-/* $Id: gl.h,v 1.17 1999/11/05 18:20:31 tjump Exp $ */
+/* $Id: gl.h,v 1.18 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
#endif
+/*
+ * XXX move as many of these pragma's and MS Windows-isms into
+ * the new src/glheader.h file.
+ */
+
#if defined(_WIN32) && !defined(__WIN32__)
# define __WIN32__
#endif
/*
* Apps can test for this symbol to do conditional compilation if needed.
*/
+/* XXX these Mesa symbols are going away
#define MESA
-
#define MESA_MAJOR_VERSION 3
#define MESA_MINOR_VERSION 1
+*/
#define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1
+
/*
*
- * Enumerations
+ * Datatypes
*
*/
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
-typedef enum {
- /* Boolean values */
- GL_FALSE = 0,
- GL_TRUE = 1,
-
- /* Data types */
- GL_BYTE = 0x1400,
- GL_UNSIGNED_BYTE = 0x1401,
- GL_SHORT = 0x1402,
- GL_UNSIGNED_SHORT = 0x1403,
- GL_INT = 0x1404,
- GL_UNSIGNED_INT = 0x1405,
- GL_FLOAT = 0x1406,
- GL_DOUBLE = 0x140A,
- GL_2_BYTES = 0x1407,
- GL_3_BYTES = 0x1408,
- GL_4_BYTES = 0x1409,
-
- /* Primitives */
- GL_POINTS = 0x0000,
- GL_LINES = 0x0001,
- GL_LINE_LOOP = 0x0002,
- GL_LINE_STRIP = 0x0003,
- GL_TRIANGLES = 0x0004,
- GL_TRIANGLE_STRIP = 0x0005,
- GL_TRIANGLE_FAN = 0x0006,
- GL_QUADS = 0x0007,
- GL_QUAD_STRIP = 0x0008,
- GL_POLYGON = 0x0009,
-
- /* Vertex Arrays */
- GL_VERTEX_ARRAY = 0x8074,
- GL_NORMAL_ARRAY = 0x8075,
- GL_COLOR_ARRAY = 0x8076,
- GL_INDEX_ARRAY = 0x8077,
- GL_TEXTURE_COORD_ARRAY = 0x8078,
- GL_EDGE_FLAG_ARRAY = 0x8079,
- GL_VERTEX_ARRAY_SIZE = 0x807A,
- GL_VERTEX_ARRAY_TYPE = 0x807B,
- GL_VERTEX_ARRAY_STRIDE = 0x807C,
- GL_NORMAL_ARRAY_TYPE = 0x807E,
- GL_NORMAL_ARRAY_STRIDE = 0x807F,
- GL_COLOR_ARRAY_SIZE = 0x8081,
- GL_COLOR_ARRAY_TYPE = 0x8082,
- GL_COLOR_ARRAY_STRIDE = 0x8083,
- GL_INDEX_ARRAY_TYPE = 0x8085,
- GL_INDEX_ARRAY_STRIDE = 0x8086,
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
- GL_VERTEX_ARRAY_POINTER = 0x808E,
- GL_NORMAL_ARRAY_POINTER = 0x808F,
- GL_COLOR_ARRAY_POINTER = 0x8090,
- GL_INDEX_ARRAY_POINTER = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
- GL_V2F = 0x2A20,
- GL_V3F = 0x2A21,
- GL_C4UB_V2F = 0x2A22,
- GL_C4UB_V3F = 0x2A23,
- GL_C3F_V3F = 0x2A24,
- GL_N3F_V3F = 0x2A25,
- GL_C4F_N3F_V3F = 0x2A26,
- GL_T2F_V3F = 0x2A27,
- GL_T4F_V4F = 0x2A28,
- GL_T2F_C4UB_V3F = 0x2A29,
- GL_T2F_C3F_V3F = 0x2A2A,
- GL_T2F_N3F_V3F = 0x2A2B,
- GL_T2F_C4F_N3F_V3F = 0x2A2C,
- GL_T4F_C4F_N3F_V4F = 0x2A2D,
-
- /* Matrix Mode */
- GL_MATRIX_MODE = 0x0BA0,
- GL_MODELVIEW = 0x1700,
- GL_PROJECTION = 0x1701,
- GL_TEXTURE = 0x1702,
-
- /* Points */
- GL_POINT_SMOOTH = 0x0B10,
- GL_POINT_SIZE = 0x0B11,
- GL_POINT_SIZE_GRANULARITY = 0x0B13,
- GL_POINT_SIZE_RANGE = 0x0B12,
-
- /* Lines */
- GL_LINE_SMOOTH = 0x0B20,
- GL_LINE_STIPPLE = 0x0B24,
- GL_LINE_STIPPLE_PATTERN = 0x0B25,
- GL_LINE_STIPPLE_REPEAT = 0x0B26,
- GL_LINE_WIDTH = 0x0B21,
- GL_LINE_WIDTH_GRANULARITY = 0x0B23,
- GL_LINE_WIDTH_RANGE = 0x0B22,
-
- /* Polygons */
- GL_POINT = 0x1B00,
- GL_LINE = 0x1B01,
- GL_FILL = 0x1B02,
- GL_CW = 0x0900,
- GL_CCW = 0x0901,
- GL_FRONT = 0x0404,
- GL_BACK = 0x0405,
- GL_POLYGON_MODE = 0x0B40,
- GL_POLYGON_SMOOTH = 0x0B41,
- GL_POLYGON_STIPPLE = 0x0B42,
- GL_EDGE_FLAG = 0x0B43,
- GL_CULL_FACE = 0x0B44,
- GL_CULL_FACE_MODE = 0x0B45,
- GL_FRONT_FACE = 0x0B46,
- GL_POLYGON_OFFSET_FACTOR = 0x8038,
- GL_POLYGON_OFFSET_UNITS = 0x2A00,
- GL_POLYGON_OFFSET_POINT = 0x2A01,
- GL_POLYGON_OFFSET_LINE = 0x2A02,
- GL_POLYGON_OFFSET_FILL = 0x8037,
-
- /* Display Lists */
- GL_COMPILE = 0x1300,
- GL_COMPILE_AND_EXECUTE = 0x1301,
- GL_LIST_BASE = 0x0B32,
- GL_LIST_INDEX = 0x0B33,
- GL_LIST_MODE = 0x0B30,
-
- /* Depth buffer */
- GL_NEVER = 0x0200,
- GL_LESS = 0x0201,
- GL_GEQUAL = 0x0206,
- GL_LEQUAL = 0x0203,
- GL_GREATER = 0x0204,
- GL_NOTEQUAL = 0x0205,
- GL_EQUAL = 0x0202,
- GL_ALWAYS = 0x0207,
- GL_DEPTH_TEST = 0x0B71,
- GL_DEPTH_BITS = 0x0D56,
- GL_DEPTH_CLEAR_VALUE = 0x0B73,
- GL_DEPTH_FUNC = 0x0B74,
- GL_DEPTH_RANGE = 0x0B70,
- GL_DEPTH_WRITEMASK = 0x0B72,
- GL_DEPTH_COMPONENT = 0x1902,
-
- /* Lighting */
- GL_LIGHTING = 0x0B50,
- GL_LIGHT0 = 0x4000,
- GL_LIGHT1 = 0x4001,
- GL_LIGHT2 = 0x4002,
- GL_LIGHT3 = 0x4003,
- GL_LIGHT4 = 0x4004,
- GL_LIGHT5 = 0x4005,
- GL_LIGHT6 = 0x4006,
- GL_LIGHT7 = 0x4007,
- GL_SPOT_EXPONENT = 0x1205,
- GL_SPOT_CUTOFF = 0x1206,
- GL_CONSTANT_ATTENUATION = 0x1207,
- GL_LINEAR_ATTENUATION = 0x1208,
- GL_QUADRATIC_ATTENUATION = 0x1209,
- GL_AMBIENT = 0x1200,
- GL_DIFFUSE = 0x1201,
- GL_SPECULAR = 0x1202,
- GL_SHININESS = 0x1601,
- GL_EMISSION = 0x1600,
- GL_POSITION = 0x1203,
- GL_SPOT_DIRECTION = 0x1204,
- GL_AMBIENT_AND_DIFFUSE = 0x1602,
- GL_COLOR_INDEXES = 0x1603,
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
- GL_LIGHT_MODEL_AMBIENT = 0x0B53,
- GL_FRONT_AND_BACK = 0x0408,
- GL_SHADE_MODEL = 0x0B54,
- GL_FLAT = 0x1D00,
- GL_SMOOTH = 0x1D01,
- GL_COLOR_MATERIAL = 0x0B57,
- GL_COLOR_MATERIAL_FACE = 0x0B55,
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
- GL_NORMALIZE = 0x0BA1,
-
- /* User clipping planes */
- GL_CLIP_PLANE0 = 0x3000,
- GL_CLIP_PLANE1 = 0x3001,
- GL_CLIP_PLANE2 = 0x3002,
- GL_CLIP_PLANE3 = 0x3003,
- GL_CLIP_PLANE4 = 0x3004,
- GL_CLIP_PLANE5 = 0x3005,
-
- /* Accumulation buffer */
- GL_ACCUM_RED_BITS = 0x0D58,
- GL_ACCUM_GREEN_BITS = 0x0D59,
- GL_ACCUM_BLUE_BITS = 0x0D5A,
- GL_ACCUM_ALPHA_BITS = 0x0D5B,
- GL_ACCUM_CLEAR_VALUE = 0x0B80,
- GL_ACCUM = 0x0100,
- GL_ADD = 0x0104,
- GL_LOAD = 0x0101,
- GL_MULT = 0x0103,
- GL_RETURN = 0x0102,
-
- /* Alpha testing */
- GL_ALPHA_TEST = 0x0BC0,
- GL_ALPHA_TEST_REF = 0x0BC2,
- GL_ALPHA_TEST_FUNC = 0x0BC1,
-
- /* Blending */
- GL_BLEND = 0x0BE2,
- GL_BLEND_SRC = 0x0BE1,
- GL_BLEND_DST = 0x0BE0,
- GL_ZERO = 0,
- GL_ONE = 1,
- GL_SRC_COLOR = 0x0300,
- GL_ONE_MINUS_SRC_COLOR = 0x0301,
- GL_DST_COLOR = 0x0306,
- GL_ONE_MINUS_DST_COLOR = 0x0307,
- GL_SRC_ALPHA = 0x0302,
- GL_ONE_MINUS_SRC_ALPHA = 0x0303,
- GL_DST_ALPHA = 0x0304,
- GL_ONE_MINUS_DST_ALPHA = 0x0305,
- GL_SRC_ALPHA_SATURATE = 0x0308,
- GL_CONSTANT_COLOR = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
- GL_CONSTANT_ALPHA = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
-
- /* Render Mode */
- GL_FEEDBACK = 0x1C01,
- GL_RENDER = 0x1C00,
- GL_SELECT = 0x1C02,
-
- /* Feedback */
- GL_2D = 0x0600,
- GL_3D = 0x0601,
- GL_3D_COLOR = 0x0602,
- GL_3D_COLOR_TEXTURE = 0x0603,
- GL_4D_COLOR_TEXTURE = 0x0604,
- GL_POINT_TOKEN = 0x0701,
- GL_LINE_TOKEN = 0x0702,
- GL_LINE_RESET_TOKEN = 0x0707,
- GL_POLYGON_TOKEN = 0x0703,
- GL_BITMAP_TOKEN = 0x0704,
- GL_DRAW_PIXEL_TOKEN = 0x0705,
- GL_COPY_PIXEL_TOKEN = 0x0706,
- GL_PASS_THROUGH_TOKEN = 0x0700,
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
-
- /* Selection */
- GL_SELECTION_BUFFER_POINTER = 0x0DF3,
- GL_SELECTION_BUFFER_SIZE = 0x0DF4,
-
- /* Fog */
- GL_FOG = 0x0B60,
- GL_FOG_MODE = 0x0B65,
- GL_FOG_DENSITY = 0x0B62,
- GL_FOG_COLOR = 0x0B66,
- GL_FOG_INDEX = 0x0B61,
- GL_FOG_START = 0x0B63,
- GL_FOG_END = 0x0B64,
- GL_LINEAR = 0x2601,
- GL_EXP = 0x0800,
- GL_EXP2 = 0x0801,
-
- /* Logic Ops */
- GL_LOGIC_OP = 0x0BF1,
- GL_INDEX_LOGIC_OP = 0x0BF1,
- GL_COLOR_LOGIC_OP = 0x0BF2,
- GL_LOGIC_OP_MODE = 0x0BF0,
- GL_CLEAR = 0x1500,
- GL_SET = 0x150F,
- GL_COPY = 0x1503,
- GL_COPY_INVERTED = 0x150C,
- GL_NOOP = 0x1505,
- GL_INVERT = 0x150A,
- GL_AND = 0x1501,
- GL_NAND = 0x150E,
- GL_OR = 0x1507,
- GL_NOR = 0x1508,
- GL_XOR = 0x1506,
- GL_EQUIV = 0x1509,
- GL_AND_REVERSE = 0x1502,
- GL_AND_INVERTED = 0x1504,
- GL_OR_REVERSE = 0x150B,
- GL_OR_INVERTED = 0x150D,
-
- /* Stencil */
- GL_STENCIL_TEST = 0x0B90,
- GL_STENCIL_WRITEMASK = 0x0B98,
- GL_STENCIL_BITS = 0x0D57,
- GL_STENCIL_FUNC = 0x0B92,
- GL_STENCIL_VALUE_MASK = 0x0B93,
- GL_STENCIL_REF = 0x0B97,
- GL_STENCIL_FAIL = 0x0B94,
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- GL_STENCIL_CLEAR_VALUE = 0x0B91,
- GL_STENCIL_INDEX = 0x1901,
- GL_KEEP = 0x1E00,
- GL_REPLACE = 0x1E01,
- GL_INCR = 0x1E02,
- GL_DECR = 0x1E03,
-
- /* Buffers, Pixel Drawing/Reading */
- GL_NONE = 0,
- GL_LEFT = 0x0406,
- GL_RIGHT = 0x0407,
- /*GL_FRONT = 0x0404, */
- /*GL_BACK = 0x0405, */
- /*GL_FRONT_AND_BACK = 0x0408, */
- GL_FRONT_LEFT = 0x0400,
- GL_FRONT_RIGHT = 0x0401,
- GL_BACK_LEFT = 0x0402,
- GL_BACK_RIGHT = 0x0403,
- GL_AUX0 = 0x0409,
- GL_AUX1 = 0x040A,
- GL_AUX2 = 0x040B,
- GL_AUX3 = 0x040C,
- GL_COLOR_INDEX = 0x1900,
- GL_RED = 0x1903,
- GL_GREEN = 0x1904,
- GL_BLUE = 0x1905,
- GL_ALPHA = 0x1906,
- GL_LUMINANCE = 0x1909,
- GL_LUMINANCE_ALPHA = 0x190A,
- GL_ALPHA_BITS = 0x0D55,
- GL_RED_BITS = 0x0D52,
- GL_GREEN_BITS = 0x0D53,
- GL_BLUE_BITS = 0x0D54,
- GL_INDEX_BITS = 0x0D51,
- GL_SUBPIXEL_BITS = 0x0D50,
- GL_AUX_BUFFERS = 0x0C00,
- GL_READ_BUFFER = 0x0C02,
- GL_DRAW_BUFFER = 0x0C01,
- GL_DOUBLEBUFFER = 0x0C32,
- GL_STEREO = 0x0C33,
- GL_BITMAP = 0x1A00,
- GL_COLOR = 0x1800,
- GL_DEPTH = 0x1801,
- GL_STENCIL = 0x1802,
- GL_DITHER = 0x0BD0,
- GL_RGB = 0x1907,
- GL_RGBA = 0x1908,
-
- /* Implementation limits */
- GL_MAX_LIST_NESTING = 0x0B31,
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
- GL_MAX_NAME_STACK_DEPTH = 0x0D37,
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
- GL_MAX_EVAL_ORDER = 0x0D30,
- GL_MAX_LIGHTS = 0x0D31,
- GL_MAX_CLIP_PLANES = 0x0D32,
- GL_MAX_TEXTURE_SIZE = 0x0D33,
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
- GL_MAX_VIEWPORT_DIMS = 0x0D3A,
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
-
- /* Gets */
- GL_ATTRIB_STACK_DEPTH = 0x0BB0,
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
- GL_COLOR_CLEAR_VALUE = 0x0C22,
- GL_COLOR_WRITEMASK = 0x0C23,
- GL_CURRENT_INDEX = 0x0B01,
- GL_CURRENT_COLOR = 0x0B00,
- GL_CURRENT_NORMAL = 0x0B02,
- GL_CURRENT_RASTER_COLOR = 0x0B04,
- GL_CURRENT_RASTER_DISTANCE = 0x0B09,
- GL_CURRENT_RASTER_INDEX = 0x0B05,
- GL_CURRENT_RASTER_POSITION = 0x0B07,
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
- GL_CURRENT_TEXTURE_COORDS = 0x0B03,
- GL_INDEX_CLEAR_VALUE = 0x0C20,
- GL_INDEX_MODE = 0x0C30,
- GL_INDEX_WRITEMASK = 0x0C21,
- GL_MODELVIEW_MATRIX = 0x0BA6,
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
- GL_NAME_STACK_DEPTH = 0x0D70,
- GL_PROJECTION_MATRIX = 0x0BA7,
- GL_PROJECTION_STACK_DEPTH = 0x0BA4,
- GL_RENDER_MODE = 0x0C40,
- GL_RGBA_MODE = 0x0C31,
- GL_TEXTURE_MATRIX = 0x0BA8,
- GL_TEXTURE_STACK_DEPTH = 0x0BA5,
- GL_VIEWPORT = 0x0BA2,
-
- /* Evaluators */
- GL_AUTO_NORMAL = 0x0D80,
- GL_MAP1_COLOR_4 = 0x0D90,
- GL_MAP1_GRID_DOMAIN = 0x0DD0,
- GL_MAP1_GRID_SEGMENTS = 0x0DD1,
- GL_MAP1_INDEX = 0x0D91,
- GL_MAP1_NORMAL = 0x0D92,
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
- GL_MAP1_VERTEX_3 = 0x0D97,
- GL_MAP1_VERTEX_4 = 0x0D98,
- GL_MAP2_COLOR_4 = 0x0DB0,
- GL_MAP2_GRID_DOMAIN = 0x0DD2,
- GL_MAP2_GRID_SEGMENTS = 0x0DD3,
- GL_MAP2_INDEX = 0x0DB1,
- GL_MAP2_NORMAL = 0x0DB2,
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
- GL_MAP2_VERTEX_3 = 0x0DB7,
- GL_MAP2_VERTEX_4 = 0x0DB8,
- GL_COEFF = 0x0A00,
- GL_DOMAIN = 0x0A02,
- GL_ORDER = 0x0A01,
-
- /* Hints */
- GL_FOG_HINT = 0x0C54,
- GL_LINE_SMOOTH_HINT = 0x0C52,
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
- GL_POINT_SMOOTH_HINT = 0x0C51,
- GL_POLYGON_SMOOTH_HINT = 0x0C53,
- GL_DONT_CARE = 0x1100,
- GL_FASTEST = 0x1101,
- GL_NICEST = 0x1102,
-
- /* Scissor box */
- GL_SCISSOR_TEST = 0x0C11,
- GL_SCISSOR_BOX = 0x0C10,
-
- /* Pixel Mode / Transfer */
- GL_MAP_COLOR = 0x0D10,
- GL_MAP_STENCIL = 0x0D11,
- GL_INDEX_SHIFT = 0x0D12,
- GL_INDEX_OFFSET = 0x0D13,
- GL_RED_SCALE = 0x0D14,
- GL_RED_BIAS = 0x0D15,
- GL_GREEN_SCALE = 0x0D18,
- GL_GREEN_BIAS = 0x0D19,
- GL_BLUE_SCALE = 0x0D1A,
- GL_BLUE_BIAS = 0x0D1B,
- GL_ALPHA_SCALE = 0x0D1C,
- GL_ALPHA_BIAS = 0x0D1D,
- GL_DEPTH_SCALE = 0x0D1E,
- GL_DEPTH_BIAS = 0x0D1F,
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
- GL_PIXEL_MAP_S_TO_S = 0x0C71,
- GL_PIXEL_MAP_I_TO_I = 0x0C70,
- GL_PIXEL_MAP_I_TO_R = 0x0C72,
- GL_PIXEL_MAP_I_TO_G = 0x0C73,
- GL_PIXEL_MAP_I_TO_B = 0x0C74,
- GL_PIXEL_MAP_I_TO_A = 0x0C75,
- GL_PIXEL_MAP_R_TO_R = 0x0C76,
- GL_PIXEL_MAP_G_TO_G = 0x0C77,
- GL_PIXEL_MAP_B_TO_B = 0x0C78,
- GL_PIXEL_MAP_A_TO_A = 0x0C79,
- GL_PACK_ALIGNMENT = 0x0D05,
- GL_PACK_LSB_FIRST = 0x0D01,
- GL_PACK_ROW_LENGTH = 0x0D02,
- GL_PACK_SKIP_PIXELS = 0x0D04,
- GL_PACK_SKIP_ROWS = 0x0D03,
- GL_PACK_SWAP_BYTES = 0x0D00,
- GL_UNPACK_ALIGNMENT = 0x0CF5,
- GL_UNPACK_LSB_FIRST = 0x0CF1,
- GL_UNPACK_ROW_LENGTH = 0x0CF2,
- GL_UNPACK_SKIP_PIXELS = 0x0CF4,
- GL_UNPACK_SKIP_ROWS = 0x0CF3,
- GL_UNPACK_SWAP_BYTES = 0x0CF0,
- GL_ZOOM_X = 0x0D16,
- GL_ZOOM_Y = 0x0D17,
-
- /* Texture mapping */
- GL_TEXTURE_ENV = 0x2300,
- GL_TEXTURE_ENV_MODE = 0x2200,
- GL_TEXTURE_1D = 0x0DE0,
- GL_TEXTURE_2D = 0x0DE1,
- GL_TEXTURE_WRAP_S = 0x2802,
- GL_TEXTURE_WRAP_T = 0x2803,
- GL_TEXTURE_MAG_FILTER = 0x2800,
- GL_TEXTURE_MIN_FILTER = 0x2801,
- GL_TEXTURE_ENV_COLOR = 0x2201,
- GL_TEXTURE_GEN_S = 0x0C60,
- GL_TEXTURE_GEN_T = 0x0C61,
- GL_TEXTURE_GEN_MODE = 0x2500,
- GL_TEXTURE_BORDER_COLOR = 0x1004,
- GL_TEXTURE_WIDTH = 0x1000,
- GL_TEXTURE_HEIGHT = 0x1001,
- GL_TEXTURE_BORDER = 0x1005,
- GL_TEXTURE_COMPONENTS = 0x1003,
- GL_TEXTURE_RED_SIZE = 0x805C,
- GL_TEXTURE_GREEN_SIZE = 0x805D,
- GL_TEXTURE_BLUE_SIZE = 0x805E,
- GL_TEXTURE_ALPHA_SIZE = 0x805F,
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
- GL_TEXTURE_INTENSITY_SIZE = 0x8061,
- GL_NEAREST_MIPMAP_NEAREST = 0x2700,
- GL_NEAREST_MIPMAP_LINEAR = 0x2702,
- GL_LINEAR_MIPMAP_NEAREST = 0x2701,
- GL_LINEAR_MIPMAP_LINEAR = 0x2703,
- GL_OBJECT_LINEAR = 0x2401,
- GL_OBJECT_PLANE = 0x2501,
- GL_EYE_LINEAR = 0x2400,
- GL_EYE_PLANE = 0x2502,
- GL_SPHERE_MAP = 0x2402,
- GL_DECAL = 0x2101,
- GL_MODULATE = 0x2100,
- GL_NEAREST = 0x2600,
- GL_REPEAT = 0x2901,
- GL_CLAMP = 0x2900,
- GL_S = 0x2000,
- GL_T = 0x2001,
- GL_R = 0x2002,
- GL_Q = 0x2003,
- GL_TEXTURE_GEN_R = 0x0C62,
- GL_TEXTURE_GEN_Q = 0x0C63,
-
- /* GL 1.1 texturing */
- GL_PROXY_TEXTURE_1D = 0x8063,
- GL_PROXY_TEXTURE_2D = 0x8064,
- GL_TEXTURE_PRIORITY = 0x8066,
- GL_TEXTURE_RESIDENT = 0x8067,
- GL_TEXTURE_BINDING_1D = 0x8068,
- GL_TEXTURE_BINDING_2D = 0x8069,
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
-
- /* GL 1.2 texturing */
- GL_PACK_SKIP_IMAGES = 0x806B,
- GL_PACK_IMAGE_HEIGHT = 0x806C,
- GL_UNPACK_SKIP_IMAGES = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT = 0x806E,
- GL_TEXTURE_3D = 0x806F,
- GL_PROXY_TEXTURE_3D = 0x8070,
- GL_TEXTURE_DEPTH = 0x8071,
- GL_TEXTURE_WRAP_R = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE = 0x8073,
- GL_TEXTURE_BINDING_3D = 0x806A,
-
- /* Internal texture formats (GL 1.1) */
- GL_ALPHA4 = 0x803B,
- GL_ALPHA8 = 0x803C,
- GL_ALPHA12 = 0x803D,
- GL_ALPHA16 = 0x803E,
- GL_LUMINANCE4 = 0x803F,
- GL_LUMINANCE8 = 0x8040,
- GL_LUMINANCE12 = 0x8041,
- GL_LUMINANCE16 = 0x8042,
- GL_LUMINANCE4_ALPHA4 = 0x8043,
- GL_LUMINANCE6_ALPHA2 = 0x8044,
- GL_LUMINANCE8_ALPHA8 = 0x8045,
- GL_LUMINANCE12_ALPHA4 = 0x8046,
- GL_LUMINANCE12_ALPHA12 = 0x8047,
- GL_LUMINANCE16_ALPHA16 = 0x8048,
- GL_INTENSITY = 0x8049,
- GL_INTENSITY4 = 0x804A,
- GL_INTENSITY8 = 0x804B,
- GL_INTENSITY12 = 0x804C,
- GL_INTENSITY16 = 0x804D,
- GL_R3_G3_B2 = 0x2A10,
- GL_RGB4 = 0x804F,
- GL_RGB5 = 0x8050,
- GL_RGB8 = 0x8051,
- GL_RGB10 = 0x8052,
- GL_RGB12 = 0x8053,
- GL_RGB16 = 0x8054,
- GL_RGBA2 = 0x8055,
- GL_RGBA4 = 0x8056,
- GL_RGB5_A1 = 0x8057,
- GL_RGBA8 = 0x8058,
- GL_RGB10_A2 = 0x8059,
- GL_RGBA12 = 0x805A,
- GL_RGBA16 = 0x805B,
-
- /* Utility */
- GL_VENDOR = 0x1F00,
- GL_RENDERER = 0x1F01,
- GL_VERSION = 0x1F02,
- GL_EXTENSIONS = 0x1F03,
-
- /* Errors */
- GL_INVALID_VALUE = 0x0501,
- GL_INVALID_ENUM = 0x0500,
- GL_INVALID_OPERATION = 0x0502,
- GL_STACK_OVERFLOW = 0x0503,
- GL_STACK_UNDERFLOW = 0x0504,
- GL_OUT_OF_MEMORY = 0x0505,
-
- /*
- * Extensions
- */
-
- /* GL_EXT_blend_minmax and GL_EXT_blend_color */
- GL_CONSTANT_COLOR_EXT = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
- GL_CONSTANT_ALPHA_EXT = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
- GL_BLEND_EQUATION_EXT = 0x8009,
- GL_MIN_EXT = 0x8007,
- GL_MAX_EXT = 0x8008,
- GL_FUNC_ADD_EXT = 0x8006,
- GL_FUNC_SUBTRACT_EXT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
- GL_BLEND_COLOR_EXT = 0x8005,
-
- /* GL_EXT_polygon_offset */
- GL_POLYGON_OFFSET_EXT = 0x8037,
- GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
- GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
-
- /* GL_EXT_vertex_array */
- GL_VERTEX_ARRAY_EXT = 0x8074,
- GL_NORMAL_ARRAY_EXT = 0x8075,
- GL_COLOR_ARRAY_EXT = 0x8076,
- GL_INDEX_ARRAY_EXT = 0x8077,
- GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
- GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
- GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
- GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
- GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
- GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
- GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
- GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
- GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
- GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
- GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
- GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
- GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
- GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
- GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
- GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
- GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
- GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
- GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
- GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
-
- /* GL_EXT_texture_object */
- GL_TEXTURE_PRIORITY_EXT = 0x8066,
- GL_TEXTURE_RESIDENT_EXT = 0x8067,
- GL_TEXTURE_1D_BINDING_EXT = 0x8068,
- GL_TEXTURE_2D_BINDING_EXT = 0x8069,
-
- /* GL_EXT_texture3D */
- GL_PACK_SKIP_IMAGES_EXT = 0x806B,
- GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
- GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
- GL_TEXTURE_3D_EXT = 0x806F,
- GL_PROXY_TEXTURE_3D_EXT = 0x8070,
- GL_TEXTURE_DEPTH_EXT = 0x8071,
- GL_TEXTURE_WRAP_R_EXT = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
- GL_TEXTURE_3D_BINDING_EXT = 0x806A,
-
- /* GL_EXT_paletted_texture */
- GL_TABLE_TOO_LARGE_EXT = 0x8031,
- GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
- GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
- GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
- GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
- GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
- GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
- GL_COLOR_INDEX1_EXT = 0x80E2,
- GL_COLOR_INDEX2_EXT = 0x80E3,
- GL_COLOR_INDEX4_EXT = 0x80E4,
- GL_COLOR_INDEX8_EXT = 0x80E5,
- GL_COLOR_INDEX12_EXT = 0x80E6,
- GL_COLOR_INDEX16_EXT = 0x80E7,
-
- /* GL_EXT_shared_texture_palette */
- GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
-
- /* GL_EXT_point_parameters */
- GL_POINT_SIZE_MIN_EXT = 0x8126,
- GL_POINT_SIZE_MAX_EXT = 0x8127,
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
- GL_DISTANCE_ATTENUATION_EXT = 0x8129,
-
- /* GL_EXT_rescale_normal */
- GL_RESCALE_NORMAL_EXT = 0x803A,
-
- /* GL_EXT_abgr */
- GL_ABGR_EXT = 0x8000,
-
- /* GL_EXT_stencil_wrap */
- GL_INCR_WRAP_EXT = 0x8507,
- GL_DECR_WRAP_EXT = 0x8508,
-
- /* GL_SGIS_texture_edge_clamp */
- GL_CLAMP_TO_EDGE_SGIS = 0x812F,
-
- /* GL_INGR_blend_func_separate */
- GL_BLEND_DST_RGB_INGR = 0x80C8,
- GL_BLEND_SRC_RGB_INGR = 0x80C9,
- GL_BLEND_DST_ALPHA_INGR = 0x80CA,
- GL_BLEND_SRC_ALPHA_INGR = 0x80CB,
-
- /* OpenGL 1.2 */
- GL_RESCALE_NORMAL = 0x803A,
- GL_CLAMP_TO_EDGE = 0x812F,
- GL_MAX_ELEMENTS_VERTICES = 0x80E8,
- GL_MAX_ELEMENTS_INDICES = 0x80E9,
- GL_BGR = 0x80E0,
- GL_BGRA = 0x80E1,
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
- GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
- GL_SINGLE_COLOR = 0x81F9,
- GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
- GL_TEXTURE_MIN_LOD = 0x813A,
- GL_TEXTURE_MAX_LOD = 0x813B,
- GL_TEXTURE_BASE_LEVEL = 0x813C,
- GL_TEXTURE_MAX_LEVEL = 0x813D,
-
- /* GL_ARB_multitexture */
- GL_TEXTURE0_ARB = 0x84C0,
- GL_TEXTURE1_ARB = 0x84C1,
- GL_TEXTURE2_ARB = 0x84C2,
- GL_TEXTURE3_ARB = 0x84C3,
- GL_TEXTURE4_ARB = 0x84C4,
- GL_TEXTURE5_ARB = 0x84C5,
- GL_TEXTURE6_ARB = 0x84C6,
- GL_TEXTURE7_ARB = 0x84C7,
- GL_TEXTURE8_ARB = 0x84C8,
- GL_TEXTURE9_ARB = 0x84C9,
- GL_TEXTURE10_ARB = 0x84CA,
- GL_TEXTURE11_ARB = 0x84CB,
- GL_TEXTURE12_ARB = 0x84CC,
- GL_TEXTURE13_ARB = 0x84CD,
- GL_TEXTURE14_ARB = 0x84CE,
- GL_TEXTURE15_ARB = 0x84CF,
- GL_TEXTURE16_ARB = 0x84D0,
- GL_TEXTURE17_ARB = 0x84D1,
- GL_TEXTURE18_ARB = 0x84D2,
- GL_TEXTURE19_ARB = 0x84D3,
- GL_TEXTURE20_ARB = 0x84D4,
- GL_TEXTURE21_ARB = 0x84D5,
- GL_TEXTURE22_ARB = 0x84D6,
- GL_TEXTURE23_ARB = 0x84D7,
- GL_TEXTURE24_ARB = 0x84D8,
- GL_TEXTURE25_ARB = 0x84D9,
- GL_TEXTURE26_ARB = 0x84DA,
- GL_TEXTURE27_ARB = 0x84DB,
- GL_TEXTURE28_ARB = 0x84DC,
- GL_TEXTURE29_ARB = 0x84DD,
- GL_TEXTURE30_ARB = 0x84DE,
- GL_TEXTURE31_ARB = 0x84DF,
- GL_ACTIVE_TEXTURE_ARB = 0x84E0,
- GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
- GL_MAX_TEXTURE_UNITS_ARB = 0x84E2,
-
- /*
- * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
- */
- /* GL_EXT_color_table */
- GL_COLOR_TABLE = 0x80D0,
- GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
- GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
- GL_PROXY_COLOR_TABLE = 0x80D3,
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
- GL_COLOR_TABLE_SCALE = 0x80D6,
- GL_COLOR_TABLE_BIAS = 0x80D7,
- GL_COLOR_TABLE_FORMAT = 0x80D8,
- GL_COLOR_TABLE_WIDTH = 0x80D9,
- GL_COLOR_TABLE_RED_SIZE = 0x80DA,
- GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
- GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
- GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
- GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
- GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
- /* GL_EXT_convolution and GL_HP_convolution_border_modes */
- GL_CONVOLUTION_1D = 0x8010,
- GL_CONVOLUTION_2D = 0x8011,
- GL_SEPARABLE_2D = 0x8012,
- GL_CONVOLUTION_BORDER_MODE = 0x8013,
- GL_CONVOLUTION_FILTER_SCALE = 0x8014,
- GL_CONVOLUTION_FILTER_BIAS = 0x8015,
- GL_REDUCE = 0x8016,
- GL_CONVOLUTION_FORMAT = 0x8017,
- GL_CONVOLUTION_WIDTH = 0x8018,
- GL_CONVOLUTION_HEIGHT = 0x8019,
- GL_MAX_CONVOLUTION_WIDTH = 0x801A,
- GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
- GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
- GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
- GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
- GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
- GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
- GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
- GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
- GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
- GL_CONSTANT_BORDER = 0x8151,
- GL_REPLICATE_BORDER = 0x8153,
- GL_CONVOLUTION_BORDER_COLOR = 0x8154,
- /* GL_SGI_color_matrix */
- GL_COLOR_MATRIX = 0x80B1,
- GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
- GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
- GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
- GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
- GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
- GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
- GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
- /* GL_EXT_histogram */
- GL_HISTOGRAM = 0x8024,
- GL_PROXY_HISTOGRAM = 0x8025,
- GL_HISTOGRAM_WIDTH = 0x8026,
- GL_HISTOGRAM_FORMAT = 0x8027,
- GL_HISTOGRAM_RED_SIZE = 0x8028,
- GL_HISTOGRAM_GREEN_SIZE = 0x8029,
- GL_HISTOGRAM_BLUE_SIZE = 0x802A,
- GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
- GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
- GL_HISTOGRAM_SINK = 0x802D,
- GL_MINMAX = 0x802E,
- GL_MINMAX_FORMAT = 0x802F,
- GL_MINMAX_SINK = 0x8030,
- GL_TABLE_TOO_LARGE = 0x8031,
- /* GL_EXT_blend_color, GL_EXT_blend_minmax */
- GL_BLEND_EQUATION = 0x8009,
- GL_MIN = 0x8007,
- GL_MAX = 0x8008,
- GL_FUNC_ADD = 0x8006,
- GL_FUNC_SUBTRACT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT = 0x800B,
- GL_BLEND_COLOR = 0x8005,
-
- /* GL_NV_texgen_reflection (nVidia) */
- GL_NORMAL_MAP_NV = 0x8511,
- GL_REFLECTION_MAP_NV = 0x8512,
-
- /* GL_PGI_misc_hints */
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000,
- GL_STRICT_DEPTHFUNC_HINT_PGI = 107030,
- GL_STRICT_LIGHTING_HINT_PGI = 107031,
- GL_STRICT_SCISSOR_HINT_PGI = 107032,
- GL_FULL_STIPPLE_HINT_PGI = 107033,
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011,
- GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012,
- GL_CONSERVE_MEMORY_HINT_PGI = 107005,
- GL_RECLAIM_MEMORY_HINT_PGI = 107006,
- GL_ALWAYS_FAST_HINT_PGI = 107020,
- GL_ALWAYS_SOFT_HINT_PGI = 107021,
- GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022,
- GL_ALLOW_DRAW_WIN_HINT_PGI = 107023,
- GL_ALLOW_DRAW_FRG_HINT_PGI = 107024,
- GL_ALLOW_DRAW_SPN_HINT_PGI = 107024,
- GL_ALLOW_DRAW_MEM_HINT_PGI = 107025,
- GL_CLIP_NEAR_HINT_PGI = 107040,
- GL_CLIP_FAR_HINT_PGI = 107041,
- GL_WIDE_LINE_HINT_PGI = 107042,
- GL_BACK_NORMALS_HINT_PGI = 107043,
- GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010,
-
- /* GL_EXT_compiled_vertex_array */
- GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8,
- GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9,
-
- /* GL_EXT_clip_volume_hint */
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
-
-
-/* When you add new enums, please make sure you update the strings
- * in enums.c as well...
+
+
+/*
+ *
+ * Constants
+ *
*/
-}
-#ifdef CENTERLINE_CLPP
- /* CenterLine C++ workaround: */
- gl_enum;
- typedef int GLenum;
-#else
- /* all other compilers */
- GLenum;
-#endif
+/* Boolean values */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_GEQUAL 0x0206
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_EQUAL 0x0202
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_COEFF 0x0A00
+#define GL_DOMAIN 0x0A02
+#define GL_ORDER 0x0A01
+
+/* Hints */
+#define GL_FOG_HINT 0x0C54
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCISSOR_BOX 0x0C10
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* GL 1.1 texturing */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+
+/* GL 1.2 texturing */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+/* Internal texture formats (GL 1.1) */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+/*
+ * Extensions
+ */
-/* GL_NO_ERROR must be zero */
-#define GL_NO_ERROR 0
+/* GL_EXT_blend_minmax and GL_EXT_blend_color */
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_BLEND_COLOR_EXT 0x8005
+/* GL_EXT_polygon_offset */
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+/* GL_EXT_vertex_array */
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-enum {
- GL_CURRENT_BIT = 0x00000001,
- GL_POINT_BIT = 0x00000002,
- GL_LINE_BIT = 0x00000004,
- GL_POLYGON_BIT = 0x00000008,
- GL_POLYGON_STIPPLE_BIT = 0x00000010,
- GL_PIXEL_MODE_BIT = 0x00000020,
- GL_LIGHTING_BIT = 0x00000040,
- GL_FOG_BIT = 0x00000080,
- GL_DEPTH_BUFFER_BIT = 0x00000100,
- GL_ACCUM_BUFFER_BIT = 0x00000200,
- GL_STENCIL_BUFFER_BIT = 0x00000400,
- GL_VIEWPORT_BIT = 0x00000800,
- GL_TRANSFORM_BIT = 0x00001000,
- GL_ENABLE_BIT = 0x00002000,
- GL_COLOR_BUFFER_BIT = 0x00004000,
- GL_HINT_BIT = 0x00008000,
- GL_EVAL_BIT = 0x00010000,
- GL_LIST_BIT = 0x00020000,
- GL_TEXTURE_BIT = 0x00040000,
- GL_SCISSOR_BIT = 0x00080000,
- GL_ALL_ATTRIB_BITS = 0x000FFFFF
-};
+/* GL_EXT_texture_object */
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+/* GL_EXT_texture3D */
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+/* GL_EXT_paletted_texture */
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+/* GL_EXT_shared_texture_palette */
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-enum {
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-};
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+/* GL_EXT_point_parameters */
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+/* GL_EXT_rescale_normal */
+#define GL_RESCALE_NORMAL_EXT 0x803A
-typedef unsigned int GLbitfield;
+/* GL_EXT_abgr */
+#define GL_ABGR_EXT 0x8000
+/* GL_EXT_stencil_wrap */
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
+/* GL_SGIS_texture_edge_clamp */
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+/* GL_INGR_blend_func_separate */
+#define GL_BLEND_DST_RGB_INGR 0x80C8
+#define GL_BLEND_SRC_RGB_INGR 0x80C9
+#define GL_BLEND_DST_ALPHA_INGR 0x80CA
+#define GL_BLEND_SRC_ALPHA_INGR 0x80CB
+
+/* OpenGL 1.2 */
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+
+/* GL_ARB_multitexture */
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
/*
- *
- * Data types (may be architecture dependent in some cases)
- *
+ * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
*/
+/* GL_EXT_color_table */
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+/* GL_EXT_convolution and GL_HP_convolution_border_modes */
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+/* GL_SGI_color_matrix */
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+/* GL_EXT_histogram */
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+/* GL_EXT_blend_color, GL_EXT_blend_minmax */
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+/* GL_NV_texgen_reflection (nVidia) */
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+/* GL_PGI_misc_hints */
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+
+/* GL_EXT_compiled_vertex_array */
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9
+
+/* GL_EXT_clip_volume_hint */
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F
+
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
-/* C type GL type storage */
-/*-------------------------------------------------------------------------*/
-typedef void GLvoid;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-#if defined(__BEOS__) || defined(__QUICKDRAW__)
-#pragma export off
-#endif
+/*
+ * XXX these extensions may eventually be moved into a new glext.h file
+ */
+
+
+/*
+ * GL_EXT_point_parameters
+ */
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params );
+
+#endif /* GL_EXT_point_parameters */
+
+
+
+/*
+ * GL_EXT_blend_minmax
+ */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
+
+#endif /* GL_EXT_blend_minmax */
+
+
+
+/*
+ * GL_EXT_blend_subtract (requires GL_EXT_blend_max )
+ */
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#endif /* GL_EXT_blend_subtract */
+
+
+
+/*
+ * GL_EXT_blend_logic_op
+ */
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+/* No new tokens or functions */
+
+#endif /* GL_EXT_blend_logic_op */
+
+
+
+/*
+ * GL_EXT_blend_color
+ */
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+#endif /* GL_EXT_blend_color */
+
+
+
+/*
+ * GL_EXT_stencil_wrap
+ */
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#endif /* GL_EXT_stencil_wrap */
+
+
+
+/*
+ * GL_EXT_clip_volume_hint
+ */
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F
+
+#endif /* GL_EXT_clip_volume_hint */
+
+
+
+/*
+ * GL_EXT_abgr
+ */
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#endif /* GL_EXT_abgr */
+
+
+
+/*
+ * GL_EXT_rescale_normal
+ */
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#endif /* GL_EXT_rescale_normal */
+
+
+
+/*
+ * GL_EXT_paletted_texture
+ */
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params );
+
+#endif /* GL_EXT_paletted_texture */
+
+
+
+/*
+ * GL_EXT_shared_texture_palette (requires GL_EXT_paletted_texture)
+ */
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#endif /* GL_EXT_shared_texture_palette */
+
+
+
+/*
+ * GL_EXT_texture3D
+ */
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+#endif /* GL_EXT_texture3D */
+
+
+
+
+/*
+ * GL_EXT_texture_object
+ */
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+
+GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
+
+#endif /* GL_EXT_texture_object */
+
/*
- * Compile-time tests for extensions:
+ * GL_EXT_polygon_offset
*/
-#define GL_EXT_blend_color 1
-#define GL_EXT_blend_logic_op 1
-#define GL_EXT_blend_minmax 1
-#define GL_EXT_blend_subtract 1
-#define GL_EXT_polygon_offset 1
-#define GL_EXT_vertex_array 1
-#define GL_EXT_texture_object 1
-#define GL_EXT_texture3D 1
-#define GL_EXT_paletted_texture 1
-#define GL_EXT_shared_texture_palette 1
-#define GL_EXT_point_parameters 1
-#define GL_EXT_rescale_normal 1
-#define GL_EXT_abgr 1
-#define GL_EXT_stencil_wrap 1
-#define GL_MESA_window_pos 1
-#define GL_MESA_resize_buffers 1
-#define GL_SGIS_texture_edge_clamp 1
-#define GL_INGR_blend_func_separate 1
-#define GL_ARB_multitexture 1
-#define GL_NV_texgen_reflection 1
-#define GL_PGI_misc_hints 1
-#define GL_EXT_compiled_vertex_array 1
-#define GL_EXT_clip_volume_hint 1
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
+
+#endif /* GL_EXT_polygon_offset */
+
+
+
+/*
+ * GL_EXT_vertex_array
+ */
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr );
+
+GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params );
+
+GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count );
+
+#endif /* GL_EXT_vertex_array */
+
+
+
+/*
+ * GL_EXT_compiled_vertex_array
+ */
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9
+
+GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
+GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+
+
+/*
+ * GL_NV_texgen_reflection
+ */
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#endif /* GL_NV_texgen_reflection */
+
+
+
+/*
+ * GL_INGR_blend_func_separate
+ */
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_INGR 0x80C8
+#define GL_BLEND_SRC_RGB_INGR 0x80C9
+#define GL_BLEND_DST_ALPHA_INGR 0x80CA
+#define GL_BLEND_SRC_ALPHA_INGR 0x80CB
+
+GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha );
+
+#endif /* GL_INGR_blend_func_separate */
+
+
+
+/*
+ * GL_ARB_multitexture
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * GL_SGIS_texture_edge_clamp
+ */
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+
+
+/*
+ * GL_PGI_misc_hints
+ */
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+
+#endif /* GL_PGI_misc_hints */
+
+
+
+/*
+ * GL_MESA_window_pos
+ */
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
+GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
+GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
+GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
+GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
+GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
+GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
+
+#endif /* GL_MESA_window_pos */
+
+
+
+/*
+ * GL_MESA_resize_bufffers
+ */
+#ifndef GL_MESA_resize_bufffers
+#define GL_MESA_resize_buffers 1
+
+GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
+
+#endif /* GL_MESA_resize_bufffers */
+
+
+
+
+
+#if defined(__BEOS__) || defined(__QUICKDRAW__)
+#pragma export off
+#endif
#ifdef macintosh
-/* $Id: glu.h,v 1.14 1999/11/09 06:17:08 brianp Exp $ */
+/* $Id: glu.h,v 1.15 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
+ *
* Copyright (C) 1995-1999 Brian Paul
*
* This library is free software; you can redistribute it and/or
#endif
-#define GLU_VERSION_1_1 1
-#define GLU_VERSION_1_2 1
-
-
-#define GLU_TRUE GL_TRUE
-#define GLU_FALSE GL_FALSE
-
-
-enum {
- /* Normal vectors */
- GLU_SMOOTH = 100000,
- GLU_FLAT = 100001,
- GLU_NONE = 100002,
-
- /* Quadric draw styles */
- GLU_POINT = 100010,
- GLU_LINE = 100011,
- GLU_FILL = 100012,
- GLU_SILHOUETTE = 100013,
-
- /* Quadric orientation */
- GLU_OUTSIDE = 100020,
- GLU_INSIDE = 100021,
-
- /* Tessellator */
- GLU_TESS_BEGIN = 100100,
- GLU_TESS_VERTEX = 100101,
- GLU_TESS_END = 100102,
- GLU_TESS_ERROR = 100103,
- GLU_TESS_EDGE_FLAG = 100104,
- GLU_TESS_COMBINE = 100105,
-
- GLU_TESS_BEGIN_DATA = 100106,
- GLU_TESS_VERTEX_DATA = 100107,
- GLU_TESS_END_DATA = 100108,
- GLU_TESS_ERROR_DATA = 100109,
- GLU_TESS_EDGE_FLAG_DATA = 100110,
- GLU_TESS_COMBINE_DATA = 100111,
-
- /* Winding rules */
- GLU_TESS_WINDING_ODD = 100130,
- GLU_TESS_WINDING_NONZERO = 100131,
- GLU_TESS_WINDING_POSITIVE = 100132,
- GLU_TESS_WINDING_NEGATIVE = 100133,
- GLU_TESS_WINDING_ABS_GEQ_TWO = 100134,
-
- /* Tessellation properties */
- GLU_TESS_WINDING_RULE = 100140,
- GLU_TESS_BOUNDARY_ONLY = 100141,
- GLU_TESS_TOLERANCE = 100142,
-
- /* Tessellation errors */
- GLU_TESS_ERROR1 = 100151, /* Missing gluBeginPolygon */
- GLU_TESS_ERROR2 = 100152, /* Missing gluBeginContour */
- GLU_TESS_ERROR3 = 100153, /* Missing gluEndPolygon */
- GLU_TESS_ERROR4 = 100154, /* Missing gluEndContour */
- GLU_TESS_ERROR5 = 100155, /* */
- GLU_TESS_ERROR6 = 100156, /* */
- GLU_TESS_ERROR7 = 100157, /* */
- GLU_TESS_ERROR8 = 100158, /* */
-
- /* NURBS */
- GLU_AUTO_LOAD_MATRIX = 100200,
- GLU_CULLING = 100201,
- GLU_PARAMETRIC_TOLERANCE= 100202,
- GLU_SAMPLING_TOLERANCE = 100203,
- GLU_DISPLAY_MODE = 100204,
- GLU_SAMPLING_METHOD = 100205,
- GLU_U_STEP = 100206,
- GLU_V_STEP = 100207,
-
- GLU_PATH_LENGTH = 100215,
- GLU_PARAMETRIC_ERROR = 100216,
- GLU_DOMAIN_DISTANCE = 100217,
-
- GLU_MAP1_TRIM_2 = 100210,
- GLU_MAP1_TRIM_3 = 100211,
-
- GLU_OUTLINE_POLYGON = 100240,
- GLU_OUTLINE_PATCH = 100241,
-
- GLU_NURBS_ERROR1 = 100251, /* spline order un-supported */
- GLU_NURBS_ERROR2 = 100252, /* too few knots */
- GLU_NURBS_ERROR3 = 100253, /* valid knot range is empty */
- GLU_NURBS_ERROR4 = 100254, /* decreasing knot sequence */
- GLU_NURBS_ERROR5 = 100255, /* knot multiplicity > spline order */
- GLU_NURBS_ERROR6 = 100256, /* endcurve() must follow bgncurve() */
- GLU_NURBS_ERROR7 = 100257, /* bgncurve() must precede endcurve() */
- GLU_NURBS_ERROR8 = 100258, /* ctrlarray or knot vector is NULL */
- GLU_NURBS_ERROR9 = 100259, /* can't draw pwlcurves */
- GLU_NURBS_ERROR10 = 100260, /* missing gluNurbsCurve() */
- GLU_NURBS_ERROR11 = 100261, /* missing gluNurbsSurface() */
- GLU_NURBS_ERROR12 = 100262, /* endtrim() must precede endsurface() */
- GLU_NURBS_ERROR13 = 100263, /* bgnsurface() must precede endsurface() */
- GLU_NURBS_ERROR14 = 100264, /* curve of improper type passed as trim curve */
- GLU_NURBS_ERROR15 = 100265, /* bgnsurface() must precede bgntrim() */
- GLU_NURBS_ERROR16 = 100266, /* endtrim() must follow bgntrim() */
- GLU_NURBS_ERROR17 = 100267, /* bgntrim() must precede endtrim()*/
- GLU_NURBS_ERROR18 = 100268, /* invalid or missing trim curve*/
- GLU_NURBS_ERROR19 = 100269, /* bgntrim() must precede pwlcurve() */
- GLU_NURBS_ERROR20 = 100270, /* pwlcurve referenced twice*/
- GLU_NURBS_ERROR21 = 100271, /* pwlcurve and nurbscurve mixed */
- GLU_NURBS_ERROR22 = 100272, /* improper usage of trim data type */
- GLU_NURBS_ERROR23 = 100273, /* nurbscurve referenced twice */
- GLU_NURBS_ERROR24 = 100274, /* nurbscurve and pwlcurve mixed */
- GLU_NURBS_ERROR25 = 100275, /* nurbssurface referenced twice */
- GLU_NURBS_ERROR26 = 100276, /* invalid property */
- GLU_NURBS_ERROR27 = 100277, /* endsurface() must follow bgnsurface() */
- GLU_NURBS_ERROR28 = 100278, /* intersecting or misoriented trim curves */
- GLU_NURBS_ERROR29 = 100279, /* intersecting trim curves */
- GLU_NURBS_ERROR30 = 100280, /* UNUSED */
- GLU_NURBS_ERROR31 = 100281, /* unconnected trim curves */
- GLU_NURBS_ERROR32 = 100282, /* unknown knot error */
- GLU_NURBS_ERROR33 = 100283, /* negative vertex count encountered */
- GLU_NURBS_ERROR34 = 100284, /* negative byte-stride */
- GLU_NURBS_ERROR35 = 100285, /* unknown type descriptor */
- GLU_NURBS_ERROR36 = 100286, /* null control point reference */
- GLU_NURBS_ERROR37 = 100287, /* duplicate point on pwlcurve */
-
- /* Errors */
- GLU_INVALID_ENUM = 100900,
- GLU_INVALID_VALUE = 100901,
- GLU_OUT_OF_MEMORY = 100902,
- GLU_INCOMPATIBLE_GL_VERSION = 100903,
-
- /* New in GLU 1.1 */
- GLU_VERSION = 100800,
- GLU_EXTENSIONS = 100801,
-
- /*** GLU 1.0 tessellation - obsolete! ***/
-
- /* Contour types */
- GLU_CW = 100120,
- GLU_CCW = 100121,
- GLU_INTERIOR = 100122,
- GLU_EXTERIOR = 100123,
- GLU_UNKNOWN = 100124,
-
- /* Tessellator */
- GLU_BEGIN = GLU_TESS_BEGIN,
- GLU_VERTEX = GLU_TESS_VERTEX,
- GLU_END = GLU_TESS_END,
- GLU_ERROR = GLU_TESS_ERROR,
- GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG
-};
+#define GLU_VERSION_1_1 1
+#define GLU_VERSION_1_2 1
+
+
+#define GLU_TRUE 1
+#define GLU_FALSE 0
+
+
+/* Normal vectors */
+#define GLU_SMOOTH 100000
+#define GLU_FLAT 100001
+#define GLU_NONE 100002
+
+/* Quadric draw styles */
+#define GLU_POINT 100010
+#define GLU_LINE 100011
+#define GLU_FILL 100012
+#define GLU_SILHOUETTE 100013
+
+/* Quadric orientation */
+#define GLU_OUTSIDE 100020
+#define GLU_INSIDE 100021
+
+/* Tessellator */
+#define GLU_TESS_BEGIN 100100
+#define GLU_TESS_VERTEX 100101
+#define GLU_TESS_END 100102
+#define GLU_TESS_ERROR 100103
+#define GLU_TESS_EDGE_FLAG 100104
+#define GLU_TESS_COMBINE 100105
+
+#define GLU_TESS_BEGIN_DATA 100106
+#define GLU_TESS_VERTEX_DATA 100107
+#define GLU_TESS_END_DATA 100108
+#define GLU_TESS_ERROR_DATA 100109
+#define GLU_TESS_EDGE_FLAG_DATA 100110
+#define GLU_TESS_COMBINE_DATA 100111
+
+/* Winding rules */
+#define GLU_TESS_WINDING_ODD 100130
+#define GLU_TESS_WINDING_NONZERO 100131
+#define GLU_TESS_WINDING_POSITIVE 100132
+#define GLU_TESS_WINDING_NEGATIVE 100133
+#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
+
+/* Tessellation properties */
+#define GLU_TESS_WINDING_RULE 100140
+#define GLU_TESS_BOUNDARY_ONLY 100141
+#define GLU_TESS_TOLERANCE 100142
+
+/* Tessellation errors */
+#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */
+#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */
+#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */
+#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */
+#define GLU_TESS_ERROR5 100155 /* */
+#define GLU_TESS_ERROR6 100156 /* */
+#define GLU_TESS_ERROR7 100157 /* */
+#define GLU_TESS_ERROR8 100158 /* */
+
+/* NURBS */
+#define GLU_AUTO_LOAD_MATRIX 100200
+#define GLU_CULLING 100201
+#define GLU_PARAMETRIC_TOLERANC 100202
+#define GLU_SAMPLING_TOLERANCE 100203
+#define GLU_DISPLAY_MODE 100204
+#define GLU_SAMPLING_METHOD 100205
+#define GLU_U_STEP 100206
+#define GLU_V_STEP 100207
+
+#define GLU_PATH_LENGTH 100215
+#define GLU_PARAMETRIC_ERROR 100216
+#define GLU_DOMAIN_DISTANCE 100217
+
+#define GLU_MAP1_TRIM_2 100210
+#define GLU_MAP1_TRIM_3 100211
+
+#define GLU_OUTLINE_POLYGON 100240
+#define GLU_OUTLINE_PATCH 100241
+
+#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */
+#define GLU_NURBS_ERROR2 100252 /* too few knots */
+#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */
+#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */
+#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */
+#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */
+#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */
+#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */
+#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */
+#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */
+#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */
+#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */
+#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */
+#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */
+#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */
+#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */
+#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/
+#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/
+#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */
+#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/
+#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */
+#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */
+#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */
+#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */
+#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */
+#define GLU_NURBS_ERROR26 100276 /* invalid property */
+#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */
+#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */
+#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */
+#define GLU_NURBS_ERROR30 100280 /* UNUSED */
+#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */
+#define GLU_NURBS_ERROR32 100282 /* unknown knot error */
+#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */
+#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */
+#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */
+#define GLU_NURBS_ERROR36 100286 /* null control point reference */
+#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */
+
+/* Errors */
+#define GLU_INVALID_ENUM 100900
+#define GLU_INVALID_VALUE 100901
+#define GLU_OUT_OF_MEMORY 100902
+#define GLU_INCOMPATIBLE_GL_VERSION 100903
+
+/* New in GLU 1.1 */
+#define GLU_VERSION 100800
+#define GLU_EXTENSIONS 100801
+
+/*** GLU 1.0 tessellation - obsolete! ***/
+
+/* Contour types */
+#define GLU_CW 100120
+#define GLU_CCW 100121
+#define GLU_INTERIOR 100122
+#define GLU_EXTERIOR 100123
+#define GLU_UNKNOWN 100124
+
+/* Tessellator */
+#define GLU_BEGIN GLU_TESS_BEGIN
+#define GLU_VERTEX GLU_TESS_VERTEX
+#define GLU_END GLU_TESS_END
+#define GLU_ERROR GLU_TESS_ERROR
+#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
/*
*/
GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
- GLdouble centerx, GLdouble centery,
- GLdouble centerz,
- GLdouble upx, GLdouble upy, GLdouble upz );
+ GLdouble centerx, GLdouble centery,
+ GLdouble centerz,
+ GLdouble upx, GLdouble upy, GLdouble upz );
GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top );
+ GLdouble bottom, GLdouble top );
GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect,
- GLdouble zNear, GLdouble zFar );
+ GLdouble zNear, GLdouble zFar );
GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y,
- GLdouble width, GLdouble height,
- const GLint viewport[4] );
+ GLdouble width, GLdouble height,
+ const GLint viewport[4] );
GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLdouble *winx, GLdouble *winy,
- GLdouble *winz );
-
-GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
- GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
- GLdouble *objx, GLdouble *objy,
- GLdouble *objz );
+ GLdouble *winx, GLdouble *winy,
+ GLdouble *winz );
+
+GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
+ GLdouble winz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *objx, GLdouble *objy,
+ GLdouble *objz );
GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
*/
GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format,
- GLsizei widthin, GLsizei heightin,
- GLenum typein, const void *datain,
- GLsizei widthout, GLsizei heightout,
- GLenum typeout, void *dataout );
+ GLint widthin, GLint heightin,
+ GLenum typein, const void *datain,
+ GLint widthout, GLint heightout,
+ GLenum typeout, void *dataout );
GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components,
- GLsizei width, GLenum format,
- GLenum type, const void *data );
+ GLint width, GLenum format,
+ GLenum type, const void *data );
GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components,
- GLsizei width, GLsizei height,
- GLenum format,
- GLenum type, const void *data );
+ GLint width, GLint height,
+ GLenum format,
+ GLenum type, const void *data );
GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state );
GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject,
- GLenum drawStyle );
+ GLenum drawStyle );
GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
- GLenum orientation );
+ GLenum orientation );
GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject,
- GLenum normals );
+ GLenum normals );
GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject,
- GLboolean textureCoords );
+ GLboolean textureCoords );
GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
- GLenum which, void (GLCALLBACK *fn)() );
+ GLenum which,
+ void (GLCALLBACK *fn)() );
GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
- GLdouble baseRadius,
- GLdouble topRadius,
- GLdouble height,
- GLint slices, GLint stacks );
+ GLdouble baseRadius,
+ GLdouble topRadius,
+ GLdouble height,
+ GLint slices, GLint stacks );
GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj,
- GLdouble radius, GLint slices, GLint stacks );
+ GLdouble radius, GLint slices,
+ GLint stacks );
GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj,
- GLdouble innerRadius, GLdouble outerRadius,
- GLint slices, GLint loops );
+ GLdouble innerRadius, GLdouble outerRadius,
+ GLint slices, GLint loops );
GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
- GLdouble outerRadius, GLint slices,
- GLint loops, GLdouble startAngle,
- GLdouble sweepAngle );
+ GLdouble outerRadius, GLint slices,
+ GLint loops, GLdouble startAngle,
+ GLdouble sweepAngle );
GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj,
- const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16],
- const GLint viewport[4] );
+ const GLfloat modelMatrix[16],
+ const GLfloat projMatrix[16],
+ const GLint viewport[4] );
GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
- GLfloat value );
+ GLfloat value );
GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
- GLfloat *value );
+ GLfloat *value );
GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
- GLfloat *knot, GLint stride,
- GLfloat *ctlarray, GLint order,
- GLenum type );
+ GLfloat *knot, GLint stride,
+ GLfloat *ctlarray, GLint order,
+ GLenum type );
GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj,
- GLint sknot_count, GLfloat *sknot,
- GLint tknot_count, GLfloat *tknot,
- GLint s_stride, GLint t_stride,
- GLfloat *ctlarray,
- GLint sorder, GLint torder,
- GLenum type );
+ GLint sknot_count, GLfloat *sknot,
+ GLint tknot_count, GLfloat *tknot,
+ GLint s_stride, GLint t_stride,
+ GLfloat *ctlarray,
+ GLint sorder, GLint torder,
+ GLenum type );
GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count,
- GLfloat *array, GLint stride, GLenum type );
+ GLfloat *array, GLint stride,
+ GLenum type );
GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which,
- void (GLCALLBACK *fn)() );
+ void (GLCALLBACK *fn)() );
-/* $Id: glx.h,v 1.5 1999/10/27 09:46:07 brianp Exp $ */
+/* $Id: glx.h,v 1.6 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
#define GLX_VERSION_1_1 1
+#define GLX_EXTENSION_NAME "GLX"
+
+
/*
* Tokens for glXChooseVisual and glXGetConfig:
*/
-enum _GLX_CONFIGS {
- GLX_USE_GL = 1,
- GLX_BUFFER_SIZE = 2,
- GLX_LEVEL = 3,
