bound_vertex_buffers doesn't include extra draw parameters buffers.
Tracking this correctly is kind of complicated, and iris_destroy_state
isn't exactly in a hot path, so just loop over all VBO bindings.
Fixes: 4122665dd90 (iris: Enable ARB_shader_draw_parameters support)
Reported-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
pipe_resource_reference(&ice->draw.draw_params.res, NULL);
pipe_resource_reference(&ice->draw.derived_draw_params.res, NULL);
- uint64_t bound_vbs = ice->state.bound_vertex_buffers;
- while (bound_vbs) {
- const int i = u_bit_scan64(&bound_vbs);
+ /* Loop over all VBOs, including ones for draw parameters */
+ for (unsigned i = 0; i < ARRAY_SIZE(genx->vertex_buffers); i++) {
pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL);
}
+
free(ice->state.genx);
for (int i = 0; i < 4; i++) {