d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* Don't set any other bits.
* (FLAT_SHADE=1 completely changes behavior) */
ps_input_cntl = S_028644_OFFSET(0x20);
+ /* D3D 9 behaviour. GL is undefined */
+ if (name == TGSI_SEMANTIC_COLOR && index == 0)
+ ps_input_cntl |= S_028644_DEFAULT_VAL(3);
}
return ps_input_cntl;
}