i965: Move image uniform setup to brw_nir_uniforms.cpp
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 1 Mar 2017 02:48:58 +0000 (18:48 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 2 Mar 2017 00:14:02 +0000 (16:14 -0800)
It's the only thing that's using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
src/mesa/drivers/dri/i965/brw_shader.cpp

index 447998bbe2252c1c021cbdc93f3c815026819a47..9ebd7d83d6c1168cd9b435194aece5c9ca1ff5dc 100644 (file)
@@ -66,6 +66,57 @@ brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
    }
 }
 
+static void
+setup_vec4_uniform_value(const gl_constant_value **params,
+                         const gl_constant_value *values,
+                         unsigned n)
+{
+   static const gl_constant_value zero = { 0 };
+
+   for (unsigned i = 0; i < n; ++i)
+      params[i] = &values[i];
+
+   for (unsigned i = n; i < 4; ++i)
+      params[i] = &zero;
+}
+
+void
+brw_setup_image_uniform_values(gl_shader_stage stage,
+                               struct brw_stage_prog_data *stage_prog_data,
+                               unsigned param_start_index,
+                               const gl_uniform_storage *storage)
+{
+   const gl_constant_value **param =
+      &stage_prog_data->param[param_start_index];
+
+   for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
+      const unsigned image_idx = storage->opaque[stage].index + i;
+      const brw_image_param *image_param =
+         &stage_prog_data->image_param[image_idx];
+
+      /* Upload the brw_image_param structure.  The order is expected to match
+       * the BRW_IMAGE_PARAM_*_OFFSET defines.
+       */
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+         (const gl_constant_value *)&image_param->surface_idx, 1);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+         (const gl_constant_value *)image_param->offset, 2);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+         (const gl_constant_value *)image_param->size, 3);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+         (const gl_constant_value *)image_param->stride, 4);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+         (const gl_constant_value *)image_param->tiling, 3);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+         (const gl_constant_value *)image_param->swizzling, 2);
+      param += BRW_IMAGE_PARAM_SIZE;
+
+      brw_mark_surface_used(
+         stage_prog_data,
+         stage_prog_data->binding_table.image_start + image_idx);
+   }
+}
+
 static void
 brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
                            const struct gl_program *prog,
index 47ea9c10a6de6eb928a67f64bff68acd9a2dbd37..28ed8dc37e8c21913b69487ecc5994c82acc4062 100644 (file)
@@ -1137,57 +1137,6 @@ backend_shader::calculate_cfg()
    cfg = new(mem_ctx) cfg_t(&this->instructions);
 }
 
-static void
-setup_vec4_uniform_value(const gl_constant_value **params,
-                         const gl_constant_value *values,
-                         unsigned n)
-{
-   static const gl_constant_value zero = { 0 };
-
-   for (unsigned i = 0; i < n; ++i)
-      params[i] = &values[i];
-
-   for (unsigned i = n; i < 4; ++i)
-      params[i] = &zero;
-}
-
-void
-brw_setup_image_uniform_values(gl_shader_stage stage,
-                               struct brw_stage_prog_data *stage_prog_data,
-                               unsigned param_start_index,
-                               const gl_uniform_storage *storage)
-{
-   const gl_constant_value **param =
-      &stage_prog_data->param[param_start_index];
-
-   for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
-      const unsigned image_idx = storage->opaque[stage].index + i;
-      const brw_image_param *image_param =
-         &stage_prog_data->image_param[image_idx];
-
-      /* Upload the brw_image_param structure.  The order is expected to match
-       * the BRW_IMAGE_PARAM_*_OFFSET defines.
-       */
-      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
-         (const gl_constant_value *)&image_param->surface_idx, 1);
-      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
-         (const gl_constant_value *)image_param->offset, 2);
-      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
-         (const gl_constant_value *)image_param->size, 3);
-      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
-         (const gl_constant_value *)image_param->stride, 4);
-      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
-         (const gl_constant_value *)image_param->tiling, 3);
-      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
-         (const gl_constant_value *)image_param->swizzling, 2);
-      param += BRW_IMAGE_PARAM_SIZE;
-
-      brw_mark_surface_used(
-         stage_prog_data,
-         stage_prog_data->binding_table.image_start + image_idx);
-   }
-}
-
 /**
  * Decide which set of clip planes should be used when clipping via
  * gl_Position or gl_ClipVertex.