shader/slang/MachineIndependent/preprocessor/memory.c \
shader/slang/MachineIndependent/preprocessor/scanner.c \
shader/slang/MachineIndependent/preprocessor/symbols.c \
- shader/slang/MachineIndependent/preprocessor/tokens.c
+ shader/slang/MachineIndependent/preprocessor/tokens.c \
+ shader/slang/slang_mesa.cpp
ASM_C_SOURCES = \
x86/common_x86.c \
### Object files
-CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
+CORE_OBJECTS = $(CORE_SOURCES:.c=.o) $(SHADER_SOURCES:.cpp=.o)
OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)