textureSize() returns an int, ivec2, or ivec3, but never an ivec4.
Creating the destination register as an ivec4 triggered later failures,
even though the register did hold the proper values.
For example, piglit test vs-textureSize-compare calls textureSize on a
2D texture and compares the result to an expected value. Unfortunately,
our generated code also tried to compare the third and fourth components
which were undefined, and failed.
Fixes piglit test vs-textureSize-compare as well as 19 subcases of
oglconform's glsl-bif-tex-size test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44339
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
inst->base_mrf = 2;
inst->mlen = inst->header_present + 1; /* always at least one */
inst->sampler = sampler;
- inst->dst = dst_reg(this, glsl_type::get_instance(ir->type->base_type,4,1));
+ inst->dst = dst_reg(this, ir->type);
inst->shadow_compare = ir->shadow_comparitor != NULL;
if (ir->offset != NULL)