if (extensions->ARB_shader_image_size)
add_builtin_define(parser, "GL_ARB_shader_image_size", 1);
+ if (extensions->ARB_shader_texture_image_samples)
+ add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1);
+
if (extensions->ARB_derivative_control)
add_builtin_define(parser, "GL_ARB_derivative_control", 1);
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
+ EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
bool ARB_shader_storage_buffer_object_warn;
bool ARB_shader_subroutine_enable;
bool ARB_shader_subroutine_warn;
+ bool ARB_shader_texture_image_samples_enable;
+ bool ARB_shader_texture_image_samples_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shading_language_420pack_enable;