v3d: handle wait requirement when retrieving query results correctly
authorIago Toral Quiroga <itoral@igalia.com>
Thu, 1 Aug 2019 12:43:35 +0000 (14:43 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Thu, 8 Aug 2019 06:36:52 +0000 (08:36 +0200)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/gallium/drivers/v3d/v3d_query.c

index 72bb2e43c51a1c04a3d7e50dcf13517aaf7d4434..f8419605dc260e3f8d84529e477b27e631b0e35d 100644 (file)
@@ -143,10 +143,10 @@ v3d_get_query_result(struct pipe_context *pctx, struct pipe_query *query,
                 v3d_flush_jobs_using_bo(v3d, q->bo);
 
                 if (wait) {
-                        if (!v3d_bo_wait(q->bo, 0, "query"))
+                        if (!v3d_bo_wait(q->bo, ~0ull, "query"))
                                 return false;
                 } else {
-                        if (!v3d_bo_wait(q->bo, ~0ull, "query"))
+                        if (!v3d_bo_wait(q->bo, 0, "query"))
                                 return false;
                 }