Prior to this patch, if we ran out of aperture space during
brw_try_draw_prims(), we would rewind the batch buffer pointer
(potentially throwing some state that may have been emitted by
brw_upload_state()), flush the batch, and then try again. However, we
wouldn't reset the dirty bits to the state they had before the call to
brw_upload_state(). As a result, when we tried again, there was a
danger that we wouldn't re-emit all the necessary state. (Note: prior
to the introduction of hardware contexts, this wasn't a problem
because flushing the batch forced all state to be re-emitted).
This patch fixes the problem by leaving the dirty bits set at the end
of brw_upload_state(); we only clear them after we have determined
that we don't need to rewind the batch buffer.
Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
}
}
}
+
+ /* Now that we know we haven't run out of aperture space, we can safely
+ * reset the dirty bits.
+ */
+ if (brw->state.dirty.brw)
+ brw_clear_dirty_bits(brw);
}
if (brw->always_flush_batch)
* brw_state.c
*/
void brw_upload_state(struct brw_context *brw);
+void brw_clear_dirty_bits(struct brw_context *brw);
void brw_init_state(struct brw_context *brw);
void brw_destroy_state(struct brw_context *brw);
fprintf(stderr, "\n");
}
}
+}
+
+/**
+ * Clear dirty bits to account for the fact that the state emitted by
+ * brw_upload_state() has been committed to the hardware. This is a separate
+ * call from brw_upload_state() because it's possible that after the call to
+ * brw_upload_state(), we will discover that we've run out of aperture space,
+ * and need to rewind the batch buffer to the state it had before the
+ * brw_upload_state() call.
+ */
+void
+brw_clear_dirty_bits(struct brw_context *brw)
+{
+ struct brw_state_flags *state = &brw->state.dirty;
memset(state, 0, sizeof(*state));
}