#include <pipe/p_state.h>
#include <pipe/p_inlines.h>
#include <pipe/p_shader_tokens.h>
-#include <tgsi/util/tgsi_parse.h>
-#include <tgsi/util/tgsi_build.h>
+#include <tgsi/tgsi_parse.h>
+#include <tgsi/tgsi_build.h>
#include "vl_shader_build.h"
#include "vl_data.h"
#include "vl_defs.h"
#include "vl_shader_build.h"
#include <assert.h>
-#include <tgsi/util/tgsi_parse.h>
-#include <tgsi/util/tgsi_build.h>
+#include <tgsi/tgsi_parse.h>
+#include <tgsi/tgsi_build.h>
struct tgsi_full_declaration vl_decl_input(unsigned int name, unsigned int index, unsigned int first, unsigned int last)
{