/* gl_Position will be written out in screenspace xyz, with w set to
* the reciprocal we computed earlier. The transformed w component is
- * then used for perspective-correct varying interpolation */
+ * then used for perspective-correct varying interpolation. The
+ * transformed w component must preserve its original sign; this is
+ * used in depth clipping computations */
nir_ssa_def *screen_space = nir_vec4(b,
nir_channel(b, viewport_xy, 0),
nir_channel(b, viewport_xy, 1),
screen_depth,
- nir_fabs(b, w_recip));
+ w_recip);
/* Finally, write out the transformed values to the varying */