- GLX_RGBA = 4,
- GLX_DOUBLEBUFFER = 5,
- GLX_STEREO = 6,
- GLX_AUX_BUFFERS = 7,
- GLX_RED_SIZE = 8,
- GLX_GREEN_SIZE = 9,
- GLX_BLUE_SIZE = 10,
- GLX_ALPHA_SIZE = 11,
- GLX_DEPTH_SIZE = 12,
- GLX_STENCIL_SIZE = 13,
- GLX_ACCUM_RED_SIZE = 14,
- GLX_ACCUM_GREEN_SIZE = 15,
- GLX_ACCUM_BLUE_SIZE = 16,
- GLX_ACCUM_ALPHA_SIZE = 17,
-
- /* GLX_EXT_visual_info extension */
- GLX_X_VISUAL_TYPE_EXT = 0x22,
- GLX_TRANSPARENT_TYPE_EXT = 0x23,
- GLX_TRANSPARENT_INDEX_VALUE_EXT = 0x24,
- GLX_TRANSPARENT_RED_VALUE_EXT = 0x25,
- GLX_TRANSPARENT_GREEN_VALUE_EXT = 0x26,
- GLX_TRANSPARENT_BLUE_VALUE_EXT = 0x27,
- GLX_TRANSPARENT_ALPHA_VALUE_EXT = 0x28
-};
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+
+
+/* GLX_EXT_visual_info extension */
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+
/*
-# $Id: Makefile.X11,v 1.6 1999/10/08 09:27:09 keithw Exp $
+# $Id: Makefile.X11,v 1.7 1999/11/11 01:22:28 brianp Exp $
# Mesa 3-D graphics library
-# Version: 3.1
+# Version: 3.3
# Copyright (C) 1995-1999 Brian Paul
# Makefile for core library
INCDIR = ../include
LIBDIR = ../lib
+
CORE_SOURCES = \
+ glapi.c \
+ glapinoop.c \
accum.c \
alpha.c \
alphabuf.c \
- api1.c \
- api2.c \
- apiext.c \
attrib.c \
bbox.c \
bitmap.c \
cva.c \
debug_xform.c \
depth.c \
+ dispatch.c \
dlist.c \
drawpix.c \
enable.c \
glmisc.c \
hash.c \
image.c \
+ imaging.c \
light.c \
lines.c \
logic.c \
masking.c \
matrix.c \
+ mem.c \
mmath.c \
mthreads.c \
pb.c \
pixel.c \
pipeline.c \
points.c \
- pointers.c \
polygon.c \
quads.c \
rastpos.c \
-/* $Id: fakeglx.c,v 1.12 1999/10/27 09:50:10 brianp Exp $ */
+/* $Id: fakeglx.c,v 1.13 1999/11/11 01:29:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include "GL/gl.h"
+#include "glxheader.h"
#include "GL/xmesa.h"
#include "context.h"
#include "config.h"
{
if (ctx && drawable) {
XMesaBuffer buffer;
+ XMesaContext xmctx = (XMesaContext) ctx;
if (drawable==MakeCurrent_PrevDrawable && ctx==MakeCurrent_PrevContext) {
buffer = MakeCurrent_PrevBuffer;
}
if (!buffer) {
/* drawable must be a new window! */
- buffer = XMesaCreateWindowBuffer2( ctx->xm_visual, drawable, ctx );
+ buffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, drawable, ctx );
if (!buffer) {
/* Out of memory, or context/drawable depth mismatch */
return False;
--- /dev/null
+/* $Id: glxheader.h,v 1.1 1999/11/11 01:29:28 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef GLX_HEADER_H
+#define GLX_HEADER_H
+
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+
+#include "glheader.h"
+
+
+#ifdef XFree86Server
+
+# include "resource.h"
+# include "windowstr.h"
+# include "gcstruct.h"
+# include "GL/xf86glx.h"
+# include "xf86glx_util.h"
+
+#else
+
+# ifdef GLX_DIRECT_RENDERING
+# include "dri_mesaint.h"
+# endif
+# include <X11/Xlib.h>
+# include <X11/Xutil.h>
+# ifdef USE_XSHM /* was SHM */
+# include <sys/ipc.h>
+# include <sys/shm.h>
+# include <X11/extensions/XShm.h>
+# endif
+
+#endif
+
+
+
+/* this silences a compiler warning on several systems */
+struct timespec;
+struct itimerspec;
+
+
+
+#endif /*GLX_HEADER*/
-/* $Id: xfonts.c,v 1.2 1999/10/13 18:49:47 brianp Exp $ */
+/* $Id: xfonts.c,v 1.3 1999/11/11 01:29:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
#include "GL/xmesa.h"
#include "context.h"
#include "fakeglx.h"
-#include "macros.h"
+#include "mem.h"
#include "xmesaP.h"
/* Some debugging info. */
--- /dev/null
+/* $Id: glapi.c,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <strings.h>
+#include "glapi.h"
+#include "glapinoop.h"
+
+
+
+#if defined(MULTI_THREAD)
+
+/* XXX to do */
+
+#else
+
+static struct _glapi_table *Dispatch = &__glapi_noop_table;
+#define DISPATCH(FUNC) (Dispatch->FUNC)
+
+#endif
+
+
+void GLAPIENTRY glAccum(GLenum op, GLfloat value)
+{
+ DISPATCH(Accum)(op, value);
+}
+
+void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
+{
+ DISPATCH(AlphaFunc)(func, ref);
+}
+
+void GLAPIENTRY glBegin(GLenum mode)
+{
+ DISPATCH(Begin)(mode);
+}
+
+void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ DISPATCH(BlendFunc)(sfactor, dfactor);
+}
+
+void GLAPIENTRY glCallList(GLuint list)
+{
+ DISPATCH(CallList)(list);
+}
+
+void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ DISPATCH(CallLists)(n, type, lists);
+}
+
+void GLAPIENTRY glClear(GLbitfield mask)
+{
+ DISPATCH(Clear)(mask);
+}
+
+void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH(ClearAccum)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(ClearColor)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glClearDepth(GLclampd depth)
+{
+ DISPATCH(ClearDepth)(depth);
+}
+
+void GLAPIENTRY glClearIndex(GLfloat c)
+{
+ DISPATCH(ClearIndex)(c);
+}
+
+void GLAPIENTRY glClearStencil(GLint s)
+{
+ DISPATCH(ClearStencil)(s);
+}
+
+void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ DISPATCH(ClipPlane)(plane, equation);
+}
+
+void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH(Color3b)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH(Color3d)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH(Color3f)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
+{
+ DISPATCH(Color3i)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH(Color3s)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH(Color3ub)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH(Color3ui)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH(Color3us)(red, green, blue);
+}
+
+void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ DISPATCH(Color4b)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ DISPATCH(Color4d)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH(Color4f)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ DISPATCH(Color4i)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ DISPATCH(Color4s)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ DISPATCH(Color4ub)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ DISPATCH(Color4ui)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ DISPATCH(Color4us)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor3bv(const GLbyte *v)
+{
+ DISPATCH(Color3bv)(v);
+}
+
+void GLAPIENTRY glColor3dv(const GLdouble *v)
+{
+ DISPATCH(Color3dv)(v);
+}
+
+void GLAPIENTRY glColor3fv(const GLfloat *v)
+{
+ DISPATCH(Color3fv)(v);
+}
+
+void GLAPIENTRY glColor3iv(const GLint *v)
+{
+ DISPATCH(Color3iv)(v);
+}
+
+void GLAPIENTRY glColor3sv(const GLshort *v)
+{
+ DISPATCH(Color3sv)(v);
+}
+
+void GLAPIENTRY glColor3ubv(const GLubyte *v)
+{
+ DISPATCH(Color3ubv)(v);
+}
+
+void GLAPIENTRY glColor3uiv(const GLuint *v)
+{
+ DISPATCH(Color3uiv)(v);
+}
+
+void GLAPIENTRY glColor3usv(const GLushort *v)
+{
+ DISPATCH(Color3usv)(v);
+}
+
+void GLAPIENTRY glColor4bv(const GLbyte *v)
+{
+ DISPATCH(Color4bv)(v);
+}
+
+void GLAPIENTRY glColor4dv(const GLdouble *v)
+{
+ DISPATCH(Color4dv)(v);
+}
+
+void GLAPIENTRY glColor4fv(const GLfloat *v)
+{
+ DISPATCH(Color4fv)(v);
+}
+
+void GLAPIENTRY glColor4iv(const GLint *v)
+{
+ DISPATCH(Color4iv)(v);
+}
+
+void GLAPIENTRY glColor4sv(const GLshort *v)
+{
+ DISPATCH(Color4sv)(v);
+}
+
+void GLAPIENTRY glColor4ubv(const GLubyte *v)
+{
+ DISPATCH(Color4ubv)(v);
+}
+
+void GLAPIENTRY glColor4uiv(const GLuint *v)
+{
+ DISPATCH(Color4uiv)(v);
+}
+
+void GLAPIENTRY glColor4usv(const GLushort *v)
+{
+ DISPATCH(Color4usv)(v);
+}
+
+void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ DISPATCH(ColorMask)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
+{
+ DISPATCH(ColorMaterial)(face, mode);
+}
+
+void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ DISPATCH(CopyPixels)(x, y, width, height, type);
+}
+
+void GLAPIENTRY glCullFace(GLenum mode)
+{
+ DISPATCH(CullFace)(mode);
+}
+
+void GLAPIENTRY glDepthFunc(GLenum func)
+{
+ DISPATCH(DepthFunc)(func);
+}
+
+void GLAPIENTRY glDepthMask(GLboolean flag)
+{
+ DISPATCH(DepthMask)(flag);
+}
+
+void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal)
+{
+ DISPATCH(DepthRange)(nearVal, farVal);
+}
+
+void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
+{
+ DISPATCH(DeleteLists)(list, range);
+}
+
+void GLAPIENTRY glDisable(GLenum cap)
+{
+ DISPATCH(Disable)(cap);
+}
+
+void GLAPIENTRY glDisableClientState(GLenum cap)
+{
+ DISPATCH(DisableClientState)(cap);
+}
+
+void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays)(mode, first, count);
+}
+
+void GLAPIENTRY glDrawBuffer(GLenum mode)
+{
+ DISPATCH(DrawBuffer)(mode);
+}
+
+void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH(DrawElements)(mode, count, type, indices);
+}
+
+void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(DrawPixels)(width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glEnable(GLenum mode)
+{
+ DISPATCH(Enable)(mode);
+}
+
+void GLAPIENTRY glEnableClientState(GLenum cap)
+{
+ DISPATCH(EnableClientState)(cap);
+}
+
+void GLAPIENTRY glEnd(void)
+{
+ DISPATCH(End)();
+}
+
+void GLAPIENTRY glEndList(void)
+{
+ DISPATCH(EndList)();
+}
+
+void GLAPIENTRY glEvalCoord1d(GLdouble u)
+{
+ DISPATCH(EvalCoord1d)(u);
+}
+
+void GLAPIENTRY glEvalCoord1f(GLfloat u)
+{
+ DISPATCH(EvalCoord1f)(u);
+}
+
+void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
+{
+ DISPATCH(EvalCoord1dv)(u);
+}
+
+void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
+{
+ DISPATCH(EvalCoord1fv)(u);
+}
+
+void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ DISPATCH(EvalCoord2d)(u, v);
+}
+
+void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ DISPATCH(EvalCoord2f)(u, v);
+}
+
+void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
+{
+ DISPATCH(EvalCoord2dv)(u);
+}
+
+void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
+{
+ DISPATCH(EvalCoord2fv)(u);
+}
+
+void GLAPIENTRY glEvalPoint1(GLint i)
+{
+ DISPATCH(EvalPoint1)(i);
+}
+
+void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
+{
+ DISPATCH(EvalPoint2)(i, j);
+}
+
+void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ DISPATCH(EvalMesh1)(mode, i1, i2);
+}
+
+void GLAPIENTRY glEdgeFlag(GLboolean flag)
+{
+ DISPATCH(EdgeFlag)(flag);
+}
+
+void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
+{
+ DISPATCH(EdgeFlagv)(flag);
+}
+
+void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2);
+}
+
+void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ DISPATCH(FeedbackBuffer)(size, type, buffer);
+}
+
+void GLAPIENTRY glFinish(void)
+{
+ DISPATCH(Finish)();
+}
+
+void GLAPIENTRY glFlush(void)
+{
+ DISPATCH(Flush)();
+}
+
+void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
+{
+ DISPATCH(Fogf)(pname, param);
+}
+
+void GLAPIENTRY glFogi(GLenum pname, GLint param)
+{
+ DISPATCH(Fogi)(pname, param);
+}
+
+void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
+{
+ DISPATCH(Fogfv)(pname, params);
+}
+
+void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
+{
+ DISPATCH(Fogiv)(pname, params);
+}
+
+void GLAPIENTRY glFrontFace(GLenum mode)
+{
+ DISPATCH(FrontFace)(mode);
+}
+
+void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ DISPATCH(Frustum)(left, right, bottom, top, nearval, farval);
+}
+
+GLuint GLAPIENTRY glGenLists(GLsizei range)
+{
+ return DISPATCH(GenLists)(range);
+}
+
+void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
+{
+ DISPATCH(GenTextures)(n, textures);
+}
+
+void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ DISPATCH(GetBooleanv)(pname, params);
+}
+
+void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ DISPATCH(GetClipPlane)(plane, equation);
+}
+
+void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
+{
+ DISPATCH(GetDoublev)(pname, params);
+}
+
+GLenum GLAPIENTRY glGetError(void)
+{
+ return DISPATCH(GetError)();
+}
+
+void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetFloatv)(pname, params);
+}
+
+void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
+{
+ DISPATCH(GetIntegerv)(pname, params);
+}
+
+void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetLightfv)(light, pname, params);
+}
+
+void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ DISPATCH(GetLightiv)(light, pname, params);
+}
+
+void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ DISPATCH(GetMapdv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ DISPATCH(GetMapfv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ DISPATCH(GetMapiv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetMaterialfv)(face, pname, params);
+}
+
+void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ DISPATCH(GetMaterialiv)(face, pname, params);
+}
+
+void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ DISPATCH(GetPixelMapfv)(map, values);
+}
+
+void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ DISPATCH(GetPixelMapuiv)(map, values);
+}
+
+void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ DISPATCH(GetPixelMapusv)(map, values);
+}
+
+void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
+{
+ DISPATCH(GetPointerv)(pname, params);
+}
+
+void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
+{
+ DISPATCH(GetPolygonStipple)(mask);
+}
+
+const GLubyte * GLAPIENTRY glGetString(GLenum name)
+{
+ return DISPATCH(GetString)(name);
+}
+
+void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexEnvfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexEnviv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexGeniv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params)
+{
+ DISPATCH(GetTexGendv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexGenfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ DISPATCH(GetTexImage)(target, level, format, type, pixels);
+}
+
+void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexLevelParameterfv)(target, level, pname, params);
+}
+
+void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexLevelParameteriv)(target, level, pname, params);
+}
+
+void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glHint(GLenum target, GLenum mode)
+{
+ DISPATCH(Hint)(target, mode);
+}
+
+void GLAPIENTRY glIndexd(GLdouble c)
+{
+ DISPATCH(Indexd)(c);
+}
+
+void GLAPIENTRY glIndexdv(const GLdouble *c)
+{
+ DISPATCH(Indexdv)(c);
+}
+
+void GLAPIENTRY glIndexf(GLfloat c)
+{
+ DISPATCH(Indexf)(c);
+}
+
+void GLAPIENTRY glIndexfv(const GLfloat *c)
+{
+ DISPATCH(Indexfv)(c);
+}
+
+void GLAPIENTRY glIndexi(GLint c)
+{
+ DISPATCH(Indexi)(c);
+}
+
+void GLAPIENTRY glIndexiv(const GLint *c)
+{
+ DISPATCH(Indexiv)(c);
+}
+
+void GLAPIENTRY glIndexs(GLshort c)
+{
+ DISPATCH(Indexs)(c);
+}
+
+void GLAPIENTRY glIndexsv(const GLshort *c)
+{
+ DISPATCH(Indexsv)(c);
+}
+
+void GLAPIENTRY glIndexub(GLubyte c)
+{
+ DISPATCH(Indexub)(c);
+}
+
+void GLAPIENTRY glIndexubv(const GLubyte *c)
+{
+ DISPATCH(Indexubv)(c);
+}
+
+void GLAPIENTRY glIndexMask(GLuint mask)
+{
+ DISPATCH(IndexMask)(mask);
+}
+
+void GLAPIENTRY glInitNames(void)
+{
+ DISPATCH(InitNames)();
+}
+
+void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ DISPATCH(InterleavedArrays)(format, stride, pointer);
+}
+
+GLboolean GLAPIENTRY glIsList(GLuint list)
+{
+ return DISPATCH(IsList)(list);
+}
+
+GLboolean GLAPIENTRY glIsTexture(GLuint texture)
+{
+ return DISPATCH(IsTexture)(texture);
+}
+
+void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ DISPATCH(Lightf)(light, pname, param);
+}
+
+void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
+{
+ DISPATCH(Lighti)(light, pname, param);
+}
+
+void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(Lightfv)(light, pname, params);
+}
+
+void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ DISPATCH(Lightiv)(light, pname, params);
+}
+
+void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
+{
+ DISPATCH(LightModelf)(pname, param);
+}
+
+void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
+{
+ DISPATCH(LightModeli)(pname, param);
+}
+
+void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ DISPATCH(LightModelfv)(pname, params);
+}
+
+void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
+{
+ DISPATCH(LightModeliv)(pname, params);
+}
+
+void GLAPIENTRY glLineWidth(GLfloat width)
+{
+ DISPATCH(LineWidth)(width);
+}
+
+void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
+{
+ DISPATCH(LineStipple)(factor, pattern);
+}
+
+void GLAPIENTRY glListBase(GLuint base)
+{
+ DISPATCH(ListBase)(base);
+}
+
+void GLAPIENTRY glLoadIdentity(void)
+{
+ DISPATCH(LoadIdentity)();
+}
+
+void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
+{
+ DISPATCH(LoadMatrixd)(m);
+}
+
+void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
+{
+ DISPATCH(LoadMatrixf)(m);
+}
+
+void GLAPIENTRY glLoadName(GLuint name)
+{
+ DISPATCH(LoadName)(name);
+}
+
+void GLAPIENTRY glLogicOp(GLenum opcode)
+{
+ DISPATCH(LogicOp)(opcode);
+}
+
+void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ DISPATCH(Map1d)(target, u1, u2, stride, order, points);
+}
+
+void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ DISPATCH(Map1f)(target, u1, u2, stride, order, points);
+}
+
+void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ DISPATCH(MapGrid1d)(un, u1, u2);
+}
+
+void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ DISPATCH(MapGrid1f)(un, u1, u2);
+}
+
+void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2);
+}
+
+void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2);
+}
+
+void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ DISPATCH(Materialf)(face, pname, param);
+}
+
+void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ DISPATCH(Materiali)(face, pname, param);
+}
+
+void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(Materialfv)(face, pname, params);
+}
+
+void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ DISPATCH(Materialiv)(face, pname, params);
+}
+
+void GLAPIENTRY glMatrixMode(GLenum mode)
+{
+ DISPATCH(MatrixMode)(mode);
+}
+
+void GLAPIENTRY glMultMatrixd(const GLdouble *m)
+{
+ DISPATCH(MultMatrixd)(m);
+}
+
+void GLAPIENTRY glMultMatrixf(const GLfloat *m)
+{
+ DISPATCH(MultMatrixf)(m);
+}
+
+void GLAPIENTRY glNewList(GLuint list, GLenum mode)
+{
+ DISPATCH(NewList)(list, mode);
+}
+
+void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ DISPATCH(Normal3b)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3bv(const GLbyte *v)
+{
+ DISPATCH(Normal3bv)(v);
+}
+
+void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ DISPATCH(Normal3d)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3dv(const GLdouble *v)
+{
+ DISPATCH(Normal3dv)(v);
+}
+
+void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ DISPATCH(Normal3f)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3fv(const GLfloat *v)
+{
+ DISPATCH(Normal3fv)(v);
+}
+
+void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ DISPATCH(Normal3i)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3iv(const GLint *v)
+{
+ DISPATCH(Normal3iv)(v);
+}
+
+void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ DISPATCH(Normal3s)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3sv(const GLshort *v)
+{
+ DISPATCH(Normal3sv)(v);
+}
+
+void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ DISPATCH(Ortho)(left, right, bottom, top, nearval, farval);
+}
+
+void GLAPIENTRY glPassThrough(GLfloat token)
+{
+ DISPATCH(PassThrough)(token);
+}
+
+void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ DISPATCH(PixelMapfv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ DISPATCH(PixelMapuiv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ DISPATCH(PixelMapusv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelStoref)(pname, param);
+}
+
+void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ DISPATCH(PixelStorei)(pname, param);
+}
+
+void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelTransferf)(pname, param);
+}
+
+void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
+{
+ DISPATCH(PixelTransferi)(pname, param);
+}
+
+void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ DISPATCH(PixelZoom)(xfactor, yfactor);
+}
+
+void GLAPIENTRY glPointSize(GLfloat size)
+{
+ DISPATCH(PointSize)(size);
+}
+
+void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
+{
+ DISPATCH(PolygonMode)(face, mode);
+}
+
+void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ DISPATCH(PolygonOffset)(factor, units);
+}
+
+void GLAPIENTRY glPolygonStipple(const GLubyte *pattern)
+{
+ DISPATCH(PolygonStipple)(pattern);
+}
+
+void GLAPIENTRY glPopAttrib(void)
+{
+ DISPATCH(PopAttrib)();
+}
+
+void GLAPIENTRY glPopClientAttrib(void)
+{
+ DISPATCH(PopClientAttrib)();
+}
+
+void GLAPIENTRY glPopMatrix(void)
+{
+ DISPATCH(PopMatrix)();
+}
+
+void GLAPIENTRY glPopName(void)
+{
+ DISPATCH(PopName)();
+}
+
+void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ DISPATCH(PrioritizeTextures)(n, textures, priorities);
+}
+
+void GLAPIENTRY glPushMatrix(void)
+{
+ DISPATCH(PushMatrix)();
+}
+
+void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
+{
+ DISPATCH(RasterPos2d)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
+{
+ DISPATCH(RasterPos2f)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
+{
+ DISPATCH(RasterPos2i)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
+{
+ DISPATCH(RasterPos2s)(x, y);
+}
+
+void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(RasterPos3d)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(RasterPos3f)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ DISPATCH(RasterPos3i)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(RasterPos3s)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(RasterPos4d)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(RasterPos4f)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(RasterPos4i)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(RasterPos4s)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
+{
+ DISPATCH(RasterPos2dv)(v);
+}
+
+void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
+{
+ DISPATCH(RasterPos2fv)(v);
+}
+
+void GLAPIENTRY glRasterPos2iv(const GLint *v)
+{
+ DISPATCH(RasterPos2iv)(v);
+}
+
+void GLAPIENTRY glRasterPos2sv(const GLshort *v)
+{
+ DISPATCH(RasterPos2sv)(v);
+}
+
+void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
+{
+ DISPATCH(RasterPos3dv)(v);
+}
+
+void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
+{
+ DISPATCH(RasterPos3fv)(v);
+}
+
+void GLAPIENTRY glRasterPos3iv(const GLint *v)
+{
+ DISPATCH(RasterPos3iv)(v);
+}
+
+void GLAPIENTRY glRasterPos3sv(const GLshort *v)
+{
+ DISPATCH(RasterPos3sv)(v);
+}
+
+void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
+{
+ DISPATCH(RasterPos4dv)(v);
+}
+
+void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
+{
+ DISPATCH(RasterPos4fv)(v);
+}
+
+void GLAPIENTRY glRasterPos4iv(const GLint *v)
+{
+ DISPATCH(RasterPos4iv)(v);
+}
+
+void GLAPIENTRY glRasterPos4sv(const GLshort *v)
+{
+ DISPATCH(RasterPos4sv)(v);
+}
+
+void GLAPIENTRY glReadBuffer(GLenum mode)
+{
+ DISPATCH(ReadBuffer)(mode);
+}
+
+void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ DISPATCH(Rectd)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ DISPATCH(Rectdv)(v1, v2);
+}
+
+void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ DISPATCH(Rectf)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ DISPATCH(Rectfv)(v1, v2);
+}
+
+void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ DISPATCH(Recti)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
+{
+ DISPATCH(Rectiv)(v1, v2);
+}
+
+void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ DISPATCH(Rects)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ DISPATCH(Rectsv)(v1, v2);
+}
+
+void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(Scissor)(x, y, width, height);
+}
+
+GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
+{
+ return DISPATCH(IsEnabled)(cap);
+}
+
+void GLAPIENTRY glPushAttrib(GLbitfield mask)
+{
+ DISPATCH(PushAttrib)(mask);
+}
+
+void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
+{
+ DISPATCH(PushClientAttrib)(mask);
+}
+
+void GLAPIENTRY glPushName(GLuint name)
+{
+ DISPATCH(PushName)(name);
+}
+
+GLint GLAPIENTRY glRenderMode(GLenum mode)
+{
+ return DISPATCH(RenderMode)(mode);
+}
+
+void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Rotated)(angle, x, y, z);
+}
+
+void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Rotatef)(angle, x, y, z);
+}
+
+void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ DISPATCH(SelectBuffer)(size, buffer);
+}
+
+void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Scaled)(x, y, z);
+}
+
+void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Scalef)(x, y, z);
+}
+
+void GLAPIENTRY glShadeModel(GLenum mode)
+{
+ DISPATCH(ShadeModel)(mode);
+}
+
+void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ DISPATCH(StencilFunc)(func, ref, mask);
+}
+
+void GLAPIENTRY glStencilMask(GLuint mask)
+{
+ DISPATCH(StencilMask)(mask);
+}
+
+void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ DISPATCH(StencilOp)(fail, zfail, zpass);
+}
+
+void GLAPIENTRY glTexCoord1d(GLdouble s)
+{
+ DISPATCH(TexCoord1d)(s);
+}
+
+void GLAPIENTRY glTexCoord1f(GLfloat s)
+{
+ DISPATCH(TexCoord1f)(s);
+}
+
+void GLAPIENTRY glTexCoord1i(GLint s)
+{
+ DISPATCH(TexCoord1i)(s);
+}
+
+void GLAPIENTRY glTexCoord1s(GLshort s)
+{
+ DISPATCH(TexCoord1s)(s);
+}
+
+void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
+{
+ DISPATCH(TexCoord2d)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
+{
+ DISPATCH(TexCoord2f)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
+{
+ DISPATCH(TexCoord2s)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
+{
+ DISPATCH(TexCoord2i)(s, t);
+}
+
+void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(TexCoord3d)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(TexCoord3f)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ DISPATCH(TexCoord3i)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(TexCoord3s)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(TexCoord4d)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(TexCoord4f)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(TexCoord4i)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(TexCoord4s)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord1dv)(v);
+}
+
+void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord1fv)(v);
+}
+
+void GLAPIENTRY glTexCoord1iv(const GLint *v)
+{
+ DISPATCH(TexCoord1iv)(v);
+}
+
+void GLAPIENTRY glTexCoord1sv(const GLshort *v)
+{
+ DISPATCH(TexCoord1sv)(v);
+}
+
+void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord2dv)(v);
+}
+
+void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord2fv)(v);
+}
+
+void GLAPIENTRY glTexCoord2iv(const GLint *v)
+{
+ DISPATCH(TexCoord2iv)(v);
+}
+
+void GLAPIENTRY glTexCoord2sv(const GLshort *v)
+{
+ DISPATCH(TexCoord2sv)(v);
+}
+
+void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord3dv)(v);
+}
+
+void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord3fv)(v);
+}
+
+void GLAPIENTRY glTexCoord3iv(const GLint *v)
+{
+ DISPATCH(TexCoord3iv)(v);
+}
+
+void GLAPIENTRY glTexCoord3sv(const GLshort *v)
+{
+ DISPATCH(TexCoord3sv)(v);
+}
+
+void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord4dv)(v);
+}
+
+void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord4fv)(v);
+}
+
+void GLAPIENTRY glTexCoord4iv(const GLint *v)
+{
+ DISPATCH(TexCoord4iv)(v);
+}
+
+void GLAPIENTRY glTexCoord4sv(const GLshort *v)
+{
+ DISPATCH(TexCoord4sv)(v);
+}
+
+void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ DISPATCH(TexGend)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ DISPATCH(TexGendv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexGenf)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(TexGenfv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ DISPATCH(TexGeni)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ DISPATCH(TexGeniv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexEnvf)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param)
+{
+ DISPATCH(TexEnvfv)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(TexEnvi)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param)
+{
+ DISPATCH(TexEnviv)(target, pname, param);
+}
+
+void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexParameterf)(target, pname, param);
+}
+
+void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(TexParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(TexParameteri)(target, pname, param);
+}
+
+void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(TexParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Translated)(x, y, z);
+}
+
+void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Translatef)(x, y, z);
+}
+
+void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
+{
+ DISPATCH(Vertex2d)(x, y);
+}
+
+void GLAPIENTRY glVertex2dv(const GLdouble *v)
+{
+ DISPATCH(Vertex2dv)(v);
+}
+
+void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
+{
+ DISPATCH(Vertex2f)(x, y);
+}
+
+void GLAPIENTRY glVertex2fv(const GLfloat *v)
+{
+ DISPATCH(Vertex2fv)(v);
+}
+
+void GLAPIENTRY glVertex2i(GLint x, GLint y)
+{
+ DISPATCH(Vertex2i)(x, y);
+}
+
+void GLAPIENTRY glVertex2iv(const GLint *v)
+{
+ DISPATCH(Vertex2iv)(v);
+}
+
+void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
+{
+ DISPATCH(Vertex2s)(x, y);
+}
+
+void GLAPIENTRY glVertex2sv(const GLshort *v)
+{
+ DISPATCH(Vertex2sv)(v);
+}
+
+void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Vertex3d)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3dv(const GLdouble *v)
+{
+ DISPATCH(Vertex3dv)(v);
+}
+
+void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Vertex3f)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3fv(const GLfloat *v)
+{
+ DISPATCH(Vertex3fv)(v);
+}
+
+void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
+{
+ DISPATCH(Vertex3i)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3iv(const GLint *v)
+{
+ DISPATCH(Vertex3iv)(v);
+}
+
+void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(Vertex3s)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3sv(const GLshort *v)
+{
+ DISPATCH(Vertex3sv)(v);
+}
+
+void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(Vertex4d)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4dv(const GLdouble *v)
+{
+ DISPATCH(Vertex4dv)(v);
+}
+
+void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(Vertex4f)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4fv(const GLfloat *v)
+{
+ DISPATCH(Vertex4fv)(v);
+}
+
+void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(Vertex4i)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4iv(const GLint *v)
+{
+ DISPATCH(Vertex4iv)(v);
+}
+
+void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(Vertex4s)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4sv(const GLshort *v)
+{
+ DISPATCH(Vertex4sv)(v);
+}
+
+void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(Viewport)(x, y, width, height);
+}
+
+
+
+
+#ifdef _GLAPI_VERSION_1_1
+
+GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return DISPATCH(AreTexturesResident)(n, textures, residences);
+}
+
+void GLAPIENTRY glArrayElement(GLint i)
+{
+ DISPATCH(ArrayElement)(i);
+}
+
+void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture)(target, texture);
+}
+
+void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border);
+}
+
+void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
+}
+
+void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width);
+}
+
+void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ DISPATCH(DeleteTextures)(n, textures);
+}
+
+void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(EdgeFlagPointer)(stride, ptr);
+}
+
+void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(IndexPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(NormalPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(TexCoordPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(VertexPointer)(size, type, stride, ptr);
+}
+
+#endif /*GL_VERSION_1_1*/
+
+
+
+#ifdef _GLAPI_VERSION_1_2
+
+void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices);
+}
+
+void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+
+#ifdef _GLAPI_ARB_imaging
+
+void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+{
+ DISPATCH(BlendColor)(r, g, b, a);
+}
+
+void GLAPIENTRY glBlendEquation(GLenum mode)
+{
+ DISPATCH(BlendEquation)(mode);
+}
+
+void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ DISPATCH(ColorSubTable)(target, start, count, format, type, data);
+}
+
+void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH(ColorTable)(target, internalformat, width, format, type, table);
+}
+
+void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(ColorTableParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(ColorTableParameteriv)(target, pname, params);
+}
+
+void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image);
+}
+
+void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image);
+}
+
+void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ DISPATCH(ConvolutionParameterf)(target, pname, params);
+}
+
+void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(ConvolutionParameterfv)(target, pname, params);
+}
+
+void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ DISPATCH(ConvolutionParameteri)(target, pname, params);
+}
+
+void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(ConvolutionParameteriv)(target, pname, params);
+}
+
+void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorSubTable)(target, start, x, y, width);
+}
+
+void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorTable)(target, internalformat, x, y, width);
+}
+
+void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width);
+}
+
+void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height);
+}
+
+void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH(GetColorTable)(target, format, type, table);
+}
+
+void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetColorTableParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetColorTableParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ DISPATCH(GetConvolutionFilter)(target, format, type, image);
+}
+
+void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetConvolutionParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetConvolutionParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ DISPATCH(GetHistogram)(target, reset, format, type, values);
+}
+
+void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetHistogramParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetHistogramParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+{
+ DISPATCH(GetMinmax)(target, reset, format, types, values);
+}
+
+void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetMinmaxParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetMinmaxParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ DISPATCH(GetSeparableFilter)(target, format, type, row, column, span);
+}
+
+void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Histogram)(target, width, internalformat, sink);
+}
+
+void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Minmax)(target, internalformat, sink);
+}
+
+void GLAPIENTRY glResetMinmax(GLenum target)
+{
+ DISPATCH(ResetMinmax)(target);
+}
+
+void GLAPIENTRY glResetHistogram(GLenum target)
+{
+ DISPATCH(ResetHistogram)(target);
+}
+
+void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column);
+}
+
+
+#endif /*GL_ARB_imaging*/
+#endif /*GL_VERSION_1_2*/
+
+
+
+/***
+ *** Extension functions
+ ***/
+
+#ifdef _GLAPI_EXT_blend_minmax
+void GLAPIENTRY glBlendEquationEXT(GLenum mode)
+{
+ DISPATCH(BlendEquationEXT)(mode);
+}
+#endif
+
+
+#ifdef _GLAPI_EXT_blend_color
+void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(BlendColorEXT)(red, green, blue, alpha);
+}
+#endif
+
+
+#ifdef _GLAPI_EXT_polygon_offset
+void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ DISPATCH(PolygonOffsetEXT)(factor, bias);
+}
+#endif
+
+
+
+#ifdef _GLAPI_EXT_vertex_array
+
+void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(VertexPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(NormalPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(IndexPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ (void) count;
+ DISPATCH(EdgeFlagPointer)(stride, ptr);
+}
+
+void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params)
+{
+ DISPATCH(GetPointerv)(pname, params);
+}
+
+void GLAPIENTRY glArrayElementEXT(GLint i)
+{
+ DISPATCH(ArrayElement)(i);
+}
+
+void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays)(mode, first, count);
+}
+
+#endif /* GL_EXT_vertex_arrays */
+
+
+
+#ifdef _GLAPI_EXT_texture_object
+
+void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures)
+{
+ DISPATCH(GenTextures)(n, textures);
+}
+
+void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture)
+{
+ DISPATCH(DeleteTextures)(n, texture);
+}
+
+void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture)(target, texture);
+}
+
+void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ DISPATCH(PrioritizeTextures)(n, textures, priorities);
+}
+
+GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ DISPATCH(AreTexturesResident)(n, textures, residences);
+ return GL_FALSE;
+}
+
+GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture)
+{
+ DISPATCH(IsTexture)(texture);
+ return GL_FALSE;
+}
+#endif /* GL_EXT_texture_object */
+
+
+
+#ifdef _GLAPI_EXT_texture3D
+
+void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+#endif /* GL_EXT_texture3D*/
+
+
+
+#ifdef _GLAPI_EXT_color_table
+
+void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table);
+}
+
+void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data);
+}
+
+void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH(GetColorTableEXT)(target, format, type, table);
+}
+
+void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetColorTableParameterfvEXT)(target, pname, params);
+}
+
+void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetColorTableParameterivEXT)(target, pname, params);
+}
+
+#endif /* GL_EXT_color_table */
+
+
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+
+void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count)
+{
+ DISPATCH(LockArraysEXT)(first, count);
+}
+
+void GLAPIENTRY glUnlockArraysEXT(void)
+{
+ DISPATCH(UnlockArraysEXT)();
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+
+
+#ifdef _GLAPI_EXT_point_parameters
+
+void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT)(target, param);
+}
+
+void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param)
+{
+ DISPATCH(PointParameterfvEXT)(target, param);
+}
+
+#endif /* GL_EXT_point_parameters */
+
+
+
+#ifdef _GLAPI_ARB_multitexture
+
+void GLAPIENTRY glActiveTextureARB(GLenum texture)
+{
+ DISPATCH(ActiveTextureARB)(texture);
+}
+
+void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
+{
+ DISPATCH(ClientActiveTextureARB)(texture);
+}
+
+void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
+{
+ DISPATCH(MultiTexCoord1dARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord1dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
+{
+ DISPATCH(MultiTexCoord1fARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord1fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
+{
+ DISPATCH(MultiTexCoord1iARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord1ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
+{
+ DISPATCH(MultiTexCoord1sARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord1svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH(MultiTexCoord2dARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord2dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH(MultiTexCoord2fARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord2fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
+{
+ DISPATCH(MultiTexCoord2iARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord2ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH(MultiTexCoord2sARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord2svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(MultiTexCoord3dARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord3dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(MultiTexCoord3fARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord3fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH(MultiTexCoord3iARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord3ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(MultiTexCoord3sARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord3svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord4dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord4fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord4ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord4svARB)(target, v);
+}
+
+#endif /* GL_ARB_multitexture */
+
+
+
+#ifdef _GLAPI_INGR_blend_func_separate
+void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+#endif /* GL_INGR_blend_func_separate */
+
+
+
+#ifdef _GLAPI_MESA_window_pos
+
+void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2ivMESA(const GLint *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2svMESA(const GLshort *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3ivMESA(const GLint *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3svMESA(const GLshort *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4ivMESA(const GLint *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4svMESA(const GLshort *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+#endif /* GL_MESA_window_pos */
+
+
+
+#ifdef _GLAPI_MESA_resize_buffers
+GLAPI void GLAPIENTRY glResizeBuffersMESA(void)
+{
+ DISPATCH(ResizeBuffersMESA)();
+}
+#endif /* GL_MESA_resize_buffers */
+
+
+#ifdef DEBUG
+/*
+ * This struct is just used to be sure we've defined all the API functions.
+ */
+static struct _glapi_table completeness_test = {
+ glAccum,
+ glAlphaFunc,
+ glBegin,
+ glBitmap,
+ glBlendFunc,
+ glCallList,
+ glCallLists,
+ glClear,
+ glClearAccum,
+ glClearColor,
+ glClearDepth,
+ glClearIndex,
+ glClearStencil,
+ glClipPlane,
+ glColor3b,
+ glColor3bv,
+ glColor3d,
+ glColor3dv,
+ glColor3f,
+ glColor3fv,
+ glColor3i,
+ glColor3iv,
+ glColor3s,
+ glColor3sv,
+ glColor3ub,
+ glColor3ubv,
+ glColor3ui,
+ glColor3uiv,
+ glColor3us,
+ glColor3usv,
+ glColor4b,
+ glColor4bv,
+ glColor4d,
+ glColor4dv,
+ glColor4f,
+ glColor4fv,
+ glColor4i,
+ glColor4iv,
+ glColor4s,
+ glColor4sv,
+ glColor4ub,
+ glColor4ubv,
+ glColor4ui,
+ glColor4uiv,
+ glColor4us,
+ glColor4usv,
+ glColorMask,
+ glColorMaterial,
+ glCopyPixels,
+ glCullFace,
+ glDeleteLists,
+ glDepthFunc,
+ glDepthMask,
+ glDepthRange,
+ glDisable,
+ glDrawBuffer,
+ glDrawPixels,
+ glEdgeFlag,
+ glEdgeFlagv,
+ glEnable,
+ glEnd,
+ glEndList,
+ glEvalCoord1d,
+ glEvalCoord1dv,
+ glEvalCoord1f,
+ glEvalCoord1fv,
+ glEvalCoord2d,
+ glEvalCoord2dv,
+ glEvalCoord2f,
+ glEvalCoord2fv,
+ glEvalMesh1,
+ glEvalMesh2,
+ glEvalPoint1,
+ glEvalPoint2,
+ glFeedbackBuffer,
+ glFinish,
+ glFlush,
+ glFogf,
+ glFogfv,
+ glFogi,
+ glFogiv,
+ glFrontFace,
+ glFrustum,
+ glGenLists,
+ glGetBooleanv,
+ glGetClipPlane,
+ glGetDoublev,
+ glGetError,
+ glGetFloatv,
+ glGetIntegerv,
+ glGetLightfv,
+ glGetLightiv,
+ glGetMapdv,
+ glGetMapfv,
+ glGetMapiv,
+ glGetMaterialfv,
+ glGetMaterialiv,
+ glGetPixelMapfv,
+ glGetPixelMapuiv,
+ glGetPixelMapusv,
+ glGetPolygonStipple,
+ glGetString,
+ glGetTexEnvfv,
+ glGetTexEnviv,
+ glGetTexGendv,
+ glGetTexGenfv,
+ glGetTexGeniv,
+ glGetTexImage,
+ glGetTexLevelParameterfv,
+ glGetTexLevelParameteriv,
+ glGetTexParameterfv,
+ glGetTexParameteriv,
+ glHint,
+ glIndexMask,
+ glIndexd,
+ glIndexdv,
+ glIndexf,
+ glIndexfv,
+ glIndexi,
+ glIndexiv,
+ glIndexs,
+ glIndexsv,
+ glInitNames,
+ glIsEnabled,
+ glIsList,
+ glLightModelf,
+ glLightModelfv,
+ glLightModeli,
+ glLightModeliv,
+ glLightf,
+ glLightfv,
+ glLighti,
+ glLightiv,
+ glLineStipple,
+ glLineWidth,
+ glListBase,
+ glLoadIdentity,
+ glLoadMatrixd,
+ glLoadMatrixf,
+ glLoadName,
+ glLogicOp,
+ glMap1d,
+ glMap1f,
+ glMap2d,
+ glMap2f,
+ glMapGrid1d,
+ glMapGrid1f,
+ glMapGrid2d,
+ glMapGrid2f,
+ glMaterialf,
+ glMaterialfv,
+ glMateriali,
+ glMaterialiv,
+ glMatrixMode,
+ glMultMatrixd,
+ glMultMatrixf,
+ glNewList,
+ glNormal3b,
+ glNormal3bv,
+ glNormal3d,
+ glNormal3dv,
+ glNormal3f,
+ glNormal3fv,
+ glNormal3i,
+ glNormal3iv,
+ glNormal3s,
+ glNormal3sv,
+ glOrtho,
+ glPassThrough,
+ glPixelMapfv,
+ glPixelMapuiv,
+ glPixelMapusv,
+ glPixelStoref,
+ glPixelStorei,
+ glPixelTransferf,
+ glPixelTransferi,
+ glPixelZoom,
+ glPointSize,
+ glPolygonMode,
+ glPolygonOffset,
+ glPolygonStipple,
+ glPopAttrib,
+ glPopMatrix,
+ glPopName,
+ glPushAttrib,
+ glPushMatrix,
+ glPushName,
+ glRasterPos2d,
+ glRasterPos2dv,
+ glRasterPos2f,
+ glRasterPos2fv,
+ glRasterPos2i,
+ glRasterPos2iv,
+ glRasterPos2s,
+ glRasterPos2sv,
+ glRasterPos3d,
+ glRasterPos3dv,
+ glRasterPos3f,
+ glRasterPos3fv,
+ glRasterPos3i,
+ glRasterPos3iv,
+ glRasterPos3s,
+ glRasterPos3sv,
+ glRasterPos4d,
+ glRasterPos4dv,
+ glRasterPos4f,
+ glRasterPos4fv,
+ glRasterPos4i,
+ glRasterPos4iv,
+ glRasterPos4s,
+ glRasterPos4sv,
+ glReadBuffer,
+ glReadPixels,
+ glRectd,
+ glRectdv,
+ glRectf,
+ glRectfv,
+ glRecti,
+ glRectiv,
+ glRects,
+ glRectsv,
+ glRenderMode,
+ glRotated,
+ glRotatef,
+ glScaled,
+ glScalef,
+ glScissor,
+ glSelectBuffer,
+ glShadeModel,
+ glStencilFunc,
+ glStencilMask,
+ glStencilOp,
+ glTexCoord1d,
+ glTexCoord1dv,
+ glTexCoord1f,
+ glTexCoord1fv,
+ glTexCoord1i,
+ glTexCoord1iv,
+ glTexCoord1s,
+ glTexCoord1sv,
+ glTexCoord2d,
+ glTexCoord2dv,
+ glTexCoord2f,
+ glTexCoord2fv,
+ glTexCoord2i,
+ glTexCoord2iv,
+ glTexCoord2s,
+ glTexCoord2sv,
+ glTexCoord3d,
+ glTexCoord3dv,
+ glTexCoord3f,
+ glTexCoord3fv,
+ glTexCoord3i,
+ glTexCoord3iv,
+ glTexCoord3s,
+ glTexCoord3sv,
+ glTexCoord4d,
+ glTexCoord4dv,
+ glTexCoord4f,
+ glTexCoord4fv,
+ glTexCoord4i,
+ glTexCoord4iv,
+ glTexCoord4s,
+ glTexCoord4sv,
+ glTexEnvf,
+ glTexEnvfv,
+ glTexEnvi,
+ glTexEnviv,
+ glTexGend,
+ glTexGendv,
+ glTexGenf,
+ glTexGenfv,
+ glTexGeni,
+ glTexGeniv,
+ glTexImage1D,
+ glTexImage2D,
+ glTexParameterf,
+ glTexParameterfv,
+ glTexParameteri,
+ glTexParameteriv,
+ glTranslated,
+ glTranslatef,
+ glVertex2d,
+ glVertex2dv,
+ glVertex2f,
+ glVertex2fv,
+ glVertex2i,
+ glVertex2iv,
+ glVertex2s,
+ glVertex2sv,
+ glVertex3d,
+ glVertex3dv,
+ glVertex3f,
+ glVertex3fv,
+ glVertex3i,
+ glVertex3iv,
+ glVertex3s,
+ glVertex3sv,
+ glVertex4d,
+ glVertex4dv,
+ glVertex4f,
+ glVertex4fv,
+ glVertex4i,
+ glVertex4iv,
+ glVertex4s,
+ glVertex4sv,
+ glViewport,
+
+#ifdef _GLAPI_VERSION_1_1
+ glAreTexturesResident,
+ glArrayElement,
+ glBindTexture,
+ glColorPointer,
+ glCopyTexImage1D,
+ glCopyTexImage2D,
+ glCopyTexSubImage1D,
+ glCopyTexSubImage2D,
+ glDeleteTextures,
+ glDisableClientState,
+ glDrawArrays,
+ glDrawElements,
+ glEdgeFlagPointer,
+ glEnableClientState,
+ glGenTextures,
+ glGetPointerv,
+ glIndexPointer,
+ glIndexub,
+ glIndexubv,
+ glInterleavedArrays,
+ glIsTexture,
+ glNormalPointer,
+ glPopClientAttrib,
+ glPrioritizeTextures,
+ glPushClientAttrib,
+ glTexCoordPointer,
+ glTexSubImage1D,
+ glTexSubImage2D,
+ glVertexPointer,
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ glCopyTexSubImage3D,
+ glDrawRangeElements,
+ glTexImage3D,
+ glTexSubImage3D,
+
+#ifdef _GLAPI_ARB_imaging
+ glBlendColor,
+ glBlendEquation,
+ glColorSubTable,
+ glColorTable,
+ glColorTableParameterfv,
+ glColorTableParameteriv,
+ glConvolutionFilter1D,
+ glConvolutionFilter2D,
+ glConvolutionParameterf,
+ glConvolutionParameterfv,
+ glConvolutionParameteri,
+ glConvolutionParameteriv,
+ glCopyColorSubTable,
+ glCopyColorTable,
+ glCopyConvolutionFilter1D,
+ glCopyConvolutionFilter2D,
+ glGetColorTable,
+ glGetColorTableParameterfv,
+ glGetColorTableParameteriv,
+ glGetConvolutionFilter,
+ glGetConvolutionParameterfv,
+ glGetConvolutionParameteriv,
+ glGetHistogram,
+ glGetHistogramParameterfv,
+ glGetHistogramParameteriv,
+ glGetMinmax,
+ glGetMinmaxParameterfv,
+ glGetMinmaxParameteriv,
+ glGetSeparableFilter,
+ glHistogram,
+ glMinmax,
+ glResetHistogram,
+ glResetMinmax,
+ glSeparableFilter2D,
+#endif
+#endif
+
+
+ /*
+ * Extensions
+ */
+
+#ifdef _GLAPI_EXT_color_table
+ glColorTableEXT,
+ glColorSubTableEXT,
+ glGetColorTableEXT,
+ glGetColorTableParameterfvEXT,
+ glGetColorTableParameterivEXT,
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ glLockArraysEXT,
+ glUnlockArraysEXT,
+#endif
+
+#ifdef _GLAPI_EXT_point_parameters
+ glPointParameterfEXT,
+ glPointParameterfvEXT,
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ glPolygonOffsetEXT,
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ glBlendEquationEXT,
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ glBlendColorEXT,
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ glActiveTextureARB,
+ glClientActiveTextureARB,
+ glMultiTexCoord1dARB,
+ glMultiTexCoord1dvARB,
+ glMultiTexCoord1fARB,
+ glMultiTexCoord1fvARB,
+ glMultiTexCoord1iARB,
+ glMultiTexCoord1ivARB,
+ glMultiTexCoord1sARB,
+ glMultiTexCoord1svARB,
+ glMultiTexCoord2dARB,
+ glMultiTexCoord2dvARB,
+ glMultiTexCoord2fARB,
+ glMultiTexCoord2fvARB,
+ glMultiTexCoord2iARB,
+ glMultiTexCoord2ivARB,
+ glMultiTexCoord2sARB,
+ glMultiTexCoord2svARB,
+ glMultiTexCoord3dARB,
+ glMultiTexCoord3dvARB,
+ glMultiTexCoord3fARB,
+ glMultiTexCoord3fvARB,
+ glMultiTexCoord3iARB,
+ glMultiTexCoord3ivARB,
+ glMultiTexCoord3sARB,
+ glMultiTexCoord3svARB,
+ glMultiTexCoord4dARB,
+ glMultiTexCoord4dvARB,
+ glMultiTexCoord4fARB,
+ glMultiTexCoord4fvARB,
+ glMultiTexCoord4iARB,
+ glMultiTexCoord4ivARB,
+ glMultiTexCoord4sARB,
+ glMultiTexCoord4svARB,
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ glBlendFuncSeparateINGR,
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ glWindowPos4fMESA,
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ glResizeBuffersMESA
+#endif
+
+};
+
+#endif /*DEBUG*/
+
+
+
+
+
+
+
+/*
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+#ifdef DEBUG
+ (void) completeness_test; /* to silence compiler warnings */
+#endif
+
+ if (dispatch) {
+#ifdef DEBUG
+ _glapi_check_table(dispatch);
+#endif
+#if defined(MULTI_THREAD)
+ /* set this thread's dispatch pointer */
+ /* XXX To Do */
+#else
+ Dispatch = dispatch;
+#endif
+ }
+ else {
+ /* no current context, each function is a no-op */
+ Dispatch = &__glapi_noop_table;
+ }
+}
+
+
+/*
+ * Get the global or per-thread dispatch table pointer.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+#if defined(MULTI_THREAD)
+ /* return this thread's dispatch pointer */
+ return NULL;
+#else
+ return Dispatch;
+#endif
+}
+
+
+/*
+ * Get API dispatcher version string.
