{
struct r600_resource_texture *rtex;
struct r600_surface *surf;
- unsigned level, first_layer;
- unsigned pitch, slice, format;
- unsigned offset;
+ unsigned level, first_layer, pitch, slice, format, offset, array_mode;
if (state->zsbuf == NULL)
return;
surf = (struct r600_surface *)state->zsbuf;
+ level = surf->base.u.tex.level;
rtex = (struct r600_resource_texture*)surf->base.texture;
- level = surf->base.u.tex.level;
+ /* XXX remove this once tiling is properly supported */
+ array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
+ V_028C70_ARRAY_1D_TILED_THIN1;
+
first_layer = surf->base.u.tex.first_layer;
offset = r600_texture_get_offset(rtex, level, first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
}
r600_pipe_state_add_reg(rstate, R_028040_DB_Z_INFO,
- S_028040_ARRAY_MODE(rtex->array_mode[level]) | S_028040_FORMAT(format),
+ S_028040_ARRAY_MODE(array_mode) | S_028040_FORMAT(format),
0xFFFFFFFF, &rtex->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028058_DB_DEPTH_SIZE,
S_028058_PITCH_TILE_MAX(pitch),
{
struct r600_resource_texture *rtex;
struct r600_surface *surf;
- unsigned level;
- unsigned pitch, slice, format;
- unsigned offset;
+ unsigned level, pitch, slice, format, offset, array_mode;
if (state->zsbuf == NULL)
return;
surf = (struct r600_surface *)state->zsbuf;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
+ /* XXX remove this once tiling is properly supported */
+ array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
+ V_0280A0_ARRAY_1D_TILED_THIN1;
+
/* XXX quite sure for dx10+ hw don't need any offset hacks */
offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
level, state->zsbuf->u.tex.first_layer);
0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW, 0x00000000, 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028010_DB_DEPTH_INFO,
- S_028010_ARRAY_MODE(rtex->array_mode[level]) | S_028010_FORMAT(format),
+ S_028010_ARRAY_MODE(array_mode) | S_028010_FORMAT(format),
0xFFFFFFFF, &rtex->resource, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028D34_DB_PREFETCH_LIMIT,
(surf->aligned_height / 8) - 1, 0xFFFFFFFF, NULL, 0);