static void
-depth_test_quads(struct quad_stage *qs,
- struct quad_header *quads[],
- unsigned nr)
+depth_test_quads_fallback(struct quad_stage *qs,
+ struct quad_header *quads[],
+ unsigned nr)
{
unsigned i, pass = 0;
const struct lp_fragment_shader *fs = qs->llvmpipe->fs;
qs->next->run(qs->next, quads, nr);
}
+/* XXX: this function assumes setup function actually emits linear
+ * spans of quads. It seems a lot more natural to do (early)
+ * depth-testing on spans rather than quads.
+ */
+static void
+depth_interp_z16_less_write(struct quad_stage *qs,
+ struct quad_header *quads[],
+ unsigned nr)
+{
+ unsigned i, pass = 0;
+ const unsigned ix = quads[0]->input.x0;
+ const unsigned iy = quads[0]->input.y0;
+ const float fx = (float) ix;
+ const float fy = (float) iy;
+ const float dzdx = quads[0]->posCoef->dadx[2];
+ const float dzdy = quads[0]->posCoef->dady[2];
+ const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
+ struct llvmpipe_cached_tile *tile;
+ ushort (*depth16)[TILE_SIZE];
+ ushort idepth[4], depth_step;
+ const float scale = 65535.0;
+
+ idepth[0] = (ushort)((z0) * scale);
+ idepth[1] = (ushort)((z0 + dzdx) * scale);
+ idepth[2] = (ushort)((z0 + dzdy) * scale);
+ idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
+
+ depth_step = (ushort)(dzdx * 2 * scale);
+
+ tile = lp_get_cached_tile(qs->llvmpipe->zsbuf_cache, ix, iy);
+
+ depth16 = (ushort (*)[TILE_SIZE])
+ &tile->data.depth16[iy % TILE_SIZE][ix % TILE_SIZE];
+
+ for (i = 0; i < nr; i++) {
+ unsigned outmask = quads[i]->inout.mask;
+ unsigned mask = 0;
+
+ if ((outmask & 1) && idepth[0] < depth16[0][0]) {
+ depth16[0][0] = idepth[0];
+ mask |= (1 << 0);
+ }
+
+ if ((outmask & 2) && idepth[1] < depth16[0][1]) {
+ depth16[0][1] = idepth[1];
+ mask |= (1 << 1);
+ }
+
+ if ((outmask & 4) && idepth[2] < depth16[1][0]) {
+ depth16[1][0] = idepth[2];
+ mask |= (1 << 2);
+ }
+
+ if ((outmask & 8) && idepth[3] < depth16[1][1]) {
+ depth16[1][1] = idepth[3];
+ mask |= (1 << 3);
+ }
+
+ idepth[0] += depth_step;
+ idepth[1] += depth_step;
+ idepth[2] += depth_step;
+ idepth[3] += depth_step;
+
+ depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
+
+ quads[i]->inout.mask = mask;
+ if (quads[i]->inout.mask)
+ quads[pass++] = quads[i];
+ }
+
+ if (pass)
+ qs->next->run(qs->next, quads, pass);
+
+}
+
+
+static void
+depth_noop(struct quad_stage *qs,
+ struct quad_header *quads[],
+ unsigned nr)
+{
+ qs->next->run(qs->next, quads, nr);
+}
+
+
+
+static void
+choose_depth_test(struct quad_stage *qs,
+ struct quad_header *quads[],
+ unsigned nr)
+{
+ boolean interp_depth = !qs->llvmpipe->fs->info.writes_z;
+
+ boolean alpha = qs->llvmpipe->depth_stencil->alpha.enabled;
+
+ boolean depth = (qs->llvmpipe->framebuffer.zsbuf &&
+ qs->llvmpipe->depth_stencil->depth.enabled);
+
+ unsigned depthfunc = qs->llvmpipe->depth_stencil->depth.func;
+
+ boolean stencil = qs->llvmpipe->depth_stencil->stencil[0].enabled;
+
+ boolean depthwrite = qs->llvmpipe->depth_stencil->depth.writemask;
+
+
+ qs->run = depth_test_quads_fallback;
+
+ if (!alpha &&
+ !depth &&
+ !stencil) {
+ qs->run = depth_noop;
+ }
+ else if (!alpha &&
+ interp_depth &&
+ depth &&
+ depthfunc == PIPE_FUNC_LESS &&
+ depthwrite &&
+ !stencil)
+ {
+ switch (qs->llvmpipe->framebuffer.zsbuf->format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ qs->run = depth_interp_z16_less_write;
+ break;
+ default:
+ break;
+ }
+ }
+
+ qs->run( qs, quads, nr );
+}
+
+
+
+
static void depth_test_begin(struct quad_stage *qs)
{
+ qs->run = choose_depth_test;
qs->next->begin(qs->next);
}
stage->llvmpipe = llvmpipe;
stage->begin = depth_test_begin;
- stage->run = depth_test_quads;
+ stage->run = choose_depth_test;
stage->destroy = depth_test_destroy;
return stage;