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glsl: don't crash if a field is specified for a non-struct uniform
author
Luca Barbieri
<luca@luca-barbieri.com>
Wed, 18 Aug 2010 10:52:56 +0000
(12:52 +0200)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 20 Aug 2010 20:01:07 +0000
(13:01 -0700)
This was triggered by the previous bug, but is a separate problem
in the general sense.
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index 1fbf574bc8b1d6b9c29ce5786eab3f9170570bd4..fe2d8982d0b36defc0f55c2c386db0cb25c147ed 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-1145,7
+1145,7
@@
get_builtin_uniform_reg(struct gl_program *prog,
if (!field && statevars[i].field) {
assert(!"FINISHME: whole-structure state var dereference");
}
- if (field &&
strcmp(statevars[i].field, field) != 0
)
+ if (field &&
(!statevars[i].field || strcmp(statevars[i].field, field) != 0)
)
continue;
break;
}