+ */
+const char *
+_glapi_get_version(void)
+{
+ return "1.2"; /* XXX this isn't well defined yet */
+}
+
+
+/*
+ * Return list of hard-coded extension entrypoints in the dispatch table.
+ */
+const char *
+_glapi_get_extensions(void)
+{
+ return "GL_EXT_color_table GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers";
+}
+
+
+
+/*
+ * Dynamically allocate an extension entry point. Return a slot number.
+ */
+GLint
+_glapi_alloc_entrypoint(const char *funcName)
+{
+ return -1;
+}
+
+
+
+/*
+ * Find the dynamic entry point for the named function.
+ */
+GLint
+_glapi_get_entrypoint(const char *funcName)
+{
+ return -1;
+}
+
+
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
+{
+ return NULL;
+}
+
+
+
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+ assert(table->Accum);
+ assert(table->AlphaFunc);
+ assert(table->Begin);
+ assert(table->Bitmap);
+ assert(table->BlendFunc);
+ assert(table->CallList);
+ assert(table->CallLists);
+ assert(table->Clear);
+ assert(table->ClearAccum);
+ assert(table->ClearColor);
+ assert(table->ClearDepth);
+ assert(table->ClearIndex);
+ assert(table->ClearStencil);
+ assert(table->ClipPlane);
+ assert(table->Color3b);
+ assert(table->Color3bv);
+ assert(table->Color3d);
+ assert(table->Color3dv);
+ assert(table->Color3f);
+ assert(table->Color3fv);
+ assert(table->Color3i);
+ assert(table->Color3iv);
+ assert(table->Color3s);
+ assert(table->Color3sv);
+ assert(table->Color3ub);
+ assert(table->Color3ubv);
+ assert(table->Color3ui);
+ assert(table->Color3uiv);
+ assert(table->Color3us);
+ assert(table->Color3usv);
+ assert(table->Color4b);
+ assert(table->Color4bv);
+ assert(table->Color4d);
+ assert(table->Color4dv);
+ assert(table->Color4f);
+ assert(table->Color4fv);
+ assert(table->Color4i);
+ assert(table->Color4iv);
+ assert(table->Color4s);
+ assert(table->Color4sv);
+ assert(table->Color4ub);
+ assert(table->Color4ubv);
+ assert(table->Color4ui);
+ assert(table->Color4uiv);
+ assert(table->Color4us);
+ assert(table->Color4usv);
+ assert(table->ColorMask);
+ assert(table->ColorMaterial);
+ assert(table->CopyPixels);
+ assert(table->CullFace);
+ assert(table->DeleteLists);
+ assert(table->DepthFunc);
+ assert(table->DepthMask);
+ assert(table->DepthRange);
+ assert(table->Disable);
+ assert(table->DrawBuffer);
+ assert(table->DrawElements);
+ assert(table->DrawPixels);
+ assert(table->EdgeFlag);
+ assert(table->EdgeFlagv);
+ assert(table->Enable);
+ assert(table->End);
+ assert(table->EndList);
+ assert(table->EvalCoord1d);
+ assert(table->EvalCoord1dv);
+ assert(table->EvalCoord1f);
+ assert(table->EvalCoord1fv);
+ assert(table->EvalCoord2d);
+ assert(table->EvalCoord2dv);
+ assert(table->EvalCoord2f);
+ assert(table->EvalCoord2fv);
+ assert(table->EvalMesh1);
+ assert(table->EvalMesh2);
+ assert(table->EvalPoint1);
+ assert(table->EvalPoint2);
+ assert(table->FeedbackBuffer);
+ assert(table->Finish);
+ assert(table->Flush);
+ assert(table->Fogf);
+ assert(table->Fogfv);
+ assert(table->Fogi);
+ assert(table->Fogiv);
+ assert(table->FrontFace);
+ assert(table->Frustum);
+ assert(table->GenLists);
+ assert(table->GetBooleanv);
+ assert(table->GetClipPlane);
+ assert(table->GetDoublev);
+ assert(table->GetError);
+ assert(table->GetFloatv);
+ assert(table->GetIntegerv);
+ assert(table->GetLightfv);
+ assert(table->GetLightiv);
+ assert(table->GetMapdv);
+ assert(table->GetMapfv);
+ assert(table->GetMapiv);
+ assert(table->GetMaterialfv);
+ assert(table->GetMaterialiv);
+ assert(table->GetPixelMapfv);
+ assert(table->GetPixelMapuiv);
+ assert(table->GetPixelMapusv);
+ assert(table->GetPolygonStipple);
+ assert(table->GetString);
+ assert(table->GetTexEnvfv);
+ assert(table->GetTexEnviv);
+ assert(table->GetTexGendv);
+ assert(table->GetTexGenfv);
+ assert(table->GetTexGeniv);
+ assert(table->GetTexImage);
+ assert(table->GetTexLevelParameterfv);
+ assert(table->GetTexLevelParameteriv);
+ assert(table->GetTexParameterfv);
+ assert(table->GetTexParameteriv);
+ assert(table->Hint);
+ assert(table->IndexMask);
+ assert(table->Indexd);
+ assert(table->Indexdv);
+ assert(table->Indexf);
+ assert(table->Indexfv);
+ assert(table->Indexi);
+ assert(table->Indexiv);
+ assert(table->Indexs);
+ assert(table->Indexsv);
+ assert(table->InitNames);
+ assert(table->IsEnabled);
+ assert(table->IsList);
+ assert(table->LightModelf);
+ assert(table->LightModelfv);
+ assert(table->LightModeli);
+ assert(table->LightModeliv);
+ assert(table->Lightf);
+ assert(table->Lightfv);
+ assert(table->Lighti);
+ assert(table->Lightiv);
+ assert(table->LineStipple);
+ assert(table->LineWidth);
+ assert(table->ListBase);
+ assert(table->LoadIdentity);
+ assert(table->LoadMatrixd);
+ assert(table->LoadMatrixf);
+ assert(table->LoadName);
+ assert(table->LogicOp);
+ assert(table->Map1d);
+ assert(table->Map1f);
+ assert(table->Map2d);
+ assert(table->Map2f);
+ assert(table->MapGrid1d);
+ assert(table->MapGrid1f);
+ assert(table->MapGrid2d);
+ assert(table->MapGrid2f);
+ assert(table->Materialf);
+ assert(table->Materialfv);
+ assert(table->Materiali);
+ assert(table->Materialiv);
+ assert(table->MatrixMode);
+ assert(table->MultMatrixd);
+ assert(table->MultMatrixf);
+ assert(table->NewList);
+ assert(table->Normal3b);
+ assert(table->Normal3bv);
+ assert(table->Normal3d);
+ assert(table->Normal3dv);
+ assert(table->Normal3f);
+ assert(table->Normal3fv);
+ assert(table->Normal3i);
+ assert(table->Normal3iv);
+ assert(table->Normal3s);
+ assert(table->Normal3sv);
+ assert(table->Ortho);
+ assert(table->PassThrough);
+ assert(table->PixelMapfv);
+ assert(table->PixelMapuiv);
+ assert(table->PixelMapusv);
+ assert(table->PixelStoref);
+ assert(table->PixelStorei);
+ assert(table->PixelTransferf);
+ assert(table->PixelTransferi);
+ assert(table->PixelZoom);
+ assert(table->PointSize);
+ assert(table->PolygonMode);
+ assert(table->PolygonOffset);
+ assert(table->PolygonStipple);
+ assert(table->PopAttrib);
+ assert(table->PopMatrix);
+ assert(table->PopName);
+ assert(table->PushAttrib);
+ assert(table->PushMatrix);
+ assert(table->PushName);
+ assert(table->RasterPos2d);
+ assert(table->RasterPos2dv);
+ assert(table->RasterPos2f);
+ assert(table->RasterPos2fv);
+ assert(table->RasterPos2i);
+ assert(table->RasterPos2iv);
+ assert(table->RasterPos2s);
+ assert(table->RasterPos2sv);
+ assert(table->RasterPos3d);
+ assert(table->RasterPos3dv);
+ assert(table->RasterPos3f);
+ assert(table->RasterPos3fv);
+ assert(table->RasterPos3i);
+ assert(table->RasterPos3iv);
+ assert(table->RasterPos3s);
+ assert(table->RasterPos3sv);
+ assert(table->RasterPos4d);
+ assert(table->RasterPos4dv);
+ assert(table->RasterPos4f);
+ assert(table->RasterPos4fv);
+ assert(table->RasterPos4i);
+ assert(table->RasterPos4iv);
+ assert(table->RasterPos4s);
+ assert(table->RasterPos4sv);
+ assert(table->ReadBuffer);
+ assert(table->ReadPixels);
+ assert(table->Rectd);
+ assert(table->Rectdv);
+ assert(table->Rectf);
+ assert(table->Rectfv);
+ assert(table->Recti);
+ assert(table->Rectiv);
+ assert(table->Rects);
+ assert(table->Rectsv);
+ assert(table->RenderMode);
+ assert(table->Rotated);
+ assert(table->Rotatef);
+ assert(table->Scaled);
+ assert(table->Scalef);
+ assert(table->Scissor);
+ assert(table->SelectBuffer);
+ assert(table->ShadeModel);
+ assert(table->StencilFunc);
+ assert(table->StencilMask);
+ assert(table->StencilOp);
+ assert(table->TexCoord1d);
+ assert(table->TexCoord1dv);
+ assert(table->TexCoord1f);
+ assert(table->TexCoord1fv);
+ assert(table->TexCoord1i);
+ assert(table->TexCoord1iv);
+ assert(table->TexCoord1s);
+ assert(table->TexCoord1sv);
+ assert(table->TexCoord2d);
+ assert(table->TexCoord2dv);
+ assert(table->TexCoord2f);
+ assert(table->TexCoord2fv);
+ assert(table->TexCoord2i);
+ assert(table->TexCoord2iv);
+ assert(table->TexCoord2s);
+ assert(table->TexCoord2sv);
+ assert(table->TexCoord3d);
+ assert(table->TexCoord3dv);
+ assert(table->TexCoord3f);
+ assert(table->TexCoord3fv);
+ assert(table->TexCoord3i);
+ assert(table->TexCoord3iv);
+ assert(table->TexCoord3s);
+ assert(table->TexCoord3sv);
+ assert(table->TexCoord4d);
+ assert(table->TexCoord4dv);
+ assert(table->TexCoord4f);
+ assert(table->TexCoord4fv);
+ assert(table->TexCoord4i);
+ assert(table->TexCoord4iv);
+ assert(table->TexCoord4s);
+ assert(table->TexCoord4sv);
+ assert(table->TexEnvf);
+ assert(table->TexEnvfv);
+ assert(table->TexEnvi);
+ assert(table->TexEnviv);
+ assert(table->TexGend);
+ assert(table->TexGendv);
+ assert(table->TexGenf);
+ assert(table->TexGenfv);
+ assert(table->TexGeni);
+ assert(table->TexGeniv);
+ assert(table->TexImage1D);
+ assert(table->TexImage2D);
+ assert(table->TexParameterf);
+ assert(table->TexParameterfv);
+ assert(table->TexParameteri);
+ assert(table->TexParameteriv);
+ assert(table->Translated);
+ assert(table->Translatef);
+ assert(table->Vertex2d);
+ assert(table->Vertex2dv);
+ assert(table->Vertex2f);
+ assert(table->Vertex2fv);
+ assert(table->Vertex2i);
+ assert(table->Vertex2iv);
+ assert(table->Vertex2s);
+ assert(table->Vertex2sv);
+ assert(table->Vertex3d);
+ assert(table->Vertex3dv);
+ assert(table->Vertex3f);
+ assert(table->Vertex3fv);
+ assert(table->Vertex3i);
+ assert(table->Vertex3iv);
+ assert(table->Vertex3s);
+ assert(table->Vertex3sv);
+ assert(table->Vertex4d);
+ assert(table->Vertex4dv);
+ assert(table->Vertex4f);
+ assert(table->Vertex4fv);
+ assert(table->Vertex4i);
+ assert(table->Vertex4iv);
+ assert(table->Vertex4s);
+ assert(table->Vertex4sv);
+ assert(table->Viewport);
+
+#ifdef _GLAPI_VERSION_1_1
+ assert(table->AreTexturesResident);
+ assert(table->ArrayElement);
+ assert(table->BindTexture);
+ assert(table->ColorPointer);
+ assert(table->CopyTexImage1D);
+ assert(table->CopyTexImage2D);
+ assert(table->CopyTexSubImage1D);
+ assert(table->CopyTexSubImage2D);
+ assert(table->DeleteTextures);
+ assert(table->DisableClientState);
+ assert(table->DrawArrays);
+ assert(table->EdgeFlagPointer);
+ assert(table->EnableClientState);
+ assert(table->GenTextures);
+ assert(table->GetPointerv);
+ assert(table->IndexPointer);
+ assert(table->Indexub);
+ assert(table->Indexubv);
+ assert(table->InterleavedArrays);
+ assert(table->IsTexture);
+ assert(table->NormalPointer);
+ assert(table->PopClientAttrib);
+ assert(table->PrioritizeTextures);
+ assert(table->PushClientAttrib);
+ assert(table->TexCoordPointer);
+ assert(table->TexSubImage1D);
+ assert(table->TexSubImage2D);
+ assert(table->VertexPointer);
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ assert(table->CopyTexSubImage3D);
+ assert(table->DrawRangeElements);
+ assert(table->TexImage3D);
+ assert(table->TexSubImage3D);
+#ifdef _GLAPI_ARB_imaging
+ assert(table->BlendColor);
+ assert(table->BlendEquation);
+ assert(table->ColorSubTable);
+ assert(table->ColorTable);
+ assert(table->ColorTableParameterfv);
+ assert(table->ColorTableParameteriv);
+ assert(table->ConvolutionFilter1D);
+ assert(table->ConvolutionFilter2D);
+ assert(table->ConvolutionParameterf);
+ assert(table->ConvolutionParameterfv);
+ assert(table->ConvolutionParameteri);
+ assert(table->ConvolutionParameteriv);
+ assert(table->CopyColorSubTable);
+ assert(table->CopyColorTable);
+ assert(table->CopyConvolutionFilter1D);
+ assert(table->CopyConvolutionFilter2D);
+ assert(table->GetColorTable);
+ assert(table->GetColorTableParameterfv);
+ assert(table->GetColorTableParameteriv);
+ assert(table->GetConvolutionFilter);
+ assert(table->GetConvolutionParameterfv);
+ assert(table->GetConvolutionParameteriv);
+ assert(table->GetHistogram);
+ assert(table->GetHistogramParameterfv);
+ assert(table->GetHistogramParameteriv);
+ assert(table->GetMinmax);
+ assert(table->GetMinmaxParameterfv);
+ assert(table->GetMinmaxParameteriv);
+ assert(table->Histogram);
+ assert(table->Minmax);
+ assert(table->ResetHistogram);
+ assert(table->ResetMinmax);
+ assert(table->SeparableFilter2D);
+#endif
+#endif
+
+
+#ifdef _GLAPI_EXT_color_table
+ assert(table->ColorTableEXT);
+ assert(table->ColorSubTableEXT);
+ assert(table->GetColorTableEXT);
+ assert(table->GetColorTableParameterfvEXT);
+ assert(table->GetColorTableParameterivEXT);
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ assert(table->LockArraysEXT);
+ assert(table->UnlockArraysEXT);
+#endif
+
+#ifdef _GLAPI_EXT_point_parameter
+ assert(table->PointParameterfEXT);
+ assert(table->PointParameterfvEXT);
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ assert(table->PolygonOffsetEXT);
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ assert(table->ActiveTextureARB);
+ assert(table->ClientActiveTextureARB);
+ assert(table->MultiTexCoord1dARB);
+ assert(table->MultiTexCoord1dvARB);
+ assert(table->MultiTexCoord1fARB);
+ assert(table->MultiTexCoord1fvARB);
+ assert(table->MultiTexCoord1iARB);
+ assert(table->MultiTexCoord1ivARB);
+ assert(table->MultiTexCoord1sARB);
+ assert(table->MultiTexCoord1svARB);
+ assert(table->MultiTexCoord2dARB);
+ assert(table->MultiTexCoord2dvARB);
+ assert(table->MultiTexCoord2fARB);
+ assert(table->MultiTexCoord2fvARB);
+ assert(table->MultiTexCoord2iARB);
+ assert(table->MultiTexCoord2ivARB);
+ assert(table->MultiTexCoord2sARB);
+ assert(table->MultiTexCoord2svARB);
+ assert(table->MultiTexCoord3dARB);
+ assert(table->MultiTexCoord3dvARB);
+ assert(table->MultiTexCoord3fARB);
+ assert(table->MultiTexCoord3fvARB);
+ assert(table->MultiTexCoord3iARB);
+ assert(table->MultiTexCoord3ivARB);
+ assert(table->MultiTexCoord3sARB);
+ assert(table->MultiTexCoord3svARB);
+ assert(table->MultiTexCoord4dARB);
+ assert(table->MultiTexCoord4dvARB);
+ assert(table->MultiTexCoord4fARB);
+ assert(table->MultiTexCoord4fvARB);
+ assert(table->MultiTexCoord4iARB);
+ assert(table->MultiTexCoord4ivARB);
+ assert(table->MultiTexCoord4sARB);
+ assert(table->MultiTexCoord4svARB);
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ assert(table->BlendFuncSeparateINGR);
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ assert(table->WindowPos4fMESA);
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ assert(table->ResizeBuffersMESA);
+#endif
+}
+
--- /dev/null
+/* $Id: glapi.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This file is not specific to Mesa. It defines a dispatch table
+ * which could be used by any number of OpenGL implementations.
+ * It's designed to be gl.h-independent as well. That is, it does
+ * not depend on any particular extensions being defined in the gl.h
+ * header. We #define extension symbols (like _GLAPI_EXT_blend_color)
+ * to determine which entry points to compile. Clients of this dispatcher
+ * (like Mesa) can #ifdef test these symbols to know how to fill in the
+ * table.
+ */
+
+
+#ifndef _GLAPI_H
+#define _GLAPI_H
+
+
+#include "GL/gl.h"
+
+
+/* Which OpenGL API revisisions are supported by the table: */
+#define _GLAPI_VERSION_1_1 1
+#define _GLAPI_VERSION_1_2 1
+
+/* And which extensions: */
+#define _GLAPI_ARB_imaging 1
+#define _GLAPI_ARB_multitexture 1
+#define _GLAPI_EXT_color_table 1
+#define _GLAPI_EXT_compiled_vertex_array 1
+#define _GLAPI_EXT_point_parameters 1
+#define _GLAPI_EXT_polygon_offset 1
+#define _GLAPI_EXT_blend_minmax 1
+#define _GLAPI_EXT_blend_color 1
+#define _GLAPI_EXT_texture3D 1
+#define _GLAPI_EXT_texture_object 1
+#define _GLAPI_EXT_vertex_array 1
+#define _GLAPI_INGR_blend_func_separate 1
+#define _GLAPI_MESA_window_pos 1
+#define _GLAPI_MESA_resize_buffers 1
+
+
+
+
+/*
+ * This struct contains pointers for all the GL API entrypoints
+ * plus some reserved slots for dynamic extensions.
+ *
+ */
+struct _glapi_table
+{
+ /*
+ * OpenGL 1.0
+ */
+ void (*Accum)(GLenum, GLfloat);
+ void (*AlphaFunc)(GLenum, GLclampf);
+ void (*Begin)(GLenum);
+ void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
+ void (*BlendFunc)(GLenum, GLenum);
+ void (*CallList)(GLuint list);
+ void (*CallLists)(GLsizei, GLenum, const GLvoid *);
+ void (*Clear)(GLbitfield);
+ void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (*ClearDepth)(GLclampd);
+ void (*ClearIndex)(GLfloat);
+ void (*ClearStencil)(GLint);
+ void (*ClipPlane)(GLenum, const GLdouble *);
+ void (*Color3b)(GLbyte, GLbyte, GLbyte);
+ void (*Color3bv)(const GLbyte *);
+ void (*Color3d)(GLdouble, GLdouble, GLdouble);
+ void (*Color3dv)(const GLdouble *);
+ void (*Color3f)(GLfloat, GLfloat, GLfloat);
+ void (*Color3fv)(const GLfloat *);
+ void (*Color3i)(GLint, GLint, GLint);
+ void (*Color3iv)(const GLint *);
+ void (*Color3s)(GLshort, GLshort, GLshort);
+ void (*Color3sv)(const GLshort *);
+ void (*Color3ub)(GLubyte, GLubyte, GLubyte);
+ void (*Color3ubv)(const GLubyte *);
+ void (*Color3ui)(GLuint, GLuint, GLuint);
+ void (*Color3uiv)(const GLuint *);
+ void (*Color3us)(GLushort, GLushort, GLushort);
+ void (*Color3usv)(const GLushort *);
+ void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
+ void (*Color4bv)(const GLbyte *);
+ void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Color4dv)(const GLdouble *);
+ void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Color4fv)(const GLfloat *);
+ void (*Color4i)(GLint, GLint, GLint, GLint);
+ void (*Color4iv)(const GLint *);
+ void (*Color4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*Color4sv)(const GLshort *);
+ void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
+ void (*Color4ubv)(const GLubyte *);
+ void (*Color4ui)(GLuint, GLuint, GLuint, GLuint);
+ void (*Color4uiv)(const GLuint *);
+ void (*Color4us)(GLushort, GLushort, GLushort, GLushort);
+ void (*Color4usv)(const GLushort *);
+ void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
+ void (*ColorMaterial)(GLenum, GLenum);
+ void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
+ void (*CullFace)(GLenum);
+ void (*DeleteLists)(GLuint, GLsizei);
+ void (*DepthFunc)(GLenum);
+ void (*DepthMask)(GLboolean);
+ void (*DepthRange)(GLclampd, GLclampd);
+ void (*Disable)(GLenum);
+ void (*DrawBuffer)(GLenum);
+ void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*EdgeFlag)(GLboolean);
+ void (*EdgeFlagv)(const GLboolean *);
+ void (*Enable)(GLenum);
+ void (*End)(void);
+ void (*EndList)(void);
+ void (*EvalCoord1d)(GLdouble);
+ void (*EvalCoord1dv)(const GLdouble *);
+ void (*EvalCoord1f)(GLfloat);
+ void (*EvalCoord1fv)(const GLfloat *);
+ void (*EvalCoord2d)(GLdouble u, GLdouble);
+ void (*EvalCoord2dv)(const GLdouble *);
+ void (*EvalCoord2f)(GLfloat u, GLfloat);
+ void (*EvalCoord2fv)(const GLfloat *);
+ void (*EvalMesh1)(GLenum, GLint, GLint);
+ void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
+ void (*EvalPoint1)(GLint);
+ void (*EvalPoint2)(GLint, GLint);
+ void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
+ void (*Finish)(void);
+ void (*Flush)(void);
+ void (*Fogf)(GLenum, GLfloat);
+ void (*Fogfv)(GLenum, const GLfloat *);
+ void (*Fogi)(GLenum, GLint);
+ void (*Fogiv)(GLenum, const GLint *);
+ void (*FrontFace)(GLenum);
+ void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+ GLuint (*GenLists)(GLsizei);
+ void (*GetBooleanv)(GLenum, GLboolean *);
+ void (*GetClipPlane)(GLenum, GLdouble *);
+ void (*GetDoublev)(GLenum, GLdouble *);
+ GLenum (*GetError)(void);
+ void (*GetFloatv)(GLenum, GLfloat *);
+ void (*GetIntegerv)(GLenum, GLint *);
+ void (*GetLightfv)(GLenum light, GLenum, GLfloat *);
+ void (*GetLightiv)(GLenum light, GLenum, GLint *);
+ void (*GetMapdv)(GLenum, GLenum, GLdouble *);
+ void (*GetMapfv)(GLenum, GLenum, GLfloat *);
+ void (*GetMapiv)(GLenum, GLenum, GLint *);
+ void (*GetMaterialfv)(GLenum, GLenum, GLfloat *);
+ void (*GetMaterialiv)(GLenum, GLenum, GLint *);
+ void (*GetPixelMapfv)(GLenum, GLfloat *);
+ void (*GetPixelMapuiv)(GLenum, GLuint *);
+ void (*GetPixelMapusv)(GLenum, GLushort *);
+ void (*GetPolygonStipple)(GLubyte *);
+ const GLubyte* (*GetString)(GLenum name);
+ void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *);
+ void (*GetTexEnviv)(GLenum, GLenum, GLint *);
+ void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *);
+ void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *);
+ void (*GetTexGeniv)(GLenum coord, GLenum, GLint *);
+ void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *);
+ void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
+ void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
+ void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetTexParameteriv)(GLenum, GLenum, GLint *);
+ void (*Hint)(GLenum, GLenum);
+ void (*IndexMask)(GLuint);
+ void (*Indexd)(GLdouble);
+ void (*Indexdv)(const GLdouble *);
+ void (*Indexf)(GLfloat);
+ void (*Indexfv)(const GLfloat *);
+ void (*Indexi)(GLint);
+ void (*Indexiv)(const GLint *);
+ void (*Indexs)(GLshort);
+ void (*Indexsv)(const GLshort *);
+ void (*InitNames)(void);
+ GLboolean (*IsEnabled)(GLenum);
+ GLboolean (*IsList)(GLuint);
+ void (*LightModelf)(GLenum, GLfloat);
+ void (*LightModelfv)(GLenum, const GLfloat *);
+ void (*LightModeli)(GLenum, GLint);
+ void (*LightModeliv)(GLenum, const GLint *);
+ void (*Lightf)(GLenum light, GLenum, GLfloat);
+ void (*Lightfv)(GLenum light, GLenum, const GLfloat *);
+ void (*Lighti)(GLenum light, GLenum, GLint);
+ void (*Lightiv)(GLenum light, GLenum, const GLint *);
+ void (*LineStipple)(GLint factor, GLushort);
+ void (*LineWidth)(GLfloat);
+ void (*ListBase)(GLuint);
+ void (*LoadIdentity)(void);
+ void (*LoadMatrixd)(const GLdouble *);
+ void (*LoadMatrixf)(const GLfloat *);
+ void (*LoadName)(GLuint);
+ void (*LogicOp)(GLenum);
+ void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+ void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+ void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+ void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+ void (*MapGrid1d)(GLint, GLdouble, GLdouble);
+ void (*MapGrid1f)(GLint, GLfloat, GLfloat);
+ void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+ void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+ void (*Materialf)(GLenum, GLenum, GLfloat);
+ void (*Materialfv)(GLenum, GLenum, const GLfloat *);
+ void (*Materiali)(GLenum, GLenum, GLint);
+ void (*Materialiv)(GLenum, GLenum, const GLint *);
+ void (*MatrixMode)(GLenum);
+ void (*MultMatrixd)(const GLdouble *);
+ void (*MultMatrixf)(const GLfloat *);
+ void (*NewList)(GLuint list, GLenum);
+ void (*Normal3b)(GLbyte, GLbyte, GLbyte);
+ void (*Normal3bv)(const GLbyte *);
+ void (*Normal3d)(GLdouble, GLdouble, GLdouble);
+ void (*Normal3dv)(const GLdouble *);
+ void (*Normal3f)(GLfloat, GLfloat, GLfloat);
+ void (*Normal3fv)(const GLfloat *);
+ void (*Normal3i)(GLint, GLint, GLint);
+ void (*Normal3iv)(const GLint *);
+ void (*Normal3s)(GLshort, GLshort, GLshort);
+ void (*Normal3sv)(const GLshort *);
+ void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*PassThrough)(GLfloat);
+ void (*PixelMapfv)(GLenum, GLint, const GLfloat *);
+ void (*PixelMapuiv)(GLenum, GLint, const GLuint *);
+ void (*PixelMapusv)(GLenum, GLint, const GLushort *);
+ void (*PixelStoref)(GLenum, GLfloat);
+ void (*PixelStorei)(GLenum, GLint);
+ void (*PixelTransferf)(GLenum, GLfloat);
+ void (*PixelTransferi)(GLenum, GLint);
+ void (*PixelZoom)(GLfloat, GLfloat);
+ void (*PointSize)(GLfloat);
+ void (*PolygonMode)(GLenum, GLenum);
+ void (*PolygonOffset)(GLfloat, GLfloat);
+ void (*PolygonStipple)(const GLubyte *);
+ void (*PopAttrib)(void);
+ void (*PopMatrix)(void);
+ void (*PopName)(void);
+ void (*PushAttrib)(GLbitfield);
+ void (*PushMatrix)(void);
+ void (*PushName)(GLuint);
+ void (*RasterPos2d)(GLdouble, GLdouble);
+ void (*RasterPos2dv)(const GLdouble *);
+ void (*RasterPos2f)(GLfloat, GLfloat);
+ void (*RasterPos2fv)(const GLfloat *);
+ void (*RasterPos2i)(GLint, GLint);
+ void (*RasterPos2iv)(const GLint *);
+ void (*RasterPos2s)(GLshort, GLshort);
+ void (*RasterPos2sv)(const GLshort *);
+ void (*RasterPos3d)(GLdouble, GLdouble, GLdouble);
+ void (*RasterPos3dv)(const GLdouble *);
+ void (*RasterPos3f)(GLfloat, GLfloat, GLfloat);
+ void (*RasterPos3fv)(const GLfloat *);
+ void (*RasterPos3i)(GLint, GLint, GLint);
+ void (*RasterPos3iv)(const GLint *);
+ void (*RasterPos3s)(GLshort, GLshort, GLshort);
+ void (*RasterPos3sv)(const GLshort *);
+ void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*RasterPos4dv)(const GLdouble *);
+ void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*RasterPos4fv)(const GLfloat *);
+ void (*RasterPos4i)(GLint, GLint, GLint, GLint);
+ void (*RasterPos4iv)(const GLint *);
+ void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*RasterPos4sv)(const GLshort *);
+ void (*ReadBuffer)(GLenum);
+ void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+ void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Rectdv)(const GLdouble *, const GLdouble *);
+ void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Rectfv)(const GLfloat *, const GLfloat *);
+ void (*Recti)(GLint, GLint, GLint, GLint);
+ void (*Rectiv)(const GLint *, const GLint *);
+ void (*Rects)(GLshort, GLshort, GLshort, GLshort);
+ void (*Rectsv)(const GLshort *, const GLshort *);
+ GLint (*RenderMode)(GLenum);
+ void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Scaled)(GLdouble, GLdouble, GLdouble);
+ void (*Scalef)(GLfloat, GLfloat, GLfloat);
+ void (*Scissor)(GLint, GLint, GLsizei, GLsizei);
+ void (*SelectBuffer)(GLsizei, GLuint *);
+ void (*ShadeModel)(GLenum);
+ void (*StencilFunc)(GLenum, GLint, GLuint);
+ void (*StencilMask)(GLuint);
+ void (*StencilOp)(GLenum, GLenum, GLenum);
+ void (*TexCoord1d)(GLdouble);
+ void (*TexCoord1dv)(const GLdouble *);
+ void (*TexCoord1f)(GLfloat);
+ void (*TexCoord1fv)(const GLfloat *);
+ void (*TexCoord1i)(GLint);
+ void (*TexCoord1iv)(const GLint *);
+ void (*TexCoord1s)(GLshort);
+ void (*TexCoord1sv)(const GLshort *);
+ void (*TexCoord2d)(GLdouble, GLdouble);
+ void (*TexCoord2dv)(const GLdouble *);
+ void (*TexCoord2f)(GLfloat, GLfloat);
+ void (*TexCoord2fv)(const GLfloat *);
+ void (*TexCoord2i)(GLint, GLint);
+ void (*TexCoord2iv)(const GLint *);
+ void (*TexCoord2s)(GLshort, GLshort);
+ void (*TexCoord2sv)(const GLshort *);
+ void (*TexCoord3d)(GLdouble, GLdouble, GLdouble);
+ void (*TexCoord3dv)(const GLdouble *);
+ void (*TexCoord3f)(GLfloat, GLfloat, GLfloat);
+ void (*TexCoord3fv)(const GLfloat *);
+ void (*TexCoord3i)(GLint, GLint, GLint);
+ void (*TexCoord3iv)(const GLint *);
+ void (*TexCoord3s)(GLshort, GLshort, GLshort);
+ void (*TexCoord3sv)(const GLshort *);
+ void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*TexCoord4dv)(const GLdouble *);
+ void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*TexCoord4fv)(const GLfloat *);
+ void (*TexCoord4i)(GLint, GLint, GLint, GLint);
+ void (*TexCoord4iv)(const GLint *);
+ void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*TexCoord4sv)(const GLshort *);
+ void (*TexEnvf)(GLenum, GLenum, GLfloat);
+ void (*TexEnvfv)(GLenum, GLenum, const GLfloat *);
+ void (*TexEnvi)(GLenum, GLenum, GLint);
+ void (*TexEnviv)(GLenum, GLenum, const GLint *);
+ void (*TexGend)(GLenum, GLenum, GLdouble);
+ void (*TexGendv)(GLenum, GLenum, const GLdouble *);
+ void (*TexGenf)(GLenum, GLenum, GLfloat);
+ void (*TexGenfv)(GLenum, GLenum, const GLfloat *);
+ void (*TexGeni)(GLenum, GLenum, GLint);
+ void (*TexGeniv)(GLenum, GLenum, const GLint *);
+ void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (*TexParameterf)(GLenum, GLenum, GLfloat);
+ void (*TexParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (*TexParameteri)(GLenum, GLenum, GLint);
+ void (*TexParameteriv)(GLenum, GLenum, const GLint *);
+ void (*Translated)(GLdouble, GLdouble, GLdouble);
+ void (*Translatef)(GLfloat, GLfloat, GLfloat);
+ void (*Vertex2d)(GLdouble, GLdouble);
+ void (*Vertex2dv)(const GLdouble *);
+ void (*Vertex2f)(GLfloat, GLfloat);
+ void (*Vertex2fv)(const GLfloat *);
+ void (*Vertex2i)(GLint, GLint);
+ void (*Vertex2iv)(const GLint *);
+ void (*Vertex2s)(GLshort, GLshort);
+ void (*Vertex2sv)(const GLshort *);
+ void (*Vertex3d)(GLdouble, GLdouble, GLdouble);
+ void (*Vertex3dv)(const GLdouble *);
+ void (*Vertex3f)(GLfloat, GLfloat, GLfloat);
+ void (*Vertex3fv)(const GLfloat *);
+ void (*Vertex3i)(GLint, GLint, GLint);
+ void (*Vertex3iv)(const GLint *);
+ void (*Vertex3s)(GLshort, GLshort, GLshort);
+ void (*Vertex3sv)(const GLshort *);
+ void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Vertex4dv)(const GLdouble *);
+ void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Vertex4fv)(const GLfloat *);
+ void (*Vertex4i)(GLint, GLint, GLint, GLint);
+ void (*Vertex4iv)(const GLint *);
+ void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*Vertex4sv)(const GLshort *);
+ void (*Viewport)(GLint, GLint, GLsizei, GLsizei);
+
+ /*
+ * OpenGL 1.1
+ */
+#ifdef _GLAPI_VERSION_1_1
+ GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
+ void (*ArrayElement)(GLint);
+ void (*BindTexture)(GLenum, GLuint);
+ void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+ void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+ void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+ void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+ void (*DeleteTextures)(GLsizei, const GLuint *);
+ void (*DisableClientState)(GLenum);
+ void (*DrawArrays)(GLenum, GLint, GLsizei);
+ void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
+ void (*EdgeFlagPointer)(GLsizei, const GLvoid *);
+ void (*EnableClientState)(GLenum);
+ void (*GenTextures)(GLsizei, GLuint *);
+ void (*GetPointerv)(GLenum, GLvoid **);
+ void (*IndexPointer)(GLenum, GLsizei, const GLvoid *);
+ void (*Indexub)(GLubyte);
+ void (*Indexubv)(const GLubyte *);
+ void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
+ GLboolean (*IsTexture)(GLuint);
+ void (*NormalPointer)(GLenum, GLsizei, const GLvoid *);
+ void (*PopClientAttrib)(void);
+ void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
+ void (*PushClientAttrib)(GLbitfield);
+ void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#endif
+
+ /*
+ * OpenGL 1.2
+ */
+#ifdef _GLAPI_VERSION_1_2
+ void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+ void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+ void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+#ifdef _GLAPI_ARB_imaging
+ void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (*BlendEquation)(GLenum);
+ void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *);
+ void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat);
+ void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (*ConvolutionParameteri)(GLenum, GLenum, GLint);
+ void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
+ void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
+ void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
+ void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei);
+ void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei);
+ void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
+ void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
+ void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+ void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+ void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+ void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean);
+ void (*Minmax)(GLenum, GLenum, GLboolean);
+ void (*ResetHistogram)(GLenum);
+ void (*ResetMinmax)(GLenum);
+ void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /*_GLAPI_ARB_imaging*/
+#endif /*_GLAPI_VERSION_1_2*/
+
+
+ /*
+ * Extensions
+ */
+
+#ifdef _GLAPI_EXT_color_table
+ void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *);
+ void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *);
+ void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *);
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ void (*LockArraysEXT)(GLint, GLsizei);
+ void (*UnlockArraysEXT)(void);
+#endif
+
+#ifdef _GLAPI_EXT_point_parameters
+ void (*PointParameterfEXT)(GLenum, GLfloat);
+ void (*PointParameterfvEXT)(GLenum, const GLfloat *);
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ void (*PolygonOffsetEXT)(GLfloat, GLfloat);
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ void (*BlendEquationEXT)(GLenum);
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf);
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ void (*ActiveTextureARB)(GLenum);
+ void (*ClientActiveTextureARB)(GLenum);
+ void (*MultiTexCoord1dARB)(GLenum, GLdouble);
+ void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord1fARB)(GLenum, GLfloat);
+ void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord1iARB)(GLenum, GLint);
+ void (*MultiTexCoord1ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord1sARB)(GLenum, GLshort);
+ void (*MultiTexCoord1svARB)(GLenum, const GLshort *);
+ void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble);
+ void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
+ void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord2iARB)(GLenum, GLint, GLint);
+ void (*MultiTexCoord2ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort);
+ void (*MultiTexCoord2svARB)(GLenum, const GLshort *);
+ void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble);
+ void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
+ void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint);
+ void (*MultiTexCoord3ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort);
+ void (*MultiTexCoord3svARB)(GLenum, const GLshort *);
+ void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint);
+ void (*MultiTexCoord4ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort);
+ void (*MultiTexCoord4svARB)(GLenum, const GLshort *);
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ void (*ResizeBuffersMESA)(void);
+#endif
+
+};
+
+
+
+
+extern void
+_glapi_set_dispatch(struct _glapi_table *dispatch);
+
+
+extern struct _glapi_table *
+_glapi_get_dispatch(void);
+
+
+extern const char *
+_glapi_get_version(void);
+
+
+extern const char *
+_glapi_get_extensions(void);
+
+
+extern void
+_glapi_check_table(const struct _glapi_table *table);
+
+
+extern GLint
+_glapi_alloc_entrypoint(const char *funcName);
+
+
+extern GLint
+_glapi_get_entrypoint(const char *funcName);
+
+
+extern const GLvoid *
+_glapi_get_proc_address(const char *funcName);
+
+
+#endif
-# $Id: Makefile.X11,v 1.6 1999/10/08 09:27:09 keithw Exp $
+# $Id: Makefile.X11,v 1.7 1999/11/11 01:22:28 brianp Exp $
# Mesa 3-D graphics library
-# Version: 3.1
+# Version: 3.3
# Copyright (C) 1995-1999 Brian Paul
# Makefile for core library
INCDIR = ../include
LIBDIR = ../lib
+
CORE_SOURCES = \
+ glapi.c \
+ glapinoop.c \
accum.c \
alpha.c \
alphabuf.c \
- api1.c \
- api2.c \
- apiext.c \
attrib.c \
bbox.c \
bitmap.c \
cva.c \
debug_xform.c \
depth.c \
+ dispatch.c \
dlist.c \
drawpix.c \
enable.c \
glmisc.c \
hash.c \
image.c \
+ imaging.c \
light.c \
lines.c \
logic.c \
masking.c \
matrix.c \
+ mem.c \
mmath.c \
mthreads.c \
pb.c \
pixel.c \
pipeline.c \
points.c \
- pointers.c \
polygon.c \
quads.c \
rastpos.c \
-/* $Id: accum.c,v 1.10 1999/11/08 07:36:43 brianp Exp $ */
+/* $Id: accum.c,v 1.11 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
-/* $XFree86: xc/lib/GL/mesa/src/accum.c,v 1.3 1999/04/04 00:20:17 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <limits.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "accum.h"
#include "context.h"
-#include "macros.h"
+#include "mem.h"
#include "masking.h"
#include "span.h"
#include "types.h"
-void gl_ClearAccum( GLcontext *ctx,
- GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+void
+_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
-void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value )
+void
+_mesa_Accum( GLenum op, GLfloat value )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint xpos, ypos, width, height, width4;
GLfloat acc_scale;
GLubyte rgba[MAX_WIDTH][4];
-/* $Id: accum.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: accum.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
extern void gl_alloc_accum_buffer( GLcontext *ctx );
-extern void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value );
+extern void gl_clear_accum_buffer( GLcontext *ctx );
-extern void gl_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
+extern void
+_mesa_Accum( GLenum op, GLfloat value );
-extern void gl_clear_accum_buffer( GLcontext *ctx );
+extern void
+_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
#endif
-/* $Id: attrib.c,v 1.10 1999/11/08 15:28:08 brianp Exp $ */
+/* $Id: attrib.c,v 1.11 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
-
-#include <stdlib.h>
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "attrib.h"
#include "context.h"
#include "glmisc.h"
#include "enable.h"
#include "enums.h"
-#include "macros.h"
+#include "mem.h"
#include "simple_list.h"
#include "texstate.h"
#include "types.h"
dest->P = src->P;
dest->M = src->M;
dest->MinMagThresh = src->MinMagThresh;
- memcpy( dest->Palette, src->Palette,
- sizeof(GLubyte) * MAX_TEXTURE_PALETTE_SIZE * 4 );
- dest->PaletteSize = src->PaletteSize;
- dest->PaletteIntFormat = src->PaletteIntFormat;
- dest->PaletteFormat = src->PaletteFormat;
+ dest->Palette = src->Palette;
dest->Complete = src->Complete;
dest->SampleFunc = src->SampleFunc;
}
MEMCPY( &ctx->Color, attr->data,
sizeof(struct gl_colorbuffer_attrib) );
if (ctx->Color.DrawBuffer != oldDrawBuffer) {
- gl_DrawBuffer(ctx, ctx->Color.DrawBuffer);
+ _mesa_DrawBuffer( ctx->Color.DrawBuffer);
}
if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
ctx->Color.AlphaRef != oldAlphaRef) &&
#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
if ((VALUE) != (NEWVALUE)) { \
- gl_set_enable( ctx, ENUM, (NEWVALUE) ); \
+ _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
}
TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
GLuint i;
for (i=0;i<MAX_CLIP_PLANES;i++) {
if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
- gl_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
+ _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
}
}
TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
struct gl_viewport_attrib *v =
(struct gl_viewport_attrib *)attr->data;
- gl_Viewport( ctx, v->X, v->Y, v->Width, v->Height );
- gl_DepthRange( ctx, v->Near, v->Far );
+ _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
+ _mesa_DepthRange( v->Near, v->Far );
break;
}
default:
ctx->NewState = NEW_ALL;
}
+
+
+void
+_mesa_PushAttrib( GLbitfield mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gl_PushAttrib(ctx, mask);
+}
+
+
+void
+_mesa_PopAttrib( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gl_PopAttrib(ctx);
+}
+
+
+void
+_mesa_PushClientAttrib( GLbitfield mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gl_PushClientAttrib(ctx, mask);
+}
+
+
+void
+_mesa_PopClientAttrib( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gl_PopClientAttrib(ctx);
+}
+
+
-/* $Id: attrib.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: attrib.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef ATTRIB_H
#define ATTRIB_h
extern void gl_PopClientAttrib( GLcontext *ctx );
+extern void
+_mesa_PushAttrib( GLbitfield mask );
+
+extern void
+_mesa_PopAttrib( void );
+
+extern void
+_mesa_PushClientAttrib( GLbitfield mask );
+
+extern void
+_mesa_PopClientAttrib( void );
+
+
#endif
-/* $Id: blend.c,v 1.7 1999/11/08 15:28:08 brianp Exp $ */
+/* $Id: blend.c,v 1.8 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdio.h>
-#include <assert.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "alphabuf.h"
#include "blend.h"
#include "context.h"
#endif
-void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
/* GL_INGR_blend_func_separate */
void
-gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
+_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
/* This is really an extension function! */
-void gl_BlendEquation( GLcontext *ctx, GLenum mode )
+void
+_mesa_BlendEquationEXT( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
-void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
+void
+_mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
-/* $Id: blend.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: blend.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
-
-
-
#ifndef BLEND_H
#define BLEND_H
extern void
-gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor );
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
extern void
-gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA );
+_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA );
extern void
-gl_BlendEquation( GLcontext *ctx, GLenum mode );
+_mesa_BlendEquationEXT( GLenum mode );
extern void
-gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
+_mesa_BlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
#endif
-/* $Id: clip.c,v 1.4 1999/11/08 07:36:43 brianp Exp $ */
+/* $Id: clip.c,v 1.5 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <string.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "clip.h"
#include "context.h"
#include "macros.h"
-void gl_ClipPlane( GLcontext* ctx, GLenum plane, const GLfloat *equation )
+void
+_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint p;
+ GLfloat equation[4];
+
+ equation[0] = eq[0];
+ equation[1] = eq[1];
+ equation[2] = eq[2];
+ equation[3] = eq[3];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClipPlane");
}
}
-void gl_GetClipPlane( GLcontext* ctx, GLenum plane, GLdouble *equation )
+void
+_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint p;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetClipPlane");
-/* $Id: clip.h,v 1.2 1999/09/18 20:41:22 keithw Exp $ */
+/* $Id: clip.h,v 1.3 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
extern void gl_user_cliptest( struct vertex_buffer *VB );
-extern void gl_ClipPlane( GLcontext* ctx,
- GLenum plane, const GLfloat *equation );
+extern void _mesa_ClipPlane( GLenum plane, const GLdouble *equation );
-extern void gl_GetClipPlane( GLcontext* ctx,
- GLenum plane, GLdouble *equation );
+extern void _mesa_GetClipPlane( GLenum plane, GLdouble *equation );
/*
-/* $Id: colortab.c,v 1.3 1999/11/08 07:36:43 brianp Exp $ */
+/* $Id: colortab.c,v 1.4 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/* $XFree86: xc/lib/GL/mesa/src/colortab.c,v 1.2 1999/04/04 00:20:21 dawes Exp $ */
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifdef XFree86Server
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "colortab.h"
#include "context.h"
+#include "image.h"
#include "macros.h"
#endif
/*
* Return GL_TRUE if k is a power of two, else return GL_FALSE.
