/* dw: size, inputs, stop bit, type
*
- * I'll create some documentation for t_vir0 and t_vir1 tomorrow and probably
- * add the shifts as defines in r300_reg.h.
+ * I'll create some documentation for r300VAPInputRoute0 and r300VAPInputRoute1
+ * tomorrow and probably add the shifts as defines in r300_reg.h.
*/
-static GLuint t_vir0(uint32_t * dst, GLvector4f ** attribptr, int *inputs, GLint * tab, GLuint nr)
+static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, int *inputs, GLint * tab, GLuint nr)
{
GLuint i, dw;
return (nr + 1) >> 1;
}
-static GLuint t_swizzle(int swizzle[4])
+static GLuint r300VAPInputRoute1Swizzle(int swizzle[4])
{
return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) |
(swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
(swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
}
-static GLuint t_vir1(uint32_t * dst, int swizzle[][4], GLuint nr)
+static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
{
GLuint i;
for (i = 0; i + 1 < nr; i += 2) {
- dst[i >> 1] = t_swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
- dst[i >> 1] |= (t_swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
+ dst[i >> 1] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
+ dst[i >> 1] |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
}
if (nr & 1) {
- dst[nr >> 1] = t_swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
+ dst[nr >> 1] = r300VAPInputRoute1Swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
}
return (nr + 1) >> 1;
/* setup INPUT_ROUTE */
R300_STATECHANGE(r300, vir[0]);
((drm_r300_cmd_header_t *) r300->hw.vir[0].cmd)->packet0.count =
- t_vir0(&r300->hw.vir[0].cmd[R300_VIR_CNTL_0], vb->AttribPtr,
+ r300VAPInputRoute0(&r300->hw.vir[0].cmd[R300_VIR_CNTL_0], vb->AttribPtr,
inputs, tab, nr);
R300_STATECHANGE(r300, vir[1]);
((drm_r300_cmd_header_t *) r300->hw.vir[1].cmd)->packet0.count =
- t_vir1(&r300->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, nr);
+ r300VAPInputRoute1(&r300->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, nr);
/* Set up input_cntl */
/* I don't think this is needed for vertex buffers, but it doesn't hurt anything */