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+ <title>Mesa Release Notes</title>
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+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1>
+
+<p>
+Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
+</p>
+<p>
+Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Adam Jackson (1):</p>
+<ul>
+ <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li>
+</ul>
+
+<p>Alex Deucher (2):</p>
+<ul>
+ <li>radeonsi: add new OLAND pci id</li>
+ <li>radeonsi: properly set the raster_config for KV</li>
+</ul>
+
+<p>Emil Velikov (4):</p>
+<ul>
+ <li>docs: add sha256 checksums for 10.6.4</li>
+ <li>vc4: add missing nir include, to fix the build</li>
+ <li>Revert "radeonsi: properly set the raster_config for KV"</li>
+ <li>Update version to 10.6.5</li>
+</ul>
+
+<p>Frank Binns (1):</p>
+<ul>
+ <li>egl/x11: don't abort when creating a DRI2 drawable fails</li>
+</ul>
+
+<p>Ilia Mirkin (3):</p>
+<ul>
+ <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li>
+ <li>gm107/ir: indirect handle goes first on maxwell also</li>
+ <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li>
+</ul>
+
+<p>Jason Ekstrand (4):</p>
+<ul>
+ <li>meta/copy_image: Stash off the scissor</li>
+ <li>mesa/formats: Only do byteswapping for packed formats</li>
+ <li>mesa/formats: Fix swizzle flipping for big-endian targets</li>
+ <li>mesa/formats: Don't flip channels of null array formats</li>
+</ul>
+
+<p>Marek Olšák (3):</p>
+<ul>
+ <li>radeonsi: fix polygon offset scale</li>
+ <li>r600g: fix polygon offset scale</li>
+ <li>r600g: allow setting geometry shader sampler states</li>
+</ul>
+
+<p>Neil Roberts (1):</p>
+<ul>
+ <li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
+</ul>
+
+<p>Oded Gabbay (2):</p>
+<ul>
+ <li>mesa: clear existing swizzle info before bitwise-OR</li>
+ <li>mesa/formats: don't byteswap when building array formats</li>
+</ul>
+
+<p>Renaud Gaubert (1):</p>
+<ul>
+ <li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
+</ul>
+
+
+</div>
+</body>
+</html>