glsl2: Fix spelling of "initializer."
authorEric Anholt <eric@anholt.net>
Thu, 29 Jul 2010 20:50:17 +0000 (13:50 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 29 Jul 2010 21:02:19 +0000 (14:02 -0700)
src/glsl/ast_to_hir.cpp

index 8e8690c628ff41ad3346409c40f488e94173d606..9591d36de8ea66ad1e6bcc0bd4d41ff3fd4a7bd6 100644 (file)
@@ -1800,7 +1800,7 @@ ast_declarator_list::hir(exec_list *instructions,
        * redeclarations) the declaration may not actually be added to the
        * instruction stream.
        */
-      exec_list intializer_instructions;
+      exec_list initializer_instructions;
       if (decl->initializer != NULL) {
         YYLTYPE initializer_loc = decl->initializer->get_location();
 
@@ -1830,7 +1830,7 @@ ast_declarator_list::hir(exec_list *instructions,
         }
 
         ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
-        ir_rvalue *rhs = decl->initializer->hir(&intializer_instructions,
+        ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions,
                                                 state);
 
         /* Calculate the constant value if this is a const or uniform
@@ -1869,7 +1869,8 @@ ast_declarator_list::hir(exec_list *instructions,
            /* Never emit code to initialize a uniform.
             */
            if (!this->type->qualifier.uniform)
-              result = do_assignment(&intializer_instructions, state, lhs, rhs,
+              result = do_assignment(&initializer_instructions, state,
+                                     lhs, rhs,
                                      this->get_location());
            var->read_only = temp;
         }
@@ -1969,7 +1970,7 @@ ast_declarator_list::hir(exec_list *instructions,
       }
 
       instructions->push_tail(var);
-      instructions->append_list(&intializer_instructions);
+      instructions->append_list(&initializer_instructions);
 
       /* Add the variable to the symbol table after processing the initializer.
        * This differs from most C-like languages, but it follows the GLSL