*/
-static GLboolean power_of_two( GLint k )
+static GLboolean
+power_of_two( GLint k )
{
GLint i, m = 1;
for (i=0; i<32; i++) {
}
-static GLint decode_internal_format( GLint format )
+static GLint
+decode_internal_format( GLint format )
{
switch (format) {
case GL_ALPHA:
}
-void gl_ColorTable( GLcontext *ctx, GLenum target,
- GLenum internalFormat, struct gl_image *table )
+void
+_mesa_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj;
+ struct gl_palette *palette;
GLboolean proxy = GL_FALSE;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorTable");
- if (decode_internal_format(internalFormat) < 0) {
- gl_error( ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)" );
- return;
- }
-
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
+ palette = &texObj->Palette;
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
+ palette = &texObj->Palette;
break;
- case GL_TEXTURE_3D_EXT:
+ case GL_TEXTURE_3D:
texObj = texUnit->CurrentD[3];
+ palette = &texObj->Palette;
break;
case GL_PROXY_TEXTURE_1D:
texObj = ctx->Texture.Proxy1D;
+ palette = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_2D:
texObj = ctx->Texture.Proxy2D;
+ palette = &texObj->Palette;
proxy = GL_TRUE;
break;
- case GL_PROXY_TEXTURE_3D_EXT:
+ case GL_PROXY_TEXTURE_3D:
texObj = ctx->Texture.Proxy3D;
+ palette = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
texObj = NULL;
+ palette = &ctx->Texture.Palette;
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glColorTableEXT(target)");
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
return;
}
- /* internalformat = just like glTexImage */
+ assert(palette);
+
+ if (!gl_is_legal_format_and_type(format, type)) {
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTable(format or type)");
+ return;
+ }
+
+ if (decode_internal_format(internalFormat) < 0) {
+ gl_error( ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)" );
+ return;
+ }
- if (table->Width < 1 || table->Width > MAX_TEXTURE_PALETTE_SIZE
- || !power_of_two(table->Width)) {
- gl_error(ctx, GL_INVALID_VALUE, "glColorTableEXT(width)");
+ if (width < 1 || width > MAX_TEXTURE_PALETTE_SIZE || !power_of_two(width)) {
+ gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
if (proxy) {
- texObj->PaletteSize = 0;
- texObj->PaletteIntFormat = (GLenum) 0;
- texObj->PaletteFormat = (GLenum) 0;
+ palette->Size = 0;
+ palette->IntFormat = (GLenum) 0;
+ palette->Format = (GLenum) 0;
}
return;
}
+ palette->Size = width;
+ palette->IntFormat = internalFormat;
+ palette->Format = (GLenum) decode_internal_format(internalFormat);
+ if (!proxy) {
+ _mesa_unpack_ubyte_color_span(ctx, width, palette->Format,
+ palette->Table, /* dest */
+ format, type, table,
+ &ctx->Unpack, GL_FALSE);
+ }
if (texObj) {
/* per-texture object palette */
- texObj->PaletteSize = table->Width;
- texObj->PaletteIntFormat = internalFormat;
- texObj->PaletteFormat = (GLenum) decode_internal_format(internalFormat);
- if (!proxy) {
- MEMCPY(texObj->Palette, table->Data, table->Width*table->Components);
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
}
else {
/* shared texture palette */
- ctx->Texture.PaletteSize = table->Width;
- ctx->Texture.PaletteIntFormat = internalFormat;
- ctx->Texture.PaletteFormat = (GLenum) decode_internal_format(internalFormat);
- MEMCPY(ctx->Texture.Palette, table->Data, table->Width*table->Components);
if (ctx->Driver.UpdateTexturePalette) {
(*ctx->Driver.UpdateTexturePalette)( ctx, NULL );
}
-void gl_ColorSubTable( GLcontext *ctx, GLenum target,
- GLsizei start, struct gl_image *data )
+void
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *table )
{
- /* XXX TODO */
- gl_problem(ctx, "glColorSubTableEXT not implemented");
- (void) target;
- (void) start;
- (void) data;
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj;
+ struct gl_palette *palette;
+ GLint comps;
+ GLubyte *dest;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorSubTable");
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ texObj = texUnit->CurrentD[1];
+ palette = &texObj->Palette;
+ break;
+ case GL_TEXTURE_2D:
+ texObj = texUnit->CurrentD[2];
+ palette = &texObj->Palette;
+ break;
+ case GL_TEXTURE_3D:
+ texObj = texUnit->CurrentD[3];
+ palette = &texObj->Palette;
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ texObj = NULL;
+ palette = &ctx->Texture.Palette;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
+
+ assert(palette);
+
+ if (!gl_is_legal_format_and_type(format, type)) {
+ gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(format or type)");
+ return;
+ }
+
+ if (count < 1) {
+ gl_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ comps = gl_components_in_format(format);
+ assert(comps > 0); /* error should be caught sooner */
+
+ if (start + count > palette->Size) {
+ gl_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+ dest = palette->Table + start * comps * sizeof(GLubyte);
+ _mesa_unpack_ubyte_color_span(ctx, count, palette->Format, dest,
+ format, type, table,
+ &ctx->Unpack, GL_FALSE);
+
+ if (texObj) {
+ /* per-texture object palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+ else {
+ /* shared texture palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, NULL );
+ }
+ }
}
-void gl_GetColorTable( GLcontext *ctx, GLenum target, GLenum format,
- GLenum type, GLvoid *table )
+void
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table )
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_palette *palette;
+ GLubyte rgba[MAX_TEXTURE_PALETTE_SIZE][4];
+ GLint i;
+
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetBooleanv");
switch (target) {
case GL_TEXTURE_1D:
+ palette = &texUnit->CurrentD[1]->Palette;
break;
case GL_TEXTURE_2D:
+ palette = &texUnit->CurrentD[2]->Palette;
break;
- case GL_TEXTURE_3D_EXT:
+ case GL_TEXTURE_3D:
+ palette = &texUnit->CurrentD[3]->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
+ palette = &ctx->Texture.Palette;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+
+ assert(palette);
+
+ switch (palette->Format) {
+ case GL_ALPHA:
+ for (i = 0; i < palette->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = palette->Table[i];
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < palette->Size; i++) {
+ rgba[i][RCOMP] = palette->Table[i];
+ rgba[i][GCOMP] = palette->Table[i];
+ rgba[i][BCOMP] = palette->Table[i];
+ rgba[i][ACOMP] = 255;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < palette->Size; i++) {
+ rgba[i][RCOMP] = palette->Table[i*2+0];
+ rgba[i][GCOMP] = palette->Table[i*2+0];
+ rgba[i][BCOMP] = palette->Table[i*2+0];
+ rgba[i][ACOMP] = palette->Table[i*2+1];
+ }
+ break;
+ case GL_INTENSITY:
+ for (i = 0; i < palette->Size; i++) {
+ rgba[i][RCOMP] = palette->Table[i];
+ rgba[i][GCOMP] = palette->Table[i];
+ rgba[i][BCOMP] = palette->Table[i];
+ rgba[i][ACOMP] = 255;
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < palette->Size; i++) {
+ rgba[i][RCOMP] = palette->Table[i*3+0];
+ rgba[i][GCOMP] = palette->Table[i*3+1];
+ rgba[i][BCOMP] = palette->Table[i*3+2];
+ rgba[i][ACOMP] = 255;
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < palette->Size; i++) {
+ rgba[i][RCOMP] = palette->Table[i*4+0];
+ rgba[i][GCOMP] = palette->Table[i*4+1];
+ rgba[i][BCOMP] = palette->Table[i*4+2];
+ rgba[i][ACOMP] = palette->Table[i*4+3];
+ }
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableEXT(target)");
+ gl_problem(ctx, "bad palette format in glGetColorTable");
return;
}
- gl_problem(ctx, "glGetColorTableEXT not implemented!");
+ gl_pack_rgba_span(ctx, palette->Size, (const GLubyte (*)[]) rgba,
+ format, type, table, &ctx->Pack, GL_FALSE);
+
+ gl_problem(ctx, "glGetColorTable not implemented!");
(void) format;
(void) type;
(void) table;
-void gl_GetColorTableParameterfv( GLcontext *ctx, GLenum target,
- GLenum pname, GLfloat *params )
+void
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
GLint iparams[10];
-
- gl_GetColorTableParameteriv( ctx, target, pname, iparams );
+ _mesa_GetColorTableParameteriv( target, pname, iparams );
*params = (GLfloat) iparams[0];
}
-void gl_GetColorTableParameteriv( GLcontext *ctx, GLenum target,
- GLenum pname, GLint *params )
+void
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj;
+ struct gl_palette *palette;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameter");
switch (target) {
case GL_TEXTURE_1D:
- texObj = texUnit->CurrentD[1];
+ palette = &texUnit->CurrentD[1]->Palette;
break;
case GL_TEXTURE_2D:
- texObj = texUnit->CurrentD[2];
+ palette = &texUnit->CurrentD[2]->Palette;
break;
- case GL_TEXTURE_3D_EXT:
- texObj = texUnit->CurrentD[3];
+ case GL_TEXTURE_3D:
+ palette = &texUnit->CurrentD[3]->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- texObj = NULL;
+ palette = &ctx->Texture.Palette;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
}
switch (pname) {
- case GL_COLOR_TABLE_FORMAT_EXT:
- if (texObj)
- *params = texObj->PaletteIntFormat;
- else
- *params = ctx->Texture.PaletteIntFormat;
- break;
- case GL_COLOR_TABLE_WIDTH_EXT:
- if (texObj)
- *params = texObj->PaletteSize;
- else
- *params = ctx->Texture.PaletteSize;
- break;
- case GL_COLOR_TABLE_RED_SIZE_EXT:
+ case GL_COLOR_TABLE_FORMAT:
+ *params = palette->IntFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = palette->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
*params = 8;
break;
- case GL_COLOR_TABLE_GREEN_SIZE_EXT:
+ case GL_COLOR_TABLE_GREEN_SIZE:
*params = 8;
break;
- case GL_COLOR_TABLE_BLUE_SIZE_EXT:
+ case GL_COLOR_TABLE_BLUE_SIZE:
*params = 8;
break;
- case GL_COLOR_TABLE_ALPHA_SIZE_EXT:
+ case GL_COLOR_TABLE_ALPHA_SIZE:
*params = 8;
break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
*params = 8;
break;
- case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
*params = 8;
break;
default:
-/* $Id: colortab.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: colortab.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
-
-
-
#ifndef COLORTAB_H
#define COLORTAB_H
#include "types.h"
-extern void gl_ColorTable( GLcontext *ctx, GLenum target,
- GLenum internalformat,
- struct gl_image *table );
+extern void
+_mesa_ColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table );
-extern void gl_ColorSubTable( GLcontext *ctx, GLenum target,
- GLsizei start, struct gl_image *data );
+extern void
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *table );
-extern void gl_GetColorTable( GLcontext *ctx, GLenum target, GLenum format,
- GLenum type, GLvoid *table );
+extern void
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
-extern void gl_GetColorTableParameterfv( GLcontext *ctx, GLenum target,
- GLenum pname, GLfloat *params );
+extern void
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
-extern void gl_GetColorTableParameteriv( GLcontext *ctx, GLenum target,
- GLenum pname, GLint *params );
+extern void
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
#endif
-/* $Id: config.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: config.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
-
/*
* Tunable configuration parameters.
*/
#include "conf.h"
#endif
+
/*
- *
* OpenGL implementation limits
- *
*/
-
/* Maximum modelview matrix stack depth: */
#define MAX_MODELVIEW_STACK_DEPTH 32
#define MAX_ARRAY_LOCK_SIZE 3000
+
/*
- *
* Mesa-specific parameters
- *
*/
#define ACCUM_BITS 16
+/*
+ * Bits per depth buffer value: 16 or 32
+ */
#ifdef MESAD3D
/* Mesa / Direct3D driver only */
extern float g_DepthScale, g_MaxDepth;
# define DEPTH_SCALE g_DepthScale
# define MAX_DEPTH g_MaxDepth
#else
- /*
- * Bits per depth buffer value: 16 or 32
- */
# define DEPTH_BITS 16
# if DEPTH_BITS==16
# define MAX_DEPTH 0xffff
#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
-/*
- *
- * For X11 driver only:
- *
- */
-
-/*
- * When defined, use 6x6x6 dithering instead of 5x9x5.
- * 5x9x5 better for general colors, 6x6x6 better for grayscale.
- */
-/*#define DITHER666*/
-
-
typedef struct gl_context GLcontext;
-/* $Id: context.c,v 1.18 1999/11/08 07:36:43 brianp Exp $ */
+/* $Id: context.c,v 1.19 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/context.c,v 1.4 1999/04/04 00:20:21 dawes Exp $ */
-
/*
* If multi-threading is enabled (-DTHREADS) then each thread has it's
* own rendering context. A thread obtains the pointer to its GLcontext
*/
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "accum.h"
#include "alphabuf.h"
-#include "api.h"
#include "clip.h"
#include "context.h"
#include "cva.h"
#include "depth.h"
+#include "dispatch.h"
#include "dlist.h"
#include "eval.h"
#include "enums.h"
#include "extensions.h"
#include "fog.h"
+#include "glapi.h"
#include "hash.h"
#include "light.h"
#include "lines.h"
#include "dlist.h"
#include "macros.h"
#include "matrix.h"
+#include "mem.h"
#include "mmath.h"
#include "pb.h"
#include "pipeline.h"
#include "points.h"
-#include "pointers.h"
#include "quads.h"
#include "shade.h"
#include "simple_list.h"
#endif
-/*
- * Memory allocation functions. Called via the MALLOC, CALLOC and
- * FREE macros when DEBUG symbol is defined.
- * You might want to set breakpoints on these functions or plug in
- * other memory allocation functions. The Mesa sources should only
- * use the MALLOC and FREE macros (which could also be overriden).
- *
- * XXX these functions should probably go into a new glmemory.c file.
- */
-
-/*
- * Allocate memory (uninitialized)
- */
-void *gl_malloc(size_t bytes)
-{
- return malloc(bytes);
-}
-
-/*
- * Allocate memory and initialize to zero.
- */
-void *gl_calloc(size_t bytes)
-{
- return calloc(1, bytes);
-}
-
-/*
- * Free memory
- */
-void gl_free(void *ptr)
-{
- free(ptr);
-}
-
/**********************************************************************/
/***** Context and Thread management *****/
#else
/* One Current Context pointer for all threads in the address space */
-GLcontext *CC = NULL;
+GLcontext *_mesa_current_context = NULL;
struct immediate *CURRENT_INPUT = NULL;
#endif /*THREADS*/
for (i=0;i<n;i++)
map->Points[i] = initial[i];
}
- map->Retain = GL_FALSE;
}
for (i=0;i<n;i++)
map->Points[i] = initial[i];
}
- map->Retain = GL_FALSE;
}
+static void init_palette( struct gl_palette *p )
+{
+ p->Table[0] = 255;
+ p->Table[1] = 255;
+ p->Table[2] = 255;
+ p->Table[3] = 255;
+ p->Size = 1;
+ p->IntFormat = GL_RGBA;
+ p->Format = GL_RGBA;
+}
+
/*
* Initialize a gl_context structure to default values.
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
- ctx->Texture.SharedPalette = GL_FALSE;
- ctx->Texture.Palette[0] = 255;
- ctx->Texture.Palette[1] = 255;
- ctx->Texture.Palette[2] = 255;
- ctx->Texture.Palette[3] = 255;
- ctx->Texture.PaletteSize = 1;
- ctx->Texture.PaletteIntFormat = GL_RGBA;
- ctx->Texture.PaletteFormat = GL_RGBA;
+ init_palette(&ctx->Texture.Palette);
/* Transformation group */
ctx->Transform.MatrixMode = GL_MODELVIEW;
ctx->Driver.ReadDepthSpanFloat = gl_read_depth_span_float;
ctx->Driver.ReadDepthSpanInt = gl_read_depth_span_int;
-
-
#ifdef PROFILE
init_timings( ctx );
#endif
-#ifdef GL_VERSION_1_1
if (!alloc_proxy_textures(ctx)) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
FREE(ctx);
return NULL;
}
-#endif
- gl_init_api_function_pointers( ctx );
- ctx->API = ctx->Exec; /* GL_EXECUTE is default */
+ /* setup API dispatch tables */
+ _mesa_init_exec_table( &ctx->Exec );
+ _mesa_init_dlist_table( &ctx->Save );
+ ctx->CurrentDispatch = &ctx->Exec;
return ctx;
}
FREE( (void *) ctx );
#ifndef THREADS
- if (ctx==CC) {
- CC = NULL;
+ if (ctx == _mesa_current_context) {
+ _mesa_current_context = NULL;
CURRENT_INPUT = NULL;
}
#endif
/*
* Set the current context, binding the given frame buffer to the context.
*/
-void gl_make_current( GLcontext *ctx, GLframebuffer *buffer )
+void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
{
- GET_CONTEXT;
+ GET_CURRENT_CONTEXT(oldCtx);
/* Flush the old context
*/
- if (CC) {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(CC, "gl_make_current");
+ if (oldCtx) {
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
}
#ifdef THREADS
/* TODO: unbind old buffer from context? */
- set_thread_context( ctx );
+ set_thread_context( newCtx );
#else
- if (CC && CC->Buffer) {
+ if (oldCtx && oldCtx->Buffer) {
/* unbind frame buffer from context */
- CC->Buffer = NULL;
+ oldCtx->Buffer = NULL;
}
- CC = ctx;
- if (ctx) {
- SET_IMMEDIATE(ctx, ctx->input);
+ _mesa_current_context = newCtx;
+ if (newCtx) {
+ SET_IMMEDIATE(newCtx, newCtx->input);
}
#endif
+ if (newCtx)
+ _glapi_set_dispatch(newCtx->CurrentDispatch);
+ else
+ _glapi_set_dispatch(NULL); /* none current */
+
if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
- if (ctx && buffer) {
- /* TODO: check if ctx and buffer's visual match??? */
- ctx->Buffer = buffer; /* Bind the frame buffer to the context */
- ctx->NewState = NEW_ALL; /* just to be safe */
- gl_update_state( ctx );
+ if (newCtx && buffer) {
+ /* TODO: check if newCtx and buffer's visual match??? */
+ newCtx->Buffer = buffer; /* Bind the frame buffer to the context */
+ newCtx->NewState = NEW_ALL; /* just to be safe */
+ gl_update_state( newCtx );
}
}
#ifdef THREADS
return gl_get_thread_context();
#else
- return CC;
+ return _mesa_current_context;
#endif
}
}
+/*
+ * This should be called by device drivers just before they do a
+ * swapbuffers. Any pending rendering commands will be executed.
+ */
+void
+_mesa_swapbuffers(GLcontext *ctx)
+{
+ FLUSH_VB( ctx, "swap buffers" );
+}
+
/*
- * Someday a GLS library or OpenGL-like debugger may call this function
- * to register it's own set of API entry points.
- * Input: ctx - the context to set API pointers for
- * api - if NULL, restore original API pointers
- * else, set API function table to this table.
+ * Return pointer to this context's current API dispatch table.
+ * It'll either be the immediate-mode execute dispatcher or the
+ * display list compile dispatcher.
*/
-void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api )
+struct _glapi_table *
+_mesa_get_dispatch(GLcontext *ctx)
+{
+ return ctx->CurrentDispatch;
+}
+
+
+
+void
+_mesa_ResizeBuffersMESA( void )
{
- if (api) {
- MEMCPY( &ctx->API, api, sizeof(struct gl_api_table) );
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLuint buf_width, buf_height;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glResizeBuffersMESA\n");
+
+ /* ask device driver for size of output buffer */
+ (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (ctx->Buffer->Width == (GLint) buf_width &&
+ ctx->Buffer->Height == (GLint) buf_height)
+ return;
+
+ ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
+
+ /* save buffer size */
+ ctx->Buffer->Width = buf_width;
+ ctx->Buffer->Height = buf_height;
+
+ /* Reallocate other buffers if needed. */
+ if (ctx->Visual->DepthBits>0) {
+ /* reallocate depth buffer */
+ (*ctx->Driver.AllocDepthBuffer)( ctx );
}
- else {
- MEMCPY( &ctx->API, &ctx->Exec, sizeof(struct gl_api_table) );
+ if (ctx->Visual->StencilBits>0) {
+ /* reallocate stencil buffer */
+ gl_alloc_stencil_buffer( ctx );
+ }
+ if (ctx->Visual->AccumBits>0) {
+ /* reallocate accum buffer */
+ gl_alloc_accum_buffer( ctx );
+ }
+ if (ctx->Visual->SoftwareAlpha) {
+ gl_alloc_alpha_buffers( ctx );
}
}
-
/**********************************************************************/
/***** Miscellaneous functions *****/
/**********************************************************************/
-/*
- * Execute a glGetError command
- */
-GLenum gl_GetError( GLcontext *ctx )
-{
- GLenum e = ctx->ErrorValue;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
-
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- return e;
-}
-
-
-
-void gl_ResizeBuffersMESA( GLcontext *ctx )
-{
- GLuint buf_width, buf_height;
-
- if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glResizeBuffersMESA\n");
-
- /* ask device driver for size of output buffer */
- (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (ctx->Buffer->Width == (GLint) buf_width &&
- ctx->Buffer->Height == (GLint) buf_height)
- return;
-
- ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
-
- /* save buffer size */
- ctx->Buffer->Width = buf_width;
- ctx->Buffer->Height = buf_height;
-
- /* Reallocate other buffers if needed. */
- if (ctx->Visual->DepthBits>0) {
- /* reallocate depth buffer */
- (*ctx->Driver.AllocDepthBuffer)( ctx );
- }
- if (ctx->Visual->StencilBits>0) {
- /* reallocate stencil buffer */
- gl_alloc_stencil_buffer( ctx );
- }
- if (ctx->Visual->AccumBits>0) {
- /* reallocate accum buffer */
- gl_alloc_accum_buffer( ctx );
- }
- if (ctx->Visual->SoftwareAlpha) {
- gl_alloc_alpha_buffers( ctx );
- }
-}
-
-
-
-
/**********************************************************************/
/***** State update logic *****/
/**********************************************************************/
-/* $Id: context.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: context.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef CONTEXT_H
#define CONTEXT_H
#include "types.h"
-
#ifdef THREADS
/*
* A seperate GLcontext for each thread
*/
extern GLcontext *gl_get_thread_context( void );
+
+#define GET_IMMEDIATE struct immediate *IM = (gl_get_thread_context())->input;
+#define SET_IMMEDIATE(ctx, im) \
+do { \
+ ctx->input = im; \
+} while (0)
+
+
#else
/*
* All threads use same pointer to current context.
*/
- extern GLcontext *CC;
+ extern GLcontext *_mesa_current_context;
extern struct immediate *CURRENT_INPUT;
+ #define GET_CURRENT_CONTEXT(C) GLcontext *C = _mesa_current_context
+
+#define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
+#define SET_IMMEDIATE(ctx, im) \
+do { \
+ ctx->input = im; \
+ CURRENT_INPUT = im; \
+} while (0)
+
+
#endif
extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
-extern void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api );
+extern void
+_mesa_swapbuffers(GLcontext *ctx);
+
+extern struct _glapi_table *
+_mesa_get_dispatch(GLcontext *ctx);
/*
* GL_MESA_resize_buffers extension
*/
-extern void gl_ResizeBuffersMESA( GLcontext *ctx );
+extern void _mesa_ResizeBuffersMESA( void );
extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern GLenum gl_GetError( GLcontext *ctx );
-
extern void gl_update_state( GLcontext *ctx );
-/* $Id: depth.c,v 1.8 1999/11/08 07:36:43 brianp Exp $ */
+/* $Id: depth.c,v 1.9 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
-/* $XFree86: xc/lib/GL/mesa/src/depth.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
-
-/*
- * Depth buffer functions
- */
-
-#include <stdlib.h>
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdio.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "depth.h"
-#include "macros.h"
+#include "mem.h"
#include "types.h"
#endif
-void gl_ClearDepth( GLcontext* ctx, GLclampd depth )
+void
+_mesa_ClearDepth( GLclampd depth )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
if (ctx->Driver.ClearDepth)
-void gl_DepthFunc( GLcontext* ctx, GLenum func )
+void
+_mesa_DepthFunc( GLenum func )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
-void gl_DepthMask( GLcontext* ctx, GLboolean flag )
+void
+_mesa_DepthMask( GLboolean flag )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
-
-/* $Id: depth.h,v 1.2 1999/10/08 09:27:10 keithw Exp $ */
+/* $Id: depth.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef DEPTH_H
#define DEPTH_H
extern void gl_clear_depth_buffer( GLcontext* ctx );
-extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
-extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
+extern void
+_mesa_ClearDepth( GLclampd depth );
+
+extern void
+_mesa_DepthFunc( GLenum func );
+
+
+extern void
+_mesa_DepthMask( GLboolean flag );
-extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
#endif
--- /dev/null
+/* $Id: dispatch.c,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
+#include "accum.h"
+#include "alpha.h"
+#include "attrib.h"
+#include "bitmap.h"
+#include "blend.h"
+#include "clip.h"
+#include "context.h"
+#include "colortab.h"
+#include "copypix.h"
+#include "cva.h"
+#include "depth.h"
+#include "dlist.h"
+#include "drawpix.h"
+#include "enable.h"
+#include "eval.h"
+#include "feedback.h"
+#include "fog.h"
+#include "get.h"
+#include "glmisc.h"
+#include "imaging.h"
+#include "light.h"
+#include "lines.h"
+#include "logic.h"
+#include "masking.h"
+#include "matrix.h"
+#include "pixel.h"
+#include "points.h"
+#include "polygon.h"
+#include "rastpos.h"
+#include "readpix.h"
+#include "rect.h"
+#include "scissor.h"
+#include "stencil.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "texstate.h"
+#include "types.h"
+#include "varray.h"
+#include "vbfill.h"
+#include "winpos.h"
+#endif
+
+
+/*
+ * Initialize the given dispatch table with pointers to Mesa's
+ * immediate-mode commands.
+ */
+void
+_mesa_init_exec_table(struct _glapi_table *exec)
+{
+ exec->Accum = _mesa_Accum;
+ exec->AlphaFunc = _mesa_AlphaFunc;
+ exec->Begin = _mesa_Begin;
+ exec->Bitmap = _mesa_Bitmap;
+ exec->BlendFunc = _mesa_BlendFunc;
+ exec->CallList = _mesa_CallList;
+ exec->CallLists = _mesa_CallLists;
+ exec->Clear = _mesa_Clear;
+ exec->ClearAccum = _mesa_ClearAccum;
+ exec->ClearColor = _mesa_ClearColor;
+ exec->ClearDepth = _mesa_ClearDepth;
+ exec->ClearIndex = _mesa_ClearIndex;
+ exec->ClearStencil = _mesa_ClearStencil;
+ exec->ClipPlane = _mesa_ClipPlane;
+ exec->Color3b = _mesa_Color3b;
+ exec->Color3bv = _mesa_Color3bv;
+ exec->Color3d = _mesa_Color3d;
+ exec->Color3dv = _mesa_Color3dv;
+ exec->Color3f = _mesa_Color3f;
+ exec->Color3fv = _mesa_Color3fv;
+ exec->Color3i = _mesa_Color3i;
+ exec->Color3iv = _mesa_Color3iv;
+ exec->Color3s = _mesa_Color3s;
+ exec->Color3sv = _mesa_Color3sv;
+ exec->Color3ub = _mesa_Color3ub;
+ exec->Color3ubv = _mesa_Color3ubv;
+ exec->Color3ui = _mesa_Color3ui;
+ exec->Color3uiv = _mesa_Color3uiv;
+ exec->Color3us = _mesa_Color3us;
+ exec->Color3usv = _mesa_Color3usv;
+ exec->Color4b = _mesa_Color4b;
+ exec->Color4bv = _mesa_Color4bv;
+ exec->Color4d = _mesa_Color4d;
+ exec->Color4dv = _mesa_Color4dv;
+ exec->Color4f = _mesa_Color4f;
+ exec->Color4fv = _mesa_Color4fv;
+ exec->Color4i = _mesa_Color4i;
+ exec->Color4iv = _mesa_Color4iv;
+ exec->Color4s = _mesa_Color4s;
+ exec->Color4sv = _mesa_Color4sv;
+ exec->Color4ub = _mesa_Color4ub;
+ exec->Color4ubv = _mesa_Color4ubv;
+ exec->Color4ui = _mesa_Color4ui;
+ exec->Color4uiv = _mesa_Color4uiv;
+ exec->Color4us = _mesa_Color4us;
+ exec->Color4usv = _mesa_Color4usv;
+ exec->ColorMask = _mesa_ColorMask;
+ exec->ColorMaterial = _mesa_ColorMaterial;
+ exec->CopyPixels = _mesa_CopyPixels;
+ exec->CullFace = _mesa_CullFace;
+ exec->DeleteLists = _mesa_DeleteLists;
+ exec->DepthFunc = _mesa_DepthFunc;
+ exec->DepthMask = _mesa_DepthMask;
+ exec->DepthRange = _mesa_DepthRange;
+ exec->Disable = _mesa_Disable;
+ exec->DrawBuffer = _mesa_DrawBuffer;
+ exec->DrawPixels = _mesa_DrawPixels;
+ exec->EdgeFlag = _mesa_EdgeFlag;
+ exec->EdgeFlagv = _mesa_EdgeFlagv;
+ exec->Enable = _mesa_Enable;
+ exec->End = _mesa_End;
+ exec->EndList = _mesa_EndList;
+ exec->EvalCoord1d = _mesa_EvalCoord1d;
+ exec->EvalCoord1dv = _mesa_EvalCoord1dv;
+ exec->EvalCoord1f = _mesa_EvalCoord1f;
+ exec->EvalCoord1fv = _mesa_EvalCoord1fv;
+ exec->EvalCoord2d = _mesa_EvalCoord2d;
+ exec->EvalCoord2dv = _mesa_EvalCoord2dv;
+ exec->EvalCoord2f = _mesa_EvalCoord2f;
+ exec->EvalCoord2fv = _mesa_EvalCoord2fv;
+ exec->EvalMesh1 = _mesa_EvalMesh1;
+ exec->EvalMesh2 = _mesa_EvalMesh2;
+ exec->EvalPoint1 = _mesa_EvalPoint1;
+ exec->EvalPoint2 = _mesa_EvalPoint2;
+ exec->FeedbackBuffer = _mesa_FeedbackBuffer;
+ exec->Finish = _mesa_Finish;
+ exec->Flush = _mesa_Flush;
+ exec->Fogf = _mesa_Fogf;
+ exec->Fogfv = _mesa_Fogfv;
+ exec->Fogi = _mesa_Fogi;
+ exec->Fogiv = _mesa_Fogiv;
+ exec->FrontFace = _mesa_FrontFace;
+ exec->Frustum = _mesa_Frustum;
+ exec->GenLists = _mesa_GenLists;
+ exec->GetBooleanv = _mesa_GetBooleanv;
+ exec->GetClipPlane = _mesa_GetClipPlane;
+ exec->GetDoublev = _mesa_GetDoublev;
+ exec->GetError = _mesa_GetError;
+ exec->GetFloatv = _mesa_GetFloatv;
+ exec->GetIntegerv = _mesa_GetIntegerv;
+ exec->GetLightfv = _mesa_GetLightfv;
+ exec->GetLightiv = _mesa_GetLightiv;
+ exec->GetMapdv = _mesa_GetMapdv;
+ exec->GetMapfv = _mesa_GetMapfv;
+ exec->GetMapiv = _mesa_GetMapiv;
+ exec->GetMaterialfv = _mesa_GetMaterialfv;
+ exec->GetMaterialiv = _mesa_GetMaterialiv;
+ exec->GetPixelMapfv = _mesa_GetPixelMapfv;
+ exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
+ exec->GetPixelMapusv = _mesa_GetPixelMapusv;
+ exec->GetPolygonStipple = _mesa_GetPolygonStipple;
+ exec->GetString = _mesa_GetString;
+ exec->GetTexEnvfv = _mesa_GetTexEnvfv;
+ exec->GetTexEnviv = _mesa_GetTexEnviv;
+ exec->GetTexGendv = _mesa_GetTexGendv;
+ exec->GetTexGenfv = _mesa_GetTexGenfv;
+ exec->GetTexGeniv = _mesa_GetTexGeniv;
+ exec->GetTexImage = _mesa_GetTexImage;
+ exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
+ exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
+ exec->GetTexParameterfv = _mesa_GetTexParameterfv;
+ exec->GetTexParameteriv = _mesa_GetTexParameteriv;
+ exec->Hint = _mesa_Hint;
+ exec->IndexMask = _mesa_IndexMask;
+ exec->Indexd = _mesa_Indexd;
+ exec->Indexdv = _mesa_Indexdv;
+ exec->Indexf = _mesa_Indexf;
+ exec->Indexfv = _mesa_Indexfv;
+ exec->Indexi = _mesa_Indexi;
+ exec->Indexiv = _mesa_Indexiv;
+ exec->Indexs = _mesa_Indexs;
+ exec->Indexsv = _mesa_Indexsv;
+ exec->InitNames = _mesa_InitNames;
+ exec->IsEnabled = _mesa_IsEnabled;
+ exec->IsList = _mesa_IsList;
+ exec->LightModelf = _mesa_LightModelf;
+ exec->LightModelfv = _mesa_LightModelfv;
+ exec->LightModeli = _mesa_LightModeli;
+ exec->LightModeliv = _mesa_LightModeliv;
+ exec->Lightf = _mesa_Lightf;
+ exec->Lightfv = _mesa_Lightfv;
+ exec->Lighti = _mesa_Lighti;
+ exec->Lightiv = _mesa_Lightiv;
+ exec->LineStipple = _mesa_LineStipple;
+ exec->LineWidth = _mesa_LineWidth;
+ exec->ListBase = _mesa_ListBase;
+ exec->LoadIdentity = _mesa_LoadIdentity;
+ exec->LoadMatrixd = _mesa_LoadMatrixd;
+ exec->LoadMatrixf = _mesa_LoadMatrixf;
+ exec->LoadName = _mesa_LoadName;
+ exec->LogicOp = _mesa_LogicOp;
+ exec->Map1d = _mesa_Map1d;
+ exec->Map1f = _mesa_Map1f;
+ exec->Map2d = _mesa_Map2d;
+ exec->Map2f = _mesa_Map2f;
+ exec->MapGrid1d = _mesa_MapGrid1d;
+ exec->MapGrid1f = _mesa_MapGrid1f;
+ exec->MapGrid2d = _mesa_MapGrid2d;
+ exec->MapGrid2f = _mesa_MapGrid2f;
+ exec->Materialf = _mesa_Materialf;
+ exec->Materialfv = _mesa_Materialfv;
+ exec->Materiali = _mesa_Materiali;
+ exec->Materialiv = _mesa_Materialiv;
+ exec->MatrixMode = _mesa_MatrixMode;
+ exec->MultMatrixd = _mesa_MultMatrixd;
+ exec->MultMatrixf = _mesa_MultMatrixf;
+ exec->NewList = _mesa_NewList;
+ exec->Normal3b = _mesa_Normal3b;
+ exec->Normal3bv = _mesa_Normal3bv;
+ exec->Normal3d = _mesa_Normal3d;
+ exec->Normal3dv = _mesa_Normal3dv;
+ exec->Normal3f = _mesa_Normal3f;
+ exec->Normal3fv = _mesa_Normal3fv;
+ exec->Normal3i = _mesa_Normal3i;
+ exec->Normal3iv = _mesa_Normal3iv;
+ exec->Normal3s = _mesa_Normal3s;
+ exec->Normal3sv = _mesa_Normal3sv;
+ exec->Ortho = _mesa_Ortho;
+ exec->PassThrough = _mesa_PassThrough;
+ exec->PixelMapfv = _mesa_PixelMapfv;
+ exec->PixelMapuiv = _mesa_PixelMapuiv;
+ exec->PixelMapusv = _mesa_PixelMapusv;
+ exec->PixelStoref = _mesa_PixelStoref;
+ exec->PixelStorei = _mesa_PixelStorei;
+ exec->PixelTransferf = _mesa_PixelTransferf;
+ exec->PixelTransferi = _mesa_PixelTransferi;
+ exec->PixelZoom = _mesa_PixelZoom;
+ exec->PointSize = _mesa_PointSize;
+ exec->PolygonMode = _mesa_PolygonMode;
+ exec->PolygonOffset = _mesa_PolygonOffset;
+ exec->PolygonStipple = _mesa_PolygonStipple;
+ exec->PopAttrib = _mesa_PopAttrib;
+ exec->PopMatrix = _mesa_PopMatrix;
+ exec->PopName = _mesa_PopName;
+ exec->PushAttrib = _mesa_PushAttrib;
+ exec->PushMatrix = _mesa_PushMatrix;
+ exec->PushName = _mesa_PushName;
+ exec->RasterPos2d = _mesa_RasterPos2d;
+ exec->RasterPos2dv = _mesa_RasterPos2dv;
+ exec->RasterPos2f = _mesa_RasterPos2f;
+ exec->RasterPos2fv = _mesa_RasterPos2fv;
+ exec->RasterPos2i = _mesa_RasterPos2i;
+ exec->RasterPos2iv = _mesa_RasterPos2iv;
+ exec->RasterPos2s = _mesa_RasterPos2s;
+ exec->RasterPos2sv = _mesa_RasterPos2sv;
+ exec->RasterPos3d = _mesa_RasterPos3d;
+ exec->RasterPos3dv = _mesa_RasterPos3dv;
+ exec->RasterPos3f = _mesa_RasterPos3f;
+ exec->RasterPos3fv = _mesa_RasterPos3fv;
+ exec->RasterPos3i = _mesa_RasterPos3i;
+ exec->RasterPos3iv = _mesa_RasterPos3iv;
+ exec->RasterPos3s = _mesa_RasterPos3s;
+ exec->RasterPos3sv = _mesa_RasterPos3sv;
+ exec->RasterPos4d = _mesa_RasterPos4d;
+ exec->RasterPos4dv = _mesa_RasterPos4dv;
+ exec->RasterPos4f = _mesa_RasterPos4f;
+ exec->RasterPos4fv = _mesa_RasterPos4fv;
+ exec->RasterPos4i = _mesa_RasterPos4i;
+ exec->RasterPos4iv = _mesa_RasterPos4iv;
+ exec->RasterPos4s = _mesa_RasterPos4s;
+ exec->RasterPos4sv = _mesa_RasterPos4sv;
+ exec->ReadBuffer = _mesa_ReadBuffer;
+ exec->ReadPixels = _mesa_ReadPixels;
+ exec->Rectd = _mesa_Rectd;
+ exec->Rectdv = _mesa_Rectdv;
+ exec->Rectf = _mesa_Rectf;
+ exec->Rectfv = _mesa_Rectfv;
+ exec->Recti = _mesa_Recti;
+ exec->Rectiv = _mesa_Rectiv;
+ exec->Rects = _mesa_Rects;
+ exec->Rectsv = _mesa_Rectsv;
+ exec->RenderMode = _mesa_RenderMode;
+ exec->Rotated = _mesa_Rotated;
+ exec->Rotatef = _mesa_Rotatef;
+ exec->Scaled = _mesa_Scaled;
+ exec->Scalef = _mesa_Scalef;
+ exec->Scissor = _mesa_Scissor;
+ exec->SelectBuffer = _mesa_SelectBuffer;
+ exec->ShadeModel = _mesa_ShadeModel;
+ exec->StencilFunc = _mesa_StencilFunc;
+ exec->StencilMask = _mesa_StencilMask;
+ exec->StencilOp = _mesa_StencilOp;
+ exec->TexCoord1d = _mesa_TexCoord1d;
+ exec->TexCoord1dv = _mesa_TexCoord1dv;
+ exec->TexCoord1f = _mesa_TexCoord1f;
+ exec->TexCoord1fv = _mesa_TexCoord1fv;
+ exec->TexCoord1i = _mesa_TexCoord1i;
+ exec->TexCoord1iv = _mesa_TexCoord1iv;
+ exec->TexCoord1s = _mesa_TexCoord1s;
+ exec->TexCoord1sv = _mesa_TexCoord1sv;
+ exec->TexCoord2d = _mesa_TexCoord2d;
+ exec->TexCoord2dv = _mesa_TexCoord2dv;
+ exec->TexCoord2f = _mesa_TexCoord2f;
+ exec->TexCoord2fv = _mesa_TexCoord2fv;
+ exec->TexCoord2i = _mesa_TexCoord2i;
+ exec->TexCoord2iv = _mesa_TexCoord2iv;
+ exec->TexCoord2s = _mesa_TexCoord2s;
+ exec->TexCoord2sv = _mesa_TexCoord2sv;
+ exec->TexCoord3d = _mesa_TexCoord3d;
+ exec->TexCoord3dv = _mesa_TexCoord3dv;
+ exec->TexCoord3f = _mesa_TexCoord3f;
+ exec->TexCoord3fv = _mesa_TexCoord3fv;
+ exec->TexCoord3i = _mesa_TexCoord3i;
+ exec->TexCoord3iv = _mesa_TexCoord3iv;
+ exec->TexCoord3s = _mesa_TexCoord3s;
+ exec->TexCoord3sv = _mesa_TexCoord3sv;
+ exec->TexCoord4d = _mesa_TexCoord4d;
+ exec->TexCoord4dv = _mesa_TexCoord4dv;
+ exec->TexCoord4f = _mesa_TexCoord4f;
+ exec->TexCoord4fv = _mesa_TexCoord4fv;
+ exec->TexCoord4i = _mesa_TexCoord4i;
+ exec->TexCoord4iv = _mesa_TexCoord4iv;
+ exec->TexCoord4s = _mesa_TexCoord4s;
+ exec->TexCoord4sv = _mesa_TexCoord4sv;
+ exec->TexEnvf = _mesa_TexEnvf;
+ exec->TexEnvfv = _mesa_TexEnvfv;
+ exec->TexEnvi = _mesa_TexEnvi;
+ exec->TexEnviv = _mesa_TexEnviv;
+ exec->TexGend = _mesa_TexGend;
+ exec->TexGendv = _mesa_TexGendv;
+ exec->TexGenf = _mesa_TexGenf;
+ exec->TexGenfv = _mesa_TexGenfv;
+ exec->TexGeni = _mesa_TexGeni;
+ exec->TexGeniv = _mesa_TexGeniv;
+ exec->TexImage1D = _mesa_TexImage1D;
+ exec->TexImage2D = _mesa_TexImage2D;
+ exec->TexParameterf = _mesa_TexParameterf;
+ exec->TexParameterfv = _mesa_TexParameterfv;
+ exec->TexParameteri = _mesa_TexParameteri;
+ exec->TexParameteriv = _mesa_TexParameteriv;
+ exec->Translated = _mesa_Translated;
+ exec->Translatef = _mesa_Translatef;
+ exec->Vertex2d = _mesa_Vertex2d;
+ exec->Vertex2dv = _mesa_Vertex2dv;
+ exec->Vertex2f = _mesa_Vertex2f;
+ exec->Vertex2fv = _mesa_Vertex2fv;
+ exec->Vertex2i = _mesa_Vertex2i;
+ exec->Vertex2iv = _mesa_Vertex2iv;
+ exec->Vertex2s = _mesa_Vertex2s;
+ exec->Vertex2sv = _mesa_Vertex2sv;
+ exec->Vertex3d = _mesa_Vertex3d;
+ exec->Vertex3dv = _mesa_Vertex3dv;
+ exec->Vertex3f = _mesa_Vertex3f;
+ exec->Vertex3fv = _mesa_Vertex3fv;
+ exec->Vertex3i = _mesa_Vertex3i;
+ exec->Vertex3iv = _mesa_Vertex3iv;
+ exec->Vertex3s = _mesa_Vertex3s;
+ exec->Vertex3sv = _mesa_Vertex3sv;
+ exec->Vertex4d = _mesa_Vertex4d;
+ exec->Vertex4dv = _mesa_Vertex4dv;
+ exec->Vertex4f = _mesa_Vertex4f;
+ exec->Vertex4fv = _mesa_Vertex4fv;
+ exec->Vertex4i = _mesa_Vertex4i;
+ exec->Vertex4iv = _mesa_Vertex4iv;
+ exec->Vertex4s = _mesa_Vertex4s;
+ exec->Vertex4sv = _mesa_Vertex4sv;
+ exec->Viewport = _mesa_Viewport;
+
+#ifdef _GLAPI_VERSION_1_1
+ exec->AreTexturesResident = _mesa_AreTexturesResident;
+ exec->ArrayElement = _mesa_ArrayElement;
+ exec->BindTexture = _mesa_BindTexture;
+ exec->ColorPointer = _mesa_ColorPointer;
+ exec->CopyTexImage1D = _mesa_CopyTexImage1D;
+ exec->CopyTexImage2D = _mesa_CopyTexImage2D;
+ exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
+ exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
+ exec->DeleteTextures = _mesa_DeleteTextures;
+ exec->DisableClientState = _mesa_DisableClientState;
+ exec->DrawArrays = _mesa_DrawArrays;
+ exec->DrawElements = _mesa_DrawElements;
+ exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
+ exec->EnableClientState = _mesa_EnableClientState;
+ exec->GenTextures = _mesa_GenTextures;
+ exec->GetPointerv = _mesa_GetPointerv;
+ exec->IndexPointer = _mesa_IndexPointer;
+ exec->Indexub = _mesa_Indexub;
+ exec->Indexubv = _mesa_Indexubv;
+ exec->InterleavedArrays = _mesa_InterleavedArrays;
+ exec->IsTexture = _mesa_IsTexture;
+ exec->NormalPointer = _mesa_NormalPointer;
+ exec->PopClientAttrib = _mesa_PopClientAttrib;
+ exec->PrioritizeTextures = _mesa_PrioritizeTextures;
+ exec->PushClientAttrib = _mesa_PushClientAttrib;
+ exec->TexCoordPointer = _mesa_TexCoordPointer;
+ exec->TexSubImage1D = _mesa_TexSubImage1D;
+ exec->TexSubImage2D = _mesa_TexSubImage2D;
+ exec->VertexPointer = _mesa_VertexPointer;
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
+ exec->DrawRangeElements = _mesa_DrawRangeElements;
+ exec->TexImage3D = _mesa_TexImage3D;
+ exec->TexSubImage3D = _mesa_TexSubImage3D;
+#endif
+
+ /* OpenGL 1.2 GL_ARB_imaging */
+#ifdef _GLAPI_ARB_imaging
+ exec->BlendColor = _mesa_BlendColor;
+ exec->BlendEquation = _mesa_BlendEquation;
+ exec->ColorSubTable = _mesa_ColorSubTable;
+ exec->ColorTable = _mesa_ColorTable;
+ exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
+ exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
+ exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
+ exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
+ exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
+ exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
+ exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
+ exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
+ exec->CopyColorSubTable = _mesa_CopyColorSubTable;
+ exec->CopyColorTable = _mesa_CopyColorTable;
+ exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
+ exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
+ exec->GetColorTable = _mesa_GetColorTable;
+ exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
+ exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
+ exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
+ exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
+ exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
+ exec->GetHistogram = _mesa_GetHistogram;
+ exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
+ exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
+ exec->GetMinmax = _mesa_GetMinmax;
+ exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
+ exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
+ exec->GetSeparableFilter = _mesa_GetSeparableFilter;
+ exec->Histogram = _mesa_Histogram;
+ exec->Minmax = _mesa_Minmax;
+ exec->ResetHistogram = _mesa_ResetHistogram;
+ exec->ResetMinmax = _mesa_ResetMinmax;
+ exec->SeparableFilter2D = _mesa_SeparableFilter2D;
+#endif
+
+#ifdef _GLAPI_EXT_color_table
+ exec->ColorTableEXT = _mesa_ColorTable;
+ exec->ColorSubTableEXT = _mesa_ColorSubTable;
+ exec->GetColorTableEXT = _mesa_GetColorTable;
+ exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
+ exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ exec->LockArraysEXT = _mesa_LockArraysEXT;
+ exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+#endif
+
+#ifdef _GLAPI_EXT_point_parameters
+ exec->PointParameterfEXT = _mesa_PointParameterfEXT;
+ exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ exec->BlendEquationEXT = _mesa_BlendEquationEXT;
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ exec->BlendColorEXT = _mesa_BlendColorEXT;
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ exec->ActiveTextureARB = _mesa_ActiveTextureARB;
+ exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
+ exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
+ exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
+ exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
+ exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
+ exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
+ exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
+ exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
+ exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
+ exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
+ exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
+ exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
+ exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
+ exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
+ exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
+ exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
+ exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
+ exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
+ exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
+ exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
+ exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
+ exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
+ exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
+ exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
+ exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
+ exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
+ exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
+ exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
+ exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
+ exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
+ exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
+ exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
+ exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ exec->BlendFuncSeparateINGR = _mesa_BlendFuncSeparateINGR;
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
+#endif
+}
+
-/* $Id: dlist.c,v 1.15 1999/11/09 17:00:25 keithw Exp $ */
+/* $Id: dlist.c,v 1.16 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/dlist.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "accum.h"
-#include "api.h"
#include "alpha.h"
#include "attrib.h"
#include "bitmap.h"
#include "colortab.h"
#include "context.h"
#include "copypix.h"
+#include "cva.h"
#include "depth.h"
#include "drawpix.h"
#include "enable.h"
#include "glmisc.h"
#include "hash.h"
#include "image.h"
+#include "imaging.h"
#include "light.h"
#include "lines.h"
#include "dlist.h"
#include "macros.h"
#include "masking.h"
#include "matrix.h"
+#include "mem.h"
#include "pipeline.h"
#include "pixel.h"
#include "points.h"
OPCODE_COPY_PIXELS,
OPCODE_COPY_TEX_IMAGE1D,
OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_IMAGE3D,
OPCODE_COPY_TEX_SUB_IMAGE1D,
OPCODE_COPY_TEX_SUB_IMAGE2D,
OPCODE_COPY_TEX_SUB_IMAGE3D,
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP1:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[6].data );
+ FREE(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP2:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[10].data );
+ FREE(n[10].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_DRAW_PIXELS:
- gl_free_image( (struct gl_image *) n[1].data );
+ FREE( n[5].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_BITMAP:
- gl_free_image( (struct gl_image *) n[7].data );
+ FREE( n[7].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_TABLE:
- gl_free_image( (struct gl_image *) n[3].data );
+ FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_SUB_TABLE:
- gl_free_image( (struct gl_image *) n[3].data );
+ FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
- FREE( n[8]. data );
+ FREE(n[8].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE2D:
- FREE( n[9].data );
+ FREE( n[9]. data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE3D:
- FREE( n[10].data );
+ FREE( n[10]. data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE1D:
- FREE( n[7].data );
+ FREE(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE2D:
- FREE( n[9].data );
+ FREE(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE3D:
- FREE( n[11].data );
+ FREE(n[11].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
InstSize[OPCODE_CLIP_PLANE] = 6;
InstSize[OPCODE_COLOR_MASK] = 5;
InstSize[OPCODE_COLOR_MATERIAL] = 3;
- InstSize[OPCODE_COLOR_TABLE] = 4;
- InstSize[OPCODE_COLOR_SUB_TABLE] = 4;
+ InstSize[OPCODE_COLOR_TABLE] = 7;
+ InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
InstSize[OPCODE_COPY_PIXELS] = 6;
InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
InstSize[OPCODE_DEPTH_RANGE] = 3;
InstSize[OPCODE_DISABLE] = 2;
InstSize[OPCODE_DRAW_BUFFER] = 2;
- InstSize[OPCODE_DRAW_PIXELS] = 2;
+ InstSize[OPCODE_DRAW_PIXELS] = 6;
InstSize[OPCODE_ENABLE] = 2;
InstSize[OPCODE_EVALCOORD1] = 2;
InstSize[OPCODE_EVALCOORD2] = 3;
-static void save_Accum( GLcontext *ctx, GLenum op, GLfloat value )
+static void save_Accum( GLenum op, GLfloat value )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ACCUM, 2 );
n[2].f = value;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Accum)( ctx, op, value );
+ (*ctx->Exec.Accum)( op, value );
}
}
-static void save_AlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
+static void save_AlphaFunc( GLenum func, GLclampf ref )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 );
n[2].f = (GLfloat) ref;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.AlphaFunc)( ctx, func, ref );
+ (*ctx->Exec.AlphaFunc)( func, ref );
}
}
-static void save_BindTexture( GLcontext *ctx, GLenum target, GLuint texture )
+
+static void save_Begin( GLenum mode )
+{
+ _mesa_Begin(mode); /* special case */
+}
+
+
+static void save_BindTexture( GLenum target, GLuint texture )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 );
n[2].ui = texture;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BindTexture)( ctx, target, texture );
+ (*ctx->Exec.BindTexture)( target, texture );
}
}
-static void save_Bitmap( GLcontext *ctx,
- GLsizei width, GLsizei height,
+static void save_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap,
- const struct gl_pixelstore_attrib *packing )
+ const GLubyte *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BITMAP, 7 );
if (n) {
- struct gl_image *image = gl_unpack_bitmap( ctx, width, height,
- bitmap, packing );
- if (image) {
- image->RefCount = 1;
- }
n[1].i = (GLint) width;
n[2].i = (GLint) height;
n[3].f = xorig;
n[4].f = yorig;
n[5].f = xmove;
n[6].f = ymove;
- n[7].data = (void *) image;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Bitmap)( ctx, width, height,
- xorig, yorig, xmove, ymove, bitmap, packing );
+ (*ctx->Exec.Bitmap)( width, height,
+ xorig, yorig, xmove, ymove, pixels );
}
}
-static void save_BlendEquation( GLcontext *ctx, GLenum mode )
+static void save_BlendEquation( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendEquation)( ctx, mode );
+ (*ctx->Exec.BlendEquationEXT)( mode );
}
}
-static void save_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+static void save_BlendFunc( GLenum sfactor, GLenum dfactor )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 );
n[2].e = dfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFunc)( ctx, sfactor, dfactor );
+ (*ctx->Exec.BlendFunc)( sfactor, dfactor );
}
}
-static void save_BlendFuncSeparate( GLcontext *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
+static void save_BlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
n[4].e = dfactorA;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
+ (*ctx->Exec.BlendFuncSeparateINGR)( sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
}
}
-static void save_BlendColor( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
+static void save_BlendColor( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 );
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendColor)( ctx, red, green, blue, alpha );
+ (*ctx->Exec.BlendColorEXT)( red, green, blue, alpha );
}
}
-static void save_CallList( GLcontext *ctx, GLuint list )
+static void save_CallList( GLuint list )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 );
n[1].ui = list;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallList)( ctx, list );
+ (*ctx->Exec.CallList)( list );
}
}
-static void save_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
+static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VB(ctx, "dlist");
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallLists)( ctx, n, type, lists );
+ (*ctx->Exec.CallLists)( n, type, lists );
}
}
-static void save_Clear( GLcontext *ctx, GLbitfield mask )
+static void save_Clear( GLbitfield mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR, 1 );
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Clear)( ctx, mask );
+ (*ctx->Exec.Clear)( mask );
}
}
-static void save_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
+static void save_ClearAccum( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 );
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearAccum)( ctx, red, green, blue, alpha );
+ (*ctx->Exec.ClearAccum)( red, green, blue, alpha );
}
}
-static void save_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
+static void save_ClearColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 );
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearColor)( ctx, red, green, blue, alpha );
+ (*ctx->Exec.ClearColor)( red, green, blue, alpha );
}
}
-static void save_ClearDepth( GLcontext *ctx, GLclampd depth )
+static void save_ClearDepth( GLclampd depth )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 );
n[1].f = (GLfloat) depth;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearDepth)( ctx, depth );
+ (*ctx->Exec.ClearDepth)( depth );
}
}
-static void save_ClearIndex( GLcontext *ctx, GLfloat c )
+static void save_ClearIndex( GLfloat c )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 );
n[1].f = c;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearIndex)( ctx, c );
+ (*ctx->Exec.ClearIndex)( c );
}
}
-static void save_ClearStencil( GLcontext *ctx, GLint s )
+static void save_ClearStencil( GLint s )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 );
n[1].i = s;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearStencil)( ctx, s );
+ (*ctx->Exec.ClearStencil)( s );
}
}
-static void save_ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *equ )
+static void save_ClipPlane( GLenum plane, const GLdouble *equ )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 );
n[5].f = equ[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClipPlane)( ctx, plane, equ );
+ (*ctx->Exec.ClipPlane)( plane, equ );
}
}
-static void save_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
+static void save_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 );
n[4].b = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMask)( ctx, red, green, blue, alpha );
+ (*ctx->Exec.ColorMask)( red, green, blue, alpha );
}
}
-static void save_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void save_ColorMaterial( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 );
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMaterial)( ctx, face, mode );
+ (*ctx->Exec.ColorMaterial)( face, mode );
}
}
-static void save_ColorTable( GLcontext *ctx, GLenum target, GLenum internalFormat,
- struct gl_image *table )
+static void save_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table )
{
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 3 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].data = (GLvoid *) table;
- if (table) {
- /* must retain this image */
- table->RefCount = 1;
- }
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D) {
+ /* execute immediately */
+ (*ctx->Exec.ColorTableEXT)( target, internalFormat, width,
+ format, type, table );
}
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorTable)( ctx, target, internalFormat, table );
+ else {
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
+ &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec.ColorTableEXT)( target, internalFormat, width,
+ format, type, table );
+ }
}
}
-static void save_ColorSubTable( GLcontext *ctx, GLenum target,
- GLsizei start, struct gl_image *data )
+static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *table)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
+ &ctx->Unpack);
Node *n;
FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 3 );
+ n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
n[2].i = start;
- n[3].data = (GLvoid *) data;
- if (data) {
- /* must retain this image */
- data->RefCount = 1;
- }
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorSubTable)( ctx, target, start, data );
+ (*ctx->Exec.ColorSubTableEXT)(target, start, count, format, type, table);
}
}
-static void save_CopyPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type )
+static void save_CopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 );
n[5].e = type;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyPixels)( ctx, x, y, width, height, type );
+ (*ctx->Exec.CopyPixels)( x, y, width, height, type );
}
}
-static void save_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLint border )
+static void
+save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
n[7].i = border;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage1D)( ctx, target, level, internalformat,
- x, y, width, border );
+ (*ctx->Exec.CopyTexImage1D)( target, level, internalformat,
+ x, y, width, border );
}
}
-static void save_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border )
+static void
+save_CopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
n[8].i = border;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage2D)( ctx, target, level, internalformat,
- x, y, width, height, border );
+ (*ctx->Exec.CopyTexImage2D)( target, level, internalformat,
+ x, y, width, height, border );
}
}
-static void save_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
+static void
+save_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
n[6].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage1D)( ctx, target, level, xoffset, x, y, width );
+ (*ctx->Exec.CopyTexSubImage1D)( target, level, xoffset, x, y, width );
}
}
-static void save_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
+static void
+save_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLint height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
n[8].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage2D)( ctx, target, level, xoffset, yoffset,
+ (*ctx->Exec.CopyTexSubImage2D)( target, level, xoffset, yoffset,
x, y, width, height );
}
}
-static void save_CopyTexSubImage3D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
+static void
+save_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLint height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
n[9].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage3D)(ctx, target, level, xoffset, yoffset,
- zoffset, x, y, width, height );
+ (*ctx->Exec.CopyTexSubImage3D)( target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height );
}
}
-static void save_CullFace( GLcontext *ctx, GLenum mode )
+static void save_CullFace( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CullFace)( ctx, mode );
+ (*ctx->Exec.CullFace)( mode );
}
}
-static void save_DepthFunc( GLcontext *ctx, GLenum func )
+static void save_DepthFunc( GLenum func )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 );
n[1].e = func;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthFunc)( ctx, func );
+ (*ctx->Exec.DepthFunc)( func );
}
}
-static void save_DepthMask( GLcontext *ctx, GLboolean mask )
+static void save_DepthMask( GLboolean mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 );
n[1].b = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthMask)( ctx, mask );
+ (*ctx->Exec.DepthMask)( mask );
}
}
-static void save_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
+static void save_DepthRange( GLclampd nearval, GLclampd farval )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 );
n[2].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthRange)( ctx, nearval, farval );
+ (*ctx->Exec.DepthRange)( nearval, farval );
}
}
-static void save_Disable( GLcontext *ctx, GLenum cap )
+static void save_Disable( GLenum cap )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DISABLE, 1 );
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Disable)( ctx, cap );
+ (*ctx->Exec.Disable)( cap );
}
}
-static void save_DrawBuffer( GLcontext *ctx, GLenum mode )
+static void save_DrawBuffer( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawBuffer)( ctx, mode );
+ (*ctx->Exec.DrawBuffer)( mode );
}
}
-static void save_DrawPixels( GLcontext *ctx, struct gl_image *image )
+static void save_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
+ pixels, &ctx->Unpack);
Node *n;
FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 1 );
+ n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 );
if (n) {
- n[1].data = (GLvoid *) image;
+ n[1].i = width;
+ n[2].i = height;
+ n[3].e = format;
+ n[4].e = type;
+ n[5].data = image;
}
- if (image) {
- image->RefCount = 1;
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawPixels)( ctx, image );
+ (*ctx->Exec.DrawPixels)( width, height, format, type, pixels );
}
}
-static void save_Enable( GLcontext *ctx, GLenum cap )
+static void save_Enable( GLenum cap )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ENABLE, 1 );
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Enable)( ctx, cap );
+ (*ctx->Exec.Enable)( cap );
}
}
-static void save_EvalMesh1( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2 )
+static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 );
n[3].i = i2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh1)( ctx, mode, i1, i2 );
+ (*ctx->Exec.EvalMesh1)( mode, i1, i2 );
}
}
-static void save_EvalMesh2( GLcontext *ctx,
+static void save_EvalMesh2(
GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 );
n[5].i = j2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh2)( ctx, mode, i1, i2, j1, j2 );
+ (*ctx->Exec.EvalMesh2)( mode, i1, i2, j1, j2 );
}
}
-static void save_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+static void save_Fogfv( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_FOG, 5 );
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Fogfv)( ctx, pname, params );
+ (*ctx->Exec.Fogfv)( pname, params );
}
}
-static void save_FrontFace( GLcontext *ctx, GLenum mode )
+static void save_Fogf( GLenum pname, GLfloat param )
+{
+ save_Fogfv(pname, ¶m);
+}
+
+
+static void save_Fogiv(GLenum pname, const GLint *params )
{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT( params[0] );
+ p[1] = INT_TO_FLOAT( params[1] );
+ p[2] = INT_TO_FLOAT( params[2] );
+ p[3] = INT_TO_FLOAT( params[3] );
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ;
+ }
+ save_Fogfv(pname, p);
+}
+
+
+void save_Fogi(GLenum pname, GLint param )
+{
+ save_Fogiv(pname, ¶m);
+}
+
+
+static void save_FrontFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.FrontFace)( ctx, mode );
+ (*ctx->Exec.FrontFace)( mode );
}
}
-static void save_Frustum( GLcontext *ctx, GLdouble left, GLdouble right,
+static void save_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 );
n[6].f = farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Frustum)( ctx, left, right, bottom, top, nearval, farval );
+ (*ctx->Exec.Frustum)( left, right, bottom, top, nearval, farval );
}
}
-static GLboolean save_Hint( GLcontext *ctx, GLenum target, GLenum mode )
+static void save_Hint( GLenum target, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_HINT, 2 );
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- return (*ctx->Exec.Hint)( ctx, target, mode );
+ (*ctx->Exec.Hint)( target, mode );
}
- return GL_TRUE; /* not queried */
}
-static void save_IndexMask( GLcontext *ctx, GLuint mask )
+static void save_IndexMask( GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 );
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.IndexMask)( ctx, mask );
+ (*ctx->Exec.IndexMask)( mask );
}
}
-static void save_InitNames( GLcontext *ctx )
+static void save_InitNames( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.InitNames)( ctx );
+ (*ctx->Exec.InitNames)();
}
}
-static void save_Lightfv( GLcontext *ctx, GLenum light, GLenum pname,
- const GLfloat *params, GLint numparams )
+static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LIGHT, 6 );
if (OPCODE_LIGHT) {
- GLint i;
+ GLint i, nParams;
n[1].e = light;
n[2].e = pname;
- for (i=0;i<numparams;i++) {
+ switch (pname) {
+ case GL_AMBIENT:
+ nParams = 4;
+ break;
+ case GL_DIFFUSE:
+ nParams = 4;
+ break;
+ case GL_SPECULAR:
+ nParams = 4;
+ break;
+ case GL_POSITION:
+ nParams = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ nParams = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ nParams = 1;
+ break;
+ case GL_SPOT_CUTOFF:
+ nParams = 1;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ nParams = 1;
+ break;
+ default:
+ nParams = 0;
+ }
+ for (i = 0; i < nParams; i++) {
n[3+i].f = params[i];
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Lightfv)( ctx, light, pname, params, numparams );
+ (*ctx->Exec.Lightfv)( light, pname, params );
+ }
+}
+
+
+static void save_Lightf( GLenum light, GLenum pname, GLfloat params )
+{
+ save_Lightfv(light, pname, ¶ms);
+}
+
+
+static void save_Lightiv( GLenum light, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
}
+ save_Lightfv( light, pname, fparam );
+}
+
+
+static void save_Lighti( GLenum light, GLenum pname, GLint param )
+{
+ save_Lightiv( light, pname, ¶m );
}
-static void save_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params )
+static void save_LightModelfv( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 );
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LightModelfv)( ctx, pname, params );
+ (*ctx->Exec.LightModelfv)( pname, params );
}
}
-static void save_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void save_LightModelf( GLenum pname, GLfloat param )
+{
+ save_LightModelfv(pname, ¶m);
+}
+
+
+static void save_LightModeliv( GLenum pname, const GLint *params )
{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ;
+ }
+ save_LightModelfv(pname, fparam);
+}
+
+
+static void save_LightModeli( GLenum pname, GLint param )
+{
+ save_LightModeliv(pname, ¶m);
+}
+
+
+static void save_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 );
n[2].us = pattern;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineStipple)( ctx, factor, pattern );
+ (*ctx->Exec.LineStipple)( factor, pattern );
}
}
-static void save_LineWidth( GLcontext *ctx, GLfloat width )
+static void save_LineWidth( GLfloat width )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 );
n[1].f = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineWidth)( ctx, width );
+ (*ctx->Exec.LineWidth)( width );
}
}
-static void save_ListBase( GLcontext *ctx, GLuint base )
+static void save_ListBase( GLuint base )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 );
n[1].ui = base;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ListBase)( ctx, base );
+ (*ctx->Exec.ListBase)( base );
}
}
-static void save_LoadIdentity( GLcontext *ctx )
+static void save_LoadIdentity( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadIdentity)( ctx );
+ (*ctx->Exec.LoadIdentity)();
}
}
-static void save_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
+static void save_LoadMatrixf( const GLfloat *m )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 );
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadMatrixf)( ctx, m );
+ (*ctx->Exec.LoadMatrixf)( m );
}
}
-static void save_LoadName( GLcontext *ctx, GLuint name )
+static void save_LoadMatrixd( const GLdouble *m )
{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = m[i];
+ }
+ save_LoadMatrixf(f);
+}
+
+
+static void save_LoadName( GLuint name )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 );
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadName)( ctx, name );
+ (*ctx->Exec.LoadName)( name );
}
}
-static void save_LogicOp( GLcontext *ctx, GLenum opcode )
+static void save_LogicOp( GLenum opcode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 );
n[1].e = opcode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LogicOp)( ctx, opcode );
+ (*ctx->Exec.LogicOp)( opcode );
}
}
-static void save_Map1f( GLcontext *ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain )
+static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
+ if (n) {
+ GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points );
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec.Map1d)( target, u1, u2, stride, order, points );
+ }
+}
+
+static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points)
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
if (n) {
+ GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points );
n[1].e = target;
n[2].f = u1;
n[3].f = u2;
- n[4].i = stride;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
- n[6].data = (void *) points;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec.Map1f)( target, u1, u2, stride, order, points );
+ }
+}
+
+
+static void save_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
+ if (n) {
+ GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder,
+ vstride, vorder, points );
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].f = v1;
+ n[5].f = v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
+ n[7].i = _mesa_evaluator_components(target); /*vstride*/
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map1f)( ctx, target, u1, u2, stride, order, points, GL_TRUE );
+ (*ctx->Exec.Map2d)( target,
+ u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points );
}
- (void) retain;
}
-static void save_Map2f( GLcontext *ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain )
+static void save_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
if (n) {
+ GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder,
+ vstride, vorder, points );
n[1].e = target;
n[2].f = u1;
n[3].f = u2;
n[4].f = v1;
n[5].f = v2;
- n[6].i = ustride;
- n[7].i = vstride;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
+ n[7].i = _mesa_evaluator_components(target); /*vstride*/
n[8].i = uorder;
n[9].i = vorder;
- n[10].data = (void *) points;
+ n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map2f)( ctx, target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points, GL_TRUE );
+ (*ctx->Exec.Map2f)( target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points );
}
- (void) retain;
}
-static void save_MapGrid1f( GLcontext *ctx, GLint un, GLfloat u1, GLfloat u2 )
+static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 );
n[3].f = u2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid1f)( ctx, un, u1, u2 );
+ (*ctx->Exec.MapGrid1f)( un, u1, u2 );
}
}
-static void save_MapGrid2f( GLcontext *ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
+static void save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
{
+ save_MapGrid1f(un, u1, u2);
+}
+
+
+static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 );
n[6].f = v2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid2f)( ctx, un, u1, u2, vn, v1, v2 );
+ (*ctx->Exec.MapGrid2f)( un, u1, u2, vn, v1, v2 );
}
}
-static void save_MatrixMode( GLcontext *ctx, GLenum mode )
+
+static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 )
{
+ save_MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+
+static void save_MatrixMode( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MatrixMode)( ctx, mode );
+ (*ctx->Exec.MatrixMode)( mode );
}
}
-static void save_MultMatrixf( GLcontext *ctx, const GLfloat *m )
+static void save_MultMatrixf( const GLfloat *m )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 );
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MultMatrixf)( ctx, m );
+ (*ctx->Exec.MultMatrixf)( m );
+ }
+}
+
+
+static void save_MultMatrixd( const GLdouble *m )
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = m[i];
}
+ save_MultMatrixf(f);
}
-static void save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+static void save_NewList( GLuint list, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
/* It's an error to call this function while building a display list */
gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
(void) list;
-static void save_Ortho( GLcontext *ctx, GLdouble left, GLdouble right,
+static void save_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ORTHO, 6 );
n[6].f = farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Ortho)( ctx, left, right, bottom, top, nearval, farval );
+ (*ctx->Exec.Ortho)( left, right, bottom, top, nearval, farval );
}
}
-static void save_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values )
+static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 );
MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelMapfv)( ctx, map, mapsize, values );
+ (*ctx->Exec.PixelMapfv)( map, mapsize, values );
+ }
+}
+
+
+static void save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
}
+ save_PixelMapfv(map, mapsize, fvalues);
}
-static void save_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
+static void save_PixelTransferf( GLenum pname, GLfloat param )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 );
n[2].f = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelTransferf)( ctx, pname, param );
+ (*ctx->Exec.PixelTransferf)( pname, param );
}
}
-static void save_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
+static void save_PixelTransferi( GLenum pname, GLint param )
{
+ save_PixelTransferf( pname, (GLfloat) param );
+}
+
+
+static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 );
n[2].f = yfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelZoom)( ctx, xfactor, yfactor );
+ (*ctx->Exec.PixelZoom)( xfactor, yfactor );
}
}
-static void save_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
- const GLfloat *params)
+static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 );
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointParameterfvEXT)( ctx, pname, params );
+ (*ctx->Exec.PointParameterfvEXT)( pname, params );
}
}
-static void save_PointSize( GLcontext *ctx, GLfloat size )
+static void save_PointParameterfEXT( GLenum pname, GLfloat param )
+{
+ save_PointParameterfvEXT(pname, ¶m);
+}
+
+
+static void save_PointSize( GLfloat size )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 );
n[1].f = size;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointSize)( ctx, size );
+ (*ctx->Exec.PointSize)( size );
}
}
-static void save_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void save_PolygonMode( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 );
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonMode)( ctx, face, mode );
+ (*ctx->Exec.PolygonMode)( face, mode );
}
}
/*
* Polygon stipple must have been upacked already!
