_mesa_print_state( const char *msg, GLuint state )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
state,
(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
(state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
- (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
(state & _NEW_COLOR) ? "ctx->Color, " : "",
(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
(state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
/**
* \name Bits to indicate what state has changed.
- *
- * 4 unused flags.
*/
/*@{*/
-#define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
-#define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
-#define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
-#define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
-#define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
-#define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
-#define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
-#define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
-#define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
-#define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
-#define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
-#define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
-#define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
-#define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
-#define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
-#define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
-#define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
-#define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
-#define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
-#define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
-#define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
-#define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
-#define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
-#define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
-#define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
-#define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
-#define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
-#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
-#define _NEW_PROGRAM_CONSTANTS 0x20000000
-#define _NEW_BUFFER_OBJECT 0x40000000
+#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
+#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
+#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
+#define _NEW_COLOR (1 << 3) /**< gl_context::Color */
+#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
+#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
+#define _NEW_FOG (1 << 6) /**< gl_context::Fog */
+#define _NEW_HINT (1 << 7) /**< gl_context::Hint */
+#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
+#define _NEW_LINE (1 << 9) /**< gl_context::Line */
+#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
+#define _NEW_POINT (1 << 11) /**< gl_context::Point */
+#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
+#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
+#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
+#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
+#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
+#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
+#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
+#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */
+#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
+#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
+#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
+#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
+#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
+#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
+#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
+#define _NEW_PROGRAM_CONSTANTS (1 << 27)
+#define _NEW_BUFFER_OBJECT (1 << 28)
#define _NEW_ALL ~0
/*@}*/