mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.
authorEric Anholt <eric@anholt.net>
Fri, 15 Jun 2012 02:48:02 +0000 (19:48 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 21 Jun 2012 17:58:07 +0000 (10:58 -0700)
Fixes piglits:
GL_ARB_uniform_buffer_object/bindbuffer-general-point.
GL_ARB_uniform_buffer_object/negative-bindbuffer-buffer
GL_ARB_uniform_buffer_object/negative-bindbuffer-index
GL_ARB_uniform_buffer_object/negative-bindbuffer-target
GL_ARB_uniform_buffer_object/negative-bindbufferrange-range

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/bufferobj.c

index 2e34744e8b897bc5e90c3c21f80172c3e8f6d22c..d0d98027aad025d3f0a607948580da35535d3a6b 100644 (file)
@@ -1994,6 +1994,85 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
 
 #endif /* FEATURE_APPLE_object_purgeable */
 
+static void
+set_ubo_binding(struct gl_context *ctx,
+               int index,
+               struct gl_buffer_object *bufObj,
+               GLintptr offset,
+               GLsizeiptr size,
+               GLboolean autoSize)
+{
+   struct gl_uniform_buffer_binding *binding;
+
+   binding = &ctx->UniformBufferBindings[index];
+   if (binding->BufferObject == bufObj &&
+       binding->Offset == offset &&
+       binding->Size == size &&
+       binding->AutomaticSize == autoSize) {
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
+   _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+   binding->Offset = offset;
+   binding->Size = size;
+   binding->AutomaticSize = autoSize;
+}
+
+/**
+ * Specify a buffer object to receive vertex shader results.  Plus,
+ * specify the starting offset to place the results, and max size.
+ */
+static void
+bind_buffer_range_uniform_buffer(struct gl_context *ctx,
+                                GLuint index,
+                                struct gl_buffer_object *bufObj,
+                                GLintptr offset,
+                                GLsizeiptr size)
+{
+   if (index >= ctx->Const.MaxUniformBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+      return;
+   }
+
+   if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glBindBufferRange(offset misalgned %d/%d)", (int) offset,
+                 ctx->Const.UniformBufferOffsetAlignment);
+      return;
+   }
+
+   if (bufObj == ctx->Shared->NullBufferObj) {
+      offset = -1;
+      size = -1;
+   }
+
+   _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+   set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
+}
+
+
+/**
+ * Specify a buffer object to receive vertex shader results.
+ * As above, but start at offset = 0.
+ */
+static void
+bind_buffer_base_uniform_buffer(struct gl_context *ctx,
+                               GLuint index,
+                               struct gl_buffer_object *bufObj)
+{
+   if (index >= ctx->Const.MaxUniformBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+      return;
+   }
+
+   _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+   if (bufObj == ctx->Shared->NullBufferObj)
+      set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
+   else
+      set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
 
 void GLAPIENTRY
 _mesa_BindBufferRange(GLenum target, GLuint index,
@@ -2032,6 +2111,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
       _mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj,
                                                 offset, size);
       return;
+   case GL_UNIFORM_BUFFER:
+      bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
+      return;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
       return;
@@ -2060,6 +2142,9 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
    case GL_TRANSFORM_FEEDBACK_BUFFER:
       _mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);
       return;
+   case GL_UNIFORM_BUFFER:
+      bind_buffer_base_uniform_buffer(ctx, index, bufObj);
+      return;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
       return;