Tentatively enable it, expecting the scratch buffer support to be done before
the next Mesa release.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
return HAVE_LLVM >= 0x0309 ? 4 : 0;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- if (sscreen->b.chip_class >= GFX9)
- return 140;
if (si_have_tgsi_compute(sscreen))
return 450;
return HAVE_LLVM >= 0x0309 ? 420 : 410;
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
- break;
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
- if (sscreen->b.chip_class >= GFX9)
- return 0;
break;
case PIPE_SHADER_COMPUTE:
switch (param) {