};
#elif defined(RADEON_R200)
+
+#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
+DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
+ DRI_CONF_DESC(en,"Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \
+DRI_CONF_OPT_END
+
static const __DRIconfigOptionsExtension radeon_config_options = {
.base = { __DRI_CONFIG_OPTIONS, 1 },
.xml =
msgid "Number of texture units used"
msgstr "Nombre d'unitats de textura utilitzades"
-#: t_options.h:286
-msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
-msgstr ""
-"Qualitat vs. velocitat de filtració de textura, àlies filtració \"brilinear"
-"\" de textura"
-
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Tipus utilitzats de memòria de textura"
msgid "Number of texture units used"
msgstr "Anzahl der benutzten Textureinheiten"
-#: t_options.h:286
-msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
-msgstr ""
-"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ "
-"Texturfilterung"
-
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Benutzte Arten von Texturspeicher"
msgid "Number of texture units used"
msgstr "Número de unidades de textura usadas"
-#: t_options.h:286
-msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
-msgstr ""
-"Calidad de filtrado de textura vs. velocidad, alias filtrado \"brilinear\" "
-"de textura"
-
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Tipos de memoria de textura usados"
msgid "Number of texture units used"
msgstr "Nombre d'unités de texture"
-#: t_options.h:286
-msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
-msgstr ""
-"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)"
-
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Types de mémoire de texture"
msgid "Number of texture units used"
msgstr "Aantal textuureenheden in gebruik"
-#: t_options.h:286
-msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
-msgstr ""
-"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” "
-"textuurfiltering"
-
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Gebruikte soorten textuurgeheugen"
msgid "Number of texture units used"
msgstr "Antal använda texturenheter"
-#: t_options.h:286
-msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
-msgstr ""
-"Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-"
-"texturfiltrering"
-
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Använda typer av texturminne"
DRI_CONF_DESC(en,gettext("Number of texture units used")) \
DRI_CONF_OPT_END
-#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
-DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
- DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \
-DRI_CONF_OPT_END
-
#define DRI_CONF_TEXTURE_HEAPS_ALL 0
#define DRI_CONF_TEXTURE_HEAPS_CARD 1
#define DRI_CONF_TEXTURE_HEAPS_GART 2