-/* $Id: points.c,v 1.6 1999/12/10 15:38:08 brianp Exp $ */
+/* $Id: points.c,v 1.7 2000/03/02 18:34:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
const GLcontext *ctx, const GLvector4f *v)
{
GLuint stride = v->stride;
- GLfloat *p = VEC_ELT(v, GLfloat, first);
+ const GLfloat *p = VEC_ELT(v, GLfloat, first);
GLuint i;
- for (i = first ; i <= last ; i++, STRIDE_F(p, stride) )
- {
+ for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
- out[i] = 1/(ctx->Point.Params[0]+
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
+ out[i] = 1.0F / (ctx->Point.Params[0] +
+ dist * (ctx->Point.Params[1] +
+ dist * ctx->Point.Params[2]));
}
}
const GLcontext *ctx, const GLvector4f *v)
{
GLuint stride = v->stride;
- GLfloat *p = VEC_ELT(v, GLfloat, first);
+ const GLfloat *p = VEC_ELT(v, GLfloat, first);
GLuint i;
- for (i = first ; i <= last ; i++, STRIDE_F(p, stride) )
- {
+ for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]);
- out[i] = 1/(ctx->Point.Params[0]+
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
+ out[i] = 1.0F / (ctx->Point.Params[0] +
+ dist * (ctx->Point.Params[1] +
+ dist * ctx->Point.Params[2]));
}
}