This is already pointing at 0 or Height - 1 and with an appropriate
pitch, so no need to recompute those values per customization of the
spans code. Cuts 3 out of 21kb of the compiled size.
Reviewed-by: Chad Versace <chad@chad-versace.us>
#define LOCAL_VARS \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = rb->Name ? 1 : -1; \
- const GLint yBias = rb->Name ? 0 : rb->Height - 1; \
int minx = 0, miny = 0; \
int maxx = rb->Width; \
int maxy = rb->Height; \
- int pitch = irb->region->pitch * irb->region->cpp; \
- void *buf = irb->region->buffer->virtual; \
+ int pitch = rb->RowStride * irb->region->cpp; \
+ void *buf = rb->Data; \
GLuint p; \
- (void) p; \
- (void)buf; (void)pitch; /* unused for non-gttmap. */ \
+ (void) p;
#define HW_CLIPLOOP()
#define HW_ENDCLIPLOOP()
-#define Y_FLIP(_y) ((_y) * yScale + yBias)
+#define Y_FLIP(_y) (_y)
#define HW_LOCK()