#include "main/glheader.h"
#include "main/context.h"
#include "main/formats.h"
-#include "main/matrix.h"
-#include "main/state.h"
#include "main/simple_list.h"
-#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "via_context.h"
#include "via_tris.h"
#include "via_ioctl.h"
-#include "via_state.h"
#include "via_fb.h"
#include "via_3d_reg.h"
#include "via_context.h"
#include "via_tris.h"
-#include "via_state.h"
#include "via_ioctl.h"
/*
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
-#include "main/matrix.h"
#include "main/simple_list.h"
#include "vblank.h"
#include "via_state.h"
#include "via_tex.h"
#include "via_span.h"
-#include "via_tris.h"
-#include "via_ioctl.h"
#include "via_screen.h"
-#include "via_fb.h"
#include "via_dri.h"
#include "GL/internal/dri_interface.h"
#include "via_context.h"
#include "via_state.h"
#include "via_tex.h"
-#include "via_tris.h"
#include "via_ioctl.h"
#include "via_3d_reg.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_pipeline.h"
-
static GLuint ROP[16] = {
HC_HROP_BLACK, /* GL_CLEAR 0 */
#include "main/mipmap.h"
#include "main/mm.h"
#include "main/simple_list.h"
-#include "main/texcompress.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "via_context.h"
#include "via_fb.h"
#include "via_tex.h"
-#include "via_state.h"
#include "via_ioctl.h"
#include "via_3d_reg.h"
#include "main/enums.h"
#include "via_context.h"
-#include "via_state.h"
#include "via_tex.h"
#include "via_3d_reg.h"