#define NVC0_3D_RT__ESIZE 0x00000020
#define NVC0_3D_RT__LEN 0x00000008
-#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0))
+#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
-#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0))
+#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
-#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0))
+#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
-#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0))
+#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
-#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0))
+#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
-#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0))
+#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
-#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0))
+#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
-#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0))
+#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020