[ "SHADER_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2" ],
# GL_ARB_get_program_binary / GL_OES_get_program_binary
- [ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
+ [ "NUM_PROGRAM_BINARY_FORMATS", "CONTEXT_UINT(Const.NumProgramBinaryFormats), NO_EXTRA" ],
[ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA" ],
# GL_INTEL_performance_query
/** When drivers are OK with mapped buffers during draw and other calls. */
bool AllowMappedBuffersDuringExecution;
+
+ /** GL_ARB_get_program_binary */
+ GLuint NumProgramBinaryFormats;
};