meta: Label the meta GLSL clear program.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 9 Jun 2014 09:13:25 +0000 (02:13 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 10 Jun 2014 23:38:27 +0000 (16:38 -0700)
Giving the meta clear program a meaningful name makes it easier to find
in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time.  We already
did so for integer programs, but neglected to label the primary program.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/common/meta.c

index fec0d2be541c8e5e809ac9697d37c5c59b224445..cab0dd8e0b78d50ebecd75c9324ce1ded1e7a492 100644 (file)
@@ -1569,6 +1569,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
    _mesa_AttachShader(clear->ShaderProg, vs);
    _mesa_DeleteShader(vs);
    _mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
+   _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
    _mesa_LinkProgram(clear->ShaderProg);
 
    clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,