Also replace ac_ by radv_.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
struct ac_llvm_context;
struct ac_shader_abi;
-struct ac_vs_variant_key {
- uint32_t instance_rate_inputs;
- uint32_t as_es:1;
- uint32_t as_ls:1;
- uint32_t export_prim_id:1;
-};
-
-struct ac_tes_variant_key {
- uint32_t as_es:1;
- uint32_t export_prim_id:1;
-};
-
-struct ac_tcs_variant_key {
- struct ac_vs_variant_key vs_key;
- unsigned primitive_mode;
- unsigned input_vertices;
- uint32_t tes_reads_tess_factors:1;
-};
-
-struct ac_fs_variant_key {
- uint32_t col_format;
- uint8_t log2_ps_iter_samples;
- uint8_t log2_num_samples;
- uint32_t is_int8;
- uint32_t is_int10;
- uint32_t multisample : 1;
-};
-
-struct ac_shader_variant_key {
- union {
- struct ac_vs_variant_key vs;
- struct ac_fs_variant_key fs;
- struct ac_tes_variant_key tes;
- struct ac_tcs_variant_key tcs;
- };
- bool has_multiview_view_index;
-};
-
-struct ac_nir_compiler_options {
- struct radv_pipeline_layout *layout;
- struct ac_shader_variant_key key;
- bool unsafe_math;
- bool supports_spill;
- bool clamp_shadow_reference;
- bool dump_preoptir;
- enum radeon_family family;
- enum chip_class chip_class;
-};
-
-enum ac_ud_index {
- AC_UD_SCRATCH_RING_OFFSETS = 0,
- AC_UD_PUSH_CONSTANTS = 1,
- AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
- AC_UD_VIEW_INDEX = 3,
- AC_UD_SHADER_START = 4,
- AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
- AC_UD_VS_BASE_VERTEX_START_INSTANCE,
- AC_UD_VS_LS_TCS_IN_LAYOUT,
- AC_UD_VS_MAX_UD,
- AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
- AC_UD_PS_MAX_UD,
- AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
- AC_UD_CS_MAX_UD,
- AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
- AC_UD_GS_MAX_UD,
- AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
- AC_UD_TCS_MAX_UD,
- AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
- AC_UD_TES_MAX_UD,
- AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
-};
-
/* Interpolation locations */
#define INTERP_CENTER 0
#define INTERP_CENTROID 1
struct radv_shader_context {
struct ac_llvm_context ac;
- const struct ac_nir_compiler_options *options;
+ const struct radv_nir_compiler_options *options;
struct radv_shader_variant_info *shader_info;
struct ac_shader_abi abi;
struct nir_shader *const *shaders,
int shader_count,
struct radv_shader_variant_info *shader_info,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
bool dump_shader)
{
struct radv_shader_context ctx = {0};
}
static void
-ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct ac_nir_compiler_options *options)
+ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct radv_nir_compiler_options *options)
{
switch (nir->info.stage) {
case MESA_SHADER_COMPUTE:
struct radv_shader_variant_info *shader_info,
struct nir_shader *const *nir,
int nir_count,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
bool dump_shader)
{
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
bool dump_shader)
{
struct radv_shader_context ctx = {0};
}
static void
-radv_fill_shader_keys(struct ac_shader_variant_key *keys,
+radv_fill_shader_keys(struct radv_shader_variant_key *keys,
const struct radv_pipeline_key *key,
nir_shader **nir)
{
nir_shader *nir[MESA_SHADER_STAGES] = {0};
void *codes[MESA_SHADER_STAGES] = {0};
unsigned code_sizes[MESA_SHADER_STAGES] = {0};
- struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
+ struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
unsigned char hash[20], gs_copy_hash[20];
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
- struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+ struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,
/* radv_nir_to_llvm.c */
struct radv_shader_variant_info;
+struct radv_nir_compiler_options;
void radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
struct nir_shader *geom_shader,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
bool dump_shader);
void radv_compile_nir_shader(LLVMTargetMachineRef tm,
struct radv_shader_variant_info *shader_info,
struct nir_shader *const *nir,
int nir_count,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
bool dump_shader);
/* radv_shader_info.h */
struct radv_shader_info;
void radv_nir_shader_info_pass(const struct nir_shader *nir,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
struct radv_shader_info *info);
struct radeon_winsys_sem;
struct nir_shader * const *shaders,
int shader_count,
gl_shader_stage stage,
- struct ac_nir_compiler_options *options,
+ struct radv_nir_compiler_options *options,
bool gs_copy_shader,
void **code_out,
unsigned *code_size_out)
struct nir_shader *const *shaders,
int shader_count,
struct radv_pipeline_layout *layout,
- const struct ac_shader_variant_key *key,
+ const struct radv_shader_variant_key *key,
void **code_out,
unsigned *code_size_out)
{
- struct ac_nir_compiler_options options = {0};
+ struct radv_nir_compiler_options options = {0};
options.layout = layout;
if (key)
unsigned *code_size_out,
bool multiview)
{
- struct ac_nir_compiler_options options = {0};
+ struct radv_nir_compiler_options options = {0};
options.key.has_multiview_view_index = multiview;
char data[0];
};
+struct radv_vs_variant_key {
+ uint32_t instance_rate_inputs;
+ uint32_t as_es:1;
+ uint32_t as_ls:1;
+ uint32_t export_prim_id:1;
+};
+
+struct radv_tes_variant_key {
+ uint32_t as_es:1;
+ uint32_t export_prim_id:1;
+};
+
+struct radv_tcs_variant_key {
+ struct radv_vs_variant_key vs_key;
+ unsigned primitive_mode;
+ unsigned input_vertices;
+ uint32_t tes_reads_tess_factors:1;
+};
+
+struct radv_fs_variant_key {
+ uint32_t col_format;
+ uint8_t log2_ps_iter_samples;
+ uint8_t log2_num_samples;
+ uint32_t is_int8;
+ uint32_t is_int10;
+ uint32_t multisample : 1;
+};
+
+struct radv_shader_variant_key {
+ union {
+ struct radv_vs_variant_key vs;
+ struct radv_fs_variant_key fs;
+ struct radv_tes_variant_key tes;
+ struct radv_tcs_variant_key tcs;
+ };
+ bool has_multiview_view_index;
+};
+
+struct radv_nir_compiler_options {
+ struct radv_pipeline_layout *layout;
+ struct radv_shader_variant_key key;
+ bool unsafe_math;
+ bool supports_spill;
+ bool clamp_shadow_reference;
+ bool dump_preoptir;
+ enum radeon_family family;
+ enum chip_class chip_class;
+};
+
+enum radv_ud_index {
+ AC_UD_SCRATCH_RING_OFFSETS = 0,
+ AC_UD_PUSH_CONSTANTS = 1,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
+ AC_UD_VIEW_INDEX = 3,
+ AC_UD_SHADER_START = 4,
+ AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
+ AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+ AC_UD_VS_LS_TCS_IN_LAYOUT,
+ AC_UD_VS_MAX_UD,
+ AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
+ AC_UD_PS_MAX_UD,
+ AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
+ AC_UD_CS_MAX_UD,
+ AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
+ AC_UD_GS_MAX_UD,
+ AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
+ AC_UD_TCS_MAX_UD,
+ AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+ AC_UD_TES_MAX_UD,
+ AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
+};
struct radv_shader_info {
bool loads_push_constants;
uint32_t desc_set_used_mask;
struct nir_shader *const *shaders,
int shader_count,
struct radv_pipeline_layout *layout,
- const struct ac_shader_variant_key *key,
+ const struct radv_shader_variant_key *key,
void **code_out,
unsigned *code_size_out);
void
radv_nir_shader_info_pass(const struct nir_shader *nir,
- const struct ac_nir_compiler_options *options,
+ const struct radv_nir_compiler_options *options,
struct radv_shader_info *info)
{
struct nir_function *func =