*/
-static void save_PolygonStipple( GLcontext *ctx, const GLuint *pattern )
+static void save_PolygonStipple( const GLubyte *pattern )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
MEMCPY( data, pattern, 32 * 4 );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonStipple)( ctx, pattern );
+ (*ctx->Exec.PolygonStipple)( (GLubyte*) pattern );
}
}
-static void save_PolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units )
+static void save_PolygonOffset( GLfloat factor, GLfloat units )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 );
n[2].f = units;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonOffset)( ctx, factor, units );
+ (*ctx->Exec.PolygonOffset)( factor, units );
}
}
-static void save_PopAttrib( GLcontext *ctx )
+static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
+ save_PolygonOffset(factor, DEPTH_SCALE * bias);
+}
+
+
+static void save_PopAttrib( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopAttrib)( ctx );
+ (*ctx->Exec.PopAttrib)();
}
}
-static void save_PopMatrix( GLcontext *ctx )
+static void save_PopMatrix( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopMatrix)( ctx );
+ (*ctx->Exec.PopMatrix)();
}
}
-static void save_PopName( GLcontext *ctx )
+static void save_PopName( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopName)( ctx );
+ (*ctx->Exec.PopName)();
}
}
-static void save_PrioritizeTextures( GLcontext *ctx,
- GLsizei num, const GLuint *textures,
- const GLclampf *priorities )
+static void save_PrioritizeTextures( GLsizei num, const GLuint *textures,
+ const GLclampf *priorities )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VB(ctx, "dlist");
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PrioritizeTextures)( ctx, num, textures, priorities );
+ (*ctx->Exec.PrioritizeTextures)( num, textures, priorities );
}
}
-static void save_PushAttrib( GLcontext *ctx, GLbitfield mask )
+static void save_PushAttrib( GLbitfield mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 );
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushAttrib)( ctx, mask );
+ (*ctx->Exec.PushAttrib)( mask );
}
}
-static void save_PushMatrix( GLcontext *ctx )
+static void save_PushMatrix( void )
{
+ GET_CURRENT_CONTEXT(ctx);
FLUSH_VB(ctx, "dlist");
(void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushMatrix)( ctx );
+ (*ctx->Exec.PushMatrix)();
}
}
-static void save_PushName( GLcontext *ctx, GLuint name )
+static void save_PushName( GLuint name )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 );
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushName)( ctx, name );
+ (*ctx->Exec.PushName)( name );
}
}
-static void save_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 );
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.RasterPos4f)( ctx, x, y, z, w );
+ (*ctx->Exec.RasterPos4f)( x, y, z, w );
}
}
+void save_RasterPos2d(GLdouble x, GLdouble y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+void save_RasterPos2f(GLfloat x, GLfloat y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+void save_RasterPos2i(GLint x, GLint y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+void save_RasterPos2s(GLshort x, GLshort y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+void save_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+void save_RasterPos2dv(const GLdouble *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void save_RasterPos2fv(const GLfloat *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void save_RasterPos2iv(const GLint *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void save_RasterPos2sv(const GLshort *v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void save_RasterPos3dv(const GLdouble *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void save_RasterPos3fv(const GLfloat *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void save_RasterPos3iv(const GLint *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void save_RasterPos3sv(const GLshort *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
-static void save_PassThrough( GLcontext *ctx, GLfloat token )
+void save_RasterPos4dv(const GLdouble *v)
{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+void save_RasterPos4fv(const GLfloat *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+void save_RasterPos4iv(const GLint *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+void save_RasterPos4sv(const GLshort *v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+
+static void save_PassThrough( GLfloat token )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 );
n[1].f = token;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PassThrough)( ctx, token );
+ (*ctx->Exec.PassThrough)( token );
}
}
-static void save_ReadBuffer( GLcontext *ctx, GLenum mode )
+static void save_ReadBuffer( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ReadBuffer)( ctx, mode );
+ (*ctx->Exec.ReadBuffer)( mode );
}
}
-static void save_Rectf( GLcontext *ctx,
- GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_RECTF, 4 );
n[4].f = y2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Rectf)( ctx, x1, y1, x2, y2 );
+ (*ctx->Exec.Rectf)( x1, y1, x2, y2 );
}
}
+static void save_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ save_Rectf(x1, y1, x2, y2);
+}
+
+static void save_Rectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void save_Rectfv( const GLfloat *v1, const GLfloat *v2 )
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void save_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ save_Rectf(x1, y1, x2, y2);
+}
-static void save_Rotatef( GLcontext *ctx, GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z )
+static void save_Rectiv(const GLint *v1, const GLint *v2)
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void save_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ save_Rectf(x1, y1, x2, y2);
+}
+
+static void save_Rectsv(const GLshort *v1, const GLshort *v2)
+{
+ save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+}
+
+
+static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GLfloat m[16];
gl_rotation_matrix( angle, x, y, z, m );
- save_MultMatrixf( ctx, m ); /* save and maybe execute */
+ save_MultMatrixf( m ); /* save and maybe execute */
}
-static void save_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
+static void save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
+ save_Rotatef(angle, x, y, z);
+}
+
+
+static void save_Scalef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_SCALE, 3 );
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scalef)( ctx, x, y, z );
+ (*ctx->Exec.Scalef)( x, y, z );
}
}
-static void save_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+static void save_Scaled( GLdouble x, GLdouble y, GLdouble z )
+{
+ save_Scalef(x, y, z);
+}
+
+
+static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 );
n[4].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scissor)( ctx, x, y, width, height );
+ (*ctx->Exec.Scissor)( x, y, width, height );
}
}
-static void save_ShadeModel( GLcontext *ctx, GLenum mode )
+static void save_ShadeModel( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 );
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ShadeModel)( ctx, mode );
+ (*ctx->Exec.ShadeModel)( mode );
}
}
-static void save_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
+static void save_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 );
n[3].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilFunc)( ctx, func, ref, mask );
+ (*ctx->Exec.StencilFunc)( func, ref, mask );
}
}
-static void save_StencilMask( GLcontext *ctx, GLuint mask )
+static void save_StencilMask( GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 );
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilMask)( ctx, mask );
+ (*ctx->Exec.StencilMask)( mask );
}
}
-static void save_StencilOp( GLcontext *ctx,
- GLenum fail, GLenum zfail, GLenum zpass )
+static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 );
n[3].e = zpass;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilOp)( ctx, fail, zfail, zpass );
+ (*ctx->Exec.StencilOp)( fail, zfail, zpass );
}
}
-
-
-static void save_TexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *params )
+static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEXENV, 6 );
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexEnvfv)( ctx, target, pname, params );
+ (*ctx->Exec.TexEnvfv)( target, pname, params );
}
}
-static void save_TexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, const GLfloat *params )
+static void save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+{
+ save_TexEnvfv( target, pname, ¶m );
+}
+
+
+static void save_TexEnvi( GLenum target, GLenum pname, GLint param )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0;
+ save_TexEnvfv( target, pname, p );
+}
+
+
+static void save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ save_TexEnvfv( target, pname, p );
+}
+
+
+static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 );
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexGenfv)( ctx, coord, pname, params );
+ (*ctx->Exec.TexGenfv)( coord, pname, params );
}
}
-static void save_TexParameterfv( GLcontext *ctx, GLenum target,
+static void save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ p[0] = params[0];
+ p[1] = params[1];
+ p[2] = params[2];
+ p[3] = params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void save_TexGend(GLenum coord, GLenum pname, GLdouble param )
+{
+ GLfloat p = (GLfloat) param;
+ save_TexGenfv( coord, pname, &p );
+}
+
+
+static void save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
+{
+ GLfloat p[4];
+ p[0] = params[0];
+ p[1] = params[1];
+ p[2] = params[2];
+ p[3] = params[3];
+ save_TexGenfv( coord, pname, p );
+}
+
+
+static void save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
+{
+ save_TexGenfv(coord, pname, ¶m);
+}
+
+
+static void save_TexGeni( GLenum coord, GLenum pname, GLint param )
+{
+ save_TexGeniv( coord, pname, ¶m );
+}
+
+
+static void save_TexParameterfv( GLenum target,
GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 );
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexParameterfv)( ctx, target, pname, params );
+ (*ctx->Exec.TexParameterfv)( target, pname, params );
}
}
-static void save_TexImage1D( GLcontext *ctx, GLenum target,
+static void save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
+{
+ save_TexParameterfv(target, pname, ¶m);
+}
+
+
+static void save_TexParameteri( GLenum target, GLenum pname, const GLint param )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void save_TexImage1D( GLenum target,
GLint level, GLint components,
GLsizei width, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
- FLUSH_VB(ctx, "dlist");
+ GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
- (*ctx->Exec.TexImage1D)( ctx, target, level, components, width,
+ /* don't compile, execute immediately */
+ (*ctx->Exec.TexImage1D)( target, level, components, width,
border, format, type, pixels );
}
else {
- Node *n;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
if (n) {
n[1].e = target;
n[7].e = type;
n[8].data = image;
}
- else {
+ else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage1D)( ctx, target, level, components, width,
+ (*ctx->Exec.TexImage1D)( target, level, components, width,
border, format, type, pixels );
}
}
}
-static void save_TexImage2D( GLcontext *ctx, GLenum target,
+static void save_TexImage2D( GLenum target,
GLint level, GLint components,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
- const GLvoid *pixels )
+ const GLvoid *pixels)
{
- FLUSH_VB(ctx, "dlist");
+ GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
- (*ctx->Exec.TexImage2D)( ctx, target, level, components, width,
+ /* don't compile, execute immediately */
+ (*ctx->Exec.TexImage2D)( target, level, components, width,
height, border, format, type, pixels );
}
else {
- Node *n;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
if (n) {
n[1].e = target;
n[8].e = type;
n[9].data = image;
}
- else {
+ else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage2D)( ctx, target, level, components, width,
+ (*ctx->Exec.TexImage2D)( target, level, components, width,
height, border, format, type, pixels );
}
}
}
-static void save_TexImage3D( GLcontext *ctx, GLenum target,
+static void save_TexImage3D( GLenum target,
GLint level, GLint components,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
- FLUSH_VB(ctx, "dlist");
+ GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
- (*ctx->Exec.TexImage3D)( ctx, target, level, components, width,
+ /* don't compile, execute immediately */
+ (*ctx->Exec.TexImage3D)( target, level, components, width,
height, depth, border, format, type, pixels );
}
else {
+ Node *n;
GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
pixels, &ctx->Unpack);
- Node *n;
+ FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
if (n) {
n[1].e = target;
n[9].e = type;
n[10].data = image;
}
- else {
+ else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage3D)( ctx, target, level, components, width,
- height, depth, border, format, type, pixels );
+ (*ctx->Exec.TexImage3D)( target, level, components, width,
+ height, depth, border, format, type, pixels );
}
}
}
-static void save_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
+static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
n[6].e = type;
n[7].data = image;
}
- else {
+ else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage1D)( ctx, target, level, xoffset, width,
+ (*ctx->Exec.TexSubImage1D)( target, level, xoffset, width,
format, type, pixels );
}
}
-static void save_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
+static void save_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
n[8].e = type;
n[9].data = image;
}
- else {
+ else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage2D)( ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels );
+ (*ctx->Exec.TexSubImage2D)( target, level, xoffset, yoffset,
+ width, height, format, type, pixels );
}
}
-static void save_TexSubImage3D( GLcontext *ctx,
- GLenum target, GLint level,
+static void save_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
pixels, &ctx->Unpack);
n[10].e = type;
n[11].data = image;
}
- else {
+ else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels );
+ (*ctx->Exec.TexSubImage3D)( target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels );
}
}
-static void save_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
+static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 );
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Translatef)( ctx, x, y, z );
+ (*ctx->Exec.Translatef)( x, y, z );
}
}
+static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
+{
+ save_Translatef(x, y, z);
+}
+
+
-static void save_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 );
n[4].i = (GLint) height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Viewport)( ctx, x, y, width, height );
+ (*ctx->Exec.Viewport)( x, y, width, height );
}
}
-static void save_WindowPos4fMESA( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 );
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.WindowPos4fMESA)( ctx, x, y, z, w );
+ (*ctx->Exec.WindowPos4fMESA)( x, y, z, w );
}
}
-
-
/* GL_ARB_multitexture */
-static void save_ActiveTexture( GLcontext *ctx, GLenum target )
+static void save_ActiveTextureARB( GLenum target )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ActiveTexture)( ctx, target );
+ (*ctx->Exec.ActiveTextureARB)( target );
}
}
/* GL_ARB_multitexture */
-static void save_ClientActiveTexture( GLcontext *ctx, GLenum target )
+static void save_ClientActiveTextureARB( GLenum target )
{
+ GET_CURRENT_CONTEXT(ctx);
Node *n;
FLUSH_VB(ctx, "dlist");
n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClientActiveTexture)( ctx, target );
+ (*ctx->Exec.ClientActiveTextureARB)( target );
}
}
/* execute already done */
}
+
+static GLboolean
+islist(GLcontext *ctx, GLuint list)
+{
+ if (list > 0 && HashLookup(ctx->Shared->DisplayList, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
/**********************************************************************/
/* Display list execution */
/**********************************************************************/
*/
static void execute_list( GLcontext *ctx, GLuint list )
{
- static struct gl_pixelstore_attrib defaultPacking = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
- };
Node *n;
GLboolean done;
OpCode opcode;
- if (!gl_IsList(ctx,list))
+ if (!islist(ctx,list))
return;
/* mesa_print_display_list( list ); */
break;
}
case OPCODE_ACCUM:
- gl_Accum( ctx, n[1].e, n[2].f );
+ (*ctx->Exec.Accum)( n[1].e, n[2].f );
break;
case OPCODE_ALPHA_FUNC:
- gl_AlphaFunc( ctx, n[1].e, n[2].f );
+ (*ctx->Exec.AlphaFunc)( n[1].e, n[2].f );
break;
case OPCODE_BIND_TEXTURE:
- gl_BindTexture( ctx, n[1].e, n[2].ui );
+ (*ctx->Exec.BindTexture)( n[1].e, n[2].ui );
break;
case OPCODE_BITMAP:
{
- const struct gl_image *image = (struct gl_image *) n[7].data;
- const GLubyte *bitmap = image ? image->Data : NULL;
- gl_Bitmap( ctx, (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f,
- bitmap, &defaultPacking );
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, n[7].data );
+ ctx->Unpack = save; /* restore */
}
break;
case OPCODE_BLEND_COLOR:
- gl_BlendColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec.BlendColorEXT)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_BLEND_EQUATION:
- gl_BlendEquation( ctx, n[1].e );
+ (*ctx->Exec.BlendEquationEXT)( n[1].e );
break;
case OPCODE_BLEND_FUNC:
- gl_BlendFunc( ctx, n[1].e, n[2].e );
+ (*ctx->Exec.BlendFunc)( n[1].e, n[2].e );
break;
case OPCODE_BLEND_FUNC_SEPARATE:
- gl_BlendFuncSeparate( ctx, n[1].e, n[2].e, n[3].e, n[4].e );
+ (*ctx->Exec.BlendFuncSeparateINGR)(n[1].e, n[2].e, n[3].e, n[4].e);
break;
case OPCODE_CALL_LIST:
/* Generated by glCallList(), don't add ListBase */
}
break;
case OPCODE_CLEAR:
- gl_Clear( ctx, n[1].bf );
+ (*ctx->Exec.Clear)( n[1].bf );
break;
case OPCODE_CLEAR_COLOR:
- gl_ClearColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec.ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_ACCUM:
- gl_ClearAccum( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec.ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_DEPTH:
- gl_ClearDepth( ctx, (GLclampd) n[1].f );
+ (*ctx->Exec.ClearDepth)( (GLclampd) n[1].f );
break;
case OPCODE_CLEAR_INDEX:
- gl_ClearIndex( ctx, n[1].ui );
+ (*ctx->Exec.ClearIndex)( n[1].ui );
break;
case OPCODE_CLEAR_STENCIL:
- gl_ClearStencil( ctx, n[1].i );
+ (*ctx->Exec.ClearStencil)( n[1].i );
break;
case OPCODE_CLIP_PLANE:
{
- GLfloat equ[4];
- equ[0] = n[2].f;
- equ[1] = n[3].f;
- equ[2] = n[4].f;
- equ[3] = n[5].f;
- gl_ClipPlane( ctx, n[1].e, equ );
+ GLdouble eq[4];
+ eq[0] = n[2].f;
+ eq[1] = n[3].f;
+ eq[2] = n[4].f;
+ eq[3] = n[5].f;
+ (*ctx->Exec.ClipPlane)( n[1].e, eq );
}
break;
case OPCODE_COLOR_MASK:
- gl_ColorMask( ctx, n[1].b, n[2].b, n[3].b, n[4].b );
+ (*ctx->Exec.ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
break;
case OPCODE_COLOR_MATERIAL:
- gl_ColorMaterial( ctx, n[1].e, n[2].e );
+ (*ctx->Exec.ColorMaterial)( n[1].e, n[2].e );
break;
case OPCODE_COLOR_TABLE:
- gl_ColorTable( ctx, n[1].e, n[2].e, (struct gl_image *) n[3].data);
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.ColorTableEXT)( n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_COLOR_SUB_TABLE:
- gl_ColorSubTable( ctx, n[1].e, n[2].i,
- (struct gl_image *) n[3].data);
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.ColorSubTableEXT)( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_COPY_PIXELS:
- gl_CopyPixels( ctx, n[1].i, n[2].i,
+ (*ctx->Exec.CopyPixels)( n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
break;
case OPCODE_COPY_TEX_IMAGE1D:
- gl_CopyTexImage1D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i );
+ (*ctx->Exec.CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i );
break;
case OPCODE_COPY_TEX_IMAGE2D:
- gl_CopyTexImage2D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
+ (*ctx->Exec.CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE1D:
- gl_CopyTexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i );
+ (*ctx->Exec.CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE2D:
- gl_CopyTexSubImage2D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
+ (*ctx->Exec.CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE3D:
- gl_CopyTexSubImage3D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i, n[9].i);
+ (*ctx->Exec.CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
break;
case OPCODE_CULL_FACE:
- gl_CullFace( ctx, n[1].e );
+ (*ctx->Exec.CullFace)( n[1].e );
break;
case OPCODE_DEPTH_FUNC:
- gl_DepthFunc( ctx, n[1].e );
+ (*ctx->Exec.DepthFunc)( n[1].e );
break;
case OPCODE_DEPTH_MASK:
- gl_DepthMask( ctx, n[1].b );
+ (*ctx->Exec.DepthMask)( n[1].b );
break;
case OPCODE_DEPTH_RANGE:
- gl_DepthRange( ctx, (GLclampd) n[1].f, (GLclampd) n[2].f );
+ (*ctx->Exec.DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
break;
case OPCODE_DISABLE:
- gl_Disable( ctx, n[1].e );
+ (*ctx->Exec.Disable)( n[1].e );
break;
case OPCODE_DRAW_BUFFER:
- gl_DrawBuffer( ctx, n[1].e );
+ (*ctx->Exec.DrawBuffer)( n[1].e );
break;
case OPCODE_DRAW_PIXELS:
- gl_DrawPixels( ctx, (struct gl_image *) n[1].data );
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data );
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_ENABLE:
- gl_Enable( ctx, n[1].e );
+ (*ctx->Exec.Enable)( n[1].e );
break;
case OPCODE_EVALMESH1:
- gl_EvalMesh1( ctx, n[1].e, n[2].i, n[3].i );
+ (*ctx->Exec.EvalMesh1)( n[1].e, n[2].i, n[3].i );
break;
case OPCODE_EVALMESH2:
- gl_EvalMesh2( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
+ (*ctx->Exec.EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
break;
case OPCODE_FOG:
{
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- gl_Fogfv( ctx, n[1].e, p );
+ (*ctx->Exec.Fogfv)( n[1].e, p );
}
break;
case OPCODE_FRONT_FACE:
- gl_FrontFace( ctx, n[1].e );
+ (*ctx->Exec.FrontFace)( n[1].e );
break;
case OPCODE_FRUSTUM:
- gl_Frustum( ctx, n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ (*ctx->Exec.Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_HINT:
- gl_Hint( ctx, n[1].e, n[2].e );
+ (*ctx->Exec.Hint)( n[1].e, n[2].e );
break;
case OPCODE_INDEX_MASK:
- gl_IndexMask( ctx, n[1].ui );
+ (*ctx->Exec.IndexMask)( n[1].ui );
break;
case OPCODE_INIT_NAMES:
- gl_InitNames( ctx );
+ (*ctx->Exec.InitNames)();
break;
case OPCODE_LIGHT:
{
p[1] = n[4].f;
p[2] = n[5].f;
p[3] = n[6].f;
- gl_Lightfv( ctx, n[1].e, n[2].e, p, 4 );
+ (*ctx->Exec.Lightfv)( n[1].e, n[2].e, p );
}
break;
case OPCODE_LIGHT_MODEL:
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- gl_LightModelfv( ctx, n[1].e, p );
+ (*ctx->Exec.LightModelfv)( n[1].e, p );
}
break;
case OPCODE_LINE_STIPPLE:
- gl_LineStipple( ctx, n[1].i, n[2].us );
+ (*ctx->Exec.LineStipple)( n[1].i, n[2].us );
break;
case OPCODE_LINE_WIDTH:
- gl_LineWidth( ctx, n[1].f );
+ (*ctx->Exec.LineWidth)( n[1].f );
break;
case OPCODE_LIST_BASE:
- gl_ListBase( ctx, n[1].ui );
+ (*ctx->Exec.ListBase)( n[1].ui );
break;
case OPCODE_LOAD_IDENTITY:
- gl_LoadIdentity( ctx );
+ (*ctx->Exec.LoadIdentity)();
break;
case OPCODE_LOAD_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- gl_LoadMatrixf( ctx, &n[1].f );
+ (*ctx->Exec.LoadMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- gl_LoadMatrixf( ctx, m );
+ (*ctx->Exec.LoadMatrixf)( m );
}
break;
case OPCODE_LOAD_NAME:
- gl_LoadName( ctx, n[1].ui );
+ (*ctx->Exec.LoadName)( n[1].ui );
break;
case OPCODE_LOGIC_OP:
- gl_LogicOp( ctx, n[1].e );
+ (*ctx->Exec.LogicOp)( n[1].e );
break;
case OPCODE_MAP1:
- gl_Map1f( ctx, n[1].e, n[2].f, n[3].f,
- n[4].i, n[5].i, (GLfloat *) n[6].data, GL_TRUE );
+ {
+ GLenum target = n[1].e;
+ GLint ustride = _mesa_evaluator_components(target);
+ GLint uorder = n[5].i;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ (*ctx->Exec.Map1f)( target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data );
+ }
break;
case OPCODE_MAP2:
- gl_Map2f( ctx, n[1].e,
- n[2].f, n[3].f, /* u1, u2 */
- n[6].i, n[8].i, /* ustride, uorder */
- n[4].f, n[5].f, /* v1, v2 */
- n[7].i, n[9].i, /* vstride, vorder */
- (GLfloat *) n[10].data,
- GL_TRUE);
+ {
+ GLenum target = n[1].e;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ GLfloat v1 = n[4].f;
+ GLfloat v2 = n[5].f;
+ GLint ustride = n[6].i;
+ GLint vstride = n[7].i;
+ GLint uorder = n[8].i;
+ GLint vorder = n[9].i;
+ (*ctx->Exec.Map2f)( target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder,
+ (GLfloat *) n[10].data );
+ }
break;
case OPCODE_MAPGRID1:
- gl_MapGrid1f( ctx, n[1].i, n[2].f, n[3].f );
+ (*ctx->Exec.MapGrid1f)( n[1].i, n[2].f, n[3].f );
break;
case OPCODE_MAPGRID2:
- gl_MapGrid2f( ctx, n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ (*ctx->Exec.MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
break;
case OPCODE_MATRIX_MODE:
- gl_MatrixMode( ctx, n[1].e );
+ (*ctx->Exec.MatrixMode)( n[1].e );
break;
case OPCODE_MULT_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- gl_MultMatrixf( ctx, &n[1].f );
+ (*ctx->Exec.MultMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- gl_MultMatrixf( ctx, m );
+ (*ctx->Exec.MultMatrixf)( m );
}
break;
case OPCODE_ORTHO:
- gl_Ortho( ctx, n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ (*ctx->Exec.Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_PASSTHROUGH:
- gl_PassThrough( ctx, n[1].f );
+ (*ctx->Exec.PassThrough)( n[1].f );
break;
case OPCODE_PIXEL_MAP:
- gl_PixelMapfv( ctx, n[1].e, n[2].i, (GLfloat *) n[3].data );
+ (*ctx->Exec.PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
break;
case OPCODE_PIXEL_TRANSFER:
- gl_PixelTransferf( ctx, n[1].e, n[2].f );
+ (*ctx->Exec.PixelTransferf)( n[1].e, n[2].f );
break;
case OPCODE_PIXEL_ZOOM:
- gl_PixelZoom( ctx, n[1].f, n[2].f );
+ (*ctx->Exec.PixelZoom)( n[1].f, n[2].f );
break;
case OPCODE_POINT_SIZE:
- gl_PointSize( ctx, n[1].f );
+ (*ctx->Exec.PointSize)( n[1].f );
break;
case OPCODE_POINT_PARAMETERS:
{
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- gl_PointParameterfvEXT( ctx, n[1].e, params );
+ (*ctx->Exec.PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
- gl_PolygonMode( ctx, n[1].e, n[2].e );
+ (*ctx->Exec.PolygonMode)( n[1].e, n[2].e );
break;
case OPCODE_POLYGON_STIPPLE:
- gl_PolygonStipple( ctx, (GLuint *) n[1].data );
+ (*ctx->Exec.PolygonStipple)( (GLubyte *) n[1].data );
break;
case OPCODE_POLYGON_OFFSET:
- gl_PolygonOffset( ctx, n[1].f, n[2].f );
+ (*ctx->Exec.PolygonOffset)( n[1].f, n[2].f );
break;
case OPCODE_POP_ATTRIB:
- gl_PopAttrib( ctx );
+ (*ctx->Exec.PopAttrib)();
break;
case OPCODE_POP_MATRIX:
- gl_PopMatrix( ctx );
+ (*ctx->Exec.PopMatrix)();
break;
case OPCODE_POP_NAME:
- gl_PopName( ctx );
+ (*ctx->Exec.PopName)();
break;
case OPCODE_PRIORITIZE_TEXTURE:
- gl_PrioritizeTextures( ctx, 1, &n[1].ui, &n[2].f );
+ (*ctx->Exec.PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
break;
case OPCODE_PUSH_ATTRIB:
- gl_PushAttrib( ctx, n[1].bf );
+ (*ctx->Exec.PushAttrib)( n[1].bf );
break;
case OPCODE_PUSH_MATRIX:
- gl_PushMatrix( ctx );
+ (*ctx->Exec.PushMatrix)();
break;
case OPCODE_PUSH_NAME:
- gl_PushName( ctx, n[1].ui );
+ (*ctx->Exec.PushName)( n[1].ui );
break;
case OPCODE_RASTER_POS:
- gl_RasterPos4f( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec.RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_READ_BUFFER:
- gl_ReadBuffer( ctx, n[1].e );
+ (*ctx->Exec.ReadBuffer)( n[1].e );
break;
case OPCODE_RECTF:
- gl_Rectf( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec.Rectf)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
- gl_Scalef( ctx, n[1].f, n[2].f, n[3].f );
+ (*ctx->Exec.Scalef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_SCISSOR:
- gl_Scissor( ctx, n[1].i, n[2].i, n[3].i, n[4].i );
+ (*ctx->Exec.Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
break;
case OPCODE_SHADE_MODEL:
- gl_ShadeModel( ctx, n[1].e );
+ (*ctx->Exec.ShadeModel)( n[1].e );
break;
case OPCODE_STENCIL_FUNC:
- gl_StencilFunc( ctx, n[1].e, n[2].i, n[3].ui );
+ (*ctx->Exec.StencilFunc)( n[1].e, n[2].i, n[3].ui );
break;
case OPCODE_STENCIL_MASK:
- gl_StencilMask( ctx, n[1].ui );
+ (*ctx->Exec.StencilMask)( n[1].ui );
break;
case OPCODE_STENCIL_OP:
- gl_StencilOp( ctx, n[1].e, n[2].e, n[3].e );
+ (*ctx->Exec.StencilOp)( n[1].e, n[2].e, n[3].e );
break;
case OPCODE_TEXENV:
{
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- gl_TexEnvfv( ctx, n[1].e, n[2].e, params );
+ (*ctx->Exec.TexEnvfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXGEN:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- gl_TexGenfv( ctx, n[1].e, n[2].e, params );
+ (*ctx->Exec.TexGenfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXPARAMETER:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- gl_TexParameterfv( ctx, n[1].e, n[2].e, params );
+ (*ctx->Exec.TexParameterfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEX_IMAGE1D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexImage1D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data );
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.TexImage1D)(
+ n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].e, /* border */
+ n[6].e, /* format */
+ n[7].e, /* type */
+ n[8].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_IMAGE2D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexImage2D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data );
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.TexImage2D)(
+ n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ n[9].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_IMAGE3D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexImage3D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data );
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.TexImage3D)(
+ n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].i, /* depth */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ n[10].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE1D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].e,
- n[6].e, n[7].data );
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.TexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].e, n[7].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE2D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- (*ctx->Exec.TexSubImage2D)( ctx, n[1].e, n[2].i, n[3].i,
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.TexSubImage2D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].i, n[7].e, n[8].e, n[9].data );
ctx->Unpack = save; /* restore */
case OPCODE_TEX_SUB_IMAGE3D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexSubImage3D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i,
- n[6].i, n[7].i, n[8].i, n[9].e, n[10].e,
- n[11].data );
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec.TexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].e, n[10].e,
+ n[11].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TRANSLATE:
- gl_Translatef( ctx, n[1].f, n[2].f, n[3].f );
+ (*ctx->Exec.Translatef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_VIEWPORT:
- gl_Viewport( ctx,
- n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i );
+ (*ctx->Exec.Viewport)(n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i);
break;
case OPCODE_WINDOW_POS:
- gl_WindowPos4fMESA( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec.WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- gl_ActiveTexture( ctx, n[1].e );
+ (*ctx->Exec.ActiveTextureARB)( n[1].e );
break;
case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- gl_ClientActiveTexture( ctx, n[1].e );
+ (*ctx->Exec.ClientActiveTextureARB)( n[1].e );
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
/*
* Test if a display list number is valid.
*/
-GLboolean gl_IsList( GLcontext *ctx, GLuint list )
+GLboolean
+_mesa_IsList( GLuint list )
{
- if (list > 0 && HashLookup(ctx->Shared->DisplayList, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
+ GET_CURRENT_CONTEXT(ctx);
+ return islist(ctx, list);
}
-
/*
* Delete a sequence of consecutive display lists.
*/
-void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range )
+void
+_mesa_DeleteLists( GLuint list, GLsizei range )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists");
* Return a display list number, n, such that lists n through n+range-1
* are free.
*/
-GLuint gl_GenLists( GLcontext *ctx, GLsizei range )
+GLuint
+_mesa_GenLists(GLsizei range )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint base;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGenLists", 0);
/*
* Begin a new display list.
*/
-void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+void
+_mesa_NewList( GLuint list, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
struct immediate *IM;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList");
ctx->CompileFlag = GL_TRUE;
ctx->CompileCVAFlag = GL_FALSE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
- ctx->API = ctx->Save; /* Switch the API function pointers */
+
+ ctx->CurrentDispatch = &ctx->Save;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
}
/*
* End definition of current display list.
*/
-void gl_EndList( GLcontext *ctx )
+void
+_mesa_EndList( void )
{
+ GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glEndList\n");
*/
ctx->NewState = ~0;
- ctx->API = ctx->Exec; /* Switch the API function pointers */
+ ctx->CurrentDispatch = &ctx->Exec;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
}
-void gl_CallList( GLcontext *ctx, GLuint list )
+void
+_mesa_CallList( GLuint list )
{
+ GET_CURRENT_CONTEXT(ctx);
/* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
/* execute the display list, and restore the CompileFlag. */
GLboolean save_compile_flag;
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
- if (save_compile_flag)
- ctx->API = ctx->Save;
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = &ctx->Save;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
+ }
}
/*
* Execute glCallLists: call multiple display lists.
*/
-void gl_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
+void
+_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint list;
GLint i;
GLboolean save_compile_flag;
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
- if (save_compile_flag)
- ctx->API = ctx->Save;
-
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = &ctx->Save;
+ _glapi_set_dispatch( ctx->CurrentDispatch );
+ }
/* RESET_IMMEDIATE( ctx ); */
}
/*
* Set the offset added to list numbers in glCallLists.
*/
-void gl_ListBase( GLcontext *ctx, GLuint base )
+void
+_mesa_ListBase( GLuint base )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase");
ctx->List.ListBase = base;
}
-
-
/*
* Assign all the pointers in 'table' to point to Mesa's display list
* building functions.
