extensions->ARB_texture_multisample &&
extensions->ARB_gpu_shader5 &&
extensions->EXT_shader_integer_mix);
+ const bool ver_3_2 = (ver_3_1 &&
+ /*extensions->KHR_blend_equation_advanced*/ false &&
+ extensions->KHR_texture_compression_astc_ldr &&
+ extensions->OES_copy_image &&
+ extensions->ARB_draw_buffers_blend &&
+ extensions->ARB_draw_elements_base_vertex &&
+ extensions->OES_geometry_shader &&
+ /*extensions->OES_primitive_bounding_box*/ false &&
+ extensions->OES_sample_variables &&
+ extensions->ARB_tessellation_shader &&
+ extensions->ARB_texture_border_clamp &&
+ extensions->OES_texture_buffer &&
+ extensions->ARB_texture_cube_map_array &&
+ extensions->ARB_texture_stencil8);
- if (ver_3_1) {
+ if (ver_3_2) {
+ return 32;
+ } else if (ver_3_1) {
return 31;
} else if (ver_3_0) {
return 30;