Useless, as there are no drivers for it.
Reviewed-by: Brian Paul <brianp@vmware.com>
if not env['embedded']:
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
SConscript('glx/SConscript')
- if env['platform'] not in ['darwin', 'haiku', 'sunos']:
+ if env['platform'] not in ['darwin', 'haiku', 'sunos', 'windows']:
if env['dri']:
SConscript('egl/drivers/dri2/SConscript')
SConscript('egl/main/SConscript')
-I$(top_srcdir)/src/gbm/main \
$(DEFINES) \
$(VISIBILITY_CFLAGS) \
- $(MSVC2013_COMPAT_CFLAGS) \
$(EGL_CFLAGS) \
-D_EGL_NATIVE_PLATFORM=$(EGL_NATIVE_PLATFORM) \
-D_EGL_DRIVER_SEARCH_DIR=\"$(libdir)/egl\" \
env = env.Clone()
-env.MSVC2013Compat()
-
env.Append(CPPDEFINES = [
'_EGL_DRIVER_SEARCH_DIR=\\"\\"',
])
-if env['platform'] == 'windows':
- env.Append(CPPDEFINES = [
- '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
- '_EGL_OS_WINDOWS',
- '_EGL_GET_CORE_ADDRESSES',
- 'KHRONOS_DLL_EXPORTS',
- ])
-elif env['platform'] == 'haiku':
+if env['platform'] == 'haiku':
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
'_EGL_OS_UNIX',