*/
-void gl_init_dlist_pointers( struct gl_api_table *table )
+void
+_mesa_init_dlist_table( struct _glapi_table *table )
{
table->Accum = save_Accum;
table->AlphaFunc = save_AlphaFunc;
- table->AreTexturesResident = gl_AreTexturesResident;
- table->BindTexture = save_BindTexture;
+ table->Begin = save_Begin;
table->Bitmap = save_Bitmap;
- table->BlendColor = save_BlendColor;
- table->BlendEquation = save_BlendEquation;
table->BlendFunc = save_BlendFunc;
- table->BlendFuncSeparate = save_BlendFuncSeparate;
table->CallList = save_CallList;
table->CallLists = save_CallLists;
table->Clear = save_Clear;
table->ClearIndex = save_ClearIndex;
table->ClearStencil = save_ClearStencil;
table->ClipPlane = save_ClipPlane;
+ table->Color3b = _mesa_Color3b;
+ table->Color3bv = _mesa_Color3bv;
+ table->Color3d = _mesa_Color3d;
+ table->Color3dv = _mesa_Color3dv;
+ table->Color3f = _mesa_Color3f;
+ table->Color3fv = _mesa_Color3fv;
+ table->Color3i = _mesa_Color3i;
+ table->Color3iv = _mesa_Color3iv;
+ table->Color3s = _mesa_Color3s;
+ table->Color3sv = _mesa_Color3sv;
+ table->Color3ub = _mesa_Color3ub;
+ table->Color3ubv = _mesa_Color3ubv;
+ table->Color3ui = _mesa_Color3ui;
+ table->Color3uiv = _mesa_Color3uiv;
+ table->Color3us = _mesa_Color3us;
+ table->Color3usv = _mesa_Color3usv;
+ table->Color4b = _mesa_Color4b;
+ table->Color4bv = _mesa_Color4bv;
+ table->Color4d = _mesa_Color4d;
+ table->Color4dv = _mesa_Color4dv;
+ table->Color4f = _mesa_Color4f;
+ table->Color4fv = _mesa_Color4fv;
+ table->Color4i = _mesa_Color4i;
+ table->Color4iv = _mesa_Color4iv;
+ table->Color4s = _mesa_Color4s;
+ table->Color4sv = _mesa_Color4sv;
+ table->Color4ub = _mesa_Color4ub;
+ table->Color4ubv = _mesa_Color4ubv;
+ table->Color4ui = _mesa_Color4ui;
+ table->Color4uiv = _mesa_Color4uiv;
+ table->Color4us = _mesa_Color4us;
+ table->Color4usv = _mesa_Color4usv;
table->ColorMask = save_ColorMask;
table->ColorMaterial = save_ColorMaterial;
- table->ColorTable = save_ColorTable;
- table->ColorSubTable = save_ColorSubTable;
table->CopyPixels = save_CopyPixels;
- table->CopyTexImage1D = save_CopyTexImage1D;
- table->CopyTexImage2D = save_CopyTexImage2D;
- table->CopyTexSubImage1D = save_CopyTexSubImage1D;
- table->CopyTexSubImage2D = save_CopyTexSubImage2D;
- table->CopyTexSubImage3D = save_CopyTexSubImage3D;
table->CullFace = save_CullFace;
- table->DeleteLists = gl_DeleteLists; /* NOT SAVED */
- table->DeleteTextures = gl_DeleteTextures; /* NOT SAVED */
+ table->DeleteLists = _mesa_DeleteLists;
table->DepthFunc = save_DepthFunc;
table->DepthMask = save_DepthMask;
table->DepthRange = save_DepthRange;
table->Disable = save_Disable;
- table->DisableClientState = gl_DisableClientState; /* NOT SAVED */
table->DrawBuffer = save_DrawBuffer;
table->DrawPixels = save_DrawPixels;
+ table->EdgeFlag = _mesa_EdgeFlag;
+ table->EdgeFlagv = _mesa_EdgeFlagv;
table->Enable = save_Enable;
- table->Error = gl_save_error;
- table->EnableClientState = gl_EnableClientState; /* NOT SAVED */
- table->EndList = gl_EndList; /* NOT SAVED */
+ table->End = _mesa_End;
+ table->EndList = _mesa_EndList;
+ table->EvalCoord1d = _mesa_EvalCoord1d;
+ table->EvalCoord1dv = _mesa_EvalCoord1dv;
+ table->EvalCoord1f = _mesa_EvalCoord1f;
+ table->EvalCoord1fv = _mesa_EvalCoord1fv;
+ table->EvalCoord2d = _mesa_EvalCoord2d;
+ table->EvalCoord2dv = _mesa_EvalCoord2dv;
+ table->EvalCoord2f = _mesa_EvalCoord2f;
+ table->EvalCoord2fv = _mesa_EvalCoord2fv;
table->EvalMesh1 = save_EvalMesh1;
table->EvalMesh2 = save_EvalMesh2;
- table->FeedbackBuffer = gl_FeedbackBuffer; /* NOT SAVED */
- table->Finish = gl_Finish; /* NOT SAVED */
- table->Flush = gl_Flush; /* NOT SAVED */
+ table->EvalPoint1 = _mesa_EvalPoint1;
+ table->EvalPoint2 = _mesa_EvalPoint2;
+ table->FeedbackBuffer = _mesa_FeedbackBuffer;
+ table->Finish = _mesa_Finish;
+ table->Flush = _mesa_Flush;
+ table->Fogf = save_Fogf;
table->Fogfv = save_Fogfv;
+ table->Fogi = save_Fogi;
+ table->Fogiv = save_Fogiv;
table->FrontFace = save_FrontFace;
table->Frustum = save_Frustum;
- table->GenLists = gl_GenLists; /* NOT SAVED */
- table->GenTextures = gl_GenTextures; /* NOT SAVED */
-
- /* NONE OF THESE COMMANDS ARE COMPILED INTO DISPLAY LISTS */
- table->GetBooleanv = gl_GetBooleanv;
- table->GetClipPlane = gl_GetClipPlane;
- table->GetColorTable = gl_GetColorTable;
- table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
- table->GetDoublev = gl_GetDoublev;
- table->GetError = gl_GetError;
- table->GetFloatv = gl_GetFloatv;
- table->GetIntegerv = gl_GetIntegerv;
- table->GetString = gl_GetString;
- table->GetLightfv = gl_GetLightfv;
- table->GetLightiv = gl_GetLightiv;
- table->GetMapdv = gl_GetMapdv;
- table->GetMapfv = gl_GetMapfv;
- table->GetMapiv = gl_GetMapiv;
- table->GetMaterialfv = gl_GetMaterialfv;
- table->GetMaterialiv = gl_GetMaterialiv;
- table->GetPixelMapfv = gl_GetPixelMapfv;
- table->GetPixelMapuiv = gl_GetPixelMapuiv;
- table->GetPixelMapusv = gl_GetPixelMapusv;
- table->GetPointerv = gl_GetPointerv;
- table->GetPolygonStipple = gl_GetPolygonStipple;
- table->GetTexEnvfv = gl_GetTexEnvfv;
- table->GetTexEnviv = gl_GetTexEnviv;
- table->GetTexGendv = gl_GetTexGendv;
- table->GetTexGenfv = gl_GetTexGenfv;
- table->GetTexGeniv = gl_GetTexGeniv;
- table->GetTexImage = gl_GetTexImage;
- table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
- table->GetTexParameterfv = gl_GetTexParameterfv;
- table->GetTexParameteriv = gl_GetTexParameteriv;
-
+ table->GenLists = _mesa_GenLists;
+ table->GetBooleanv = _mesa_GetBooleanv;
+ table->GetClipPlane = _mesa_GetClipPlane;
+ table->GetDoublev = _mesa_GetDoublev;
+ table->GetError = _mesa_GetError;
+ table->GetFloatv = _mesa_GetFloatv;
+ table->GetIntegerv = _mesa_GetIntegerv;
+ table->GetLightfv = _mesa_GetLightfv;
+ table->GetLightiv = _mesa_GetLightiv;
+ table->GetMapdv = _mesa_GetMapdv;
+ table->GetMapfv = _mesa_GetMapfv;
+ table->GetMapiv = _mesa_GetMapiv;
+ table->GetMaterialfv = _mesa_GetMaterialfv;
+ table->GetMaterialiv = _mesa_GetMaterialiv;
+ table->GetPixelMapfv = _mesa_GetPixelMapfv;
+ table->GetPixelMapuiv = _mesa_GetPixelMapuiv;
+ table->GetPixelMapusv = _mesa_GetPixelMapusv;
+ table->GetPolygonStipple = _mesa_GetPolygonStipple;
+ table->GetString = _mesa_GetString;
+ table->GetTexEnvfv = _mesa_GetTexEnvfv;
+ table->GetTexEnviv = _mesa_GetTexEnviv;
+ table->GetTexGendv = _mesa_GetTexGendv;
+ table->GetTexGenfv = _mesa_GetTexGenfv;
+ table->GetTexGeniv = _mesa_GetTexGeniv;
+ table->GetTexImage = _mesa_GetTexImage;
+ table->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
+ table->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
+ table->GetTexParameterfv = _mesa_GetTexParameterfv;
+ table->GetTexParameteriv = _mesa_GetTexParameteriv;
table->Hint = save_Hint;
table->IndexMask = save_IndexMask;
+ table->Indexd = _mesa_Indexd;
+ table->Indexdv = _mesa_Indexdv;
+ table->Indexf = _mesa_Indexf;
+ table->Indexfv = _mesa_Indexfv;
+ table->Indexi = _mesa_Indexi;
+ table->Indexiv = _mesa_Indexiv;
+ table->Indexs = _mesa_Indexs;
+ table->Indexsv = _mesa_Indexsv;
table->InitNames = save_InitNames;
- table->IsEnabled = gl_IsEnabled; /* NOT SAVED */
- table->IsTexture = gl_IsTexture; /* NOT SAVED */
- table->IsList = gl_IsList; /* NOT SAVED */
+ table->IsEnabled = _mesa_IsEnabled;
+ table->IsList = _mesa_IsList;
+ table->LightModelf = save_LightModelf;
table->LightModelfv = save_LightModelfv;
+ table->LightModeli = save_LightModeli;
+ table->LightModeliv = save_LightModeliv;
+ table->Lightf = save_Lightf;
table->Lightfv = save_Lightfv;
+ table->Lighti = save_Lighti;
+ table->Lightiv = save_Lightiv;
table->LineStipple = save_LineStipple;
table->LineWidth = save_LineWidth;
table->ListBase = save_ListBase;
table->LoadIdentity = save_LoadIdentity;
+ table->LoadMatrixd = save_LoadMatrixd;
table->LoadMatrixf = save_LoadMatrixf;
table->LoadName = save_LoadName;
table->LogicOp = save_LogicOp;
+ table->Map1d = save_Map1d;
table->Map1f = save_Map1f;
+ table->Map2d = save_Map2d;
table->Map2f = save_Map2f;
+ table->MapGrid1d = save_MapGrid1d;
table->MapGrid1f = save_MapGrid1f;
+ table->MapGrid2d = save_MapGrid2d;
table->MapGrid2f = save_MapGrid2f;
+ table->Materialf = _mesa_Materialf;
+ table->Materialfv = _mesa_Materialfv;
+ table->Materiali = _mesa_Materiali;
+ table->Materialiv = _mesa_Materialiv;
table->MatrixMode = save_MatrixMode;
+ table->MultMatrixd = save_MultMatrixd;
table->MultMatrixf = save_MultMatrixf;
table->NewList = save_NewList;
+ table->Normal3b = _mesa_Normal3b;
+ table->Normal3bv = _mesa_Normal3bv;
+ table->Normal3d = _mesa_Normal3d;
+ table->Normal3dv = _mesa_Normal3dv;
+ table->Normal3f = _mesa_Normal3f;
+ table->Normal3fv = _mesa_Normal3fv;
+ table->Normal3i = _mesa_Normal3i;
+ table->Normal3iv = _mesa_Normal3iv;
+ table->Normal3s = _mesa_Normal3s;
+ table->Normal3sv = _mesa_Normal3sv;
table->Ortho = save_Ortho;
- table->PointParameterfvEXT = save_PointParameterfvEXT;
table->PassThrough = save_PassThrough;
table->PixelMapfv = save_PixelMapfv;
- table->PixelStorei = gl_PixelStorei; /* NOT SAVED */
+ table->PixelMapuiv = save_PixelMapuiv;
+ table->PixelMapusv = save_PixelMapusv;
+ table->PixelStoref = _mesa_PixelStoref;
+ table->PixelStorei = _mesa_PixelStorei;
table->PixelTransferf = save_PixelTransferf;
+ table->PixelTransferi = save_PixelTransferi;
table->PixelZoom = save_PixelZoom;
table->PointSize = save_PointSize;
table->PolygonMode = save_PolygonMode;
table->PolygonOffset = save_PolygonOffset;
table->PolygonStipple = save_PolygonStipple;
table->PopAttrib = save_PopAttrib;
- table->PopClientAttrib = gl_PopClientAttrib; /* NOT SAVED */
table->PopMatrix = save_PopMatrix;
table->PopName = save_PopName;
- table->PrioritizeTextures = save_PrioritizeTextures;
table->PushAttrib = save_PushAttrib;
- table->PushClientAttrib = gl_PushClientAttrib; /* NOT SAVED */
table->PushMatrix = save_PushMatrix;
table->PushName = save_PushName;
+ table->RasterPos2d = save_RasterPos2d;
+ table->RasterPos2dv = save_RasterPos2dv;
+ table->RasterPos2f = save_RasterPos2f;
+ table->RasterPos2fv = save_RasterPos2fv;
+ table->RasterPos2i = save_RasterPos2i;
+ table->RasterPos2iv = save_RasterPos2iv;
+ table->RasterPos2s = save_RasterPos2s;
+ table->RasterPos2sv = save_RasterPos2sv;
+ table->RasterPos3d = save_RasterPos3d;
+ table->RasterPos3dv = save_RasterPos3dv;
+ table->RasterPos3f = save_RasterPos3f;
+ table->RasterPos3fv = save_RasterPos3fv;
+ table->RasterPos3i = save_RasterPos3i;
+ table->RasterPos3iv = save_RasterPos3iv;
+ table->RasterPos3s = save_RasterPos3s;
+ table->RasterPos3sv = save_RasterPos3sv;
+ table->RasterPos4d = save_RasterPos4d;
+ table->RasterPos4dv = save_RasterPos4dv;
table->RasterPos4f = save_RasterPos4f;
+ table->RasterPos4fv = save_RasterPos4fv;
+ table->RasterPos4i = save_RasterPos4i;
+ table->RasterPos4iv = save_RasterPos4iv;
+ table->RasterPos4s = save_RasterPos4s;
+ table->RasterPos4sv = save_RasterPos4sv;
table->ReadBuffer = save_ReadBuffer;
- table->ReadPixels = gl_ReadPixels; /* NOT SAVED */
+ table->ReadPixels = _mesa_ReadPixels;
+ table->Rectd = save_Rectd;
+ table->Rectdv = save_Rectdv;
table->Rectf = save_Rectf;
- table->RenderMode = gl_RenderMode; /* NOT SAVED */
+ table->Rectfv = save_Rectfv;
+ table->Recti = save_Recti;
+ table->Rectiv = save_Rectiv;
+ table->Rects = save_Rects;
+ table->Rectsv = save_Rectsv;
+ table->RenderMode = _mesa_RenderMode;
+ table->Rotated = save_Rotated;
table->Rotatef = save_Rotatef;
+ table->Scaled = save_Scaled;
table->Scalef = save_Scalef;
table->Scissor = save_Scissor;
- table->SelectBuffer = gl_SelectBuffer; /* NOT SAVED */
+ table->SelectBuffer = _mesa_SelectBuffer;
table->ShadeModel = save_ShadeModel;
table->StencilFunc = save_StencilFunc;
table->StencilMask = save_StencilMask;
table->StencilOp = save_StencilOp;
+ table->TexCoord1d = _mesa_TexCoord1d;
+ table->TexCoord1dv = _mesa_TexCoord1dv;
+ table->TexCoord1f = _mesa_TexCoord1f;
+ table->TexCoord1fv = _mesa_TexCoord1fv;
+ table->TexCoord1i = _mesa_TexCoord1i;
+ table->TexCoord1iv = _mesa_TexCoord1iv;
+ table->TexCoord1s = _mesa_TexCoord1s;
+ table->TexCoord1sv = _mesa_TexCoord1sv;
+ table->TexCoord2d = _mesa_TexCoord2d;
+ table->TexCoord2dv = _mesa_TexCoord2dv;
+ table->TexCoord2f = _mesa_TexCoord2f;
+ table->TexCoord2fv = _mesa_TexCoord2fv;
+ table->TexCoord2i = _mesa_TexCoord2i;
+ table->TexCoord2iv = _mesa_TexCoord2iv;
+ table->TexCoord2s = _mesa_TexCoord2s;
+ table->TexCoord2sv = _mesa_TexCoord2sv;
+ table->TexCoord3d = _mesa_TexCoord3d;
+ table->TexCoord3dv = _mesa_TexCoord3dv;
+ table->TexCoord3f = _mesa_TexCoord3f;
+ table->TexCoord3fv = _mesa_TexCoord3fv;
+ table->TexCoord3i = _mesa_TexCoord3i;
+ table->TexCoord3iv = _mesa_TexCoord3iv;
+ table->TexCoord3s = _mesa_TexCoord3s;
+ table->TexCoord3sv = _mesa_TexCoord3sv;
+ table->TexCoord4d = _mesa_TexCoord4d;
+ table->TexCoord4dv = _mesa_TexCoord4dv;
+ table->TexCoord4f = _mesa_TexCoord4f;
+ table->TexCoord4fv = _mesa_TexCoord4fv;
+ table->TexCoord4i = _mesa_TexCoord4i;
+ table->TexCoord4iv = _mesa_TexCoord4iv;
+ table->TexCoord4s = _mesa_TexCoord4s;
+ table->TexCoord4sv = _mesa_TexCoord4sv;
+ table->TexEnvf = save_TexEnvf;
table->TexEnvfv = save_TexEnvfv;
+ table->TexEnvi = save_TexEnvi;
+ table->TexEnviv = save_TexEnviv;
+ table->TexGend = save_TexGend;
+ table->TexGendv = save_TexGendv;
+ table->TexGenf = save_TexGenf;
table->TexGenfv = save_TexGenfv;
+ table->TexGeni = save_TexGeni;
+ table->TexGeniv = save_TexGeniv;
table->TexImage1D = save_TexImage1D;
table->TexImage2D = save_TexImage2D;
- table->TexImage3D = save_TexImage3D;
- table->TexSubImage1D = save_TexSubImage1D;
- table->TexSubImage2D = save_TexSubImage2D;
- table->TexSubImage3D = save_TexSubImage3D;
+ table->TexParameterf = save_TexParameterf;
table->TexParameterfv = save_TexParameterfv;
+ table->TexParameteri = save_TexParameteri;
+ table->TexParameteriv = save_TexParameteriv;
+ table->Translated = save_Translated;
table->Translatef = save_Translatef;
+ table->Vertex2d = _mesa_Vertex2d;
+ table->Vertex2dv = _mesa_Vertex2dv;
+ table->Vertex2f = _mesa_Vertex2f;
+ table->Vertex2fv = _mesa_Vertex2fv;
+ table->Vertex2i = _mesa_Vertex2i;
+ table->Vertex2iv = _mesa_Vertex2iv;
+ table->Vertex2s = _mesa_Vertex2s;
+ table->Vertex2sv = _mesa_Vertex2sv;
+ table->Vertex3d = _mesa_Vertex3d;
+ table->Vertex3dv = _mesa_Vertex3dv;
+ table->Vertex3f = _mesa_Vertex3f;
+ table->Vertex3fv = _mesa_Vertex3fv;
+ table->Vertex3i = _mesa_Vertex3i;
+ table->Vertex3iv = _mesa_Vertex3iv;
+ table->Vertex3s = _mesa_Vertex3s;
+ table->Vertex3sv = _mesa_Vertex3sv;
+ table->Vertex4d = _mesa_Vertex4d;
+ table->Vertex4dv = _mesa_Vertex4dv;
+ table->Vertex4f = _mesa_Vertex4f;
+ table->Vertex4fv = _mesa_Vertex4fv;
+ table->Vertex4i = _mesa_Vertex4i;
+ table->Vertex4iv = _mesa_Vertex4iv;
+ table->Vertex4s = _mesa_Vertex4s;
+ table->Vertex4sv = _mesa_Vertex4sv;
table->Viewport = save_Viewport;
- /* GL_MESA_window_pos extension */
- table->WindowPos4fMESA = save_WindowPos4fMESA;
+#ifdef _GLAPI_VERSION_1_1
+ table->AreTexturesResident = _mesa_AreTexturesResident;
+ table->ArrayElement = _mesa_ArrayElement;
+ table->BindTexture = save_BindTexture;
+ table->ColorPointer = _mesa_ColorPointer;
+ table->CopyTexImage1D = save_CopyTexImage1D;
+ table->CopyTexImage2D = save_CopyTexImage2D;
+ table->CopyTexSubImage1D = save_CopyTexSubImage1D;
+ table->CopyTexSubImage2D = save_CopyTexSubImage2D;
+ table->DeleteTextures = _mesa_DeleteTextures;
+ table->DisableClientState = _mesa_DisableClientState;
+ table->DrawArrays = _mesa_DrawArrays;
+ table->DrawElements = _mesa_DrawElements;
+ table->EdgeFlagPointer = _mesa_EdgeFlagPointer;
+ table->EnableClientState = _mesa_EnableClientState;
+ table->GenTextures = _mesa_GenTextures;
+ table->GetPointerv = _mesa_GetPointerv;
+ table->IndexPointer = _mesa_IndexPointer;
+ table->Indexub = _mesa_Indexub;
+ table->Indexubv = _mesa_Indexubv;
+ table->InterleavedArrays = _mesa_InterleavedArrays;
+ table->IsTexture = _mesa_IsTexture;
+ table->NormalPointer = _mesa_NormalPointer;
+ table->PopClientAttrib = _mesa_PopClientAttrib;
+ table->PrioritizeTextures = save_PrioritizeTextures;
+ table->PushClientAttrib = _mesa_PushClientAttrib;
+ table->TexCoordPointer = _mesa_TexCoordPointer;
+ table->TexSubImage1D = save_TexSubImage1D;
+ table->TexSubImage2D = save_TexSubImage2D;
+ table->VertexPointer = _mesa_VertexPointer;
+#endif
- /* GL_MESA_resize_buffers extension */
- table->ResizeBuffersMESA = gl_ResizeBuffersMESA;
+#ifdef _GLAPI_VERSION_1_2
+ table->CopyTexSubImage3D = save_CopyTexSubImage3D;
+ table->DrawRangeElements = _mesa_DrawRangeElements;
+ table->TexImage3D = save_TexImage3D;
+ table->TexSubImage3D = save_TexSubImage3D;
+#endif
- /* GL_ARB_multitexture */
- table->ActiveTexture = save_ActiveTexture;
- table->ClientActiveTexture = save_ClientActiveTexture;
+#ifdef _GLAPI_ARB_imaging
+ /* NOT supported, just call stub functions */
+ table->BlendColor = _mesa_BlendColor;
+ table->BlendEquation = _mesa_BlendEquation;
+ table->ColorSubTable = _mesa_ColorSubTable;
+ table->ColorTable = _mesa_ColorTable;
+ table->ColorTableParameterfv = _mesa_ColorTableParameterfv;
+ table->ColorTableParameteriv = _mesa_ColorTableParameteriv;
+ table->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
+ table->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
+ table->ConvolutionParameterf = _mesa_ConvolutionParameterf;
+ table->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
+ table->ConvolutionParameteri = _mesa_ConvolutionParameteri;
+ table->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
+ table->CopyColorSubTable = _mesa_CopyColorSubTable;
+ table->CopyColorTable = _mesa_CopyColorTable;
+ table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
+ table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
+ table->GetColorTable = _mesa_GetColorTable;
+ table->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
+ table->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
+ table->GetConvolutionFilter = _mesa_GetConvolutionFilter;
+ table->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
+ table->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
+ table->GetHistogram = _mesa_GetHistogram;
+ table->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
+ table->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
+ table->GetMinmax = _mesa_GetMinmax;
+ table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
+ table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
+ table->GetSeparableFilter = _mesa_GetSeparableFilter;
+ table->Histogram = _mesa_Histogram;
+ table->Minmax = _mesa_Minmax;
+ table->ResetHistogram = _mesa_ResetHistogram;
+ table->ResetMinmax = _mesa_ResetMinmax;
+ table->SeparableFilter2D = _mesa_SeparableFilter2D;
+#endif
+
+#ifdef _GLAPI_EXT_color_table
+ table->ColorTableEXT = save_ColorTable;
+ table->ColorSubTableEXT = save_ColorSubTable;
+ table->GetColorTableEXT = _mesa_GetColorTable;
+ table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
+ table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ table->LockArraysEXT = _mesa_LockArraysEXT;
+ table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+#endif
+
+#ifdef _GLAPI_EXT_point_parameters
+ table->PointParameterfEXT = save_PointParameterfEXT;
+ table->PointParameterfvEXT = save_PointParameterfvEXT;
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ table->PolygonOffsetEXT = save_PolygonOffsetEXT;
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ table->BlendEquationEXT = save_BlendEquation;
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ table->BlendColorEXT = save_BlendColor;
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ table->ActiveTextureARB = save_ActiveTextureARB;
+ table->ClientActiveTextureARB = save_ClientActiveTextureARB;
+ table->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
+ table->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
+ table->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
+ table->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
+ table->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
+ table->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
+ table->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
+ table->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
+ table->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
+ table->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
+ table->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
+ table->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
+ table->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
+ table->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
+ table->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
+ table->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
+ table->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
+ table->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
+ table->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
+ table->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
+ table->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
+ table->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
+ table->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
+ table->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
+ table->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
+ table->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
+ table->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
+ table->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
+ table->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
+ table->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
+ table->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
+ table->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR;
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ table->WindowPos4fMESA = save_WindowPos4fMESA;
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
+#endif
}
-
-
-
-
-
/*
* Clients may call this function to help debug display list problems.
* This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
*/
void mesa_print_display_list( GLuint list )
{
- GET_CONTEXT;
- print_list( CC, stderr, list );
+ GET_CURRENT_CONTEXT(ctx);
+ print_list( ctx, stderr, list );
}
-/* $Id: dlist.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: dlist.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
extern void gl_destroy_list( GLcontext *ctx, GLuint list );
-extern void gl_CallList( GLcontext *ctx, GLuint list );
+extern void _mesa_CallList( GLuint list );
-extern void gl_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists );
+extern void _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
-extern void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range );
+extern void _mesa_DeleteLists( GLuint list, GLsizei range );
-extern void gl_EndList( GLcontext *ctx );
+extern void _mesa_EndList( void );
-extern GLuint gl_GenLists( GLcontext *ctx, GLsizei range );
+extern GLuint _mesa_GenLists( GLsizei range );
-extern GLboolean gl_IsList( GLcontext *ctx, GLuint list );
+extern GLboolean _mesa_IsList( GLuint list );
-extern void gl_ListBase( GLcontext *ctx, GLuint base );
+extern void _mesa_ListBase( GLuint base );
-extern void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
+extern void _mesa_NewList( GLuint list, GLenum mode );
-extern void gl_init_dlist_pointers( struct gl_api_table *table );
+extern void _mesa_init_dlist_table( struct _glapi_table *table );
extern void gl_compile_cassette( GLcontext *ctx );
-/* $Id: drawpix.c,v 1.5 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: drawpix.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
-/* TODO: apply texture mapping to fragments */
-
-
/*
- * Try to do a fast glDrawPixels. Conditions include:
- * not using a display list
- * simple pixel unpacking
- * no raster ops
- * etc....
+ * Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
-GLboolean gl_direct_DrawPixels( GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+static GLboolean
+simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
GLubyte rgb[MAX_WIDTH][3];
GLubyte rgba[MAX_WIDTH][4];
}
/* see if device driver can do the drawpix */
- if (ctx->Driver.DrawPixels) {
- GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
- unpack, pixels))
- return GL_TRUE;
+ if (ctx->Driver.DrawPixels
+ && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
+ unpack, pixels)) {
+ return GL_TRUE;
}
if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
- GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ GLint destX = x;
+ GLint destY = y;
GLint drawWidth = width; /* actual width drawn */
GLint drawHeight = height; /* actual height drawn */
GLint skipPixels = unpack->SkipPixels;
return GL_FALSE;
}
}
- else {
- /* can't do direct render, have to use slow path */
- return GL_FALSE;
- }
+
+ /* can't do a simple draw, have to use slow path */
+ return GL_FALSE;
}
/*
* Do glDrawPixels of index pixels.
*/
-static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
+static void
+draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, const GLvoid *pixels )
{
- GLint width, height, widthInBytes;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
- GLint i, j;
+ GLint row, drawWidth;
GLdepth zspan[MAX_WIDTH];
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- assert(image);
- assert(image->Format == GL_COLOR_INDEX);
-
- width = image->Width;
- height = image->Height;
- if (image->Type == GL_BITMAP)
- widthInBytes = (width + 7) / 8;
- else
- widthInBytes = width;
+ drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* Fragment depth values */
if (ctx->Depth.Test) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- for (i=0;i<width;i++) {
+ GLint i;
+ for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
}
}
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLuint ispan[MAX_WIDTH];
-
- /* convert to uints */
- switch (image->Type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) image->Data + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) image->Data + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) (GLint) *src++;
- }
- }
- break;
- case GL_BITMAP:
- {
- GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
- for (j=0;j<width;j++) {
- ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
- }
- }
- break;
- default:
- gl_problem( ctx, "draw_index_pixels type" );
- return;
- }
-
- /* apply shift and offset */
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
- gl_shift_and_offset_ci( ctx, width, ispan );
- }
-
- if (ctx->Visual->RGBAflag) {
- /* Convert index to RGBA and write to frame buffer */
- GLubyte rgba[MAX_WIDTH][4];
- gl_map_ci_to_rgba( ctx, width, ispan, rgba );
- if (zoom) {
- gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
- (const GLubyte (*)[4])rgba, desty );
- }
- else {
- gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
- }
+ /*
+ * General solution
+ */
+ for (row = 0; row < height; row++, y++) {
+ GLuint indexes[MAX_WIDTH];
+ const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
+ pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
+ _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
+ type, source, &ctx->Unpack, GL_TRUE);
+ if (zoom) {
+ gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
}
else {
- /* optionally apply index map then write to frame buffer */
- if (ctx->Pixel.MapColorFlag) {
- gl_map_ci(ctx, width, ispan);
- }
- if (zoom) {
- gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
- }
- else {
- gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
- }
+ gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
}
}
-
}
* Do glDrawPixels of stencil image. The image datatype may either
* be GLubyte or GLbitmap.
*/
-static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
+static void
+draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, const GLvoid *pixels )
{
- GLint widthInBytes, width, height;
- const GLint desty = y;
- GLint i;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- if (image->Type != GL_BYTE &&
- image->Type != GL_UNSIGNED_BYTE &&
- image->Type != GL_SHORT &&
- image->Type != GL_UNSIGNED_SHORT &&
- image->Type != GL_INT &&
- image->Type != GL_UNSIGNED_INT &&
- image->Type != GL_FLOAT &&
- image->Type != GL_BITMAP) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
+ const GLint desty = y;
+ GLint row, drawWidth;
+
+ if (type != GL_BYTE &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_SHORT &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_INT &&
+ type != GL_UNSIGNED_INT &&
+ type != GL_FLOAT &&
+ type != GL_BITMAP) {
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
return;
}
- assert(image);
- assert(image->Format == GL_STENCIL_INDEX);
- assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
-
- if (image->Type == GL_UNSIGNED_BYTE)
- widthInBytes = image->Width;
- else
- widthInBytes = (image->Width + 7) / 8;
- width = image->Width;
- height = image->Height;
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
- GLstencil *stencilValues;
- GLstencil stencilCopy[MAX_WIDTH];
-
- if (image->Type == GL_BITMAP) {
- /* convert bitmap data to GLubyte (0 or 1) data */
- GLint j;
- for (j = 0; j < width; j++) {
- stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
- }
- src = stencilCopy;
- }
-
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
- || ctx->Pixel.MapStencilFlag) {
+ drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
- /* make copy of stencil values */
- if (src != stencilCopy)
- MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
+ for (row = 0; row < height; row++, y++) {
+ GLstencil values[MAX_WIDTH];
+ GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
+ ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+ const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
+ pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
+ _mesa_unpack_index_span(ctx, drawWidth, destType, values,
+ type, source, &ctx->Unpack, GL_TRUE);
- /* apply shift and offset */
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
- gl_shift_and_offset_stencil( ctx, width, stencilCopy );
- }
-
- /* mapping */
- if (ctx->Pixel.MapStencilFlag) {
- gl_map_stencil( ctx, width, stencilCopy );
- }
-
- stencilValues = stencilCopy;
- }
- else {
- /* use stencil values in-place */
- stencilValues = src;
- }
-
- /* write stencil values to stencil buffer */
if (zoom) {
- gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
- stencilValues, desty );
+ gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
+ values, desty );
}
else {
- gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
+ gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
}
}
}
/*
* Do a glDrawPixels of depth values.
*/
-static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
+static void
+draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, const GLvoid *pixels )
{
- GLint width, height;
+ const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLubyte rgba[MAX_WIDTH][4];
GLuint ispan[MAX_WIDTH];
- const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- assert(image);
- assert(image->Format == GL_DEPTH_COMPONENT);
-
- width = image->Width;
- height = image->Height;
+ GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+
+ if (type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_BYTE
+ && type != GL_UNSIGNED_SHORT
+ && type != GL_UNSIGNED_SHORT
+ && type != GL_UNSIGNED_INT
+ && type != GL_UNSIGNED_INT
+ && type != GL_FLOAT) {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
+ return;
+ }
- /* Color or index */
+ /* Colors or indexes */
if (ctx->Visual->RGBAflag) {
GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
GLint i;
- for (i=0; i<width; i++) {
+ for (i = 0; i < drawWidth; i++) {
rgba[i][RCOMP] = r;
rgba[i][GCOMP] = g;
rgba[i][BCOMP] = b;
}
else {
GLint i;
- for (i=0;i<width;i++) {
+ for (i = 0; i < drawWidth; i++) {
ispan[i] = ctx->Current.RasterIndex;
}
}
- if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
+ if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 16-bit depth values */
- GLint j;
- for (j=0;j<height;j++,y++) {
- GLdepth *zptr = (GLdepth *) image->Data + j * width;
+ GLint row;
+ for (row = 0; row < height; row++, y++) {
+ const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
+ pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
}
}
- else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
+ else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 32-bit depth values */
- GLint i, j;
+ GLint i, row;
/* Compute shift value to scale 32-bit uints down to depth values. */
GLuint shift = 0;
GLuint max = MAX_DEPTH;
- while ((max&0x80000000)==0) {
+ while ((max & 0x80000000) == 0) {
max = max << 1;
shift++;
}
- for (j=0;j<height;j++,y++) {
+ for (row = 0; row < height; row++, y++) {
GLdepth zspan[MAX_WIDTH];
- GLuint *zptr = (GLuint *) image->Data + j * width;
+ const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
+ pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
for (i=0;i<width;i++) {
zspan[i] = zptr[i] >> shift;
}
}
}
else {
- /* General case (slower) */
- GLint i, j;
-
- /* process image row by row */
- for (i=0;i<height;i++,y++) {
- GLfloat depth[MAX_WIDTH];
+ /* General case */
+ GLint row;
+ for (row = 0; row < height; row++, y++) {
GLdepth zspan[MAX_WIDTH];
-
- switch (image->Type) {
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) image->Data + i * width;
- for (j=0;j<width;j++) {
- depth[j] = USHORT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) image->Data + i * width;
- for (j=0;j<width;j++) {
- depth[j] = UINT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) image->Data + i * width;
- for (j=0;j<width;j++) {
- depth[j] = *src++;
- }
- }
- break;
- default:
- gl_problem(ctx, "Bad type in draw_depth_pixels");
- return;
- }
-
- /* apply depth scale and bias */
- if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
- for (j=0;j<width;j++) {
- depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- }
- }
-
- /* clamp depth values to [0,1] and convert from floats to integers */
- for (j=0;j<width;j++) {
- zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
- }
-
+ const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack,
+ pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
+ &ctx->Unpack, GL_TRUE );
if (ctx->Visual->RGBAflag) {
if (zoom) {
- gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
- (const GLubyte (*)[4])rgba, desty );
+ gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
+ (const GLubyte (*)[4])rgba, desty);
}
else {
- gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
+ gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
}
}
else {
if (zoom) {
- gl_write_zoomed_index_span( ctx, width, x, y, zspan,
- ispan, GL_BITMAP );
+ gl_write_zoomed_index_span(ctx, width, x, y, zspan,
+ ispan, GL_BITMAP);
}
else {
- gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
+ gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
}
}
}
-
-/* Simple unpacking parameters: */
-static struct gl_pixelstore_attrib NoUnpack = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
-};
-
-
/*
* Do glDrawPixels of RGBA pixels.
*/
-static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
- const struct gl_image *image )
+static void
+draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
{
- GLint width, height;
- GLint i, j;
+ const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLdepth zspan[MAX_WIDTH];
GLboolean quickDraw;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- assert(image);
/* Try an optimized glDrawPixels first */
- if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
- image->Format, image->Type, image->Data ))
+ if (simple_DrawPixels(ctx, x, y, width, height, format, type, pixels))
return;
- width = image->Width;
- height = image->Height;
-
/* Fragment depth values */
if (ctx->Depth.Test) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLint i;
for (i=0;i<width;i++) {
zspan[i] = z;
}
}
- if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
- && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
+
+ if (ctx->RasterMask == 0 && !zoom
+ && x >= 0 && y >= 0
+ && x + width <= ctx->Buffer->Width
+ && y + height <= ctx->Buffer->Height) {
quickDraw = GL_TRUE;
}
else {
quickDraw = GL_FALSE;
}
+ /*
+ * General solution
+ */
{
- /* General solution */
- GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
- GLuint components;
GLubyte rgba[MAX_WIDTH][4];
- GLfloat rf[MAX_WIDTH];
- GLfloat gf[MAX_WIDTH];
- GLfloat bf[MAX_WIDTH];
- DEFARRAY(GLfloat,af,MAX_WIDTH);
- CHECKARRAY(af,return);
-
- r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
- switch (image->Format) {
- case GL_RED:
- r_flag = GL_TRUE;
- components = 1;
- break;
- case GL_GREEN:
- g_flag = GL_TRUE;
- components = 1;
- break;
- case GL_BLUE:
- b_flag = GL_TRUE;
- components = 1;
- break;
- case GL_ALPHA:
- a_flag = GL_TRUE;
- components = 1;
- break;
- case GL_RGB:
- r_flag = g_flag = b_flag = GL_TRUE;
- components = 3;
- break;
- case GL_LUMINANCE:
- l_flag = GL_TRUE;
- components = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- l_flag = a_flag = GL_TRUE;
- components = 2;
- break;
- case GL_RGBA:
- r_flag = g_flag = b_flag = a_flag = GL_TRUE;
- components = 4;
- break;
- default:
- gl_problem(ctx, "Bad type in draw_rgba_pixels");
- goto cleanup;
- }
+ GLint row;
+ if (width > MAX_WIDTH)
+ width = MAX_WIDTH;
+ for (row = 0; row < height; row++, y++) {
+ const GLvoid *source = gl_pixel_addr_in_image(unpack,
+ pixels, width, height, format, type, 0, row, 0);
+ _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
+ format, type, source, unpack, GL_TRUE);
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- /* convert to floats */
- switch (image->Type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) image->Data + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) image->Data + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = *src++;
- }
- else {
- rf[j] = r_flag ? *src++ : 0.0;
- gf[j] = g_flag ? *src++ : 0.0;
- bf[j] = b_flag ? *src++ : 0.0;
- }
- af[j] = a_flag ? *src++ : 1.0;
- }
- }
- break;
- default:
- gl_problem( ctx, "draw_rgba_pixels type" );
- goto cleanup;
- }
-
- /* apply scale and bias */
- if (ctx->Pixel.ScaleOrBiasRGBA) {
- gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
- }
-
- /* apply pixel mappings */
- if (ctx->Pixel.MapColorFlag) {
- gl_map_color(ctx, width, rf, gf, bf, af);
- }
-
- /* convert to integers */
- for (j=0;j<width;j++) {
- rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
- rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
- rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
- rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
- }
-
- /* write to frame buffer */
if (quickDraw) {
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
- (const GLubyte (*)[4])rgba, NULL);
+ (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
+ (CONST GLubyte (*)[]) rgba, NULL);
}
else if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
- (const GLubyte (*)[4])rgba, desty );
+ (CONST GLubyte (*)[]) rgba, desty );
}
else {
gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
}
}
-cleanup:
- UNDEFARRAY(af);
}
}
/*
* Execute glDrawPixels
*/
-void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
+void
+_mesa_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
-
- if (gl_image_error_test( ctx, image, "glDrawPixels" ))
- return;
-
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
- if (!ctx->Current.RasterPosValid) {
+ if (!pixels || !ctx->Current.RasterPosValid) {
return;
}
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- switch (image->Format) {
- case GL_COLOR_INDEX:
- draw_index_pixels( ctx, x, y, image );
- break;
+ switch (format) {
case GL_STENCIL_INDEX:
- draw_stencil_pixels( ctx, x, y, image );
+ draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
break;
case GL_DEPTH_COMPONENT:
- draw_depth_pixels( ctx, x, y, image );
+ draw_depth_pixels( ctx, x, y, width, height, type, pixels );
+ break;
+ case GL_COLOR_INDEX:
+ if (ctx->Visual->RGBAflag)
+ draw_index_pixels(ctx, x, y, width, height, type, pixels);
+ else
+ draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
- case GL_RGB:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_BGR:
case GL_RGBA:
- draw_rgba_pixels( ctx, x, y, image );
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
return;
}
}
-/* $Id: drawpix.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: drawpix.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef DRAWPIXELS_H
#define DRAWPIXELS_H
#include "types.h"
-extern GLboolean
-gl_direct_DrawPixels( GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-#if 000
-extern void gl_DrawPixels( GLcontext *ctx, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels );
-#endif
-
-
-extern void gl_DrawPixels( GLcontext *ctx, struct gl_image *image );
+extern void
+_mesa_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels );
#endif
-/* $Id: enable.c,v 1.9 1999/11/10 06:29:44 keithw Exp $ */
+/* $Id: enable.c,v 1.10 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/enable.c,v 1.3 1999/04/04 00:20:23 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdio.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enable.h"
#include "light.h"
/*
* Perform glEnable and glDisable calls.
*/
-void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
+void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
if (ctx->Light.ColorMaterialEnabled!=state) {
ctx->Light.ColorMaterialEnabled = state;
ctx->NewState |= NEW_LIGHTING;
- if (state)
- gl_update_color_material( ctx, ctx->Current.ByteColor );
+ if (state)
+ gl_update_color_material( ctx, ctx->Current.ByteColor );
}
break;
case GL_CULL_FACE:
-void gl_Enable( GLcontext* ctx, GLenum cap )
+void
+_mesa_Enable( GLenum cap )
{
- gl_set_enable( ctx, cap, GL_TRUE );
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_set_enable( ctx, cap, GL_TRUE );
}
-void gl_Disable( GLcontext* ctx, GLenum cap )
+void
+_mesa_Disable( GLenum cap )
{
- gl_set_enable( ctx, cap, GL_FALSE );
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_set_enable( ctx, cap, GL_FALSE );
}
-GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap )
+GLboolean
+_mesa_IsEnabled( GLenum cap )
{
+ GET_CURRENT_CONTEXT(ctx);
switch (cap) {
case GL_ALPHA_TEST:
return ctx->Color.AlphaEnabled;
-static void gl_client_state( GLcontext *ctx, GLenum cap, GLboolean state )
+static void
+client_state( GLcontext *ctx, GLenum cap, GLboolean state )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
(state
-void gl_EnableClientState( GLcontext *ctx, GLenum cap )
+void
+_mesa_EnableClientState( GLenum cap )
{
- gl_client_state( ctx, cap, GL_TRUE );
+ GET_CURRENT_CONTEXT(ctx);
+ client_state( ctx, cap, GL_TRUE );
}
-void gl_DisableClientState( GLcontext *ctx, GLenum cap )
+void
+_mesa_DisableClientState( GLenum cap )
{
- gl_client_state( ctx, cap, GL_FALSE );
+ GET_CURRENT_CONTEXT(ctx);
+ client_state( ctx, cap, GL_FALSE );
}
-/* $Id: enable.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: enable.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef ENABLE_H
#define ENABLE_H
#include "types.h"
-extern void gl_set_enable( GLcontext* ctx, GLenum cap, GLboolean state );
+extern void
+_mesa_set_enable( GLcontext* ctx, GLenum cap, GLboolean state );
-extern void gl_Disable( GLcontext* ctx, GLenum cap );
+extern void
+_mesa_Disable( GLenum cap );
-extern void gl_Enable( GLcontext* ctx, GLenum cap );
+extern void
+_mesa_Enable( GLenum cap );
-extern GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap );
+extern GLboolean
+_mesa_IsEnabled( GLenum cap );
-extern void gl_EnableClientState( GLcontext *ctx, GLenum cap );
+extern void
+_mesa_EnableClientState( GLenum cap );
-extern void gl_DisableClientState( GLcontext *ctx, GLenum cap );
+extern void
+_mesa_DisableClientState( GLenum cap );
#endif
-/* $Id: enums.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: enums.c,v 1.5 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifndef XFree86Server
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
-#include "GL/gl.h"
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
#include "enums.h"
-#include "macros.h"
+#include "mem.h"
+#endif
typedef struct {
-/* $Id: eval.c,v 1.6 1999/11/08 15:30:05 brianp Exp $ */
+/* $Id: eval.c,v 1.7 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "eval.h"
#include "macros.h"
+#include "mem.h"
#include "mmath.h"
#include "types.h"
#include "vbcull.h"
/*
* Return the number of components per control point for any type of
* evaluator. Return 0 if bad target.
+ * See table 5.1 in the OpenGL 1.2 spec.
*/
-
-static GLint components( GLenum target )
+GLuint _mesa_evaluator_components( GLenum target )
{
switch (target) {
case GL_MAP1_VERTEX_3: return 3;
* Return: pointer to buffer of contiguous control points or NULL if out
* of memory.
*/
-GLfloat *gl_copy_map_points1f( GLenum target,
- GLint ustride, GLint uorder,
+GLfloat *gl_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
const GLfloat *points )
{
GLfloat *buffer, *p;
- GLint i, k, size = components(target);
+ GLint i, k, size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
/*
* Same as above but convert doubles to floats.
*/
-GLfloat *gl_copy_map_points1d( GLenum target,
- GLint ustride, GLint uorder,
- const GLdouble *points )
+GLfloat *gl_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
+ const GLdouble *points )
{
GLfloat *buffer, *p;
- GLint i, k, size = components(target);
+ GLint i, k, size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
* of memory.
*/
GLfloat *gl_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points )
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLfloat *points )
{
GLfloat *buffer, *p;
GLint i, j, k, size, dsize, hsize;
GLint uinc;
- size = components(target);
+ size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
GLint i, j, k, size, hsize, dsize;
GLint uinc;
- size = components(target);
+ size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
}
+#if 00
/*
* This function is called by the display list deallocator function to
* specify that a given set of control points are no longer needed.
}
}
+#endif
/*
- * Note that the array of control points must be 'unpacked' at this time.
- * Input: retain - if TRUE, this control point data is also in a display
- * list and can't be freed until the list is freed.
+ * This does the work of glMap1[fd].
*/
-void gl_Map1f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain )
+static void
+map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
+ GLint uorder, const GLvoid *points, GLenum type )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint k;
-
- if (!points) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glMap1f" );
- return;
- }
-
- /* may be a new stride after copying control points */
- stride = components( target );
+ GLfloat *pnts;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap1");
- if (u1==u2) {
+ assert(type == GL_FLOAT || type == GL_DOUBLE);
+
+ if (u1 == u2) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
return;
}
-
- if (order<1 || order>MAX_EVAL_ORDER) {
+ if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
return;
}
+ if (!points) {
+ gl_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
+ return;
+ }
- k = components( target );
- if (k==0) {
+ k = _mesa_evaluator_components( target );
+ if (k == 0) {
gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
}
- if (stride < k) {
+ if (ustride < k) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
return;
}
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = gl_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
+ else
+ pnts = gl_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
+
switch (target) {
case GL_MAP1_VERTEX_3:
- ctx->EvalMap.Map1Vertex3.Order = order;
+ ctx->EvalMap.Map1Vertex3.Order = uorder;
ctx->EvalMap.Map1Vertex3.u1 = u1;
ctx->EvalMap.Map1Vertex3.u2 = u2;
ctx->EvalMap.Map1Vertex3.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Vertex3.Points
- && !ctx->EvalMap.Map1Vertex3.Retain) {
+ if (ctx->EvalMap.Map1Vertex3.Points)
FREE( ctx->EvalMap.Map1Vertex3.Points );
- }
- ctx->EvalMap.Map1Vertex3.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Vertex3.Retain = retain;
+ ctx->EvalMap.Map1Vertex3.Points = pnts;
break;
case GL_MAP1_VERTEX_4:
- ctx->EvalMap.Map1Vertex4.Order = order;
+ ctx->EvalMap.Map1Vertex4.Order = uorder;
ctx->EvalMap.Map1Vertex4.u1 = u1;
ctx->EvalMap.Map1Vertex4.u2 = u2;
ctx->EvalMap.Map1Vertex4.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Vertex4.Points
- && !ctx->EvalMap.Map1Vertex4.Retain) {
+ if (ctx->EvalMap.Map1Vertex4.Points)
FREE( ctx->EvalMap.Map1Vertex4.Points );
- }
- ctx->EvalMap.Map1Vertex4.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Vertex4.Retain = retain;
+ ctx->EvalMap.Map1Vertex4.Points = pnts;
break;
case GL_MAP1_INDEX:
- ctx->EvalMap.Map1Index.Order = order;
+ ctx->EvalMap.Map1Index.Order = uorder;
ctx->EvalMap.Map1Index.u1 = u1;
ctx->EvalMap.Map1Index.u2 = u2;
ctx->EvalMap.Map1Index.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Index.Points
- && !ctx->EvalMap.Map1Index.Retain) {
+ if (ctx->EvalMap.Map1Index.Points)
FREE( ctx->EvalMap.Map1Index.Points );
- }
- ctx->EvalMap.Map1Index.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Index.Retain = retain;
+ ctx->EvalMap.Map1Index.Points = pnts;
break;
case GL_MAP1_COLOR_4:
- ctx->EvalMap.Map1Color4.Order = order;
+ ctx->EvalMap.Map1Color4.Order = uorder;
ctx->EvalMap.Map1Color4.u1 = u1;
ctx->EvalMap.Map1Color4.u2 = u2;
ctx->EvalMap.Map1Color4.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Color4.Points
- && !ctx->EvalMap.Map1Color4.Retain) {
+ if (ctx->EvalMap.Map1Color4.Points)
FREE( ctx->EvalMap.Map1Color4.Points );
- }
- ctx->EvalMap.Map1Color4.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Color4.Retain = retain;
+ ctx->EvalMap.Map1Color4.Points = pnts;
break;
case GL_MAP1_NORMAL:
- ctx->EvalMap.Map1Normal.Order = order;
+ ctx->EvalMap.Map1Normal.Order = uorder;
ctx->EvalMap.Map1Normal.u1 = u1;
ctx->EvalMap.Map1Normal.u2 = u2;
ctx->EvalMap.Map1Normal.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Normal.Points
- && !ctx->EvalMap.Map1Normal.Retain) {
+ if (ctx->EvalMap.Map1Normal.Points)
FREE( ctx->EvalMap.Map1Normal.Points );
- }
- ctx->EvalMap.Map1Normal.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Normal.Retain = retain;
+ ctx->EvalMap.Map1Normal.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_1:
- ctx->EvalMap.Map1Texture1.Order = order;
+ ctx->EvalMap.Map1Texture1.Order = uorder;
ctx->EvalMap.Map1Texture1.u1 = u1;
ctx->EvalMap.Map1Texture1.u2 = u2;
ctx->EvalMap.Map1Texture1.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture1.Points
- && !ctx->EvalMap.Map1Texture1.Retain) {
+ if (ctx->EvalMap.Map1Texture1.Points)
FREE( ctx->EvalMap.Map1Texture1.Points );
- }
- ctx->EvalMap.Map1Texture1.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Texture1.Retain = retain;
+ ctx->EvalMap.Map1Texture1.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_2:
- ctx->EvalMap.Map1Texture2.Order = order;
+ ctx->EvalMap.Map1Texture2.Order = uorder;
ctx->EvalMap.Map1Texture2.u1 = u1;
ctx->EvalMap.Map1Texture2.u2 = u2;
ctx->EvalMap.Map1Texture2.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture2.Points
- && !ctx->EvalMap.Map1Texture2.Retain) {
+ if (ctx->EvalMap.Map1Texture2.Points)
FREE( ctx->EvalMap.Map1Texture2.Points );
- }
- ctx->EvalMap.Map1Texture2.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Texture2.Retain = retain;
+ ctx->EvalMap.Map1Texture2.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_3:
- ctx->EvalMap.Map1Texture3.Order = order;
+ ctx->EvalMap.Map1Texture3.Order = uorder;
ctx->EvalMap.Map1Texture3.u1 = u1;
ctx->EvalMap.Map1Texture3.u2 = u2;
ctx->EvalMap.Map1Texture3.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture3.Points
- && !ctx->EvalMap.Map1Texture3.Retain) {
+ if (ctx->EvalMap.Map1Texture3.Points)
FREE( ctx->EvalMap.Map1Texture3.Points );
- }
- ctx->EvalMap.Map1Texture3.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Texture3.Retain = retain;
+ ctx->EvalMap.Map1Texture3.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_4:
- ctx->EvalMap.Map1Texture4.Order = order;
+ ctx->EvalMap.Map1Texture4.Order = uorder;
ctx->EvalMap.Map1Texture4.u1 = u1;
ctx->EvalMap.Map1Texture4.u2 = u2;
ctx->EvalMap.Map1Texture4.du = 1.0 / (u2 - u1);
- if (ctx->EvalMap.Map1Texture4.Points
- && !ctx->EvalMap.Map1Texture4.Retain) {
+ if (ctx->EvalMap.Map1Texture4.Points)
FREE( ctx->EvalMap.Map1Texture4.Points );
- }
- ctx->EvalMap.Map1Texture4.Points = (GLfloat *) points;
- ctx->EvalMap.Map1Texture4.Retain = retain;
+ ctx->EvalMap.Map1Texture4.Points = pnts;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+void
+_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points )
+{
+ map1(target, u1, u2, stride, order, points, GL_FLOAT);
+}
-/*
- * Note that the array of control points must be 'unpacked' at this time.
- * Input: retain - if TRUE, this control point data is also in a display
- * list and can't be freed until the list is freed.
- */
-void gl_Map2f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain )
+
+void
+_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points )
{
+ map1(target, u1, u2, stride, order, points, GL_DOUBLE);
+}
+
+
+static void
+map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLvoid *points, GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
GLint k;
+ GLfloat *pnts;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap2");
return;
}
- k = components( target );
+ k = _mesa_evaluator_components( target );
if (k==0) {
gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
}
return;
}
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = gl_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, (GLfloat*) points);
+ else
+ pnts = gl_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, (GLdouble*) points);
+
switch (target) {
case GL_MAP2_VERTEX_3:
ctx->EvalMap.Map2Vertex3.Uorder = uorder;
ctx->EvalMap.Map2Vertex3.v1 = v1;
ctx->EvalMap.Map2Vertex3.v2 = v2;
ctx->EvalMap.Map2Vertex3.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Vertex3.Points
- && !ctx->EvalMap.Map2Vertex3.Retain) {
+ if (ctx->EvalMap.Map2Vertex3.Points)
FREE( ctx->EvalMap.Map2Vertex3.Points );
- }
- ctx->EvalMap.Map2Vertex3.Retain = retain;
- ctx->EvalMap.Map2Vertex3.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Vertex3.Points = pnts;
break;
case GL_MAP2_VERTEX_4:
ctx->EvalMap.Map2Vertex4.Uorder = uorder;
ctx->EvalMap.Map2Vertex4.v1 = v1;
ctx->EvalMap.Map2Vertex4.v2 = v2;
ctx->EvalMap.Map2Vertex4.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Vertex4.Points
- && !ctx->EvalMap.Map2Vertex4.Retain) {
+ if (ctx->EvalMap.Map2Vertex4.Points)
FREE( ctx->EvalMap.Map2Vertex4.Points );
- }
- ctx->EvalMap.Map2Vertex4.Points = (GLfloat *) points;
- ctx->EvalMap.Map2Vertex4.Retain = retain;
+ ctx->EvalMap.Map2Vertex4.Points = pnts;
break;
case GL_MAP2_INDEX:
ctx->EvalMap.Map2Index.Uorder = uorder;
ctx->EvalMap.Map2Index.v1 = v1;
ctx->EvalMap.Map2Index.v2 = v2;
ctx->EvalMap.Map2Index.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Index.Points
- && !ctx->EvalMap.Map2Index.Retain) {
+ if (ctx->EvalMap.Map2Index.Points)
FREE( ctx->EvalMap.Map2Index.Points );
- }
- ctx->EvalMap.Map2Index.Retain = retain;
- ctx->EvalMap.Map2Index.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Index.Points = pnts;
break;
case GL_MAP2_COLOR_4:
ctx->EvalMap.Map2Color4.Uorder = uorder;
ctx->EvalMap.Map2Color4.v1 = v1;
ctx->EvalMap.Map2Color4.v2 = v2;
ctx->EvalMap.Map2Color4.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Color4.Points
- && !ctx->EvalMap.Map2Color4.Retain) {
+ if (ctx->EvalMap.Map2Color4.Points)
FREE( ctx->EvalMap.Map2Color4.Points );
- }
- ctx->EvalMap.Map2Color4.Retain = retain;
- ctx->EvalMap.Map2Color4.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Color4.Points = pnts;
break;
case GL_MAP2_NORMAL:
ctx->EvalMap.Map2Normal.Uorder = uorder;
ctx->EvalMap.Map2Normal.v1 = v1;
ctx->EvalMap.Map2Normal.v2 = v2;
ctx->EvalMap.Map2Normal.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Normal.Points
- && !ctx->EvalMap.Map2Normal.Retain) {
+ if (ctx->EvalMap.Map2Normal.Points)
FREE( ctx->EvalMap.Map2Normal.Points );
- }
- ctx->EvalMap.Map2Normal.Retain = retain;
- ctx->EvalMap.Map2Normal.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Normal.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_1:
ctx->EvalMap.Map2Texture1.Uorder = uorder;
ctx->EvalMap.Map2Texture1.v1 = v1;
ctx->EvalMap.Map2Texture1.v2 = v2;
ctx->EvalMap.Map2Texture1.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture1.Points
- && !ctx->EvalMap.Map2Texture1.Retain) {
+ if (ctx->EvalMap.Map2Texture1.Points)
FREE( ctx->EvalMap.Map2Texture1.Points );
- }
- ctx->EvalMap.Map2Texture1.Retain = retain;
- ctx->EvalMap.Map2Texture1.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Texture1.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_2:
ctx->EvalMap.Map2Texture2.Uorder = uorder;
ctx->EvalMap.Map2Texture2.v1 = v1;
ctx->EvalMap.Map2Texture2.v2 = v2;
ctx->EvalMap.Map2Texture2.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture2.Points
- && !ctx->EvalMap.Map2Texture2.Retain) {
+ if (ctx->EvalMap.Map2Texture2.Points)
FREE( ctx->EvalMap.Map2Texture2.Points );
- }
- ctx->EvalMap.Map2Texture2.Retain = retain;
- ctx->EvalMap.Map2Texture2.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Texture2.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_3:
ctx->EvalMap.Map2Texture3.Uorder = uorder;
ctx->EvalMap.Map2Texture3.v1 = v1;
ctx->EvalMap.Map2Texture3.v2 = v2;
ctx->EvalMap.Map2Texture3.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture3.Points
- && !ctx->EvalMap.Map2Texture3.Retain) {
+ if (ctx->EvalMap.Map2Texture3.Points)
FREE( ctx->EvalMap.Map2Texture3.Points );
- }
- ctx->EvalMap.Map2Texture3.Retain = retain;
- ctx->EvalMap.Map2Texture3.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Texture3.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_4:
ctx->EvalMap.Map2Texture4.Uorder = uorder;
ctx->EvalMap.Map2Texture4.v1 = v1;
ctx->EvalMap.Map2Texture4.v2 = v2;
ctx->EvalMap.Map2Texture4.dv = 1.0 / (v2 - v1);
- if (ctx->EvalMap.Map2Texture4.Points
- && !ctx->EvalMap.Map2Texture4.Retain) {
+ if (ctx->EvalMap.Map2Texture4.Points)
FREE( ctx->EvalMap.Map2Texture4.Points );
- }
- ctx->EvalMap.Map2Texture4.Retain = retain;
- ctx->EvalMap.Map2Texture4.Points = (GLfloat *) points;
+ ctx->EvalMap.Map2Texture4.Points = pnts;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
}
-
+void
+_mesa_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points)
+{
+ map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points, GL_FLOAT);
+}
-void gl_GetMapdv( GLcontext* ctx, GLenum target, GLenum query, GLdouble *v )
+void
+_mesa_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points )
{
+ map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points, GL_DOUBLE);
+}
+
+
+
+void
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
GLint i, n;
GLfloat *data;
}
-void gl_GetMapfv( GLcontext* ctx, GLenum target, GLenum query, GLfloat *v )
+void
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i, n;
GLfloat *data;
}
-void gl_GetMapiv( GLcontext* ctx, GLenum target, GLenum query, GLint *v )
+void
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i, n;
GLfloat *data;
}
-void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 )
+void
+_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid1f");
if (un<1) {
}
-void gl_MapGrid2f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
+void
+_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
+{
+ _mesa_MapGrid1f( un, u1, u2 );
+}
+
+
+void
+_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid2f");
if (un<1) {
gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
}
+void
+_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 )
+{
+ _mesa_MapGrid2f( un, u1, u2, vn, v1, v2 );
+}
+
+
+
+
+/* KW: If are compiling, we don't know whether eval will produce a
+ * vertex when it is run in the future. If this is pure immediate
+ * mode, eval is a noop if neither vertex map is enabled.
+ *
+ * Thus we need to have a check in the display list code or
+ * elsewhere for eval(1,2) vertices in the case where
+ * map(1,2)_vertex is disabled, and to purge those vertices from
+ * the vb. This is currently done
+ * via modifications to the cull_vb and render_vb operations, and
+ * by using the existing cullmask mechanism for all other operations.
+ */
+
+
+/* KW: Because the eval values don't become 'current', fixup will flow
+ * through these vertices, and then evaluation will write on top
+ * of the fixup results.
+ *
+ * This is a little inefficient, but at least it is correct. This
+ * could be short-circuited in the case where all vertices are
+ * eval-vertices, or more generally by a cullmask in fixup.
+ *
+ * Note: using Obj to hold eval coord data. This data is actually
+ * transformed if eval is disabled. But disabling eval & sending
+ * eval coords is stupid, right?
