radv/meta: cleanup resolve vertex state emission
authorDave Airlie <airlied@redhat.com>
Mon, 21 Nov 2016 03:31:09 +0000 (03:31 +0000)
committerDave Airlie <airlied@redhat.com>
Tue, 22 Nov 2016 07:15:37 +0000 (17:15 +1000)
For the hw resolve there is no need to emit any sort
of texture coordinates, so drop them all in the meta path.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_resolve.c

index 697a26448f8d48ba78fcddeeb231664d0f0311ed..66f14667898c8686998f1a1bc5b3afb0d00462d7 100644 (file)
@@ -33,7 +33,6 @@
  */
 struct vertex_attrs {
        float position[2]; /**< 3DPRIM_RECTLIST */
-       float tex_position[2];
 };
 
 /* passthrough vertex shader */
@@ -45,8 +44,6 @@ build_nir_vs(void)
        nir_builder b;
        nir_variable *a_position;
        nir_variable *v_position;
-       nir_variable *a_tex_position;
-       nir_variable *v_tex_position;
 
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
        b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
@@ -59,16 +56,7 @@ build_nir_vs(void)
                                         "gl_Position");
        v_position->data.location = VARYING_SLOT_POS;
 
-       a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
-                                            "a_tex_position");
-       a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
-
-       v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
-                                            "v_tex_position");
-       v_tex_position->data.location = VARYING_SLOT_VAR0;
-
        nir_copy_var(&b, v_position, a_position);
-       nir_copy_var(&b, v_tex_position, a_tex_position);
 
        return b.shader;
 }
@@ -79,22 +67,16 @@ build_nir_fs(void)
 {
        const struct glsl_type *vec4 = glsl_vec4_type();
        nir_builder b;
-       nir_variable *v_tex_position; /* vec4, varying texture coordinate */
        nir_variable *f_color; /* vec4, fragment output color */
 
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
        b.shader->info->name = ralloc_asprintf(b.shader,
                                               "meta_resolve_fs");
 
-       v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
-                                            "v_tex_position");
-       v_tex_position->data.location = VARYING_SLOT_VAR0;
-
        f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
                                      "f_color");
        f_color->data.location = FRAG_RESULT_DATA0;
-
-       nir_copy_var(&b, f_color, v_tex_position);
+       nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf);
 
        return b.shader;
 }
@@ -198,7 +180,7 @@ create_pipeline(struct radv_device *device,
                                                                       .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
                                                               },
                                                       },
-                                                      .vertexAttributeDescriptionCount = 2,
+                                                      .vertexAttributeDescriptionCount = 1,
                                                       .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
                                                               {
                                                                       /* Position */
@@ -207,13 +189,6 @@ create_pipeline(struct radv_device *device,
                                                                       .format = VK_FORMAT_R32G32_SFLOAT,
                                                                       .offset = offsetof(struct vertex_attrs, position),
                                                               },
-                                                              {
-                                                                      /* Texture Coordinate */
-                                                                      .location = 1,
-                                                                      .binding = 0,
-                                                                      .format = VK_FORMAT_R32G32_SFLOAT,
-                                                                      .offset = offsetof(struct vertex_attrs, tex_position),
-                                                              },
                                                       },
                                               },
                                               .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
@@ -333,7 +308,6 @@ cleanup:
 
 static void
 emit_resolve(struct radv_cmd_buffer *cmd_buffer,
-             const VkOffset2D *src_offset,
              const VkOffset2D *dest_offset,
              const VkExtent2D *resolve_extent)
 {
@@ -346,30 +320,18 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer,
                                dest_offset->x,
                                dest_offset->y,
                        },
-                       .tex_position = {
-                               src_offset->x,
-                               src_offset->y,
-                       },
                },
                {
                        .position = {
                                dest_offset->x,
                                dest_offset->y + resolve_extent->height,
                        },
-                       .tex_position = {
-                               src_offset->x,
-                               src_offset->y + resolve_extent->height,
-                       },
                },
                {
                        .position = {
                                dest_offset->x + resolve_extent->width,
                                dest_offset->y,
                        },
-                       .tex_position = {
-                               src_offset->x + resolve_extent->width,
-                               src_offset->y,
-                       },
                },
        };
 
@@ -505,8 +467,6 @@ void radv_CmdResolveImage(
                 */
                const struct VkExtent3D extent =
                        radv_sanitize_image_extent(src_image->type, region->extent);
-               const struct VkOffset3D srcOffset =
-                       radv_sanitize_image_offset(src_image->type, region->srcOffset);
                const struct VkOffset3D dstOffset =
                        radv_sanitize_image_offset(dest_image->type, region->dstOffset);
 
@@ -587,10 +547,6 @@ void radv_CmdResolveImage(
                                                      VK_SUBPASS_CONTENTS_INLINE);
 
                        emit_resolve(cmd_buffer,
-                                    &(VkOffset2D) {
-                                            .x = srcOffset.x,
-                                            .y = srcOffset.y,
-                                    },
                                     &(VkOffset2D) {
                                             .x = dstOffset.x,
                                             .y = dstOffset.y,
@@ -662,7 +618,6 @@ radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer)
                 * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
                 */
                emit_resolve(cmd_buffer,
-                            &(VkOffset2D) { 0, 0 },
                             &(VkOffset2D) { 0, 0 },
                             &(VkExtent2D) { fb->width, fb->height });
        }