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nvfx: Include missing headers in nvfx_shader.h.
author
Vinson Lee
<vlee@vmware.com>
Wed, 25 Aug 2010 07:44:28 +0000
(
00:44
-0700)
committer
Vinson Lee
<vlee@vmware.com>
Wed, 25 Aug 2010 07:44:28 +0000
(
00:44
-0700)
Include stdint.h for uint8_t symbol.
Include p_compiler.h for INLINE symbol.
src/gallium/drivers/nvfx/nvfx_shader.h
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diff --git
a/src/gallium/drivers/nvfx/nvfx_shader.h
b/src/gallium/drivers/nvfx/nvfx_shader.h
index c711484ee2bf2499e9aab12f456ec69ea139edb7..35006eec3d47845132ba8f2f5626c6f7ad097e33 100644
(file)
--- a/
src/gallium/drivers/nvfx/nvfx_shader.h
+++ b/
src/gallium/drivers/nvfx/nvfx_shader.h
@@
-1,6
+1,10
@@
#ifndef __NVFX_SHADER_H__
#define __NVFX_SHADER_H__
+#include <stdint.h>
+
+#include "pipe/p_compiler.h"
+
#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
/* this will resolve to either the NV30 or the NV40 version