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glsl: Use shared storage variable type for shared variables
author
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 28 Jul 2015 22:00:47 +0000
(15:00 -0700)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 10 Nov 2015 01:21:24 +0000
(17:21 -0800)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/glsl/ast_to_hir.cpp
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diff --git
a/src/glsl/ast_to_hir.cpp
b/src/glsl/ast_to_hir.cpp
index a8eaecc54c378e265f87d478fe691698b623f7dd..6f5f3c1b245e697d998f9957eebf4541c3ffe359 100644
(file)
--- a/
src/glsl/ast_to_hir.cpp
+++ b/
src/glsl/ast_to_hir.cpp
@@
-2790,6
+2790,8
@@
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.mode = ir_var_uniform;
else if (qual->flags.q.buffer)
var->data.mode = ir_var_shader_storage;
+ else if (qual->flags.q.shared_storage)
+ var->data.mode = ir_var_shader_shared;
if (!is_parameter && is_varying_var(var, state->stage)) {
/* User-defined ins/outs are not permitted in compute shaders. */