i965: Serialize nir later in the linking process
authorJordan Justen <jordan.l.justen@intel.com>
Fri, 1 Dec 2017 01:48:57 +0000 (17:48 -0800)
committerJordan Justen <jordan.l.justen@intel.com>
Sat, 2 Dec 2017 07:17:44 +0000 (23:17 -0800)
Fixes MESA_GLSL=cache_fb with piglit
tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test

Fixes: 0610a624a12 i965/link: Serialize program to nir after linking for shader cache
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103988
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_link.cpp

index d18521e792d83710c5bcbbd07cbb18e5d70e8f9e..6177c8f5ebdfb5c95fe217e23f8bff17951f687a 100644 (file)
@@ -302,15 +302,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo,
                  prog->nir->info.num_abos);
 
-      if (brw->ctx.Cache) {
-         struct blob writer;
-         blob_init(&writer);
-         nir_serialize(&writer, prog->nir);
-         prog->driver_cache_blob = ralloc_size(NULL, writer.size);
-         memcpy(prog->driver_cache_blob, writer.data, writer.size);
-         prog->driver_cache_blob_size = writer.size;
-      }
-
       infos[stage] = &prog->nir->info;
 
       update_xfb_info(prog->sh.LinkedTransformFeedback, infos[stage]);
@@ -357,6 +348,22 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       }
    }
 
+   if (brw->ctx.Cache) {
+      for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+         struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
+         if (!shader)
+            continue;
+
+         struct gl_program *prog = shader->Program;
+         struct blob writer;
+         blob_init(&writer);
+         nir_serialize(&writer, prog->nir);
+         prog->driver_cache_blob = ralloc_size(NULL, writer.size);
+         memcpy(prog->driver_cache_blob, writer.data, writer.size);
+         prog->driver_cache_blob_size = writer.size;
+      }
+   }
+
    if (brw->precompile && !brw_shader_precompile(ctx, shProg))
       return false;