r300_flush.c \
r300_screen.c \
r300_state.c \
+ r300_state_shader.c \
r300_surface.c \
r300_swtcl_emit.c \
r300_texture.c
#include "draw/draw_context.h"
#include "pipe/p_context.h"
+#include "tgsi/tgsi_scan.h"
#include "util/u_memory.h"
#include "r300_clear.h"
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
};
-struct r300_fs_state {
-};
-
struct r300_rs_state {
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
#define R300_NEW_VERTEX_SHADER 0x800000
#define R300_NEW_KITCHEN_SINK 0xffffff
+/* The next several objects are not pure Radeon state; they inherit from
+ * various Gallium classes. */
+
+struct r3xx_fragment_shader {
+ /* Parent class */
+ struct pipe_shader_state state;
+ struct tgsi_shader_info info;
+
+ /* Has this shader been translated yet? */
+ boolean translated;
+};
+
+struct r300_fragment_shader {
+ /* Parent class */
+ struct r3xx_fragment_shader shader;
+};
+
+struct r500_fragment_shader {
+ /* Parent class */
+ struct r3xx_fragment_shader shader;
+};
+
struct r300_texture {
/* Parent class */
struct pipe_texture tex;
struct r300_blend_color_state* blend_color_state;
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
- /* Fragment shader state. */
- struct r300_fs_state* fs_state;
+ /* Fragment shader. */
+ struct r3xx_fragment_shader* fs;
/* Framebuffer state. We currently don't need our own version of this. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
/* Create fragment shader state. */
static void* r300_create_fs_state(struct pipe_context* pipe,
- const struct pipe_shader_state* state)
+ const struct pipe_shader_state* shader)
{
- struct r300_fs_state* fs = CALLOC_STRUCT(r300_fs_state);
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = NULL;
+
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
+ } else {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
+ }
+
+ /* Copy state directly into shader. */
+ fs->state = *shader;
return (void*)fs;
}
/* Bind fragment shader state. */
-static void r300_bind_fs_state(struct pipe_context* pipe, void* state)
+static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
- r300->fs_state = (struct r300_fs_state*)state;
+ if (!fs->translated) {
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ r500_translate_shader(r300, fs);
+ } else {
+ r300_translate_shader(r300, fs);
+ }
+ }
+
+ r300->fs = fs;
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
}
-/* Delect fragment shader state. */
-static void r300_delete_fs_state(struct pipe_context* pipe, void* state)
+/* Delete fragment shader state. */
+static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
- FREE(state);
+ FREE(shader);
}
static void r300_set_polygon_stipple(struct pipe_context* pipe,
--- /dev/null
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_state_shader.h"
+
+void r300_translate_shader(struct r300_context* r300,
+ struct r300_fragment_shader* fs)
+{
+}
+
+void r500_translate_shader(struct r300_context* r300,
+ struct r500_fragment_shader* fs)
+{
+}
--- /dev/null
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_STATE_SHADER_H
+#define R300_STATE_SHADER_H
+
+#include "r300_context.h"
+#include "r300_screen.h"
+
+void r300_translate_shader(struct r300_context* r300,
+ struct r300_fragment_shader* fs);
+
+void r500_translate_shader(struct r300_context* r300,
+ struct r500_fragment_shader* fs);
+
+#endif /* R300_STATE_SHADER_H */