+ */
+
+
+#define EVALCOORD1(IM, x) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_C1; \
+ ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
+ if (count == VB_MAX-1) \
+ IM->maybe_transform_vb( IM ); \
+}
+
+#define EVALCOORD2(IM, x, y) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_C2; \
+ ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
+ if (count == VB_MAX-1) \
+ IM->maybe_transform_vb( IM ); \
+}
+
+#define EVALPOINT1(IM, x) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_P1; \
+ ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
+ if (count == VB_MAX-1) \
+ IM->maybe_transform_vb( IM ); \
+}
+
+#define EVALPOINT2(IM, x, y) \
+{ \
+ GLuint count = IM->Count++; \
+ IM->Flag[count] |= VERT_EVAL_P2; \
+ ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
+ if (count == VB_MAX-1) \
+ IM->maybe_transform_vb( IM ); \
+}
+
+
+/* Lame internal function:
+ */
+void gl_EvalCoord1f( GLcontext *CC, GLfloat u )
+{
+ struct immediate *i = CC->input;
+ EVALCOORD1( i, u );
+}
+
+
+void
+_mesa_EvalCoord1d( GLdouble u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD1( IM, (GLfloat) u );
+}
+
+
+void
+_mesa_EvalCoord1f( GLfloat u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD1( IM, u );
+}
+
+
+void
+_mesa_EvalCoord1dv( const GLdouble *u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD1( IM, (GLfloat) *u );
+}
+
+
+void
+_mesa_EvalCoord1fv( const GLfloat *u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD1( IM, (GLfloat) *u );
+}
+
+
+void
+_mesa_EvalCoord2d( GLdouble u, GLdouble v )
+{
+ GET_IMMEDIATE;
+ EVALCOORD2( IM, (GLfloat) u, (GLfloat) v );
+}
+
+
+void
+_mesa_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_IMMEDIATE;
+ EVALCOORD2( IM, u, v );
+}
+
+
+/* Lame internal function:
+ */
+void gl_EvalCoord2f( GLcontext *CC, GLfloat u, GLfloat v )
+{
+ struct immediate *i = CC->input;
+ EVALCOORD2( i, u, v );
+}
+
+
+void
+_mesa_EvalCoord2dv( const GLdouble *u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD2( IM, (GLfloat) u[0], (GLfloat) u[1] );
+}
+
+
+void
+_mesa_EvalCoord2fv( const GLfloat *u )
+{
+ GET_IMMEDIATE;
+ EVALCOORD2( IM, u[0], u[1] );
+}
+
+
+void
+_mesa_EvalPoint1( GLint i )
+{
+ GET_IMMEDIATE;
+ EVALPOINT1( IM, i );
+}
+
+
+void
+_mesa_EvalPoint2( GLint i, GLint j )
+{
+ GET_IMMEDIATE;
+ EVALPOINT2( IM, i, j );
+}
+
+
+
-void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 )
+
+void
+_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
GLfloat u, du;
GLenum prim;
-void gl_EvalMesh2( GLcontext* ctx,
- GLenum mode,
- GLint i1, GLint i2,
- GLint j1, GLint j2 )
+void
+_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i, j;
GLfloat u, du, v, dv, v1, u1;
return;
}
}
+
+
+
-/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: eval.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
extern void gl_init_eval( void );
+extern GLuint _mesa_evaluator_components( GLenum target );
+
+
extern void gl_free_control_points( GLcontext *ctx,
GLenum target, GLfloat *data );
const GLdouble *points );
-extern void gl_Map1f( GLcontext* ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain );
+extern void gl_eval_vb( struct vertex_buffer *VB );
-extern void gl_Map2f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain );
+extern void
+_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points );
+extern void
+_mesa_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
-extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
+extern void
+_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points );
-extern void gl_MapGrid2f( GLcontext* ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
+extern void
+_mesa_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
-extern void gl_GetMapdv( GLcontext* ctx,
- GLenum target, GLenum query, GLdouble *v );
+extern void
+_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-extern void gl_GetMapfv( GLcontext* ctx,
- GLenum target, GLenum query, GLfloat *v );
+extern void
+_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-extern void gl_GetMapiv( GLcontext* ctx,
- GLenum target, GLenum query, GLint *v );
+extern void
+_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
-extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
+extern void
+_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
-extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
- GLint i1, GLint i2, GLint j1, GLint j2 );
+extern void
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
-extern void gl_eval_vb( struct vertex_buffer *VB );
+extern void
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
+
+extern void
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
+
+extern void
+_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+extern void
+_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+extern void
+_mesa_EvalCoord1d( GLdouble u );
+
+extern void
+_mesa_EvalCoord1f( GLfloat u );
+
+extern void
+_mesa_EvalCoord1dv( const GLdouble *u );
+
+extern void
+_mesa_EvalCoord1fv( const GLfloat *u );
+
+extern void
+_mesa_EvalCoord2d( GLdouble u, GLdouble v );
+
+extern void
+_mesa_EvalCoord2f( GLfloat u, GLfloat v );
+
+extern void
+_mesa_EvalCoord2dv( const GLdouble *u );
+
+extern void
+_mesa_EvalCoord2fv( const GLfloat *u );
+
+extern void
+_mesa_EvalPoint1( GLint i );
+extern void
+_mesa_EvalPoint2( GLint i, GLint j );
#endif
-/* $Id: extensions.c,v 1.10 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: extensions.c,v 1.11 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-#ifndef XFree86Server
-#include <stdlib.h>
+#ifdef PC_HEADER
+#include "all.h"
#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "extensions.h"
+#include "mem.h"
#include "simple_list.h"
#include "types.h"
+#endif
#define MAX_EXT_NAMELEN 80
-/* $Id: feedback.c,v 1.5 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: feedback.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "feedback.h"
void
-gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer )
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glFeedbackBuffer" );
if (ctx->RenderMode==GL_FEEDBACK) {
-void gl_PassThrough( GLcontext *ctx, GLfloat token )
+void
+_mesa_PassThrough( GLfloat token )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPassThrough");
if (ctx->RenderMode==GL_FEEDBACK) {
/*
* NOTE: this function can't be put in a display list.
*/
-void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer )
+void
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSelectBuffer");
if (ctx->RenderMode==GL_SELECT) {
gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
-void gl_InitNames( GLcontext *ctx )
+void
+_mesa_InitNames( void )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glInitNames");
/* Record the hit before the HitFlag is wiped out again. */
if (ctx->RenderMode==GL_SELECT) {
-void gl_LoadName( GLcontext *ctx, GLuint name )
+void
+_mesa_LoadName( GLuint name )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLoadName");
if (ctx->RenderMode!=GL_SELECT) {
return;
}
-void gl_PushName( GLcontext *ctx, GLuint name )
+void
+_mesa_PushName( GLuint name )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushName");
if (ctx->RenderMode!=GL_SELECT) {
return;
-void gl_PopName( GLcontext *ctx )
+void
+_mesa_PopName( void )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopName");
if (ctx->RenderMode!=GL_SELECT) {
return;
/*
* NOTE: this function can't be put in a display list.
*/
-GLint gl_RenderMode( GLcontext *ctx, GLenum mode )
+GLint
+_mesa_RenderMode( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint result;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glRenderMode", 0);
-/* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
+/* $Id: feedback.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
+extern void
+_mesa_PassThrough( GLfloat token );
+
+extern void
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
- GLenum type, GLfloat *buffer );
+extern void
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
+extern void
+_mesa_InitNames( void );
-extern void gl_InitNames( GLcontext *ctx );
+extern void
+_mesa_LoadName( GLuint name );
-extern void gl_LoadName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_PushName( GLuint name );
-extern void gl_PushName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_PopName( void );
-extern void gl_PopName( GLcontext *ctx );
+extern GLint
+_mesa_RenderMode( GLenum mode );
-extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
-/* $Id: fog.c,v 1.3 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: fog.c,v 1.4 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/fog.c,v 1.4 1999/04/04 00:20:24 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <math.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "fog.h"
#include "macros.h"
-void gl_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+void
+_mesa_Fogf(GLenum pname, GLfloat param)
+{
+ _mesa_Fogfv(pname, ¶m);
+}
+
+
+void
+_mesa_Fogi(GLenum pname, GLint param )
+{
+ GLfloat fparam = (GLfloat) param;
+ _mesa_Fogfv(pname, &fparam);
+}
+
+
+void
+_mesa_Fogiv(GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT( params[0] );
+ p[1] = INT_TO_FLOAT( params[1] );
+ p[2] = INT_TO_FLOAT( params[2] );
+ p[3] = INT_TO_FLOAT( params[3] );
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ;
+ }
+ _mesa_Fogfv(pname, p);
+}
+
+
+void
+_mesa_Fogfv( GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLenum m;
switch (pname) {
-/* $Id: fog.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: fog.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
#ifndef FOG_H
#define FOG_H
#include "types.h"
-extern void gl_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
+extern void
+_mesa_Fogf(GLenum pname, GLfloat param);
+
+
+extern void
+_mesa_Fogi(GLenum pname, GLint param );
+
+
+extern void
+_mesa_Fogfv(GLenum pname, const GLfloat *params );
+
+
+extern void
+_mesa_Fogiv(GLenum pname, const GLint *params );
+
extern void gl_fog_vertices( struct vertex_buffer *VB );
-/* $Id: get.c,v 1.5 1999/10/17 22:36:35 brianp Exp $ */
+/* $Id: get.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/get.c,v 1.3 1999/04/04 00:20:25 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enable.h"
#include "enums.h"
-void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params )
+void
+_mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
*params = INT_TO_BOOL(0); /* TODO */
break;
case GL_TEXTURE_1D:
- *params = gl_IsEnabled( ctx, GL_TEXTURE_1D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_1D );
break;
case GL_TEXTURE_2D:
- *params = gl_IsEnabled( ctx, GL_TEXTURE_2D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_2D );
break;
case GL_TEXTURE_3D:
- *params = gl_IsEnabled( ctx, GL_TEXTURE_3D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_3D );
break;
case GL_TEXTURE_BINDING_1D:
*params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
-void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params )
+void
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
*params = 0.0; /* TODO */
break;
case GL_TEXTURE_1D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_1D) ? 1.0 : 0.0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_2D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_2D) ? 1.0 : 0.0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_3D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_3D) ? 1.0 : 0.0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
*params = (GLdouble) textureUnit->CurrentD[1]->Name;
-void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params )
+void
+_mesa_GetFloatv( GLenum pname, GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
*params = 0.0F; /* TODO */
break;
case GL_TEXTURE_1D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_1D) ? 1.0 : 0.0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_2D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_2D) ? 1.0 : 0.0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_3D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_3D) ? 1.0 : 0.0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
*params = (GLfloat) textureUnit->CurrentD[1]->Name;
-void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params )
+void
+_mesa_GetIntegerv( GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
*params = 0; /* TODO */
break;
case GL_TEXTURE_1D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_1D) ? 1 : 0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1 : 0;
break;
case GL_TEXTURE_2D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_2D) ? 1 : 0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1 : 0;
break;
case GL_TEXTURE_3D:
- *params = gl_IsEnabled(ctx, GL_TEXTURE_3D) ? 1 : 0;
+ *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1 : 0;
break;
case GL_TEXTURE_BINDING_1D:
*params = textureUnit->CurrentD[1]->Name;
-void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params )
+void
+_mesa_GetPointerv( GLenum pname, GLvoid **params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint texUnit = ctx->Texture.CurrentUnit;
/*GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;*/
-const GLubyte *gl_GetString( GLcontext *ctx, GLenum name )
+const GLubyte *
+_mesa_GetString( GLenum name )
{
+ GET_CURRENT_CONTEXT(ctx);
static char result[1000];
static char *vendor = "Brian Paul";
- static char *version = "1.2 Mesa 3.1 beta";
+ static char *version = "1.2 Mesa 3.3 beta";
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetString", 0);
return NULL;
}
}
+
+
+/*
+ * Execute a glGetError command
+ */
+GLenum
+_mesa_GetError( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum e = ctx->ErrorValue;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
+
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ return e;
+}
+
-/* $Id: get.h,v 1.2 1999/09/09 23:47:09 brianp Exp $ */
+/* $Id: get.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef GET_H
#define GET_H
#include "types.h"
-extern void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params );
+extern void
+_mesa_GetBooleanv( GLenum pname, GLboolean *params );
+
+extern void
+_mesa_GetDoublev( GLenum pname, GLdouble *params );
+
+extern void
+_mesa_GetFloatv( GLenum pname, GLfloat *params );
-extern void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params );
+extern void
+_mesa_GetIntegerv( GLenum pname, GLint *params );
-extern void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetPointerv( GLenum pname, GLvoid **params );
-extern void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params );
+extern const GLubyte *
+_mesa_GetString( GLenum name );
-extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
+extern GLenum
+_mesa_GetError( void );
-extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name );
#endif
--- /dev/null
+/* $Id: glheader.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef GLHEADER_H
+#define GLHEADER_H
+
+
+/*
+ * This is the top-most include file of the Mesa sources.
+ * It includes gl.h and all system headers which are needed.
+ * Other Mesa source files should _not_ directly include any system
+ * headers. This allows Mesa to be integrated into XFree86 and
+ * allows system-dependent hacks/work-arounds to be collected in one place.
+ *
+ * If you touch this file, everything gets recompiled!
+ *
+ * This file should be included before any other header in the .c files.
+ */
+
+
+#ifdef XFree86LOADER
+#include "xf86_ansic.h"
+#else
+#include <assert.h>
+#include <ctype.h>
+#include <float.h>
+#include <math.h>
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#endif
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#include <GL/gl.h>
+
+
+#endif
-/* $Id: hash.c,v 1.3 1999/10/13 18:42:50 brianp Exp $ */
+/* $Id: hash.c,v 1.4 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "hash.h"
-#include "macros.h"
+#include "mem.h"
#endif
/*
- * Generic hash table. Only dependency is the GLuint datatype.
+ * Generic hash table.
*
* This is used to implement display list and texture object lookup.
* NOTE: key=0 is illegal.
-/* $Id: hash.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: hash.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef HASH_H
#define HASH_H
-#include "GL/gl.h"
+#include "glheader.h"
struct HashTable;
-/* $Id: image.c,v 1.13 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: image.c,v 1.14 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "image.h"
#include "macros.h"
+#include "mem.h"
#include "mmath.h"
#include "pixel.h"
#include "types.h"
+/*
+ * These are the image packing parameters for Mesa's internal images.
+ * That is, _mesa_unpack_image() returns image data in this format.
+ * When we execute image commands (glDrawPixels, glTexImage, etc)
+ * from within display lists we have to be sure to set the current
+ * unpacking params to these values!
+ */
+struct gl_pixelstore_attrib _mesa_native_packing = {
+ 1, /* Alignment */
+ 0, /* RowLength */
+ 0, /* SkipPixels */
+ 0, /* SkipRows */
+ 0, /* ImageHeight */
+ 0, /* SkipImages */
+ GL_FALSE, /* SwapBytes */
+ GL_FALSE /* LsbFirst */
+};
+
+
+
/*
* Flip the 8 bits in each byte of the given array.
*/
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
- case GL_INTENSITY:
return 1;
case GL_LUMINANCE_ALPHA:
return 2;
-/*
- * Allocate a new gl_image. All fields are initialized to zero.
- */
-static struct gl_image *alloc_image( void )
-{
- return CALLOC_STRUCT(gl_image);
-}
-
-
-
-/*
- * Allocate a new gl_image with the error flag set.
- */
-static struct gl_image *alloc_error_image( GLint width, GLint height,
- GLint depth, GLenum format,
- GLenum type )
-{
- struct gl_image *image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = depth;
- image->Format = format;
- image->Type = type;
- image->ErrorFlag = GL_TRUE;
- }
- return image;
-}
-
-
-
-/*
- * Free a gl_image.
- */
-void gl_free_image( struct gl_image *image )
-{
- if (image->Data) {
- FREE(image->Data);
- }
- FREE(image);
-}
-
-
-
-/*
- * Do error checking on an image. If there's an error, register it and
- * return GL_TRUE, else return GL_FALSE.
- */
-GLboolean gl_image_error_test( GLcontext *ctx, const struct gl_image *image,
- const char *msg )
-{
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, msg );
- return GL_TRUE;
- }
- if (image->Width <= 0 || image->Height <= 0 || image->Depth <= 0) {
- gl_error( ctx, GL_INVALID_VALUE, msg );
- return GL_TRUE;
- }
- else if (!gl_is_legal_format_and_type(image->Format, image->Type)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/*
- * Unpack a depth-buffer image storing values as GLshort, GLuint, or GLfloats.
- * Input: type - datatype of src depth image
- * Return pointer to a new gl_image structure.
- *
- * Notes: if the source image type is GLushort then the gl_image will
- * also store GLushorts. If the src image type is GLuint then the gl_image
- * will also store GLuints. For all other src image types the gl_image
- * will store GLfloats. The integer cases can later be optimized.
- */
-static struct gl_image *
-unpack_depth_image( GLcontext *ctx, GLenum type, GLint width, GLint height,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing)
-
-{
- struct gl_image *image;
- GLfloat *fDst;
- GLushort *sDst;
- GLuint *iDst;
- GLint i, j;
- GLboolean errorType;
-
- errorType = type != GL_BYTE &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_SHORT &&
- type != GL_UNSIGNED_SHORT &&
- type != GL_INT &&
- type != GL_UNSIGNED_INT &&
- type != GL_FLOAT;
-
- image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = 1;
- image->Components = 1;
- image->Format = GL_DEPTH_COMPONENT;
- if (errorType) {
- image->Type = type;
- image->Data = NULL;
- }
- if (type==GL_UNSIGNED_SHORT) {
- image->Type = GL_UNSIGNED_SHORT;
- image->Data = MALLOC( width * height * sizeof(GLushort));
- }
- else if (type==GL_UNSIGNED_INT) {
- image->Type = GL_UNSIGNED_INT;
- image->Data = MALLOC( width * height * sizeof(GLuint));
- }
- else {
- image->Type = GL_FLOAT;
- image->Data = MALLOC( width * height * sizeof(GLfloat));
- }
- image->RefCount = 0;
- if (!image->Data)
- return image;
- }
- else {
- return NULL;
- }
-
- if (errorType)
- return image;
-
- fDst = (GLfloat *) image->Data;
- sDst = (GLushort *) image->Data;
- iDst = (GLuint *) image->Data;
-
- for (i=0;i<height;i++) {
- GLvoid *src = gl_pixel_addr_in_image( packing, pixels,
- width, height,
- GL_DEPTH_COMPONENT, type,
- 0, i, 0 );
- if (!src) {
- return image;
- }
-
- switch (type) {
- case GL_BYTE:
- assert(image->Type == GL_FLOAT);
- for (j=0; j<width; j++) {
- *fDst++ = BYTE_TO_FLOAT(((GLbyte*)src)[j]);
- }
- break;
- case GL_UNSIGNED_BYTE:
- assert(image->Type == GL_FLOAT);
- for (j=0; j<width; j++) {
- *fDst++ = UBYTE_TO_FLOAT(((GLubyte*)src)[j]);
- }
- break;
- case GL_UNSIGNED_SHORT:
- assert(image->Type == GL_UNSIGNED_SHORT);
- MEMCPY( sDst, src, width * sizeof(GLushort) );
- if (packing->SwapBytes) {
- gl_swap2( sDst, width );
- }
- sDst += width;
- break;
- case GL_SHORT:
- assert(image->Type == GL_FLOAT);
- if (packing->SwapBytes) {
- for (j=0;j<width;j++) {
- GLshort value = ((GLshort*)src)[j];
- value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
- *fDst++ = SHORT_TO_FLOAT(value);
- }
- }
- else {
- for (j=0;j<width;j++) {
- *fDst++ = SHORT_TO_FLOAT(((GLshort*)src)[j]);
- }
- }
- break;
- case GL_INT:
- assert(image->Type == GL_FLOAT);
- if (packing->SwapBytes) {
- for (j=0;j<width;j++) {
- GLint value = ((GLint*)src)[j];
- value = ((value >> 24) & 0x000000ff) |
- ((value >> 8) & 0x0000ff00) |
- ((value << 8) & 0x00ff0000) |
- ((value << 24) & 0xff000000);
- *fDst++ = INT_TO_FLOAT(value);
- }
- }
- else {
- for (j=0;j<width;j++) {
- *fDst++ = INT_TO_FLOAT(((GLint*)src)[j]);
- }
- }
- iDst += width;
- break;
- case GL_UNSIGNED_INT:
- assert(image->Type == GL_UNSIGNED_INT);
- MEMCPY( iDst, src, width * sizeof(GLuint) );
- if (packing->SwapBytes) {
- gl_swap4( iDst, width );
- }
- iDst += width;
- break;
- case GL_FLOAT:
- assert(image->Type == GL_FLOAT);
- MEMCPY( fDst, src, width * sizeof(GLfloat) );
- if (packing->SwapBytes) {
- gl_swap4( (GLuint*) fDst, width );
- }
- fDst += width;
- break;
- default:
- gl_problem(ctx, "unpack_depth_image type" );
- return image;
- }
- }
-
- return image;
-}
-
-
-
-/*
- * Unpack a stencil image. Store as GLubytes in a gl_image structure.
- * Return: pointer to new gl_image structure.
- */
-static struct gl_image *
-unpack_stencil_image( GLcontext *ctx, GLenum type, GLint width, GLint height,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_image *image;
- GLubyte *dst;
- GLint i, j;
- GLboolean errorType;
-
- assert(sizeof(GLstencil) == sizeof(GLubyte));
-
- errorType = type != GL_BYTE &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_SHORT &&
- type != GL_UNSIGNED_SHORT &&
- type != GL_INT &&
- type != GL_UNSIGNED_INT &&
- type != GL_FLOAT &&
- type != GL_BITMAP;
-
- image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = 1;
- image->Components = 1;
- image->Format = GL_STENCIL_INDEX;
- if (errorType) {
- image->Type = type;
- image->Data = NULL;
- }
- else {
- image->Type = GL_UNSIGNED_BYTE;
- image->Data = MALLOC( width * height * sizeof(GLubyte));
- }
- image->RefCount = 0;
- if (!image->Data)
- return image;
- }
- else {
- return NULL;
- }
-
- if (errorType)
- return image; /* error will be generated later */
-
- dst = (GLubyte *) image->Data;
-
- for (i=0;i<height;i++) {
- GLvoid *src = gl_pixel_addr_in_image( packing, pixels,
- width, height,
- GL_STENCIL_INDEX, type,
- 0, i, 0 );
- if (!src) {
- return image;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- case GL_BYTE:
- MEMCPY( dst, src, width * sizeof(GLubyte) );
- dst += width * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- case GL_SHORT:
- if (packing->SwapBytes) {
- /* grab upper byte */
- for (j=0; j < width; j++) {
- *dst++ = (((GLushort*)src)[j] & 0xff00) >> 8;
- }
- }
- else {
- for (j=0; j < width; j++) {
- *dst++ = (((GLushort*)src)[j]) & 0xff;
- }
- }
- break;
- case GL_INT:
- if (packing->SwapBytes) {
- /* grab upper byte */
- for (j=0; j < width; j++) {
- *dst++ = (((GLuint*)src)[j] & 0xff000000) >> 8;
- }
- }
- else {
- for (j=0; j < width; j++) {
- *dst++ = (((GLuint*)src)[j]) & 0xff;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- if (packing->SwapBytes) {
- /* grab upper byte */
- for (j=0; j < width; j++) {
- *dst++ = (((GLuint*)src)[j] & 0xff000000) >> 8;
- }
- }
- else {
- for (j=0; j < width; j++) {
- *dst++ = (((GLuint*)src)[j]) & 0xff;
- }
- }
- break;
- case GL_FLOAT:
- if (packing->SwapBytes) {
- for (j=0; j < width; j++) {
- GLfloat fvalue;
- GLint value = ((GLuint*)src)[j];
- value = ((value & 0xff000000) >> 24)
- | ((value & 0x00ff0000) >> 8)
- | ((value & 0x0000ff00) << 8)
- | ((value & 0x000000ff) << 24);
- fvalue = *((GLfloat*) &value);
- *dst++ = ((GLint) fvalue) & 0xff;
- }
- }
- else {
- for (j=0; j < width; j++) {
- GLfloat fvalue = ((GLfloat *)src)[j];
- *dst++ = ((GLint) fvalue) & 0xff;
- }
- }
- break;
- default:
- gl_problem(ctx, "unpack_stencil_image type" );
- return image;
- }
- }
-
- return image;
-}
-
-
-
-/*
- * Unpack a bitmap, return a new gl_image struct.
- */
-static struct gl_image *
-unpack_bitmap( GLenum format, GLint width, GLint height,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_image *image;
- GLint bytes, i, width_in_bytes;
- GLubyte *buffer, *dst;
-
- assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX);
-
- /* Alloc dest storage */
- bytes = ((width+7)/8 * height);
- if (bytes>0 && pixels!=NULL) {
- buffer = (GLubyte *) MALLOC( bytes );
- if (!buffer) {
- return NULL;
- }
- /* Copy/unpack pixel data to buffer */
- width_in_bytes = CEILING( width, 8 );
- dst = buffer;
- for (i=0; i<height; i++) {
- GLvoid *src = gl_pixel_addr_in_image( packing, pixels,
- width, height,
- GL_COLOR_INDEX, GL_BITMAP,
- 0, i, 0 );
- if (!src) {
- FREE(buffer);
- return NULL;
- }
- MEMCPY( dst, src, width_in_bytes );
- dst += width_in_bytes;
- }
- /* Bit flipping */
- if (packing->LsbFirst) {
- gl_flip_bytes( buffer, bytes );
- }
- }
- else {
- /* a 'null' bitmap */
- buffer = NULL;
- }
-
- image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = 1;
- image->Components = 0;
- image->Format = format;
- image->Type = GL_BITMAP;
- image->Data = buffer;
- image->RefCount = 0;
- }
- else {
- FREE( buffer );
- return NULL;
- }
-
- return image;
-}
-
-
-
/*
* Unpack a 32x32 pixel polygon stipple from user memory using the
* current pixel unpack settings.
}
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void gl_pack_polygon_stipple( const GLcontext *ctx,
- const GLuint pattern[32],
- GLubyte *dest )
-{
- GLint i;
- for (i = 0; i < 32; i++) {
- GLubyte *dst = (GLubyte *) gl_pixel_addr_in_image( &ctx->Pack, dest,
- 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0 );
- dst[0] = (pattern[i] >> 24) & 0xff;
- dst[1] = (pattern[i] >> 16) & 0xff;
- dst[2] = (pattern[i] >> 8) & 0xff;
- dst[3] = (pattern[i] ) & 0xff;
-
- /* Bit flipping within each byte */
- if (ctx->Pack.LsbFirst) {
- gl_flip_bytes( (GLubyte *) dst, 4 );
- }
- }
-}
-
-
-
-/*
- * Unpack an RGBA or CI image and store it as unsigned bytes
- */
-static struct gl_image *
-unpack_ubyte_image( GLint width, GLint height,
- GLint depth, GLenum format, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_image *image;
- GLint width_in_bytes;
- GLint components;
- GLubyte *buffer, *dst;
- GLint i, d;
-
- components = gl_components_in_format( format );
-
- width_in_bytes = width * components * sizeof(GLubyte);
- buffer = (GLubyte *) MALLOC( height * width_in_bytes * depth );
- if (!buffer) {
- return NULL;
- }
-
- /* Copy/unpack pixel data to buffer */
- dst = buffer;
- for (d=0; d<depth; d++ ) {
- for (i=0;i<height;i++) {
- GLubyte *src = (GLubyte *) gl_pixel_addr_in_image( packing,
- pixels, width, height, format, GL_UNSIGNED_BYTE,
- d, i, 0 );
- if (!src) {
- FREE(buffer);
- return NULL;
- }
- MEMCPY( dst, src, width_in_bytes );
- dst += width_in_bytes;
- }
- }
-
- if (format == GL_BGR) {
- /* swap order of every ubyte triplet from BGR to RGB */
- for (i=0; i<width*height; i++) {
- GLubyte b = buffer[i*3+0];
- GLubyte r = buffer[i*3+2];
- buffer[i*3+0] = r;
- buffer[i*3+2] = b;
- }
- }
- else if (format == GL_BGRA) {
- /* swap order of every ubyte quadruplet from BGRA to RGBA */
- for (i=0; i<width*height; i++) {
- GLubyte b = buffer[i*4+0];
- GLubyte r = buffer[i*4+2];
- buffer[i*4+0] = r;
- buffer[i*4+2] = b;
- }
- }
- else if (format == GL_ABGR_EXT) {
- /* swap order of every ubyte quadruplet from ABGR to RGBA */
- for (i=0; i<width*height; i++) {
- GLubyte a = buffer[i*4+0];
- GLubyte b = buffer[i*4+1];
- GLubyte g = buffer[i*4+2];
- GLubyte r = buffer[i*4+3];
- buffer[i*4+0] = r;
- buffer[i*4+1] = g;
- buffer[i*4+2] = b;
- buffer[i*4+3] = a;
- }
- }
-
-
- image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = depth;
- image->Components = components;
- if (format == GL_BGR)
- image->Format = GL_RGB;
- else if (format == GL_BGRA)
- image->Format = GL_RGBA;
- else if (format == GL_ABGR_EXT)
- image->Format = GL_RGBA;
- else
- image->Format = format;
- image->Type = GL_UNSIGNED_BYTE;
- image->Data = buffer;
- image->RefCount = 0;
- }
- else {
- FREE( buffer );
- }
-
- return image;
-}
-
-
-
-/*
- * Unpack a color image storing image as GLfloats
- */
-static struct gl_image *
-unpack_float_image( GLcontext *ctx, GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_image *image;
- GLfloat *dst;
- GLint elems_per_row;
- GLint components;
- GLint i, j, d;
- GLboolean normalize;
-
- assert(type != GL_BITMAP);
-
- components = gl_components_in_format( format );
- assert(components > 0); /* should have been caught earlier */
-
- if (!gl_is_legal_format_and_type( format, type )) {
- /* bad pixel type for format, make dummy image */
- image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = depth;
- image->Components = components;
- image->Format = format;
- image->Type = type;
- image->Data = NULL;
- image->RefCount = 0;
- }
- return image;
- }
-
- elems_per_row = width * components;
-
- image = alloc_image();
- if (image) {
- image->Width = width;
- image->Height = height;
- image->Depth = depth;
- image->Components = components;
- if (format == GL_BGR)
- image->Format = GL_RGB;
- else if (format == GL_BGRA)
- image->Format = GL_RGBA;
- else if (format == GL_ABGR_EXT)
- image->Format = GL_RGBA;
- else
- image->Format = format;
- image->Type = GL_FLOAT;
- image->Data = MALLOC( elems_per_row * height * depth * sizeof(GLfloat));
- image->RefCount = 0;
- if (!image->Data)
- return image;
- }
- else {
- return NULL;
- }
-
- normalize = (format != GL_COLOR_INDEX) && (format != GL_STENCIL_INDEX);
-
- dst = (GLfloat *) image->Data;
-
- for (d=0; d<depth; d++) {
- for (i=0;i<height;i++) {
- GLvoid *src = gl_pixel_addr_in_image( packing, pixels,
- width, height,
- format, type,
- d, i, 0 );
- if (!src) {
- return image;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- if (normalize) {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = UBYTE_TO_FLOAT(ubsrc[j]);
- }
- }
- else {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = (GLfloat) ubsrc[j];
- }
- }
- }
- break;
- case GL_BYTE:
- if (normalize) {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = BYTE_TO_FLOAT(((GLbyte*)src)[j]);
- }
- }
- else {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = (GLfloat) ((GLbyte*)src)[j];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- if (packing->SwapBytes) {
- for (j=0;j<elems_per_row;j++) {
- GLushort value = ((GLushort*)src)[j];
- value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
- if (normalize) {
- *dst++ = USHORT_TO_FLOAT(value);
- }
- else {
- *dst++ = (GLfloat) value;
- }
- }
- }
- else {
- if (normalize) {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = USHORT_TO_FLOAT(((GLushort*)src)[j]);
- }
- }
- else {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = (GLfloat) ((GLushort*)src)[j];
- }
- }
- }
- break;
- case GL_SHORT:
- if (packing->SwapBytes) {
- for (j=0;j<elems_per_row;j++) {
- GLshort value = ((GLshort*)src)[j];
- value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
- if (normalize) {
- *dst++ = SHORT_TO_FLOAT(value);
- }
- else {
- *dst++ = (GLfloat) value;
- }
- }
- }
- else {
- if (normalize) {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = SHORT_TO_FLOAT(((GLshort*)src)[j]);
- }
- }
- else {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = (GLfloat) ((GLshort*)src)[j];
- }
- }
- }
- break;
- case GL_UNSIGNED_INT:
- if (packing->SwapBytes) {
- GLuint value;
- for (j=0;j<elems_per_row;j++) {
- value = ((GLuint*)src)[j];
- value = ((value & 0xff000000) >> 24)
- | ((value & 0x00ff0000) >> 8)
- | ((value & 0x0000ff00) << 8)
- | ((value & 0x000000ff) << 24);
- if (normalize) {
- *dst++ = UINT_TO_FLOAT(value);
- }
- else {
- *dst++ = (GLfloat) value;
- }
- }
- }
- else {
- if (normalize) {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = UINT_TO_FLOAT(((GLuint*)src)[j]);
- }
- }
- else {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = (GLfloat) ((GLuint*)src)[j];
- }
- }
- }
- break;
- case GL_INT:
- if (packing->SwapBytes) {
- GLint value;
- for (j=0;j<elems_per_row;j++) {
- value = ((GLint*)src)[j];
- value = ((value & 0xff000000) >> 24)
- | ((value & 0x00ff0000) >> 8)
- | ((value & 0x0000ff00) << 8)
- | ((value & 0x000000ff) << 24);
- if (normalize) {
- *dst++ = INT_TO_FLOAT(value);
- }
- else {
- *dst++ = (GLfloat) value;
- }
- }
- }
- else {
- if (normalize) {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = INT_TO_FLOAT(((GLint*)src)[j]);
- }
- }
- else {
- for (j=0;j<elems_per_row;j++) {
- *dst++ = (GLfloat) ((GLint*)src)[j];
- }
- }
- }
- break;
- case GL_FLOAT:
- if (packing->SwapBytes) {
- GLint value;
- for (j=0;j<elems_per_row;j++) {
- value = ((GLuint*)src)[j];
- value = ((value & 0xff000000) >> 24)
- | ((value & 0x00ff0000) >> 8)
- | ((value & 0x0000ff00) << 8)
- | ((value & 0x000000ff) << 24);
- *dst++ = *((GLfloat*) &value);
- }
- }
- else {
- MEMCPY( dst, src, elems_per_row*sizeof(GLfloat) );
- dst += elems_per_row;
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- for (j=0;j<width;j++) {
- GLubyte p = ubsrc[j];
- *dst++ = ((p >> 5) ) * (1.0F / 7.0F); /* red */
- *dst++ = ((p >> 2) & 0x7) * (1.0F / 7.0F); /* green */
- *dst++ = ((p ) & 0x3) * (1.0F / 3.0F); /* blue */
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- for (j=0;j<width;j++) {
- GLubyte p = ubsrc[j];
- *dst++ = ((p ) & 0x7) * (1.0F / 7.0F); /* red */
- *dst++ = ((p >> 3) & 0x7) * (1.0F / 7.0F); /* green */
- *dst++ = ((p >> 6) ) * (1.0F / 3.0F); /* blue */
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- {
- GLushort *ussrc = (GLushort *) src;
- for (j=0;j<width;j++) {
- GLushort p = ussrc[j];
- *dst++ = ((p >> 11) ) * (1.0F / 31.0F); /* red */
- *dst++ = ((p >> 5) & 0x3f) * (1.0F / 63.0F); /* green */
- *dst++ = ((p ) & 0x1f) * (1.0F / 31.0F); /* blue */
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- {
- GLushort *ussrc = (GLushort *) src;
- for (j=0;j<width;j++) {
- GLushort p = ussrc[j];
- *dst++ = ((p ) & 0x1f) * (1.0F / 31.0F); /* red */
- *dst++ = ((p >> 5) & 0x3f) * (1.0F / 63.0F); /* green */
- *dst++ = ((p >> 11) ) * (1.0F / 31.0F); /* blue */
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- {
- GLushort *ussrc = (GLushort *) src;
- for (j=0;j<width;j++) {
- GLushort p = ussrc[j];
- *dst++ = ((p >> 12) ) * (1.0F / 15.0F); /* red */
- *dst++ = ((p >> 8) & 0xf) * (1.0F / 15.0F); /* green */
- *dst++ = ((p >> 4) & 0xf) * (1.0F / 15.0F); /* blue */
- *dst++ = ((p ) & 0xf) * (1.0F / 15.0F); /* alpha */
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- {
- GLushort *ussrc = (GLushort *) src;
- for (j=0;j<width;j++) {
- GLushort p = ussrc[j];
- *dst++ = ((p ) & 0xf) * (1.0F / 15.0F); /* red */
- *dst++ = ((p >> 4) & 0xf) * (1.0F / 15.0F); /* green */
- *dst++ = ((p >> 8) & 0xf) * (1.0F / 15.0F); /* blue */
- *dst++ = ((p >> 12) ) * (1.0F / 15.0F); /* alpha */
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- {
- GLushort *ussrc = (GLushort *) src;
- for (j=0;j<width;j++) {
- GLushort p = ussrc[j];
- *dst++ = ((p >> 11) ) * (1.0F / 31.0F); /* red */
- *dst++ = ((p >> 6) & 0x1f) * (1.0F / 31.0F); /* green */
- *dst++ = ((p >> 1) & 0x1f) * (1.0F / 31.0F); /* blue */
- *dst++ = ((p ) & 0x1) * (1.0F / 1.0F); /* alpha */
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- {
- GLushort *ussrc = (GLushort *) src;
- for (j=0;j<width;j++) {
- GLushort p = ussrc[j];
- *dst++ = ((p ) & 0x1f) * (1.0F / 31.0F); /* red */
- *dst++ = ((p >> 5) & 0x1f) * (1.0F / 31.0F); /* green */
- *dst++ = ((p >> 10) & 0x1f) * (1.0F / 31.0F); /* blue */
- *dst++ = ((p >> 15) ) * (1.0F / 1.0F); /* alpha */
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- {
- GLuint *uisrc = (GLuint *) src;
- for (j=0;j<width;j++) {
- GLuint p = uisrc[j];
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) );
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff);
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff);
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- {
- GLuint *uisrc = (GLuint *) src;
- for (j=0;j<width;j++) {
- GLuint p = uisrc[j];
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff);
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff);
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff);
- *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- {
- GLuint *uisrc = (GLuint *) src;
- for (j=0;j<width;j++) {
- GLuint p = uisrc[j];
- *dst++ = ((p >> 22) ) * (1.0F / 1023.0F); /* r */
- *dst++ = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); /* g */
- *dst++ = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); /* b */
- *dst++ = ((p ) & 0x3 ) * (1.0F / 3.0F); /* a */
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- {
- GLuint *uisrc = (GLuint *) src;
- for (j=0;j<width;j++) {
- GLuint p = uisrc[j];
- *dst++ = ((p ) & 0x3ff) * (1.0F / 1023.0F); /* r*/
- *dst++ = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); /* g */
- *dst++ = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); /* b */
- *dst++ = ((p >> 30) ) * (1.0F / 3.0F); /* a */
- }
- }
- break;
- default:
- gl_problem(ctx, "unpack_float_image type" );
- return image;
- }
- }
- }
-
- if (format == GL_BGR) {
- /* swap order of every float triplet from BGR to RGBA */
- GLfloat *buffer = (GLfloat *) image->Data;
- for (i=0; i<width*height*depth; i++) {
- GLfloat b = buffer[i*3+0];
- GLfloat r = buffer[i*3+2];
- buffer[i*3+0] = r;
- buffer[i*3+2] = b;
- }
- }
- else if (format == GL_BGRA) {
- /* swap order of every float quadruplet from BGRA to RGBA */
- GLfloat *buffer = (GLfloat *) image->Data;
- for (i=0; i<width*height*depth; i++) {
- GLfloat b = buffer[i*4+0];
- GLfloat r = buffer[i*4+2];
- buffer[i*4+0] = r;
- buffer[i*4+2] = b;
- }
- }
- else if (format == GL_ABGR_EXT) {
- /* swap order of every float quadruplet from ABGR to RGBA */
- GLfloat *buffer = (GLfloat *) image->Data;
- for (i=0; i<width*height*depth; i++) {
- GLfloat a = buffer[i*4+0];
- GLfloat b = buffer[i*4+1];
- GLfloat g = buffer[i*4+2];
- GLfloat r = buffer[i*4+3];
- buffer[i*4+0] = r;
- buffer[i*4+1] = g;
- buffer[i*4+2] = b;
- buffer[i*4+3] = a;
- }
- }
-
- return image;
-}
-
-
-
-/*
- * Unpack a bitmap image, using current glPixelStore parameters,
- * making a new gl_image.
- */
-struct gl_image *gl_unpack_bitmap( GLcontext *ctx,
- GLsizei width, GLsizei height,
- const GLubyte *bitmap,
- const struct gl_pixelstore_attrib *packing )
-{
- return gl_unpack_image( ctx, width, height,
- GL_COLOR_INDEX, GL_BITMAP, bitmap, packing );
-}
-
-
-
-/*
- * Unpack a 2-D image from user's buffer. Return pointer to new
- * gl_image struct.
- *
- * Input: width, height - size in pixels
- * format - format of incoming pixel data
- * type - datatype of incoming pixel data
- * pixels - pointer to unpacked image in user buffer
- */
-struct gl_image *gl_unpack_image( GLcontext *ctx,
- GLint width, GLint height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- return gl_unpack_image3D( ctx, width, height, 1,
- format, type, pixels, packing );
-}
-
-
-
-/*
- * Unpack a 1, 2 or 3-D image from user-supplied address, returning a
- * pointer to a new gl_image struct.
- * This function is always called by a higher-level unpack function such
- * as gl_unpack_texsubimage() or gl_unpack_bitmap().
- *
- * Input: width, height, depth - size in pixels
- * format - format of incoming pixel data
- * type - datatype of incoming pixel data
- * pixels - pointer to unpacked image.
- */
-struct gl_image *gl_unpack_image3D( GLcontext *ctx,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
- if (width <= 0 || height <= 0 || depth <= 0) {
- return alloc_error_image(width, height, depth, format, type);
- }
-
- if (type==GL_BITMAP) {
- if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
- return alloc_error_image(width, height, depth, format, type);
- }
- else {
- return unpack_bitmap( format, width, height, pixels, packing );
- }
- }
- else if (format==GL_DEPTH_COMPONENT) {
- /* TODO: pack as GLdepth values (GLushort or GLuint) */
- return unpack_depth_image( ctx, type, width, height, pixels, packing );
- }
- else if (format==GL_STENCIL_INDEX) {
- /* TODO: pack as GLstencil (GLubyte or GLushort) */
- return unpack_stencil_image( ctx, type, width, height, pixels, packing );
- }
- else if (type==GL_UNSIGNED_BYTE) {
- /* upack, convert to GLubytes */
- return unpack_ubyte_image( width, height, depth, format, pixels, packing );
- }
- else {
- /* upack, convert to floats */
- return unpack_float_image( ctx, width, height, depth,
- format, type, pixels, packing );
- }
-
- /* never get here */
- /*return NULL;*/
-}
-
-
+
/*
- * Apply pixel-transfer operations (scale, bias, mapping) to a single row
- * of a gl_image. Put resulting color components into result array.
+ * Pack polygon stipple into user memory given current pixel packing
+ * settings.
*/
-void gl_scale_bias_map_image_data( const GLcontext *ctx,
- const struct gl_image *image,
- GLint row, GLubyte result[] )
+void gl_pack_polygon_stipple( const GLcontext *ctx,
+ const GLuint pattern[32],
+ GLubyte *dest )
{
- GLint start, i;
-
- assert(ctx);
- assert(image);
- assert(result);
- assert(row >= 0);
-
- start = row * image->Width * image->Components;
-
- for (i=0; i < image->Width; i++) {
- GLint pos = start+i;
- GLfloat red, green, blue, alpha;
- if (image->Type == GL_UNSIGNED_BYTE) {
- const GLubyte *data = (GLubyte *) image->Data;
- switch (image->Format) {
- case GL_RED:
- red = data[pos] * (1.0F/255.0F);
- green = 0;
- blue = 0;
- alpha = 0;
- break;
- case GL_RGB:
- red = data[pos*3+0] * (1.0F/255.0F);
- green = data[pos*3+1] * (1.0F/255.0F);
- blue = data[pos*3+2] * (1.0F/255.0F);
- alpha = 0;
- break;
- default:
- gl_problem(ctx, "bad image format in gl_scale...image_data");
- return;
- }
- }
- else if (image->Type == GL_FLOAT) {
- const GLubyte *data = (GLubyte *) image->Data;
- switch (image->Format) {
- case GL_RED:
- red = data[pos];
- green = 0;
- blue = 0;
- alpha = 0;
- break;
- case GL_RGB:
- red = data[pos*3+0];
- green = data[pos*3+1];
- blue = data[pos*3+2];
- alpha = 0;
- break;
- default:
- gl_problem(ctx, "bad image format in gl_scale...image_data");
- return;
- }
- }
- else {
- gl_problem(ctx, "Bad image type in gl_scale_...image_data");
- return;
- }
-
- assert(red >= 0.0 && red <= 1.0);
- assert(green >= 0.0 && green <= 1.0);
- assert(blue >= 0.0 && blue <= 1.0);
- assert(alpha >= 0.0 && alpha <= 1.0);
-
- /*
- if (scale or bias) {
-
-
- }
- if (mapping) {
+ GLint i;
+ for (i = 0; i < 32; i++) {
+ GLubyte *dst = (GLubyte *) gl_pixel_addr_in_image( &ctx->Pack, dest,
+ 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0 );
+ dst[0] = (pattern[i] >> 24) & 0xff;
+ dst[1] = (pattern[i] >> 16) & 0xff;
+ dst[2] = (pattern[i] >> 8) & 0xff;
+ dst[3] = (pattern[i] ) & 0xff;
+ /* Bit flipping within each byte */
+ if (ctx->Pack.LsbFirst) {
+ gl_flip_bytes( (GLubyte *) dst, 4 );
}
- */
-
- result[i*4+0] = (GLubyte) (red * 255.0);
- result[i*4+1] = (GLubyte) (green * 255.0);
- result[i*4+2] = (GLubyte) (blue * 255.0);
- result[i*4+3] = (GLubyte) (alpha * 255.0);
}
}
const struct gl_pixelstore_attrib *packing,
GLboolean applyTransferOps )
{
+ applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag);
+
/* Test for optimized case first */
- if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag &&
- format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ if (!applyTransferOps && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
/* common simple case */
MEMCPY( destination, rgba, n * 4 * sizeof(GLubyte) );
}
- else if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag &&
- format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ else if (!applyTransferOps && format == GL_RGB && type == GL_UNSIGNED_BYTE) {
/* common simple case */
GLint i;
GLubyte *dest = (GLubyte *) destination;
}
}
else {
+ /* general solution */
GLfloat red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH];
GLfloat alpha[MAX_WIDTH], luminance[MAX_WIDTH];
const GLfloat rscale = 1.0F / 255.0F;
}
-
-/*
- * New (3.3) functions
- */
-
#define SWAP2BYTE(VALUE) \
{ \
GLubyte *bytes = (GLubyte *) &(VALUE); \
GLint stride;
GLint rComp, bComp, gComp, aComp;
- if (0)
- {
- int i;
- for (i = 0; i<n;i++) {
- rgba[i][0] = rgba[i][1] = rgba[i][2] = rgba[i][3] = 0;
- }
- return;
- }
-
-
ASSERT(srcFormat == GL_RED ||
srcFormat == GL_GREEN ||
srcFormat == GL_BLUE ||
srcType == GL_INT ||
srcType == GL_FLOAT ||
srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+ srcType == GL_UNSIGNED_INT_10_10_10_2);
switch (srcFormat) {
case GL_RED:
return;
}
- assert(redIndex >= -1 && redIndex <= 4);
- assert(greenIndex >= -1 && greenIndex <= 4);
- assert(blueIndex >= -1 && blueIndex <= 4);
- assert(alphaIndex >= -1 && alphaIndex <= 4);
#define PROCESS(INDEX, CHANNEL, DEFAULT, TYPE, CONVERSION) \
if ((INDEX) < 0) { \
srcType == GL_INT ||
srcType == GL_FLOAT ||
srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+ srcType == GL_UNSIGNED_INT_10_10_10_2);
/* this is intended for RGBA mode */
- ASSERT(ctx->Visual->RGBAflag);
+ assert(ctx->Visual->RGBAflag);
applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
ctx->Pixel.MapColorFlag);
/* Try simple cases first */
/* Now return the GLubyte data in the requested dstFormat */
+
if (dstRedIndex >= 0) {
GLubyte *dst = dest;
GLuint i;
}
+/*
+ * Unpack a row of stencil data from a client buffer according to
+ * the pixel unpacking parameters. Apply pixel transfer ops if enabled
+ * and applyTransferOps is true.
+ * This is (or will be) used by glDrawPixels
+ *
+ * Args: ctx - the context
+ * n - number of pixels
+ * dstType - destination datatype
+ * dest - destination array
+ * srcType - source pixel type
+ * source - source data pointer
+ * unpacking - pixel unpacking parameters
+ * applyTransferOps - apply offset/bias/lookup ops?
+ */
+void
+_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps )
+{
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_FLOAT);
+
+ ASSERT(dstType == GL_UNSIGNED_BYTE ||
+ dstType == GL_UNSIGNED_SHORT ||
+ dstType == GL_UNSIGNED_INT);
+
+ applyTransferOps &= (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapColorFlag);
+
+ /*
+ * Try simple cases first
+ */
+ if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE
+ && dstType == GL_UNSIGNED_BYTE) {
+ MEMCPY(dest, source, n * sizeof(GLubyte));
+ }
+ else if (!applyTransferOps && srcType == GL_UNSIGNED_INT
+ && dstType == GL_UNSIGNED_INT && !unpacking->SwapBytes) {
+ MEMCPY(dest, source, n * sizeof(GLuint));
+ }
+ else {
+ /*
+ * general solution
+ */
+ GLuint indexes[MAX_WIDTH];
+ assert(n <= MAX_WIDTH);
+
+ extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
+ unpacking);
+
+ if (applyTransferOps) {
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
+ /* shift and offset indexes */
+ gl_shift_and_offset_ci(ctx, n, indexes);
+ }
+
+ if (ctx->Pixel.MapStencilFlag) {
+ /* Apply stencil lookup table */
+ GLuint mask = ctx->Pixel.MapStoSsize - 1;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ indexes[i] = ctx->Pixel.MapStoS[ indexes[i] & mask ];
+ }
+ }
+ }
+
+ /* convert to dest type */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) (indexes[i] & 0xffff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ MEMCPY(dest, indexes, n * sizeof(GLuint));
+ break;
+ default:
+ gl_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
+ }
+ }
+}
+
+
+
+void
+_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps )
+{
+ GLfloat *depth = MALLOC(n * sizeof(GLfloat));
+ if (!depth)
+ return;
+
+ switch (srcType) {
+ case GL_BYTE:
+ {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ for (i = 0; i < n; i++) {
+ depth[i] = BYTE_TO_FLOAT(src[i]);
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ for (i = 0; i < n; i++) {
+ depth[i] = UBYTE_TO_FLOAT(src[i]);
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLuint i;
+ const GLshort *src = (const GLshort *) source;
+ for (i = 0; i < n; i++) {
+ depth[i] = SHORT_TO_FLOAT(src[i]);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint i;
+ const GLushort *src = (const GLushort *) source;
+ for (i = 0; i < n; i++) {
+ depth[i] = USHORT_TO_FLOAT(src[i]);
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLuint i;
+ const GLint *src = (const GLint *) source;
+ for (i = 0; i < n; i++) {
+ depth[i] = INT_TO_FLOAT(src[i]);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint i;
+ const GLuint *src = (const GLuint *) source;
+ for (i = 0; i < n; i++) {
+ depth[i] = UINT_TO_FLOAT(src[i]);
+ }
+ }
+ break;
+ case GL_FLOAT:
+ MEMCPY(depth, source, n * sizeof(GLfloat));
+ break;
+ default:
+ gl_problem(NULL, "bad type in _mesa_unpack_depth_span()");
+ return;
+ }
+
+
+ /* apply depth scale and bias */
+ if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depth[i] = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
+ }
+ }
+
+ /* clamp depth values to [0,1] and convert from floats to integers */
+ {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLdepth) (CLAMP(depth[i], 0.0F, 1.0F) * DEPTH_SCALE);
+ }
+ }
+
+ FREE(depth);
+}
+
+
+
/*
* Unpack image data. Apply byteswapping, byte flipping (bitmap).
* Return all image data in a contiguous block.
return destBuffer;
}
}
+
+
+/*
+ * Unpack bitmap data. Resulting data will be in most-significant-bit-first
+ * order with row alignment = 1 byte.
+ */
+GLvoid *
+_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ GLint bytes, row, width_in_bytes;
+ GLubyte *buffer, *dst;
+
+ if (!pixels)
+ return NULL;
+
+ /* Alloc dest storage */
+ bytes = ((width + 7) / 8 * height);
+ buffer = (GLubyte *) MALLOC( bytes );
+ if (!buffer)
+ return NULL;
+
+
+ width_in_bytes = CEILING( width, 8 );
+ dst = buffer;
+ for (row = 0; row < height; row++) {
+ GLubyte *src = gl_pixel_addr_in_image( packing, pixels, width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
+ 0, row, 0 );
+ if (!src) {
+ FREE(buffer);
+ return NULL;
+ }
+
+ if (packing->SkipPixels == 0) {
+ MEMCPY( dst, src, width_in_bytes );
+ if (packing->LsbFirst) {
+ gl_flip_bytes( dst, width_in_bytes );
+ }
+ }
+ else {
+ /* handling SkipPixels is a bit tricky (no pun intended!) */
+ GLint i;
+ if (packing->LsbFirst) {
+ GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ dst += width_in_bytes;
+ }
+
+ return buffer;
+}
-/* $Id: image.h,v 1.2 1999/11/03 17:27:05 brianp Exp $ */
+/* $Id: image.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
-
-
-
#ifndef IMAGE_H
#define IMAGE_H
#include "types.h"
+extern struct gl_pixelstore_attrib _mesa_native_packing;
+
+
extern void gl_flip_bytes( GLubyte *p, GLuint n );
GLint img, GLint row, GLint column );
-extern struct gl_image *
-gl_unpack_bitmap( GLcontext *ctx, GLsizei width, GLsizei height,
- const GLubyte *bitmap,
- const struct gl_pixelstore_attrib *packing );
-
-
-extern void gl_unpack_polygon_stipple( const GLcontext *ctx,
- const GLubyte *pattern,
- GLuint dest[32] );
-
-
-extern void gl_pack_polygon_stipple( const GLcontext *ctx,
- const GLuint pattern[32],
- GLubyte *dest );
-
-
-extern struct gl_image *
-gl_unpack_image( GLcontext *ctx, GLint width, GLint height,
- GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing );
-
+extern void
+gl_unpack_polygon_stipple( const GLcontext *ctx,
+ const GLubyte *pattern,
+ GLuint dest[32] );
-struct gl_image *
-gl_unpack_image3D( GLcontext *ctx, GLint width, GLint height,GLint depth,
- GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing );
+extern void
+gl_pack_polygon_stipple( const GLcontext *ctx,
+ const GLuint pattern[32],
+ GLubyte *dest );
extern void
GLboolean applyTransferOps );
-extern void gl_free_image( struct gl_image *image );
-
-
-extern GLboolean gl_image_error_test( GLcontext *ctx,
- const struct gl_image *image,
- const char *msg );
-
-
-/*
- * New (3.3) functions
- */
-
-
extern void
_mesa_unpack_ubyte_color_span( const GLcontext *ctx,
GLuint n, GLenum dstFormat, GLubyte dest[],
const struct gl_pixelstore_attrib *unpacking,
GLboolean applyTransferOps );
+
+extern void
+_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps );
+
+
+extern void
+_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps );
+
+
extern void *
_mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack );
+extern GLvoid *
+_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
+ const struct gl_pixelstore_attrib *packing );
+
+
#endif
-/* $Id: light.c,v 1.8 1999/11/10 06:29:44 keithw Exp $ */
+/* $Id: light.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#include <float.h>
-#ifndef XFree86Server
-#include <assert.h>
-#include <float.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "light.h"
#include "macros.h"
#include "matrix.h"
+#include "mem.h"
#include "mmath.h"
#include "simple_list.h"
#include "types.h"
-void gl_ShadeModel( GLcontext *ctx, GLenum mode )
+void
+_mesa_ShadeModel( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glShadeModel");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glShadeModel %s\n", gl_lookup_enum_by_nr(mode));
-
- switch (mode) {
- case GL_FLAT:
- case GL_SMOOTH:
+ if (mode == GL_FLAT || mode == GL_SMOOTH) {
if (ctx->Light.ShadeModel!=mode) {
- ctx->Light.ShadeModel = mode;
- ctx->TriangleCaps ^= DD_FLATSHADE;
- ctx->NewState |= NEW_RASTER_OPS;
+ ctx->Light.ShadeModel = mode;
+ ctx->TriangleCaps ^= DD_FLATSHADE;
+ ctx->NewState |= NEW_RASTER_OPS;
+ if (ctx->Driver.ShadeModel)
+ (*ctx->Driver.ShadeModel)( ctx, mode );
}
- break;
- default:
+ }
+ else {
gl_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
}
-
- if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)( ctx, mode );
}
-void gl_Lightfv( GLcontext *ctx,
- GLenum light, GLenum pname, const GLfloat *params,
- GLint nparams )
+void
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param )
{
- GLint l;
+ _mesa_Lightfv( light, pname, ¶m );
+}
- (void) nparams;
+
+void
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint l;
+ GLint nParams;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLight");
l = (GLint) (light - GL_LIGHT0);
- if (l<0 || l>=MAX_LIGHTS) {
+ if (l < 0 || l >= MAX_LIGHTS) {
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
return;
}
switch (pname) {
case GL_AMBIENT:
COPY_4V( ctx->Light.Light[l].Ambient, params );
+ nParams = 4;
break;
case GL_DIFFUSE:
COPY_4V( ctx->Light.Light[l].Diffuse, params );
+ nParams = 4;
break;
case GL_SPECULAR:
COPY_4V( ctx->Light.Light[l].Specular, params );
+ nParams = 4;
break;
case GL_POSITION:
/* transform position by ModelView matrix */
TRANSFORM_POINT( ctx->Light.Light[l].EyePosition,
ctx->ModelView.m,
params );
+ nParams = 4;
break;
case GL_SPOT_DIRECTION:
/* transform direction by inverse modelview */
TRANSFORM_NORMAL( ctx->Light.Light[l].EyeDirection,
params,
ctx->ModelView.inv );
+ nParams = 3;
break;
case GL_SPOT_EXPONENT:
if (params[0]<0.0 || params[0]>128.0) {
ctx->Light.Light[l].SpotExponent = params[0];
gl_compute_spot_exp_table( &ctx->Light.Light[l] );
}
+ nParams = 1;
break;
case GL_SPOT_CUTOFF:
if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
ctx->Light.Light[l].CosCutoff = cos(params[0]*DEG2RAD);
if (ctx->Light.Light[l].CosCutoff < 0)
ctx->Light.Light[l].CosCutoff = 0;
+ nParams = 1;
break;
case GL_CONSTANT_ATTENUATION:
if (params[0]<0.0) {
return;
}
ctx->Light.Light[l].ConstantAttenuation = params[0];
+ nParams = 1;
break;
case GL_LINEAR_ATTENUATION:
if (params[0]<0.0) {
return;
}
ctx->Light.Light[l].LinearAttenuation = params[0];
+ nParams = 1;
break;
case GL_QUADRATIC_ATTENUATION:
if (params[0]<0.0) {
return;
}
ctx->Light.Light[l].QuadraticAttenuation = params[0];
+ nParams = 1;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
- break;
+ return;
}
if (ctx->Driver.Lightfv)
- ctx->Driver.Lightfv( ctx, light, pname, params, nparams );
+ ctx->Driver.Lightfv( ctx, light, pname, params, nParams );
ctx->NewState |= NEW_LIGHTING;
}
+void
+_mesa_Lighti( GLenum light, GLenum pname, GLint param )
+{
+ _mesa_Lightiv( light, pname, ¶m );
+}
+
-void gl_GetLightfv( GLcontext *ctx,
- GLenum light, GLenum pname, GLfloat *params )
+void
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params )
{
+ GLfloat fparam[4];
+
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+
+ _mesa_Lightfv( light, pname, fparam );
+}
+
+
+
+void
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
-void gl_GetLightiv( GLcontext *ctx, GLenum light, GLenum pname, GLint *params )
+void
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
/**********************************************************************/
-void gl_LightModelfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+void
+_mesa_LightModelfv( GLenum pname, const GLfloat *params )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModel");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModelfv");
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
}
+void
+_mesa_LightModeliv( GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModeliv");
+
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ;
+ }
+ _mesa_LightModelfv( pname, fparam );
+}
+
+
+void
+_mesa_LightModeli( GLenum pname, GLint param )
+{
+ _mesa_LightModeliv( pname, ¶m );
+}
+
+
+void
+_mesa_LightModelf( GLenum pname, GLfloat param )
+{
+ _mesa_LightModelfv( pname, ¶m );
+}
+
/********** MATERIAL **********/
GLfloat tmp[4], color[4];
UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba );
-
+
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "gl_update_color_material, mask %x\n", bitmask);
-
+
if (bitmask & FRONT_AMBIENT_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
SUB_3V( tmp, color, mat->Ambient );
-void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+void
+_mesa_ColorMaterial( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint bitmask;
GLuint legal = (FRONT_EMISSION_BIT | BACK_EMISSION_BIT |
FRONT_SPECULAR_BIT | BACK_SPECULAR_BIT |
+
+void
+_mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
+{
+ _mesa_Materialfv( face, pname, ¶m );
+}
+
+
/* KW: This is now called directly (ie by name) from the glMaterial*
* API functions.
