static bool
validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
{
- int i;
FLUSH_CURRENT(ctx, 0);
if (!check_valid_to_compute(ctx, "glDispatchCompute"))
return GL_FALSE;
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
* "An INVALID_VALUE error is generated if any of num_groups_x,
const GLuint *group_size)
{
GLuint total_invocations = 1;
- int i;
FLUSH_CURRENT(ctx, 0);
return GL_FALSE;
}
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
/* The ARB_compute_variable_group_size spec says:
*
* "An INVALID_VALUE error is generated if any of num_groups_x,