The codegen handles it and it adds the correct casts. This fixes
a bunch of LLVM validation errors when enabling Wave32 for compute.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
AC_FLOAT_MODE_DEFAULT;
ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class,
- options->family, float_mode, options->wave_size,
- options->wave_size);
+ options->family, float_mode, options->wave_size, 64);
ctx.context = ctx.ac.context;
radv_nir_shader_info_init(&shader_info->info);