*/
-void gl_Materialfv( GLcontext *ctx,
- GLenum face, GLenum pname, const GLfloat *params )
+void
+_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct immediate *IM;
struct gl_material *mat;
GLuint bitmask;
IM->MaterialMask[count] = 0;
}
+
IM->MaterialMask[count] |= bitmask;
mat = IM->Material[count];
}
+void
+_mesa_Materiali(GLenum face, GLenum pname, GLint param )
+{
+ _mesa_Materialiv(face, pname, ¶m);
+}
+
+
+void
+_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_SHININESS:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ case GL_COLOR_INDEXES:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ default:
+ /* Error will be caught later in gl_Materialfv */
+ ;
+ }
+ _mesa_Materialfv(face, pname, fparam);
+}
-void gl_GetMaterialfv( GLcontext *ctx,
- GLenum face, GLenum pname, GLfloat *params )
+void
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint f;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialfv");
-void gl_GetMaterialiv( GLcontext *ctx,
- GLenum face, GLenum pname, GLint *params )
+void
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint f;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialiv");
-/* $Id: light.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: light.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef LIGHT_H
#define LIGHT_H
};
-extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
+extern void
+_mesa_ShadeModel( GLenum mode );
-extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
+extern void
+_mesa_ColorMaterial( GLenum face, GLenum mode );
-extern void gl_Lightfv( GLcontext *ctx,
- GLenum light, GLenum pname, const GLfloat *params,
- GLint nparams );
+extern void
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
-extern void gl_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params );
+extern void
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
+extern void
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
-extern GLuint gl_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
- GLuint legal,
- const char * );
+extern void
+_mesa_Lighti( GLenum light, GLenum pname, GLint param );
-extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
- const GLfloat *params);
+extern void
+_mesa_LightModelf( GLenum pname, GLfloat param );
+
+extern void
+_mesa_LightModelfv( GLenum pname, const GLfloat *params );
+
+extern void
+_mesa_LightModeli( GLenum pname, GLint param );
-extern void gl_Materialfv( GLcontext *ctx,
- GLenum face, GLenum pname, const GLfloat *params );
+extern void
+_mesa_LightModeliv( GLenum pname, const GLint *params );
+extern void
+_mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
+extern void
+_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params );
-extern void gl_GetLightfv( GLcontext *ctx,
- GLenum light, GLenum pname, GLfloat *params );
+extern void
+_mesa_Materiali( GLenum face, GLenum pname, GLint param );
-extern void gl_GetLightiv( GLcontext *ctx,
- GLenum light, GLenum pname, GLint *params );
+extern void
+_mesa_Materialiv( GLenum face, GLenum pname, const GLint *params );
+extern void
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
-extern void gl_GetMaterialfv( GLcontext *ctx,
- GLenum face, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
-extern void gl_GetMaterialiv( GLcontext *ctx,
- GLenum face, GLenum pname, GLint *params );
+extern void
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+
+
+extern GLuint gl_material_bitmask( GLcontext *ctx,
+ GLenum face, GLenum pname,
+ GLuint legal,
+ const char * );
+
+extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
+ const GLfloat *params);
extern void gl_compute_spot_exp_table( struct gl_light *l );
-/* $Id: lines.c,v 1.5 1999/11/08 14:36:32 brianp Exp $ */
+/* $Id: lines.c,v 1.6 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "depth.h"
#include "feedback.h"
-void gl_LineWidth( GLcontext *ctx, GLfloat width )
+void
+_mesa_LineWidth( GLfloat width )
{
+ GET_CURRENT_CONTEXT(ctx);
if (width<=0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
-void gl_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+void
+_mesa_LineStipple( GLint factor, GLushort pattern )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineStipple");
ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );
ctx->Line.StipplePattern = pattern;
-/* $Id: lines.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: lines.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef LINES_H
#define LINES_H
#include "types.h"
-extern void gl_LineWidth( GLcontext *ctx, GLfloat width );
+extern void
+_mesa_LineWidth( GLfloat width );
-extern void gl_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern );
+extern void
+_mesa_LineStipple( GLint factor, GLushort pattern );
-extern void gl_set_line_function( GLcontext *ctx );
+extern void
+gl_set_line_function( GLcontext *ctx );
#endif
-/* $Id: macros.h,v 1.6 1999/11/08 15:29:43 brianp Exp $ */
+/* $Id: macros.h,v 1.7 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
/*
* A collection of useful macros.
*/
#ifndef MACROS_H
#define MACROS_H
-#ifndef XFree86Server
-#include <assert.h>
-#include <math.h>
-#include <string.h>
-#else
-#include <GL/glx_ansic.h>
-#endif
+
+#include "glheader.h"
#ifdef DEBUG
#define ACC_4V( DST, SRC ) \
do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
- (DST)[2] += (SRC)[2]; \
- (DST)[3] += (SRC)[3]; \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+ (DST)[2] += (SRC)[2]; \
+ (DST)[3] += (SRC)[3]; \
} while (0)
#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
- (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
+ (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
} while (0)
#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
- (DST)[2] += S * (SRCB)[2]; \
- (DST)[3] += S * (SRCB)[3]; \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+ (DST)[2] += S * (SRCB)[2]; \
+ (DST)[3] += S * (SRCB)[3]; \
} while (0)
#define SCALE_SCALAR_4V( DST, S, SRCB ) \
-/*
- * Memory allocation
- * XXX these should probably go into a new glmemory.h file.
- */
-#ifdef DEBUG
-extern void *gl_malloc(size_t bytes);
-extern void *gl_calloc(size_t bytes);
-extern void gl_free(void *ptr);
-#define MALLOC(BYTES) gl_malloc(BYTES)
-#define CALLOC(BYTES) gl_calloc(BYTES)
-#define MALLOC_STRUCT(T) (struct T *) gl_malloc(sizeof(struct T))
-#define CALLOC_STRUCT(T) (struct T *) gl_calloc(sizeof(struct T))
-#define FREE(PTR) gl_free(PTR)
-#else
-#define MALLOC(BYTES) (void *) malloc(BYTES)
-#define CALLOC(BYTES) (void *) calloc(1, BYTES)
-#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
-#define CALLOC_STRUCT(T) (struct T *) calloc(1,sizeof(struct T))
-#define FREE(PTR) free(PTR)
-#endif
-
-
-/* Memory copy: */
-#ifdef SUNOS4
-#define MEMCPY( DST, SRC, BYTES) \
- memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
-#else
-#define MEMCPY( DST, SRC, BYTES) \
- memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
-#endif
-
-
-/* Memory set: */
-#ifdef SUNOS4
-#define MEMSET( DST, VAL, N ) \
- memset( (char *) (DST), (int) (VAL), (int) (N) )
-#else
-#define MEMSET( DST, VAL, N ) \
- memset( (void *) (DST), (int) (VAL), (size_t) (N) )
-#endif
-
-
-/* MACs and BeOS don't support static larger than 32kb, so... */
-#if defined(macintosh) && !defined(__MRC__)
- extern char *AGLAlloc(int size);
- extern void AGLFree(char* ptr);
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])AGLAlloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {AGLFree((char*)NAME);} }while (0)
-#elif defined(__BEOS__)
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {free((char*)NAME);} }while (0)
-#else
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
-# define CHECKARRAY(NAME,CMD) do {} while(0)
-# define UNDEFARRAY(NAME)
-#endif
-
-
/* Some compilers don't like some of Mesa's const usage */
#ifdef NO_CONST
# define CONST
-/* $Id: matrix.c,v 1.8 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: matrix.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
/*
* Matrix operations
*
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
-#include "macros.h"
#include "matrix.h"
+#include "mem.h"
#include "mmath.h"
#include "types.h"
#endif
} while (0)
-void gl_Frustum( GLcontext *ctx,
- GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
+void
+_mesa_Frustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval )
{
+ GET_CURRENT_CONTEXT(ctx);
GLfloat x, y, a, b, c, d;
GLfloat m[16];
GLmatrix *mat = 0;
}
-void gl_Ortho( GLcontext *ctx,
- GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
+void
+_mesa_Ortho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval )
{
+ GET_CURRENT_CONTEXT(ctx);
GLfloat x, y, z;
GLfloat tx, ty, tz;
GLfloat m[16];
}
-void gl_MatrixMode( GLcontext *ctx, GLenum mode )
+void
+_mesa_MatrixMode( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMatrixMode");
switch (mode) {
case GL_MODELVIEW:
-void gl_PushMatrix( GLcontext *ctx )
+void
+_mesa_PushMatrix( void )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushMatrix");
if (MESA_VERBOSE&VERBOSE_API)
-void gl_PopMatrix( GLcontext *ctx )
+void
+_mesa_PopMatrix( void )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopMatrix");
if (MESA_VERBOSE&VERBOSE_API)
-void gl_LoadIdentity( GLcontext *ctx )
+void
+_mesa_LoadIdentity( void )
{
+ GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadIdentity");
}
-void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
+void
+_mesa_LoadMatrixf( const GLfloat *m )
{
+ GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadMatrix");
}
+void
+_mesa_LoadMatrixd( const GLdouble *m )
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++)
+ f[i] = m[i];
+ _mesa_LoadMatrixf(f);
+}
+
+
/*
* Multiply the active matrix by an arbitary matrix.
*/
-void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m )
+void
+_mesa_MultMatrixf( const GLfloat *m )
{
+ GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
matmul4( mat->m, mat->m, m );
/*
* Multiply the active matrix by an arbitary matrix.
*/
-void gl_MultMatrixd( GLcontext *ctx, const GLdouble *m )
+void
+_mesa_MultMatrixd( const GLdouble *m )
{
+ GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
matmul4fd( mat->m, mat->m, m );
/*
* Execute a glRotate call
*/
-void gl_Rotatef( GLcontext *ctx,
- GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+void
+_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
+ GET_CURRENT_CONTEXT(ctx);
GLfloat m[16];
if (angle != 0.0F) {
GLmatrix *mat = 0;
}
}
+void
+_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Rotatef(angle, x, y, z);
+}
+
+
/*
* Execute a glScale call
*/
-void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
+void
+_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
+ GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GLfloat *m;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glScale");
MAT_DIRTY_DEPENDENTS);
}
+
+void
+_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Scalef(x, y, z);
+}
+
+
/*
* Execute a glTranslate call
*/
-void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
+void
+_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
+ GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GLfloat *m;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glTranslate");
}
+void
+_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Translatef(x, y, z);
+}
+
+
+
/*
* Define a new viewport and reallocate auxillary buffers if the size of
* the window (color buffer) has changed.
*/
-void gl_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+void
+_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glViewport");
if (width<0 || height<0) {
/* Check if window/buffer has been resized and if so, reallocate the
* ancillary buffers.
*/
- gl_ResizeBuffersMESA(ctx);
+ _mesa_ResizeBuffersMESA();
ctx->RasterMask &= ~WINCLIP_BIT;
-void gl_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
+void
+_mesa_DepthRange( GLclampd nearval, GLclampd farval )
{
/*
* nearval - specifies mapping of the near clipping plane to window
* this range to window z coords.
*/
GLfloat n, f;
-
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthRange");
if (MESA_VERBOSE&VERBOSE_API)
-/* $Id: matrix.h,v 1.2 1999/10/08 09:27:11 keithw Exp $ */
+/* $Id: matrix.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef MATRIX_H
#define MATRIX_H
-#include "GL/gl.h"
+#include "types.h"
#include "config.h"
+
typedef struct {
GLfloat m[16];
GLfloat *inv; /* optional */
GLuint type;
} GLmatrix;
+
#ifdef VMS
#define gl_calculate_model_project_matrix gl_calculate_model_project_matr
#endif
GLfloat m[] );
+extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
-extern void gl_Frustum( GLcontext *ctx,
- GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
+extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
-extern void gl_Ortho( GLcontext *ctx,
- GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
+extern void gl_calculate_model_project_matrix( GLcontext *ctx );
-extern void gl_PushMatrix( GLcontext *ctx );
+extern void gl_matrix_ctr( GLmatrix *m );
-extern void gl_PopMatrix( GLcontext *ctx );
+extern void gl_matrix_dtr( GLmatrix *m );
-extern void gl_LoadIdentity( GLcontext *ctx );
+extern void gl_matrix_alloc_inv( GLmatrix *m );
-extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
+extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
-extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
+extern void gl_matrix_mul( GLmatrix *dest,
+ const GLmatrix *a,
+ const GLmatrix *b );
-extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
+extern void gl_matrix_analyze( GLmatrix *mat );
-extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
-extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
+extern GLboolean gl_matrix_invert( GLmatrix *mat );
-extern void gl_Rotatef( GLcontext *ctx,
- GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
+extern void gl_print_matrix( const GLmatrix *m );
-extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
-extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
-extern void gl_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height );
+extern void
+_mesa_Frustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval );
-extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval );
+extern void
+_mesa_Ortho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval );
+extern void
+_mesa_PushMatrix( void );
+extern void
+_mesa_PopMatrix( void );
+extern void
+_mesa_LoadIdentity( void );
+extern void
+_mesa_LoadMatrixf( const GLfloat *m );
-extern void gl_calculate_model_project_matrix( GLcontext *ctx );
+extern void
+_mesa_LoadMatrixd( const GLdouble *m );
+extern void
+_mesa_MatrixMode( GLenum mode );
-extern void gl_matrix_ctr( GLmatrix *m );
+extern void
+_mesa_MultMatrixf( const GLfloat *m );
-extern void gl_matrix_dtr( GLmatrix *m );
+extern void
+_mesa_MultMatrixd( const GLdouble *m );
-extern void gl_matrix_alloc_inv( GLmatrix *m );
+extern void
+_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
+extern void
+_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
-extern void gl_matrix_mul( GLmatrix *dest,
- const GLmatrix *a,
- const GLmatrix *b );
+extern void
+_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
-extern void gl_matrix_analyze( GLmatrix *mat );
+extern void
+_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
+extern void
+_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
+
+extern void
+_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
+
+extern void
+_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
+
+extern void
+_mesa_DepthRange( GLclampd nearval, GLclampd farval );
-extern void gl_MultMatrixd( GLcontext *ctx, const GLdouble *m );
-extern GLboolean gl_matrix_invert( GLmatrix *mat );
-extern void gl_print_matrix( const GLmatrix *m );
#endif
-/* $Id: pixel.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: pixel.c,v 1.5 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
/*
* glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
*/
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "macros.h"
+#include "mem.h"
#include "pixel.h"
#include "types.h"
#endif
-void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
+void
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
ctx->Pixel.ZoomX = xfactor;
/**********************************************************************/
-void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
+void
+_mesa_PixelStorei( GLenum pname, GLint param )
{
/* NOTE: this call can't be compiled into the display list */
-
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
-
switch (pname) {
case GL_PACK_SWAP_BYTES:
ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
}
+void
+_mesa_PixelStoref( GLenum pname, GLfloat param )
+{
+ _mesa_PixelStorei( pname, (GLint) param );
+}
-void gl_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values )
+void
+_mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
{
GLint i;
-
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
+void
+_mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+ _mesa_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+
+void
+_mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i=0;i<mapsize;i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
+ }
+ _mesa_PixelMapfv(map, mapsize, fvalues);
+}
+
-void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
+void
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
}
-void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
+void
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
}
-void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
+void
+_mesa_GetPixelMapusv( GLenum map, GLushort *values )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
* Implements glPixelTransfer[fi] whether called immediately or from a
* display list.
*/
-void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
+void
+_mesa_PixelTransferf( GLenum pname, GLfloat param )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
}
+void
+_mesa_PixelTransferi( GLenum pname, GLint param )
+{
+ _mesa_PixelTransferf( pname, (GLfloat) param );
+}
+
+
/*
-/* $Id: pixel.h,v 1.2 1999/10/30 08:20:57 brianp Exp $ */
+/* $Id: pixel.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef PIXEL_H
#define PIXEL_H
*/
-extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
+extern void
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values );
+
+extern void
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values );
+
+extern void
+_mesa_GetPixelMapusv( GLenum map, GLushort *values );
+
+extern void
+_mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
+
+extern void
+_mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values );
-extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
+extern void
+_mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values );
-extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
+extern void
+_mesa_PixelStoref( GLenum pname, GLfloat param );
+extern void
+_mesa_PixelStorei( GLenum pname, GLint param );
-extern void gl_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values );
+extern void
+_mesa_PixelTransferf( GLenum pname, GLfloat param );
-extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
+extern void
+_mesa_PixelTransferi( GLenum pname, GLint param );
-extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
+extern void
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
-extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
/*
-/* $Id: points.c,v 1.4 1999/10/21 12:45:53 brianp Exp $ */
+/* $Id: points.c,v 1.5 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/* $XFree86: xc/lib/GL/mesa/src/points.c,v 1.4 1999/04/04 00:20:29 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <math.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "feedback.h"
#include "macros.h"
#include "texstate.h"
#include "types.h"
#include "vb.h"
-#include "mmath.h"
#endif
-void gl_PointSize( GLcontext *ctx, GLfloat size )
+void
+_mesa_PointSize( GLfloat size )
{
- if (size<=0.0) {
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
+
+ if (size <= 0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glPointSize" );
return;
}
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
if (ctx->Point.Size != size) {
ctx->Point.Size = size;
-void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
- const GLfloat *params)
+void
+_mesa_PointParameterfEXT( GLenum pname, GLfloat param)
{
+ _mesa_PointParameterfvEXT(pname, ¶m);
+}
+
+
+void
+_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT");
- if(pname==GL_DISTANCE_ATTENUATION_EXT) {
+
+ if (pname == GL_DISTANCE_ATTENUATION_EXT) {
GLboolean tmp = ctx->Point.Attenuated;
COPY_3V(ctx->Point.Params,params);
ctx->Point.Attenuated = (params[0] != 1.0 ||
ctx->TriangleCaps ^= DD_POINT_ATTEN;
ctx->NewState |= NEW_RASTER_OPS;
}
- } else {
- if (*params<0.0 ) {
- gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
+ }
+ else {
+ if (*params<0.0 ) {
+ gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
+ return;
+ }
+ switch (pname) {
+ case GL_POINT_SIZE_MIN_EXT:
+ ctx->Point.MinSize=*params;
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ ctx->Point.MaxSize=*params;
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ ctx->Point.Threshold=*params;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
return;
- }
- switch (pname) {
- case GL_POINT_SIZE_MIN_EXT:
- ctx->Point.MinSize=*params;
- break;
- case GL_POINT_SIZE_MAX_EXT:
- ctx->Point.MaxSize=*params;
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- ctx->Point.Threshold=*params;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
- return;
- }
+ }
}
ctx->NewState |= NEW_RASTER_OPS;
}
-/* $Id: points.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: points.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
#include "types.h"
-extern void gl_PointSize( GLcontext *ctx, GLfloat size );
+extern void
+_mesa_PointSize( GLfloat size );
+
+
+extern void
+_mesa_PointParameterfEXT( GLenum pname, GLfloat param);
+
+
+extern void
+_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params );
+
extern void gl_set_point_function( GLcontext *ctx );
-extern void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
- const GLfloat *params );
#endif
-/* $Id: polygon.c,v 1.6 1999/11/08 15:28:08 brianp Exp $ */
+/* $Id: polygon.c,v 1.7 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/polygon.c,v 1.3 1999/04/04 00:20:29 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "image.h"
#include "enums.h"
#include "macros.h"
+#include "mem.h"
#include "polygon.h"
#include "types.h"
#endif
-void gl_CullFace( GLcontext *ctx, GLenum mode )
+void
+_mesa_CullFace( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace");
if (MESA_VERBOSE&VERBOSE_API)
-void gl_FrontFace( GLcontext *ctx, GLenum mode )
+void
+_mesa_FrontFace( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace");
if (MESA_VERBOSE&VERBOSE_API)
-void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+void
+_mesa_PolygonMode( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode");
if (MESA_VERBOSE&VERBOSE_API)
/*
* NOTE: stipple pattern has already been unpacked.
*/
-void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] )
+void
+_mesa_PolygonStipple( const GLubyte *mask )
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint *pattern = (GLuint *) mask; /* XXX verify */
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple");
if (MESA_VERBOSE&VERBOSE_API)
-void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *dest )
+void
+_mesa_GetPolygonStipple( GLubyte *dest )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
if (MESA_VERBOSE&VERBOSE_API)
-void gl_PolygonOffset( GLcontext *ctx,
- GLfloat factor, GLfloat units )
+void
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
if (MESA_VERBOSE&VERBOSE_API)
ctx->Polygon.OffsetUnits = units;
}
+
+void
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+{
+ _mesa_PolygonOffset(factor, bias * DEPTH_SCALE );
+}
+
-/* $Id: polygon.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: polygon.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef POLYGON_H
#define POLYGON_H
#include "types.h"
-extern void gl_CullFace( GLcontext *ctx, GLenum mode );
+extern void
+_mesa_CullFace( GLenum mode );
+
+extern void
+_mesa_FrontFace( GLenum mode );
-extern void gl_FrontFace( GLcontext *ctx, GLenum mode );
+extern void
+_mesa_PolygonMode( GLenum face, GLenum mode );
-extern void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode );
+extern void
+_mesa_PolygonOffset( GLfloat factor, GLfloat units );
-extern void gl_PolygonOffset( GLcontext *ctx,
- GLfloat factor, GLfloat units );
+extern void
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
-extern void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] );
+extern void
+_mesa_PolygonStipple( const GLubyte *mask );
-extern void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *mask );
+extern void
+_mesa_GetPolygonStipple( GLubyte *mask );
#endif
-/* $Id: rastpos.c,v 1.3 1999/11/08 15:28:08 brianp Exp $ */
+/* $Id: rastpos.c,v 1.4 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <math.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "clip.h"
#include "context.h"
#include "feedback.h"
/*
* Caller: context->API.RasterPos4f
*/
-void gl_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void raster_pos4f( GLcontext *ctx,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GLfloat v[4], eye[4], clip[4], ndc[3], d;
-/*
- * This is a MESA extension function. Pretty much just like glRasterPos
- * except we don't apply the modelview or projection matrices; specify a
- * window coordinate directly.
- * Caller: context->API.WindowPos4fMESA pointer.
- */
-void gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+void
+_mesa_RasterPos2d(GLdouble x, GLdouble y)
{
- /* KW: Assume that like rasterpos, this must be outside begin/end.
- */
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" );
+ _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
+}
- /* set raster position */
- ctx->Current.RasterPos[0] = x;
- ctx->Current.RasterPos[1] = y;
- ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F );
- ctx->Current.RasterPos[3] = w;
+void
+_mesa_RasterPos2f(GLfloat x, GLfloat y)
+{
+ _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
+}
- ctx->Current.RasterPosValid = GL_TRUE;
+void
+_mesa_RasterPos2i(GLint x, GLint y)
+{
+ _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
+}
- /* raster color */
- if (0 && ctx->Light.Enabled) {
-
- /* KW: I don't see how this can work - would have to take the
- * inverse of the projection matrix or the combined
- * modelProjection matrix, transform point and normal, and
- * do the lighting. Those inverses are not used for
- * anything else. This is not an object-space lighting
- * issue - what this is trying to do is something like
- * clip-space or window-space lighting...
- *
- * Anyway, since the implementation was never correct, I'm
- * not fixing it now - just use the unlit color.
- */
-
- /* KW: As a reprise, we now *do* keep the inverse of the projection
- * matrix, so it is not infeasible to try to swim up stream
- * in this manner. I still don't want to implement it,
- * however.
- */
- }
- else {
- /* use current color or index */
- if (ctx->Visual->RGBAflag) {
- UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
- ctx->Current.ByteColor);
- }
- else {
- ctx->Current.RasterIndex = ctx->Current.Index;
- }
- }
+void
+_mesa_RasterPos2s(GLshort x, GLshort y)
+{
+ _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
+}
- ctx->Current.RasterDistance = 0.0;
+void
+_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ _mesa_RasterPos4f(x, y, z, 1.0F);
+}
- {
- GLuint texSet;
- for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
- COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
- ctx->Current.Texcoord[texSet] );
- }
- }
+void
+_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ _mesa_RasterPos4f(x, y, z, 1.0F);
+}
- if (ctx->RenderMode==GL_SELECT) {
- gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
+void
+_mesa_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ _mesa_RasterPos4f(x, y, z, 1.0F);
+}
+
+void
+_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ _mesa_RasterPos4f(x, y, z, 1.0F);
+}
+
+void
+_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ _mesa_RasterPos4f(x, y, z, w);
+}
+
+void
+_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ raster_pos4f(ctx, x, y, z, w);
+}
+
+void
+_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ _mesa_RasterPos4f(x, y, z, w);
+}
+
+void
+_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ _mesa_RasterPos4f(x, y, z, w);
+}
+
+void
+_mesa_RasterPos2dv(const GLdouble *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void
+_mesa_RasterPos2fv(const GLfloat *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void
+_mesa_RasterPos2iv(const GLint *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void
+_mesa_RasterPos2sv(const GLshort *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+void
+_mesa_RasterPos3dv(const GLdouble *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void
+_mesa_RasterPos3fv(const GLfloat *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void
+_mesa_RasterPos3iv(const GLint *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void
+_mesa_RasterPos3sv(const GLshort *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+void
+_mesa_RasterPos4dv(const GLdouble *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+void
+_mesa_RasterPos4fv(const GLfloat *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+void
+_mesa_RasterPos4iv(const GLint *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+void
+_mesa_RasterPos4sv(const GLshort *v)
+{
+ _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-/* $Id: rastpos.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: rastpos.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
+#ifndef RASTPOS_H
+#define RASTPOS_H
+#include "glheader.h"
-#ifndef RASTPOS_H
-#define RASTPOS_H
+extern void
+_mesa_RasterPos2d(GLdouble x, GLdouble y);
+
+extern void
+_mesa_RasterPos2f(GLfloat x, GLfloat y);
+
+extern void
+_mesa_RasterPos2i(GLint x, GLint y);
+
+extern void
+_mesa_RasterPos2s(GLshort x, GLshort y);
+
+extern void
+_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+
+extern void
+_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+
+extern void
+_mesa_RasterPos3i(GLint x, GLint y, GLint z);
+
+extern void
+_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
+
+extern void
+_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+extern void
+_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+extern void
+_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w);
+
+extern void
+_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+
+extern void
+_mesa_RasterPos2dv(const GLdouble *v);
+
+extern void
+_mesa_RasterPos2fv(const GLfloat *v);
+
+extern void
+_mesa_RasterPos2iv(const GLint *v);
+
+extern void
+_mesa_RasterPos2sv(const GLshort *v);
+
+extern void
+_mesa_RasterPos3dv(const GLdouble *v);
+
+extern void
+_mesa_RasterPos3fv(const GLfloat *v);
-#include "types.h"
+extern void
+_mesa_RasterPos3iv(const GLint *v);
+extern void
+_mesa_RasterPos3sv(const GLshort *v);
-extern void gl_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void
+_mesa_RasterPos4dv(const GLdouble *v);
+extern void
+_mesa_RasterPos4fv(const GLfloat *v);
-extern void gl_windowpos( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void
+_mesa_RasterPos4iv(const GLint *v);
+extern void
+_mesa_RasterPos4sv(const GLshort *v);
#endif
-/* $Id: stencil.c,v 1.8 1999/11/08 15:28:08 brianp Exp $ */
+/* $Id: stencil.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/stencil.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
-#include "macros.h"
+#include "mem.h"
#include "pb.h"
#include "stencil.h"
#include "types.h"
#define STENCIL_ADDRESS(X,Y) (ctx->Buffer->Stencil + ctx->Buffer->Width * (Y) + (X))
-void gl_ClearStencil( GLcontext *ctx, GLint s )
+void
+_mesa_ClearStencil( GLint s )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
ctx->Stencil.Clear = (GLstencil) s;
-void gl_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
+void
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");
-void gl_StencilMask( GLcontext *ctx, GLuint mask )
+void
+_mesa_StencilMask( GLuint mask )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
ctx->Stencil.WriteMask = (GLstencil) mask;
-void gl_StencilOp( GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass )
+void
+_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp");
switch (fail) {
case GL_KEEP:
ctx->Buffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil));
if (!ctx->Buffer->Stencil) {
/* out of memory */
- gl_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE );
+ _mesa_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE );
gl_error( ctx, GL_OUT_OF_MEMORY, "gl_alloc_stencil_buffer" );
}
}
-/* $Id: stencil.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: stencil.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef STENCIL_H
#define STENCIL_H
#include "types.h"
-extern void gl_ClearStencil( GLcontext *ctx, GLint s );
+extern void
+_mesa_ClearStencil( GLint s );
-extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
- GLint ref, GLuint mask );
+extern void
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
+extern void
+_mesa_StencilMask( GLuint mask );
-extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
- GLenum zfail, GLenum zpass );
+extern void
+_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-/* $Id: teximage.c,v 1.11 1999/11/08 07:36:44 brianp Exp $ */
+/* $Id: teximage.c,v 1.12 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "image.h"
-#include "macros.h"
+#include "mem.h"
#include "mmath.h"
#include "span.h"
#include "teximage.h"
-static struct gl_pixelstore_attrib defaultPacking = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
-};
-
-
-
/*
* Compute log base 2 of n.
* If n isn't an exact power of two return -1.
* If n<0 return -1.
*/
-static int logbase2( int n )
+static int
+logbase2( int n )
{
GLint i = 1;
GLint log2 = 0;
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
* Return -1 if invalid enum.
*/
-static GLint decode_internal_format( GLint format )
+static GLint
+decode_internal_format( GLint format )
{
switch (format) {
case GL_ALPHA:
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
* number of components for the format. Return -1 if invalid enum.
*/
-static GLint components_in_intformat( GLint format )
+static GLint
+components_in_intformat( GLint format )
{
switch (format) {
case GL_ALPHA:
-struct gl_texture_image *gl_alloc_texture_image( void )
+struct gl_texture_image *
+gl_alloc_texture_image( void )
{
return CALLOC_STRUCT(gl_texture_image);
}
-void gl_free_texture_image( struct gl_texture_image *teximage )
+void
+gl_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
FREE( teximage->Data );
* These fields are set only here by core Mesa but device drivers may
* overwritting these fields to indicate true texel resolution.
*/
-static void set_teximage_component_sizes( struct gl_texture_image *texImage )
+static void
+set_teximage_component_sizes( struct gl_texture_image *texImage )
{
switch (texImage->Format) {
case GL_ALPHA:
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
-subtexture_error_check( GLcontext *ctx, GLint dimensions,
+subtexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
-copytexture_error_check( GLcontext *ctx, GLint dimensions,
+copytexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
static GLboolean
-copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
+copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height )
return GL_TRUE;
}
- teximage = texUnit->CurrentD[dimensions]->Image[level];
+ teximage = texUnit->CurrentD[3]->Image[level];
if (!teximage) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
/*
* Called from the API. Note that width includes the border.
*/
-void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalformat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels )
+void
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D");
}
-void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+void
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
* Called by the API or display list executor.
* Note that width and height include the border.
*/
-void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
+void
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT");
- if (target==GL_TEXTURE_3D) {
+ if (target==GL_TEXTURE_3D_EXT) {
struct gl_texture_image *teximage;
if (texture_error_check( ctx, target, level, internalformat,
format, type, 3, width, height, depth,
-void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
+void
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_object *texObj;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage");
-void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+void
+_mesa_TexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
}
-void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+void
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
-void gl_TexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+void
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
-void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
+void
+_mesa_CopyTexImage1D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D");
if (!copytexture_error_check(ctx, 1, target, level, internalFormat,
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
return;
}
- (*ctx->Exec.TexImage1D)( ctx, target, level, internalFormat, width,
- border, GL_RGBA, GL_UNSIGNED_BYTE, image );
+ (*ctx->Exec.TexImage1D)( target, level, internalFormat, width,
+ border, GL_RGBA, GL_UNSIGNED_BYTE, image );
FREE(image);
}
}
-void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border )
+void
+_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D");
if (!copytexture_error_check(ctx, 2, target, level, internalFormat,
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
return;
}
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- (ctx->Exec.TexImage2D)( ctx, target, level, internalFormat, width,
+ (ctx->Exec.TexImage2D)( target, level, internalFormat, width,
height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
- ctx->Unpack = save; /* restore */
- }
FREE(image);
}
}
-void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
+void
+_mesa_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
if (!copytexsubimage_error_check(ctx, 1, target, level,
-void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
+void
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
if (!copytexsubimage_error_check(ctx, 2, target, level,
-void gl_CopyTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
+void
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
if (!copytexsubimage_error_check(ctx, 3, target, level,
-/* $Id: teximage.h,v 1.2 1999/11/03 17:27:05 brianp Exp $ */
+/* $Id: teximage.h,v 1.3 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
/*** Internal functions ***/
-extern struct gl_texture_image *gl_alloc_texture_image( void );
+extern struct gl_texture_image *
+gl_alloc_texture_image( void );
-extern void gl_free_texture_image( struct gl_texture_image *teximage );
+extern void
+gl_free_texture_image( struct gl_texture_image *teximage );
+/*** API entry point functions ***/
-/*** API entry points ***/
+extern void
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
-extern void gl_TexImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels );
+extern void
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
-extern void gl_TexImage2D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
+extern void
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
-extern void gl_TexImage3D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
+extern void
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
-extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
+extern void
+_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *pixels );
+extern void
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
+extern void
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_TexSubImage3D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels );
+extern void
+_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border );
-extern void gl_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
+extern void
+_mesa_CopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
-extern void gl_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border );
+extern void
+_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width );
-extern void gl_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
+extern void
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height );
-extern void gl_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-
-extern void gl_CopyTexSubImage3D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
+extern void
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height );
#endif
-/* $Id: texobj.c,v 1.7 1999/11/05 06:43:11 brianp Exp $ */
+/* $Id: texobj.c,v 1.8 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/* $XFree86: xc/lib/GL/mesa/src/texobj.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "hash.h"
-#include "macros.h"
+#include "mem.h"
#include "teximage.h"
#include "texstate.h"
#include "texobj.h"
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MinMagThresh = 0.0F;
- obj->Palette[0] = 255;
- obj->Palette[1] = 255;
- obj->Palette[2] = 255;
- obj->Palette[3] = 255;
- obj->PaletteSize = 1;
- obj->PaletteIntFormat = GL_RGBA;
- obj->PaletteFormat = GL_RGBA;
+ obj->Palette.Table[0] = 255;
+ obj->Palette.Table[1] = 255;
+ obj->Palette.Table[2] = 255;
+ obj->Palette.Table[3] = 255;
+ obj->Palette.Size = 1;
+ obj->Palette.IntFormat = GL_RGBA;
+ obj->Palette.Format = GL_RGBA;
/* insert into linked list */
if (shared) {
/*
* Execute glGenTextures
*/
-void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *texName )
+void
+_mesa_GenTextures( GLsizei n, GLuint *texName )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
/*
* Execute glDeleteTextures
*/
-void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *texName)
+void
+_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
/*
* Execute glBindTexture
*/
-void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
+void
+_mesa_BindTexture( GLenum target, GLuint texName )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
/*
* Execute glPrioritizeTextures
*/
-void gl_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *texName,
- const GLclampf *priorities )
+void
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
+ const GLclampf *priorities )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
/*
* Execute glAreTexturesResident
*/
-GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
- const GLuint *texName,
- GLboolean *residences )
+GLboolean
+_mesa_AreTexturesResident( GLsizei n, const GLuint *texName,
+ GLboolean *residences )
{
+ GET_CURRENT_CONTEXT(ctx);
GLboolean resident = GL_TRUE;
GLint i;
/*
* Execute glIsTexture
*/
-GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture )
+GLboolean
+_mesa_IsTexture( GLuint texture )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
GL_FALSE);
if (texture>0 && HashLookup(ctx->Shared->TexObjects, texture)) {
-/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: texobj.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
* API functions
*/
-extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
+extern void
+_mesa_GenTextures( GLsizei n, GLuint *textures );
-extern void gl_DeleteTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures);
+extern void
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
+extern void
+_mesa_BindTexture( GLenum target, GLuint texture );
-extern void gl_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
+extern void
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
+ const GLclampf *priorities );
-extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
+extern GLboolean
+_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
+ GLboolean *residences );
-extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
+extern GLboolean
+_mesa_IsTexture( GLuint texture );
#endif
-/* $Id: texstate.c,v 1.4 1999/11/05 06:43:11 brianp Exp $ */
+/* $Id: texstate.c,v 1.5 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
/**********************************************************************/
-void gl_TexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *param )
+void
+_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
}
+void
+_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+{
+ _mesa_TexEnvfv( target, pname, ¶m );
+}
+
+
+
+void
+_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0;
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+void
+_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ _mesa_TexEnvfv( target, pname, p );
+}
-void gl_GetTexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, GLfloat *params )
+void
+_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
}
-void gl_GetTexEnviv( GLcontext *ctx,
- GLenum target, GLenum pname, GLint *params )
+void
+_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
/**********************************************************************/
-void gl_TexParameterfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *params )
+void
+_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
+{
+ _mesa_TexParameterfv(target, pname, ¶m);
+}
+
+
+void
+_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
GLenum eparam = (GLenum) (GLint) params[0];
struct gl_texture_object *texObj;
}
+void
+_mesa_TexParameteri( GLenum target, GLenum pname, const GLint param )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0;
+ _mesa_TexParameterfv(target, pname, fparam);
+}
+
+void
+_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0;
+ _mesa_TexParameterfv(target, pname, fparam);
+}
+
-void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level,
- GLenum pname, GLfloat *params )
+void
+_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
{
GLint iparam;
- gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam );
+ _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
*params = (GLfloat) iparam;
}
-void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
- GLenum pname, GLint *params )
+void
+_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const struct gl_texture_image *img = NULL;
GLuint dimensions;
-
-void gl_GetTexParameterfv( GLcontext *ctx,
- GLenum target, GLenum pname, GLfloat *params )
+void
+_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
}
-void gl_GetTexParameteriv( GLcontext *ctx,
- GLenum target, GLenum pname, GLint *params )
+void
+_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
/**********************************************************************/
-void gl_TexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, const GLfloat *params )
+void
+_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv");
gl_lookup_enum_by_nr(pname),
*(int *)params);
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
}
+void
+_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ p[0] = params[0];
+ p[1] = params[1];
+ p[2] = params[2];
+ p[3] = params[3];
+ _mesa_TexGenfv(coord, pname, p);
+}
+
+
+void
+_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
+{
+ GLfloat p = (GLfloat) param;
+ _mesa_TexGenfv( coord, pname, &p );
+}
+
+
+void
+_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
+{
+ GLfloat p[4];
+ p[0] = params[0];
+ p[1] = params[1];
+ p[2] = params[2];
+ p[3] = params[3];
+ _mesa_TexGenfv( coord, pname, p );
+}
+
-void gl_GetTexGendv( GLcontext *ctx,
- GLenum coord, GLenum pname, GLdouble *params )
+void
+_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
+ _mesa_TexGenfv(coord, pname, ¶m);
+}
+
+
+void
+_mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
+{
+ _mesa_TexGeniv( coord, pname, ¶m );
+}
+
+
+
+void
+_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
-void gl_GetTexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, GLfloat *params )
+void
+_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
-void gl_GetTexGeniv( GLcontext *ctx,
- GLenum coord, GLenum pname, GLint *params )
+void
+_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = (GLint) texUnit->GenModeT;
+ params[0] = texUnit->GenModeT;
}
else if (pname==GL_OBJECT_PLANE) {
params[0] = (GLint) texUnit->ObjectPlaneT[0];
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = (GLint) texUnit->GenModeR;
+ params[0] = texUnit->GenModeR;
}
else if (pname==GL_OBJECT_PLANE) {
params[0] = (GLint) texUnit->ObjectPlaneR[0];
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = (GLint) texUnit->GenModeQ;
+ params[0] = texUnit->GenModeQ;
}
else if (pname==GL_OBJECT_PLANE) {
params[0] = (GLint) texUnit->ObjectPlaneQ[0];
params[1] = (GLint) texUnit->EyePlaneQ[1];
params[2] = (GLint) texUnit->EyePlaneQ[2];
params[3] = (GLint) texUnit->EyePlaneQ[3];
- }
+ }
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
/* GL_ARB_multitexture */
-void gl_ActiveTexture( GLcontext *ctx, GLenum target )
+void
+_mesa_ActiveTextureARB( GLenum target )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint maxUnits = ctx->Const.MaxTextureUnits;
ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" );
/* GL_ARB_multitexture */
-void gl_ClientActiveTexture( GLcontext *ctx, GLenum target )
+void
+_mesa_ClientActiveTextureARB( GLenum target )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint maxUnits = ctx->Const.MaxTextureUnits;
ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" );
-/* $Id: texstate.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: texstate.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
/*** Called from API ***/
-extern void gl_GetTexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-extern void gl_GetTexEnviv( GLcontext *ctx,
- GLenum target, GLenum pname, GLint *params );
+extern void
+_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params );
-extern void gl_GetTexGendv( GLcontext *ctx,
- GLenum coord, GLenum pname, GLdouble *params );
+extern void
+_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-extern void gl_GetTexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-extern void gl_GetTexGeniv( GLcontext *ctx,
- GLenum coord, GLenum pname, GLint *params );
+extern void
+_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-extern void gl_GetTexLevelParameterfv( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum pname, GLfloat *params );
+extern void
+_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
-extern void gl_GetTexLevelParameteriv( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum pname, GLint *params );
+extern void
+_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
-extern void gl_GetTexParameterfv( GLcontext *ctx, GLenum target,
- GLenum pname, GLfloat *params );
+extern void
+_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
-extern void gl_GetTexParameteriv( GLcontext *ctx,
- GLenum target, GLenum pname, GLint *params );
+extern void
+_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params );
-extern void gl_TexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *param );
+extern void
+_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param );
+extern void
+_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param );
-extern void gl_TexParameterfv( GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *params );
+extern void
+_mesa_TexEnvi( GLenum target, GLenum pname, GLint param );
+extern void
+_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param );
-extern void gl_TexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, const GLfloat *params );
+
+extern void
+_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
+
+extern void
+_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param );
+
+
+extern void
+_mesa_TexParameteri( GLenum target, GLenum pname, GLint param );
+
+extern void
+_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params );
+
+
+extern void
+_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param );
+
+extern void
+_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+
+extern void
+_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
+
+extern void
+_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+
+extern void
+_mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
+
+extern void
+_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params );
/*
* GL_ARB_multitexture
*/
-extern void gl_ActiveTexture( GLcontext *ctx, GLenum target );
+extern void
+_mesa_ActiveTextureARB( GLenum target );
-extern void gl_ClientActiveTexture( GLcontext *ctx, GLenum target );
+extern void
+_mesa_ClientActiveTextureARB( GLenum target );
-/* $Id: varray.c,v 1.13 1999/11/09 17:26:15 keithw Exp $ */
+/* $Id: varray.c,v 1.14 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
-#include "api.h"
#include "cva.h"
#include "enable.h"
#include "enums.h"
#include "vbindirect.h"
#include "vbxform.h"
#include "xform.h"
-#ifdef XFree86Server
-#include "GL/xf86glx.h"
-#endif
#endif
-#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) && !defined(GLX_USE_DLOPEN)
-#define NEED_MESA_FUNCS_WRAPPED
-#include "mesa_api.h"
-#endif
-void GLAPIENTRY glVertexPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr )
+void
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
+ GET_CURRENT_CONTEXT(ctx);
if (size<2 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
-void GLAPIENTRY glNormalPointer(CTX_ARG GLenum type, GLsizei stride,
- const GLvoid *ptr )
+void
+_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
+ GET_CURRENT_CONTEXT(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
-void GLAPIENTRY glColorPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr )
+void
+_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
+ GET_CURRENT_CONTEXT(ctx);
+
if (size<3 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
return;
-void GLAPIENTRY glIndexPointer(CTX_ARG GLenum type, GLsizei stride,
- const GLvoid *ptr )
+void
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
+ GET_CURRENT_CONTEXT(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
-void GLAPIENTRY glTexCoordPointer(CTX_ARG GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr )
+void
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint texUnit;
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
-
texUnit = ctx->Array.ActiveTexture;
if (size<1 || size>4) {
-void GLAPIENTRY glEdgeFlagPointer(CTX_ARG GLsizei stride, const void *vptr )
+void
+_mesa_EdgeFlagPointer(GLsizei stride, const void *vptr)
{
+ GET_CURRENT_CONTEXT(ctx);
const GLboolean *ptr = (GLboolean *)vptr;
-
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
-void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
+/* Enough funny business going on in here it might be quicker to use a
+ * function pointer.
+ */
+#define ARRAY_ELT( IM, i ) \
+{ \
+ GLuint count = IM->Count; \
+ IM->Elt[count] = i; \
+ IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) | \
+ VERT_ELT); \
+ IM->FlushElt |= IM->ArrayEltFlush; \
+ IM->Count = count += IM->ArrayIncr; \
+ if (count == VB_MAX) \
+ IM->maybe_transform_vb( IM ); \
+}
+
+
+void
+_mesa_ArrayElement( GLint i )
+{
+ GET_IMMEDIATE;
+ ARRAY_ELT( IM, i );
+}
+
+
+void gl_ArrayElement( GLcontext *CC, GLint i )
+{
+ struct immediate *im = CC->input;
+ ARRAY_ELT( im, i );
+}
+
+
+
+void
+_mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
+ GET_CURRENT_CONTEXT(ctx);
struct vertex_buffer *VB = ctx->VB;
GLint i;
0 /* f */
};
-void GLAPIENTRY glDrawElements(CTX_ARG GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices )
+
+void
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- GLcontext *ctx;
+ GET_CURRENT_CONTEXT(ctx);
struct gl_cva *cva;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
-
cva = &ctx->CVA;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
-void GLAPIENTRY glInterleavedArrays(CTX_ARG GLenum format, GLsizei stride,
- const GLvoid *pointer )
+void
+_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- GLcontext *ctx;
+ GET_CURRENT_CONTEXT(ctx);
GLboolean tflag, cflag, nflag; /* enable/disable flags */
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
GLint c, f;
GLint coordUnitSave;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
-
-
f = sizeof(GLfloat);
c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
stride = defstride;
}
- gl_DisableClientState( ctx, GL_EDGE_FLAG_ARRAY );
- gl_DisableClientState( ctx, GL_INDEX_ARRAY );
+ _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
+ _mesa_DisableClientState( GL_INDEX_ARRAY );
/* Texcoords */
coordUnitSave = ctx->Array.ActiveTexture;
GLint i;
GLint factor = ctx->Array.TexCoordInterleaveFactor;
for (i = 0; i < factor; i++) {
- gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
- gl_EnableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
- glTexCoordPointer(CTX_PRM tcomps, GL_FLOAT, stride,
+ _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
+ _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
+ glTexCoordPointer( tcomps, GL_FLOAT, stride,
(GLubyte *) pointer + i * coffset );
}
for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
- gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
- gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
+ _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
+ _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
}
else {
GLint i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
- gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
+ _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
+ _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
}
/* Restore texture coordinate unit index */
- gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
+ _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
/* Color */
if (cflag) {
- gl_EnableClientState( ctx, GL_COLOR_ARRAY );
- glColorPointer(CTX_PRM ccomps, ctype, stride,
+ _mesa_EnableClientState( GL_COLOR_ARRAY );
+ glColorPointer( ccomps, ctype, stride,
(GLubyte*) pointer + coffset );
}
else {
- gl_DisableClientState( ctx, GL_COLOR_ARRAY );
+ _mesa_DisableClientState( GL_COLOR_ARRAY );
}
/* Normals */
if (nflag) {
- gl_EnableClientState( ctx, GL_NORMAL_ARRAY );
- glNormalPointer(CTX_PRM GL_FLOAT, stride,
+ _mesa_EnableClientState( GL_NORMAL_ARRAY );
+ glNormalPointer( GL_FLOAT, stride,
(GLubyte*) pointer + noffset );
}
else {
- gl_DisableClientState( ctx, GL_NORMAL_ARRAY );
+ _mesa_DisableClientState( GL_NORMAL_ARRAY );
}
- gl_EnableClientState( ctx, GL_VERTEX_ARRAY );
- glVertexPointer(CTX_PRM vcomps, GL_FLOAT, stride,
+ _mesa_EnableClientState( GL_VERTEX_ARRAY );
+ glVertexPointer( vcomps, GL_FLOAT, stride,
(GLubyte *) pointer + voffset );
}
-void GLAPIENTRY glDrawRangeElements(CTX_ARG GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices )
+void
+_mesa_DrawRangeElements(GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
{
- GLcontext *ctx;
- GET_CONTEXT;
- CHECK_CONTEXT;
- ctx = CC;
+ GET_CURRENT_CONTEXT(ctx);
if (end < start) {
gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
}
if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
- glLockArraysEXT(CTX_PRM start, end );
- glDrawElements(CTX_PRM mode, count, type, indices );
- glUnlockArraysEXT(CTX_VPRM );
+ glLockArraysEXT( start, end );
+ glDrawElements( mode, count, type, indices );
+ glUnlockArraysEXT();
} else {
- glDrawElements(CTX_PRM mode, count, type, indices );
+ glDrawElements( mode, count, type, indices );
}
}
-/* $Id: varray.h,v 1.4 1999/10/19 18:37:05 keithw Exp $ */
+/* $Id: varray.h,v 1.5 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "types.h"
-extern void gl_VertexPointer( GLcontext *ctx,
- GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
-extern void gl_NormalPointer( GLcontext *ctx,
- GLenum type, GLsizei stride, const GLvoid *ptr );
+extern void
+_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void gl_ColorPointer( GLcontext *ctx,
- GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void gl_IndexPointer( GLcontext *ctx,
- GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void gl_TexCoordPointer( GLcontext *ctx,
- GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
-extern void gl_EdgeFlagPointer( GLcontext *ctx,
- GLsizei stride, const GLboolean *ptr );
+extern void
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
-extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
+extern void
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+extern void
+_mesa_save_DrawArrays(GLenum mode, GLint first, GLsizei count);
-extern void gl_DrawArrays( GLcontext *ctx,
- GLenum mode, GLint first, GLsizei count );
-extern void gl_save_DrawArrays( GLcontext *ctx,
- GLenum mode, GLint first, GLsizei count );
+extern void
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
-extern void gl_DrawElements( GLcontext *ctx,
- GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
-
-extern void gl_save_DrawElements( GLcontext *ctx,
- GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
+extern void
+_mesa_save_DrawElements(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices);
-extern void gl_InterleavedArrays( GLcontext *ctx,
- GLenum format, GLsizei stride,
- const GLvoid *pointer );
+extern void
+_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
-extern void gl_save_InterleavedArrays( GLcontext *ctx,
- GLenum format, GLsizei stride,
- const GLvoid *pointer );
+extern void
+_mesa_save_InterleavedArrays(GLenum format, GLsizei stride,
+ const GLvoid *pointer);
-extern void gl_DrawRangeElements( GLcontext *ctx, GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type,
- const GLvoid *indices );
+extern void
+_mesa_DrawRangeElements(GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type,
+ const GLvoid *indices);
-extern void gl_save_DrawRangeElements( GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
+extern void
+_mesa_save_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices );
extern void gl_exec_array_elements( GLcontext *ctx,
extern void gl_update_client_state( GLcontext *ctx );
+
#endif