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glsl: fix compile error message
author
Timothy Arceri
<t_arceri@yahoo.com.au>
Wed, 10 Jun 2015 08:35:08 +0000
(18:35 +1000)
committer
Timothy Arceri
<t_arceri@yahoo.com.au>
Sat, 13 Jun 2015 02:21:26 +0000
(12:21 +1000)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/glsl/ast_to_hir.cpp
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diff --git
a/src/glsl/ast_to_hir.cpp
b/src/glsl/ast_to_hir.cpp
index a7811af5d0fb526d8fe3aa4ca1c12113c7a24718..a05efe004701c331e38f4b4fec7bdf89865cd005 100644
(file)
--- a/
src/glsl/ast_to_hir.cpp
+++ b/
src/glsl/ast_to_hir.cpp
@@
-3686,7
+3686,7
@@
ast_declarator_list::hir(exec_list *instructions,
if (check_type->is_record() || check_type->is_matrix())
_mesa_glsl_error(&loc, state,
"fragment shader output "
- "cannot have struct or
array
type");
+ "cannot have struct or
matrix
type");
switch (check_type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT: