#include "pipe/p_inlines.h"
#include "util/u_tile.h"
#include "util/u_draw_quad.h"
+#include "util/u_math.h"
#include "shader/prog_instruction.h"
#include "cso_cache/cso_context.h"
enum pipe_format pipeFormat;
GLuint cpp;
GLenum baseFormat;
+ int ptw, pth;
baseFormat = _mesa_base_format(format);
if (!pixels)
return NULL;
- pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, 1,
+ /* Need to use POT texture? */
+ ptw = width;
+ pth = height;
+ if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ int l2pt, maxSize;
+
+ l2pt = util_logbase2(width);
+ if (1<<l2pt != width) {
+ ptw = 1<<(l2pt+1);
+ }
+ l2pt = util_logbase2(height);
+ if (1<<l2pt != height) {
+ pth = 1<<(l2pt+1);
+ }
+
+ /* Check against maximum texture size */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(ptw <= maxSize);
+ assert(pth <= maxSize);
+ }
+
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt) {
_mesa_unmap_drawpix_pbo(ctx, unpack);
static void
draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
GLfloat x1, GLfloat y1, const GLfloat *color,
- GLboolean invertTex)
+ GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = ctx->st->pipe;
const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
- const GLfloat sLeft = 0.0f, sRight = 1.0f;
- const GLfloat tTop = invertTex, tBot = 1.0f - tTop;
+ const GLfloat sLeft = 0.0f, sRight = maxXcoord;
+ const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
+ const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
GLuint tex, i;
/* upper-left */
y0 = (GLfloat) y;
y1 = y + height * ctx->Pixel.ZoomY;
- draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
+ draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
+ (GLfloat) width / pt->width[0],
+ (GLfloat) height / pt->height[0]);
/* restore state */
cso_restore_rasterizer(cso);
usage = PIPE_TRANSFER_READ_WRITE;
else
usage = PIPE_TRANSFER_WRITE;
-
+
pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
usage, x, y,
width, height);
usage = PIPE_TRANSFER_READ_WRITE;
else
usage = PIPE_TRANSFER_WRITE;
-
+
ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
rbDraw->texture, 0, 0, 0,
usage, dstx, dsty,
assert(ptDraw->block.width == 1);
assert(ptDraw->block.height == 1);
-
+
/* map the stencil buffer */
drawMap = screen->transfer_map(screen, ptDraw);
struct pipe_texture *pt;
GLfloat *color;
enum pipe_format srcFormat, texFormat;
+ int ptw, pth;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
height -= -srcy;
srcy = 0;
}
-
+
if (height < 0)
return;
}
+ /* Need to use POT texture? */
+ ptw = width;
+ pth = height;
+ if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ int l2pt, maxSize;
+
+ l2pt = util_logbase2(width);
+ if (1<<l2pt != width) {
+ ptw = 1<<(l2pt+1);
+ }
+ l2pt = util_logbase2(height);
+ if (1<<l2pt != height) {
+ pth = 1<<(l2pt+1);
+ }
+
+ /* Check against maximum texture size */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(ptw <= maxSize);
+ assert(pth <= maxSize);
+ }
+
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
- width, height, 1,
+ ptw, pth, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt)
return;