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v3d: Add missing OES_half_float_linear support.
author
Eric Anholt
<eric@anholt.net>
Fri, 7 Dec 2018 21:03:29 +0000
(13:03 -0800)
committer
Eric Anholt
<eric@anholt.net>
Sat, 8 Dec 2018 00:48:23 +0000
(16:48 -0800)
We were exposing ARB_texture_float, but apparently not the OES subset
flag. Fixes regression from GLES3 support to GLES2.
Fixes: fcf9fcee3c8a ("mesa/main: do not require float-texture filtering
for es3")
src/gallium/drivers/v3d/v3d_screen.c
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diff --git
a/src/gallium/drivers/v3d/v3d_screen.c
b/src/gallium/drivers/v3d/v3d_screen.c
index 4ed40ff855d13944b278fb2f9138983828665577..7fab90677ea08407cc51b7e9607666f474e8ddde 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_screen.c
+++ b/
src/gallium/drivers/v3d/v3d_screen.c
@@
-110,6
+110,7
@@
v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE: