radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
- if (texImage->TexFormat == &_mesa_texformat_argb8888) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_RGBA8;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.DataType = GL_UNSIGNED_BYTE;
- DBG("Render to RGBA8 texture OK\n");
- }
- else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGB5;
- rrb->base._BaseFormat = GL_RGB;
- rrb->base.DataType = GL_UNSIGNED_SHORT;
- DBG("Render to RGB5 texture OK\n");
- }
- else if (texImage->TexFormat == &_mesa_texformat_z16) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
- rrb->base.DataType = GL_UNSIGNED_SHORT;
- DBG("Render to DEPTH16 texture OK\n");
- }
- else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- DBG("Render to DEPTH_STENCIL texture OK\n");
- }
- else {
- DBG("Render to texture BAD FORMAT %d\n",
- texImage->TexFormat->MesaFormat);
- return GL_FALSE;
- }
-
- rrb->pitch = texImage->Width * rrb->cpp;
- rrb->base.InternalFormat = rrb->base._ActualFormat;
- rrb->base.Width = texImage->Width;
- rrb->base.Height = texImage->Height;
- rrb->base.RedBits = texImage->TexFormat->RedBits;
- rrb->base.GreenBits = texImage->TexFormat->GreenBits;
- rrb->base.BlueBits = texImage->TexFormat->BlueBits;
- rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
- rrb->base.DepthBits = texImage->TexFormat->DepthBits;
-
- rrb->base.Delete = radeon_delete_renderbuffer;
- rrb->base.AllocStorage = radeon_nop_alloc_storage;
-
- return GL_TRUE;
+ int retry = 0;
+restart:
+ if (texImage->TexFormat == &_mesa_texformat_argb8888) {
+ rrb->cpp = 4;
+ rrb->base._ActualFormat = GL_RGBA8;
+ rrb->base._BaseFormat = GL_RGBA;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to RGBA8 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
+ rrb->cpp = 2;
+ rrb->base._ActualFormat = GL_RGB5;
+ rrb->base._BaseFormat = GL_RGB;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ DBG("Render to RGB5 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_z16) {
+ rrb->cpp = 2;
+ rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ DBG("Render to DEPTH16 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
+ rrb->cpp = 4;
+ rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ DBG("Render to DEPTH_STENCIL texture OK\n");
+ }
+ else {
+ /* try redoing the FBO */
+ if (retry == 1) {
+ DBG("Render to texture BAD FORMAT %d\n",
+ texImage->TexFormat->MesaFormat);
+ return GL_FALSE;
+ }
+ texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0,
+ texImage->TexFormat->DataType,
+ 1);
+
+ retry++;
+ goto restart;
+ }
+
+ rrb->pitch = texImage->Width * rrb->cpp;
+ rrb->base.InternalFormat = rrb->base._ActualFormat;
+ rrb->base.Width = texImage->Width;
+ rrb->base.Height = texImage->Height;
+ rrb->base.RedBits = texImage->TexFormat->RedBits;
+ rrb->base.GreenBits = texImage->TexFormat->GreenBits;
+ rrb->base.BlueBits = texImage->TexFormat->BlueBits;
+ rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
+ rrb->base.DepthBits = texImage->TexFormat->DepthBits;
+
+ rrb->base.Delete = radeon_delete_renderbuffer;
+ rrb->base.AllocStorage = radeon_nop_alloc_storage;
+
+ return GL_TRUE;
}
/* try to find a format which will only need a memcopy */
static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa,
GLenum srcFormat,
- GLenum srcType)
+ GLenum srcType, GLboolean fbo)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *)&ui);
/* r100 can only do this */
- if (IS_R100_CLASS(rmesa->radeonScreen))
+ if (IS_R100_CLASS(rmesa->radeonScreen) || fbo)
return _dri_texformat_argb8888;
if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
return _dri_texformat_argb8888;
}
-const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
+const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
+{
+ return radeonChooseTextureFormat(ctx, internalFormat, format,
+ type, 0);
+}
+
+const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type, GLboolean fbo)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
const GLboolean do32bpt =
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
default:
- return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type) :
+ return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
}
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- radeonChoose8888TexFormat(rmesa, format,type) :
+ radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
case GL_RGBA4:
}
/* Choose and fill in the texture format for this image */
- texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type);
+ texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0);
_mesa_set_fetch_functions(texImage, dims);
if (texImage->TexFormat->TexelBytes == 0) {