in->numSamples == 1) {
ADDR2_COMPUTE_DCCINFO_INPUT din = {0};
ADDR2_COMPUTE_DCCINFO_OUTPUT dout = {0};
+ ADDR2_META_MIP_INFO meta_mip_info[RADEON_SURF_MAX_LEVELS] = {};
din.size = sizeof(ADDR2_COMPUTE_DCCINFO_INPUT);
dout.size = sizeof(ADDR2_COMPUTE_DCCINFO_OUTPUT);
+ dout.pMipInfo = meta_mip_info;
din.dccKeyFlags.pipeAligned = 1;
din.dccKeyFlags.rbAligned = 1;
surf->dcc_alignment = dout.dccRamBaseAlign;
surf->num_dcc_levels = in->numMipLevels;
- /* Disable DCC for the smallest levels. It seems to be
- * required for DCC readability between CB and shaders
- * when TC L2 isn't flushed. This was guessed.
+ /* Disable DCC for levels that are in the mip tail.
+ *
+ * There are two issues that this is intended to
+ * address:
+ *
+ * 1. Multiple mip levels may share a cache line. This
+ * can lead to corruption when switching between
+ * rendering to different mip levels because the
+ * RBs don't maintain coherency.
+ *
+ * 2. Texturing with metadata after rendering sometimes
+ * fails with corruption, probably for a similar
+ * reason.
+ *
+ * Working around these issues for all levels in the
+ * mip tail may be overly conservative, but it's what
+ * Vulkan does.
*
* Alternative solutions that also work but are worse:
- * - Disable DCC.
+ * - Disable DCC entirely.
* - Flush TC L2 after rendering.
*/
- for (unsigned i = 1; i < in->numMipLevels; i++) {
- if (mip_info[i].pitch *
- mip_info[i].height * surf->bpe < 1024) {
+ for (unsigned i = 0; i < in->numMipLevels; i++) {
+ if (meta_mip_info[i].inMiptail) {
surf->num_dcc_levels = i;
break;
}
}
+
+ if (!surf->num_dcc_levels)
+ surf->dcc_size = 0;
}
/* FMASK */