free(spec_entries);
- if (stage == MESA_SHADER_FRAGMENT) {
- nir_lower_wpos_center(nir);
- nir_validate_shader(nir);
- }
+ if (stage == MESA_SHADER_FRAGMENT)
+ NIR_PASS_V(nir, nir_lower_wpos_center);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- nir_lower_constant_initializers(nir, nir_var_local);
- nir_validate_shader(nir);
-
- nir_lower_returns(nir);
- nir_validate_shader(nir);
-
- nir_inline_functions(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+ NIR_PASS_V(nir, nir_lower_returns);
+ NIR_PASS_V(nir, nir_inline_functions);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
- nir_remove_dead_variables(nir, nir_var_shader_in |
- nir_var_shader_out |
- nir_var_system_value);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_remove_dead_variables,
+ nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/
- nir_lower_constant_initializers(nir, ~0);
- nir_validate_shader(nir);
-
- nir_propagate_invariant(nir);
- nir_validate_shader(nir);
-
- nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
- true, false);
-
- nir_lower_system_values(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+ NIR_PASS_V(nir, nir_propagate_invariant);
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+ entry_point->impl, true, false);
+ NIR_PASS_V(nir, nir_lower_system_values);
/* Vulkan uses the separate-shader linking model */
nir->info->separate_shader = true;
nir = brw_preprocess_nir(compiler, nir);
- nir_lower_clip_cull_distance_arrays(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
if (stage == MESA_SHADER_FRAGMENT)
- anv_nir_lower_input_attachments(nir);
+ NIR_PASS_V(nir, anv_nir_lower_input_attachments);
nir_shader_gather_info(nir, entry_point->impl);
if (nir == NULL)
return NULL;
- anv_nir_lower_push_constants(nir);
+ NIR_PASS_V(nir, anv_nir_lower_push_constants);
/* Figure out the number of parameters */
prog_data->nr_params = 0;