There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same. By zeroing, we can avoid that fragility.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir_tex_instr *
nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
{
- nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
+ nir_tex_instr *instr = rzalloc(shader, nir_tex_instr);
instr_init(&instr->instr, nir_instr_type_tex);
dest_init(&instr->dest);