return progress;
}
+void
+brw_nir_populate_wm_prog_data(const nir_shader *shader,
+ const struct gen_device_info *devinfo,
+ const struct brw_wm_prog_key *key,
+ struct brw_wm_prog_data *prog_data)
+{
+ /* key->alpha_test_func means simulating alpha testing via discards,
+ * so the shader definitely kills pixels.
+ */
+ prog_data->uses_kill = shader->info.fs.uses_discard ||
+ key->alpha_test_func;
+ prog_data->uses_omask = !key->ignore_sample_mask_out &&
+ (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
+ prog_data->computed_depth_mode = computed_depth_mode(shader);
+ prog_data->computed_stencil =
+ shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
+
+ prog_data->persample_dispatch =
+ key->multisample_fbo &&
+ (key->persample_interp ||
+ (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
+ SYSTEM_BIT_SAMPLE_POS)) ||
+ shader->info.fs.uses_sample_qualifier ||
+ shader->info.outputs_read);
+
+ prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
+
+ prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
+ prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
+ prog_data->inner_coverage = shader->info.fs.inner_coverage;
+
+ prog_data->barycentric_interp_modes =
+ brw_compute_barycentric_interp_modes(devinfo, shader);
+
+ calculate_urb_setup(devinfo, key, prog_data, shader);
+ brw_compute_flat_inputs(prog_data, shader);
+}
+
/**
* Pre-gen6, the register file of the EUs was shared between threads,
* and each thread used some subset allocated on a 16-register block
NIR_PASS_V(shader, brw_nir_move_interpolation_to_top);
brw_postprocess_nir(shader, compiler, true);
- /* key->alpha_test_func means simulating alpha testing via discards,
- * so the shader definitely kills pixels.
- */
- prog_data->uses_kill = shader->info.fs.uses_discard ||
- key->alpha_test_func;
- prog_data->uses_omask = !key->ignore_sample_mask_out &&
- (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
- prog_data->computed_depth_mode = computed_depth_mode(shader);
- prog_data->computed_stencil =
- shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
-
- prog_data->persample_dispatch =
- key->multisample_fbo &&
- (key->persample_interp ||
- (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
- SYSTEM_BIT_SAMPLE_POS)) ||
- shader->info.fs.uses_sample_qualifier ||
- shader->info.outputs_read);
-
- prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
-
- prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
- prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
- prog_data->inner_coverage = shader->info.fs.inner_coverage;
-
- prog_data->barycentric_interp_modes =
- brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
-
- calculate_urb_setup(devinfo, key, prog_data, shader);
- brw_compute_flat_inputs(prog_data, shader);
+ brw_nir_populate_wm_prog_data(shader, compiler->devinfo, key, prog_data);
fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;