Note, BTW, that the Gallium implementation returns 0.5, which seems
to violate the GLSL spec, where it should return 0.0 instead.
Not sure whether changing it to 0 is correct or not.
pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
+ options->EmitNoNoise = TRUE;
+
/* TODO: make these more fine-grained if anyone needs it */
options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);