case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return vscreen->caps.caps.v1.bset.has_sample_shading;
+ case PIPE_CAP_CULL_DISTANCE:
+ return vscreen->caps.caps.v1.bset.has_cull;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
*/
#include "tgsi/tgsi_transform.h"
#include "virgl_context.h"
+#include "virgl_screen.h"
struct virgl_transform_context {
struct tgsi_transform_context base;
+ bool cull_enabled;
};
static void
virgl_tgsi_transform_property(struct tgsi_transform_context *ctx,
struct tgsi_full_property *prop)
{
+ struct virgl_transform_context *vtctx = (struct virgl_transform_context *)ctx;
switch (prop->Property.PropertyName) {
case TGSI_PROPERTY_NUM_CLIPDIST_ENABLED:
case TGSI_PROPERTY_NUM_CULLDIST_ENABLED:
+ if (vtctx->cull_enabled)
+ ctx->emit_property(ctx, prop);
+ break;
case TGSI_PROPERTY_NEXT_SHADER:
break;
default:
ctx->emit_instruction(ctx, inst);
}
-struct tgsi_token *virgl_tgsi_transform(const struct tgsi_token *tokens_in)
+struct tgsi_token *virgl_tgsi_transform(struct virgl_context *vctx, const struct tgsi_token *tokens_in)
{
-
+ struct virgl_screen *vscreen = (struct virgl_screen *)vctx->base.screen;
struct virgl_transform_context transform;
const uint newLen = tgsi_num_tokens(tokens_in);
struct tgsi_token *new_tokens;
transform.base.transform_declaration = virgl_tgsi_transform_declaration;
transform.base.transform_property = virgl_tgsi_transform_property;
transform.base.transform_instruction = virgl_tgsi_transform_instruction;
+ transform.cull_enabled = vscreen->caps.caps.v1.bset.has_cull;
tgsi_transform_shader(tokens_in, new_tokens, newLen, &transform.base);
return new_tokens;