#define RENDER_SPAN( span ) \
GLuint i; \
- GLubyte rgba[MAX_WIDTH][4]; \
+ GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \
#define RENDER_SPAN( span ) \
GLuint i; \
- GLubyte rgba[MAX_WIDTH][4]; \
+ GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \