struct radeon_state *rstate;
struct radeon_ws_bo *bo;
void *data;
- u32 vbo[] = {
- 0xBF800000, 0xBF800000, 0x3F800000, 0x3F800000,
- 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
- 0x3F800000, 0xBF800000, 0x3F800000, 0x3F800000,
- 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
- 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000,
- 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
- 0xBF800000, 0x3F800000, 0x3F800000, 0x3F800000,
- 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000
- };
+ float vbo[] = {
+ -1.0, -1.0, 1.0, 1.0,
+ 0.5, 0.5, 0.5, 0.0,
+ 1.0, -1.0, 1.0, 1.0,
+ 0.5, 0.5, 0.5, 0.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 0.5, 0.5, 0.5, 0.0,
+ -1.0, 1.0, 1.0, 1.0,
+ 0.5, 0.5, 0.5, 0.0};
/* simple shader */
bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);