#include "textureview.h"
#include "mtypes.h"
#include "glformats.h"
+#include "texstore.h"
/**
x, y, width, height);
}
+static bool
+check_clear_tex_image(struct gl_context *ctx,
+ const char *function,
+ struct gl_texture_image *texImage,
+ GLenum format, GLenum type,
+ const void *data,
+ GLubyte *clearValue)
+{
+ struct gl_texture_object *texObj = texImage->TexObject;
+ static const GLubyte zeroData[MAX_PIXEL_BYTES];
+ GLenum internalFormat = texImage->InternalFormat;
+ GLenum err;
+
+ if (texObj->Target == GL_TEXTURE_BUFFER) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(buffer texture)", function);
+ return false;
+ }
+
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(compressed texture)", function);
+ return false;
+ }
+
+ err = _mesa_error_check_format_and_type(ctx, format, type);
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err,
+ "%s(incompatible format = %s, type = %s)",
+ function,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type));
+ return false;
+ }
+
+ /* make sure internal format and format basically agree */
+ if (!texture_formats_agree(internalFormat, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(incompatible internalFormat = %s, format = %s)",
+ function,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_lookup_enum_by_nr(format));
+ return false;
+ }
+
+ if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
+ /* both source and dest must be integer-valued, or neither */
+ if (_mesa_is_format_integer_color(texImage->TexFormat) !=
+ _mesa_is_enum_format_integer(format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(integer/non-integer format mismatch)",
+ function);
+ return false;
+ }
+ }
+
+ if (!_mesa_texstore(ctx,
+ 1, /* dims */
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, /* dstRowStride */
+ &clearValue,
+ 1, 1, 1, /* srcWidth/Height/Depth */
+ format, type,
+ data ? data : zeroData,
+ &ctx->DefaultPacking)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
+ return false;
+ }
+
+ return true;
+}
+
+static struct gl_texture_object *
+get_tex_obj_for_clear(struct gl_context *ctx,
+ const char *function,
+ GLuint texture)
+{
+ struct gl_texture_object *texObj;
+
+ if (texture == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
+ return NULL;
+ }
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+
+ if (texObj == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
+ return NULL;
+ }
+
+ if (texObj->Target == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
+ return NULL;
+ }
+
+ return texObj;
+}
+
+static int
+get_tex_images_for_clear(struct gl_context *ctx,
+ const char *function,
+ struct gl_texture_object *texObj,
+ GLint level,
+ struct gl_texture_image **texImages)
+{
+ GLenum target;
+ int i;
+
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
+ return 0;
+ }
+
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ for (i = 0; i < MAX_FACES; i++) {
+ target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
+
+ texImages[i] = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (texImages[i] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid level)", function);
+ return 0;
+ }
+ }
+
+ return MAX_FACES;
+ }
+
+ texImages[0] = _mesa_select_tex_image(ctx, texObj, texObj->Target, level);
+
+ if (texImages[0] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
+ return 0;
+ }
+
+ return 1;
+}
+
void GLAPIENTRY
_mesa_ClearTexSubImage( GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const void *data )
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImages[MAX_FACES];
+ GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
+ int i, numImages;
+ int minDepth, maxDepth;
+
+ texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
+ if (texObj == NULL)
+ return;
+
+ _mesa_lock_texture(ctx, texObj);
+
+ numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
+ texObj, level, texImages);
+ if (numImages == 0)
+ goto out;
+
+ if (numImages == 1) {
+ minDepth = -(int) texImages[0]->Border;
+ maxDepth = texImages[0]->Depth;
+ } else {
+ minDepth = 0;
+ maxDepth = numImages;
+ }
+
+ if (xoffset < -(GLint) texImages[0]->Border ||
+ yoffset < -(GLint) texImages[0]->Border ||
+ zoffset < minDepth ||
+ width < 0 ||
+ height < 0 ||
+ depth < 0 ||
+ xoffset + width > texImages[0]->Width ||
+ yoffset + height > texImages[0]->Height ||
+ zoffset + depth > maxDepth) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glClearSubTexImage(invalid dimensions)");
+ goto out;
+ }
+
+ if (numImages == 1) {
+ if (check_clear_tex_image(ctx, "glClearTexSubImage",
+ texImages[0],
+ format, type, data, clearValue[0])) {
+ ctx->Driver.ClearTexSubImage(ctx,
+ texImages[0],
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ data ? clearValue[0] : NULL);
+ }
+ } else {
+ for (i = zoffset; i < zoffset + depth; i++) {
+ if (!check_clear_tex_image(ctx, "glClearTexSubImage",
+ texImages[i],
+ format, type, data, clearValue[i]))
+ goto out;
+ }
+ for (i = zoffset; i < zoffset + depth; i++) {
+ ctx->Driver.ClearTexSubImage(ctx,
+ texImages[i],
+ xoffset, yoffset, 0,
+ width, height, 1,
+ data ? clearValue[i] : NULL);
+ }
+ }
+
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_ClearTexImage( GLuint texture, GLint level,
GLenum format, GLenum type, const void *data )
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImages[MAX_FACES];
+ GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
+ int i, numImages;
+
+ texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
+
+ if (texObj == NULL)
+ return;
+
+ _mesa_lock_texture(ctx, texObj);
+
+ numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
+ texObj, level, texImages);
+ for (i = 0; i < numImages; i++) {
+ if (!check_clear_tex_image(ctx, "glClearTexImage",
+ texImages[i],
+ format, type, data,
+ clearValue[i]))
+ goto out;
+ }
+
+ for (i = 0; i < numImages; i++) {
+ ctx->Driver.ClearTexSubImage(ctx, texImages[i],
+ -(GLint) texImages[i]->Border, /* xoffset */
+ -(GLint) texImages[i]->Border, /* yoffset */
+ -(GLint) texImages[i]->Border, /* zoffset */
+ texImages[i]->Width,
+ texImages[i]->Height,
+ texImages[i]->Depth,
+ data ? clearValue[i] : NULL);
+ }
+
+out:
+ _mesa_unlock_texture(ctx, texObj);
}
"glTexStorage2DMultisample");
}
-
void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,